pokecrystal/maps/CeladonGameCornerPrizeRoom.asm

280 lines
6.3 KiB
NASM

const_value set 2
const CELADONGAMECORNERPRIZEROOM_GENTLEMAN
const CELADONGAMECORNERPRIZEROOM_PHARMACIST
CeladonGameCornerPrizeRoom_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
CeladonGameCornerPrizeRoomGentlemanScript:
jumptextfaceplayer CeladonGameCornerPrizeRoomGentlemanText
CeladonGameCornerPrizeRoomPharmacistScript:
jumptextfaceplayer CeladonGameCornerPrizeRoomPharmacistText
CeladonGameCornerPrizeRoomTMVendor:
faceplayer
opentext
writetext CeladonPrizeRoom_PrizeVendorIntroText
waitbutton
checkitem COIN_CASE
iffalse CeladonPrizeRoom_NoCoinCase
writetext CeladonPrizeRoom_AskWhichPrizeText
CeladonPrizeRoom_tmcounterloop:
special DisplayCoinCaseBalance
loadmenuheader CeladonPrizeRoom_TMMenuHeader
verticalmenu
closewindow
if_equal 1, .doubleteam
if_equal 2, .psychic
if_equal 3, .hyperbeam
jump CeladonPrizeRoom_cancel
.doubleteam
checkcoins 1500
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_DOUBLE_TEAM, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
giveitem TM_DOUBLE_TEAM
iffalse CeladonPrizeRoom_notenoughroom
takecoins 1500
jump CeladonPrizeRoom_purchased
.psychic
checkcoins 3500
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_PSYCHIC_M, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
giveitem TM_PSYCHIC_M
iffalse CeladonPrizeRoom_notenoughroom
takecoins 3500
jump CeladonPrizeRoom_purchased
.hyperbeam
checkcoins 7500
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
itemtotext TM_HYPER_BEAM, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
giveitem TM_HYPER_BEAM
iffalse CeladonPrizeRoom_notenoughroom
takecoins 7500
jump CeladonPrizeRoom_purchased
CeladonPrizeRoom_askbuy:
writetext CeladonPrizeRoom_ConfirmPurchaseText
yesorno
end
CeladonPrizeRoom_purchased:
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
jump CeladonPrizeRoom_tmcounterloop
CeladonPrizeRoom_notenoughcoins:
writetext CeladonPrizeRoom_NotEnoughCoinsText
waitbutton
closetext
end
CeladonPrizeRoom_notenoughroom:
writetext CeladonPrizeRoom_NotEnoughRoomText
waitbutton
closetext
end
CeladonPrizeRoom_cancel:
writetext CeladonPrizeRoom_ComeAgainText
waitbutton
closetext
end
CeladonPrizeRoom_NoCoinCase:
writetext CeladonPrizeRoom_NoCoinCaseText
waitbutton
closetext
end
CeladonPrizeRoom_TMMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, 15, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "TM32 1500@"
db "TM29 3500@"
db "TM15 7500@"
db "CANCEL@"
CeladonGameCornerPrizeRoomPokemonVendor:
faceplayer
opentext
writetext CeladonPrizeRoom_PrizeVendorIntroText
waitbutton
checkitem COIN_CASE
iffalse CeladonPrizeRoom_NoCoinCase
.loop
writetext CeladonPrizeRoom_AskWhichPrizeText
special DisplayCoinCaseBalance
loadmenuheader .MenuHeader
verticalmenu
closewindow
if_equal 1, .pikachu
if_equal 2, .porygon
if_equal 3, .larvitar
jump CeladonPrizeRoom_cancel
.pikachu
checkcoins 2222
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
if_equal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem PIKACHU, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte PIKACHU
special GameCornerPrizeMonCheckDex
givepoke PIKACHU, 25
takecoins 2222
jump .loop
.porygon
checkcoins 5555
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
if_equal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem PORYGON, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte PORYGON
special GameCornerPrizeMonCheckDex
givepoke PORYGON, 15
takecoins 5555
jump .loop
.larvitar
checkcoins 8888
if_equal HAVE_LESS, CeladonPrizeRoom_notenoughcoins
checkcode VAR_PARTYCOUNT
if_equal PARTY_LENGTH, CeladonPrizeRoom_notenoughroom
pokenamemem LARVITAR, MEM_BUFFER_0
scall CeladonPrizeRoom_askbuy
iffalse CeladonPrizeRoom_cancel
waitsfx
playsound SFX_TRANSACTION
writetext CeladonPrizeRoom_HereYouGoText
waitbutton
writebyte LARVITAR
special GameCornerPrizeMonCheckDex
givepoke LARVITAR, 40
takecoins 8888
jump .loop
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, 17, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "PIKACHU 2222@"
db "PORYGON 5555@"
db "LARVITAR 8888@"
db "CANCEL@"
CeladonGameCornerPrizeRoomGentlemanText:
text "I wanted PORYGON,"
line "but I was short by"
cont "100 coins…"
done
CeladonGameCornerPrizeRoomPharmacistText:
text "Whew…"
para "I've got to stay"
line "calm and cool…"
para "I can't lose my"
line "cool, or I'll lose"
cont "all my money…"
done
CeladonPrizeRoom_PrizeVendorIntroText:
text "Welcome!"
para "We exchange your"
line "coins for fabulous"
cont "prizes!"
done
CeladonPrizeRoom_AskWhichPrizeText:
text "Which prize would"
line "you like?"
done
CeladonPrizeRoom_ConfirmPurchaseText:
text "OK, so you wanted"
line "a @"
text_from_ram StringBuffer3
text "?"
done
CeladonPrizeRoom_HereYouGoText:
text "Here you go!"
done
CeladonPrizeRoom_NotEnoughCoinsText:
text "You don't have"
line "enough coins."
done
CeladonPrizeRoom_NotEnoughRoomText:
text "You have no room"
line "for it."
done
CeladonPrizeRoom_ComeAgainText:
text "Oh. Please come"
line "back with coins!"
done
CeladonPrizeRoom_NoCoinCaseText:
text "Oh? You don't have"
line "a COIN CASE."
done
CeladonGameCornerPrizeRoom_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 5, 7, CELADON_CITY
warp_event 3, 5, 7, CELADON_CITY
db 0 ; coord events
db 2 ; bg events
bg_event 2, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomTMVendor
bg_event 4, 1, BGEVENT_READ, CeladonGameCornerPrizeRoomPokemonVendor
db 2 ; object events
object_event 0, 2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
object_event 4, 4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1