mirror of https://github.com/pret/pokecrystal.git
384 lines
7.8 KiB
NASM
384 lines
7.8 KiB
NASM
const_value set 2
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const CERULEANGYM_ROCKET
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const CERULEANGYM_MISTY
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const CERULEANGYM_SWIMMER_GIRL1
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const CERULEANGYM_SWIMMER_GIRL2
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const CERULEANGYM_SWIMMER_GUY
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const CERULEANGYM_GYM_GUY
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CeruleanGym_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0
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scene_script .GruntRunsOut
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db 0 ; callbacks
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.DummyScene0:
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end
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.GruntRunsOut:
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priorityjump .GruntRunsOutScript
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end
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.GruntRunsOutScript:
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884e3
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playsound SFX_TACKLE
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884eb
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playmusic MUSIC_ROCKET_ENCOUNTER
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opentext
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writetext UnknownText_0x1884fb
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waitbutton
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closetext
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showemote EMOTE_SHOCK, CERULEANGYM_ROCKET, 15
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884f7
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opentext
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writetext UnknownText_0x188574
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waitbutton
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closetext
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884f5
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opentext
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writetext UnknownText_0x1885a5
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waitbutton
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closetext
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applymovement CERULEANGYM_ROCKET, MovementData_0x1884e8
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playsound SFX_EXIT_BUILDING
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disappear CERULEANGYM_ROCKET
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setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM
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clearevent EVENT_ROUTE_24_ROCKET
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clearevent EVENT_ROUTE_25_MISTY_BOYFRIEND
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setscene 0
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setmapscene ROUTE_25, 1
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setmapscene POWER_PLANT, 0
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waitsfx
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special RestartMapMusic
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pause 15
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spriteface PLAYER, DOWN
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pause 15
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end
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MistyScript_0x188432:
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faceplayer
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opentext
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checkflag ENGINE_CASCADEBADGE
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iftrue .FightDone
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writetext UnknownText_0x188674
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waitbutton
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closetext
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winlosstext UnknownText_0x18870c, 0
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loadtrainer MISTY, MISTY1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_MISTY
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setevent EVENT_BEAT_SWIMMERF_DIANA
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setevent EVENT_BEAT_SWIMMERF_BRIANA
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setevent EVENT_BEAT_SWIMMERM_PARKER
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opentext
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writetext UnknownText_0x188768
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_CASCADEBADGE
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.FightDone:
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writetext UnknownText_0x188782
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waitbutton
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closetext
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end
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TrainerSwimmerfDiana:
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trainer SWIMMERF, DIANA, EVENT_BEAT_SWIMMERF_DIANA, SwimmerfDianaSeenText, SwimmerfDianaBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmerfDianaAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmerfBriana:
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trainer SWIMMERF, BRIANA, EVENT_BEAT_SWIMMERF_BRIANA, SwimmerfBrianaSeenText, SwimmerfBrianaBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmerfBrianaAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermParker:
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trainer SWIMMERM, PARKER, EVENT_BEAT_SWIMMERM_PARKER, SwimmermParkerSeenText, SwimmermParkerBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext SwimmermParkerAfterBattleText
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waitbutton
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closetext
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end
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CeruleanGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_MISTY
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iftrue .CeruleanGymGuyWinScript
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writetext CeruleanGymGuyText
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waitbutton
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closetext
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end
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.CeruleanGymGuyWinScript:
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writetext CeruleanGymGuyWinText
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waitbutton
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closetext
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end
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CeruleanGymHiddenMachinePart:
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hiddenitem MACHINE_PART, EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
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CeruleanGymStatue1:
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checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
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iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote1
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waitbutton
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closetext
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end
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CeruleanGymStatue2:
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checkevent EVENT_TRAINERS_IN_CERULEAN_GYM
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iffalse CeruleanGymStatue
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opentext
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writetext CeruleanGymNote2
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waitbutton
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closetext
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end
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CeruleanGymStatue:
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checkflag ENGINE_CASCADEBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext MISTY, MISTY1, MEM_BUFFER_1
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jumpstd gymstatue2
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MovementData_0x1884e3:
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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MovementData_0x1884e8:
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big_step RIGHT
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big_step DOWN
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step_end
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MovementData_0x1884eb:
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fix_facing
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set_sliding
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jump_step UP
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remove_sliding
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remove_fixed_facing
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step_sleep 8
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step_sleep 8
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step DOWN
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step DOWN
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step_end
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MovementData_0x1884f5:
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big_step DOWN
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step_end
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MovementData_0x1884f7:
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fix_facing
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slow_step UP
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remove_fixed_facing
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step_end
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UnknownText_0x1884fb:
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text "Oops! I so sorry!"
