pokecrystal/vc/pokecrystal11.constants.asm

40 lines
752 B
NASM

; These are all the asm constants needed to make the crystal11_vc patch.
MACRO vc_const
DEF x = \1
println "{02x:x} \1" ; same format as rgblink's .sym file
ENDM
; [fight begin]
vc_const SCREEN_HEIGHT_PX
; [print forbid 2]
vc_const A_BUTTON
; [print forbid 3]
vc_const MAPGROUP_CIANWOOD
vc_const MAP_CIANWOOD_PHOTO_STUDIO
; [print forbid 5]
vc_const NO_INPUT
vc_const B_BUTTON
vc_const D_UP
vc_const D_DOWN
; [FPA 001 Begin]
vc_const FISSURE
; [FPA 002 Begin]
vc_const SELFDESTRUCT
; [FPA 003 Begin]
vc_const THUNDER
; [FPA 004 Begin]
vc_const FLASH
; [FPA 005 Begin]
vc_const EXPLOSION
; [FPA 006 Begin]
vc_const HORN_DRILL
; [FPA 007 Begin]
vc_const HYPER_BEAM
; [FPA 042801 Begin]
vc_const PRESENT
vc_const anim_1gfx_command