pokecrystal/maps/MobileBattleRoom.asm

80 lines
1.4 KiB
NASM

MobileBattleRoom_MapScripts:
db 2 ; scene scripts
scene_script .InitializeMobileBattleRoom
scene_script .DummyScene
db 0 ; callbacks
.InitializeMobileBattleRoom:
priorityjump .InitializeAndPreparePokecenter2F
end
.DummyScene:
end
.InitializeAndPreparePokecenter2F:
setscene 1
setmapscene POKECENTER_2F, 5
end
MapMobileBattleRoomSignpost0Script:
refreshscreen
special Function1037c2
if_equal $1, .one
special Function1037eb
iffalse .false
if_equal $1, .one_
if_equal $2, .two_
jump .false
.one_
writetext MobileBattleRoom_HealText
pause 20
closetext
special FadeOutPalettes
playmusic MUSIC_HEAL
special LoadMapPalettes
pause 60
special FadeInPalettes
special RestartMapMusic
refreshscreen
.two_
special StubbedTrainerRankings_Healings
special HealParty
special Function10383c
iftrue .false
.one
special Function10387b
writetext MobileBattleRoom_EstablishingCommsText
waitbutton
reloadmappart
special Function101225
.false
closetext
end
MobileBattleRoom_EstablishingCommsText:
text "Establishing"
line "communications…"
done
MobileBattleRoom_HealText:
text "Your #MON will"
line "be fully healed"
cont "before battle."
done
MobileBattleRoom_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 4, 7, 6, POKECENTER_2F
warp_event 5, 7, 6, POKECENTER_2F
db 0 ; coord events
db 1 ; bg events
bg_event 4, 2, BGEVENT_UP, MapMobileBattleRoomSignpost0Script
db 0 ; object events