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line "You not hurt,"
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cont "okay?"
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para "I very busy."
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line "No time for talk-"
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cont "ing with you. Not"
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cont "good for me if"
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cont "seen by somebody."
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done
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UnknownText_0x188574:
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text "Oh no! You seen"
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line "me already! I make"
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cont "big mistake!"
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done
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UnknownText_0x1885a5:
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text "Hey, you! Forget"
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line "you see me, okay?"
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para "You see, hear,"
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line "know nothing,"
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para "okay?"
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line "Bye, kid! Nothing!"
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para "Bye-bye a go-go!"
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done
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CeruleanGymNote1:
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text "Sorry, I'll be out"
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line "for a while."
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cont "MISTY, GYM LEADER"
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done
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CeruleanGymNote2:
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text "Since MISTY's out,"
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line "we'll be away too."
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cont "GYM TRAINERS"
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done
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UnknownText_0x188674:
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text "MISTY: I was ex-"
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line "pecting you, you"
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cont "pest!"
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para "You may have a"
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line "lot of JOHTO GYM"
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para "BADGES, but you'd"
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line "better not take me"
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cont "too lightly."
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para "My water-type"
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line "#MON are tough!"
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done
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UnknownText_0x18870c:
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text "MISTY: You really"
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line "are good…"
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para "I'll admit that"
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line "you are skilled…"
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para "Here you go. It's"
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line "CASCADEBADGE."
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done
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UnknownText_0x188768:
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text "<PLAYER> received"
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line "CASCADEBADGE."
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done
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UnknownText_0x188782:
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text "MISTY: Are there"
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line "many strong train-"
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cont "ers in JOHTO? Like"
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cont "you, I mean."
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para "I'm going to"
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line "travel one day, so"
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para "I can battle some"
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line "skilled trainers."
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done
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SwimmerfDianaSeenText:
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text "Sorry about being"
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line "away. Let's get on"
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cont "with it!"
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done
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SwimmerfDianaBeatenText:
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text "I give up! You're"
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line "the winner!"
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done
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SwimmerfDianaAfterBattleText:
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text "I'll be swimming"
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line "quietly."
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done
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SwimmerfBrianaSeenText:
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text "Don't let my ele-"
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line "gant swimming un-"
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cont "nerve you."
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done
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SwimmerfBrianaBeatenText:
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text "Ooh, you calmly"
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line "disposed of me…"
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done
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SwimmerfBrianaAfterBattleText:
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text "Don't be too smug"
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line "about beating me."
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para "MISTY will destroy"
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line "you if you get"
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cont "complacent."
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done
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SwimmermParkerSeenText:
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text "Glub…"
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para "I'm first! Come"
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line "and get me!"
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done
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SwimmermParkerBeatenText:
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text "This can't be…"
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done
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SwimmermParkerAfterBattleText:
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text "MISTY has gotten"
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line "much better in the"
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cont "past few years."
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para "Don't let your"
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line "guard down, or"
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cont "you'll be crushed!"
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done
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CeruleanGymGuyText:
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text "Yo! CHAMP in"
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line "making!"
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para "Since MISTY was"
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line "away, I went out"
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para "for some fun too."
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line "He-he-he."
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done
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CeruleanGymGuyWinText:
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text "Hoo, you showed me"
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line "how tough you are."
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para "As always, that"
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line "was one heck of a"
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cont "great battle!"
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done
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CeruleanGym_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 4, 15, 5, CERULEAN_CITY
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warp_event 5, 15, 5, CERULEAN_CITY
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db 0 ; coord events
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db 3 ; bg events
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bg_event 3, 8, BGEVENT_ITEM, CeruleanGymHiddenMachinePart
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bg_event 2, 13, BGEVENT_READ, CeruleanGymStatue1
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bg_event 6, 13, BGEVENT_READ, CeruleanGymStatue2
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db 6 ; object events
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object_event 4, 10, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_CERULEAN_GYM_ROCKET
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object_event 5, 3, SPRITE_MISTY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, MistyScript_0x188432, EVENT_TRAINERS_IN_CERULEAN_GYM
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object_event 4, 6, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM
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object_event 1, 9, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM
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object_event 8, 9, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM
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object_event 7, 13, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM
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