pokecrystal/maps/OlivineCity.asm

322 lines
6.4 KiB
NASM

const_value set 2
const OLIVINECITY_SAILOR1
const OLIVINECITY_STANDING_YOUNGSTER
const OLIVINECITY_SAILOR2
const OLIVINECITY_OLIVINE_RIVAL
OlivineCity_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.DummyScene0:
end
.DummyScene1:
end
.FlyPoint:
setflag ENGINE_FLYPOINT_OLIVINE
return
UnknownScript_0x1a8833:
spriteface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d2
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x1a88fa
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f4
spriteface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88db
setscene 1
disappear OLIVINECITY_OLIVINE_RIVAL
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
UnknownScript_0x1a886b:
spriteface PLAYER, LEFT
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
playsound SFX_ENTER_DOOR
appear OLIVINECITY_OLIVINE_RIVAL
waitsfx
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88d6
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext UnknownText_0x1a88fa
waitbutton
closetext
applymovement PLAYER, MovementData_0x1a88f7
spriteface PLAYER, RIGHT
applymovement OLIVINECITY_OLIVINE_RIVAL, MovementData_0x1a88e8
disappear OLIVINECITY_OLIVINE_RIVAL
setscene 1
special RestartMapMusic
variablesprite SPRITE_OLIVINE_RIVAL, SPRITE_SWIMMER_GUY
special LoadUsedSpritesGFX
end
OlivineCitySailor1Script:
jumptextfaceplayer OlivineCitySailor1Text
StandingYoungsterScript_0x1a88a6:
faceplayer
opentext
random 2
if_equal 0, UnknownScript_0x1a88b4
writetext UnknownText_0x1a8b04
waitbutton
closetext
end
UnknownScript_0x1a88b4:
writetext UnknownText_0x1a8b41
waitbutton
closetext
end
OlivineCitySailor2Script:
jumptextfaceplayer OlivineCitySailor2Text
OlivineCitySign:
jumptext OlivineCitySignText
OlivineCityPortSign:
jumptext OlivineCityPortSignText
OlivineGymSign:
jumptext OlivineGymSignText
OlivineLighthouseSign:
jumptext OlivineLighthouseSignText
OlivineCityBattleTowerSign:
jumptext OlivineCityBattleTowerSignText
OlivineCityPokecenterSign:
jumpstd pokecentersign
OlivineCityMartSign:
jumpstd martsign
MovementData_0x1a88d2:
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88d6:
step DOWN
step DOWN
step RIGHT
step RIGHT
step_end
MovementData_0x1a88db:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step UP
step_end
MovementData_0x1a88e8:
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step RIGHT
step UP
step UP
step UP
step UP
step UP
step_end
MovementData_0x1a88f4:
step DOWN
turn_head UP
step_end
MovementData_0x1a88f7:
step UP
turn_head DOWN
step_end
UnknownText_0x1a88fa:
text "…"
para "You again?"
para "There's no need to"
line "panic. I don't"
para "bother with wimps"
line "like you."
para "Speaking of weak-"
line "lings, the city's"
para "GYM LEADER isn't"
line "here."
para "Supposedly taking"
line "care of a sick"
para "#MON at the"
line "LIGHTHOUSE."
para "Humph! Boo-hoo!"
line "Just let sick"
cont "#MON go!"
para "A #MON that"
line "can't battle is"
cont "worthless!"
para "Why don't you go"
line "train at the"
cont "LIGHTHOUSE?"
para "Who knows. It may"
line "make you a bit"
cont "less weak!"
done
OlivineCitySailor1Text:
text "Dark roads are"
line "dangerous at"
cont "night."
para "But in the pitch-"
line "black of night,"
para "the sea is even"
line "more treacherous!"
para "Without the beacon"
line "of the LIGHTHOUSE"
para "to guide it, no"
line "ship can sail."
done
UnknownText_0x1a8b04:
text "That thing you"
line "have--it's a #-"
cont "GEAR, right? Wow,"
cont "that's cool."
done
UnknownText_0x1a8b41:
text "Wow, you have a"
line "#DEX!"
para "That is just so"
line "awesome."
done
OlivineCitySailor2Text:
text "The sea is sweet!"
para "Sunsets on the sea"
line "are marvelous!"
para "Sing with me! "
line "Yo-ho! Blow the"
cont "man down!…"
done
OlivineCitySignText:
text "OLIVINE CITY"
para "The Port Closest"
line "to Foreign Lands"
done
OlivineCityPortSignText:
text "OLIVINE PORT"
line "FAST SHIP PIER"
done
OlivineGymSignText:
text "OLIVINE CITY"
line "#MON GYM"
cont "LEADER: JASMINE"
para "The Steel-Clad"
line "Defense Girl"
done
OlivineLighthouseSignText:
text "OLIVINE LIGHTHOUSE"
line "Also known as the"
cont "GLITTER LIGHTHOUSE"
done
OlivineCityBattleTowerSignText:
text "BATTLE TOWER AHEAD"
line "Opening Now!"
done
UnknownText_0x1a8cba:
text "BATTLE TOWER AHEAD"
done
OlivineCity_MapEvents:
db 0, 0 ; filler
db 11 ; warp events
warp_event 13, 21, 1, OLIVINE_POKECENTER_1F
warp_event 10, 11, 1, OLIVINE_GYM
warp_event 25, 11, 1, OLIVINE_TIMS_HOUSE
warp_event 0, 0, 1, OLIVINE_HOUSE_BETA
warp_event 29, 11, 1, OLIVINE_PUNISHMENT_SPEECH_HOUSE
warp_event 13, 15, 1, OLIVINE_GOOD_ROD_HOUSE
warp_event 7, 21, 1, OLIVINE_CAFE
warp_event 19, 17, 2, OLIVINE_MART
warp_event 29, 27, 1, OLIVINE_LIGHTHOUSE_1F
warp_event 19, 27, 1, OLIVINE_PORT_PASSAGE
warp_event 20, 27, 2, OLIVINE_PORT_PASSAGE
db 2 ; coord events
coord_event 13, 12, 0, UnknownScript_0x1a8833
coord_event 13, 13, 0, UnknownScript_0x1a886b
db 7 ; bg events
bg_event 17, 11, BGEVENT_READ, OlivineCitySign
bg_event 20, 24, BGEVENT_READ, OlivineCityPortSign
bg_event 7, 11, BGEVENT_READ, OlivineGymSign
bg_event 30, 28, BGEVENT_READ, OlivineLighthouseSign
bg_event 3, 23, BGEVENT_READ, OlivineCityBattleTowerSign
bg_event 14, 21, BGEVENT_READ, OlivineCityPokecenterSign
bg_event 20, 17, BGEVENT_READ, OlivineCityMartSign
db 4 ; object events
object_event 26, 27, SPRITE_SAILOR, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor1Script, -1
object_event 20, 13, SPRITE_STANDING_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, StandingYoungsterScript_0x1a88a6, -1
object_event 17, 21, SPRITE_SAILOR, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineCitySailor2Script, -1
object_event 10, 11, SPRITE_OLIVINE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_OLIVINE_CITY