pokecrystal/home
Rangi42 23183bb9bb Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:37 -04:00
..
array.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
audio.asm wVirtualOAM -> wShadowOAM and hTransferVirtualOAM -> hTransferShadowOAM (#971) 2022-07-09 17:18:22 -04:00
battle.asm Rename GetFarHalfword to GetFarWord 2021-01-09 15:16:05 -05:00
battle_vars.asm Revise some constant definitions 2021-03-16 18:06:18 -04:00
call_regs.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
clear_sprites.asm Fix/update sprite y-coord offscreen definitions (#1108) 2024-04-14 15:55:46 -05:00
compare.asm StringCmp → CompareBytes; CompareLong → CompareBytesLong 2018-07-23 00:25:53 -04:00
copy.asm Rename GetFarHalfword to GetFarWord 2021-01-09 15:16:05 -05:00
copy_name.asm Remove all address comments 2018-06-24 16:13:22 +02:00
copy_tilemap.asm Standardize on lowercase Tilemap and Attrmap 2020-02-13 18:31:10 +01:00
decompress.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
delay.asm Require rgbds 0.6.0 2022-10-02 22:03:53 -04:00
double_speed.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
fade.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
farcall.asm Rename some labels 2020-12-23 16:29:30 -05:00
flag.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
game_time.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:28 +01:00
gfx.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
header.asm Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
hm_moves.asm Remove all address comments 2018-06-24 16:13:22 +02:00
init.asm Update to RGBDS 0.7.0 (#1101) 2024-01-03 10:58:53 -05:00
item.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
joypad.asm Remove "Buffer" suffix from two HRAM labels 2020-12-23 16:54:28 -05:00
lcd.asm Use ~X instead of $ff ^ X 2021-11-23 20:37:18 -05:00
map.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-07 14:51:27 +01:00
map_objects.asm Fix inaccurate denotations to the concepts of tile, tile collision, and collision permission (#1078) 2024-01-07 14:51:27 +01:00
math.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
menu.asm `ClearWindowData` clears four menu data buffers, each the same size 2022-01-22 21:43:09 -05:00
mobile.asm Enumerate MobileAPI function constants 2022-01-23 18:13:41 +00:00
movement.asm Identify the remaining (non-mobile) uses of another WRAM union 2020-10-29 14:51:41 -04:00
names.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
palettes.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:05 +01:00
pokedex_flags.asm Small home/ reorganization 2020-02-22 00:23:47 +01:00
pokemon.asm Consistent labels for each nickname in RAM 2021-03-17 16:38:21 -04:00
predef.asm Rename some labels 2020-12-23 16:29:30 -05:00
print_bcd.asm Comment, remove, or revise many unreferenced labels 2020-10-26 20:29:58 -04:00
print_text.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:05 +01:00
printer.asm Harmonize some more symbols with pokegold 2020-06-16 11:28:52 -04:00
queue_script.asm Use labels instead of constants for HRAM 2018-08-25 14:28:22 -04:00
random.asm Rename some labels 2020-12-23 16:29:30 -05:00
region.asm Identify some more unnamed labels 2020-10-04 20:10:39 -04:00
scrolling_menu.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
serial.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-07 14:06:40 +01:00
sine.asm Comment more ROM labels as unreferenced 2020-06-21 18:33:31 -04:00
sprite_anims.asm Rename some labels 2020-12-23 16:29:30 -05:00
sprite_updates.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
sram.asm Disassemble the final English debug ROM 2020-07-13 15:18:28 -04:00
stone_queue.asm Improve some innacurate function names, labels, and comments (#1078) 2024-01-07 13:36:28 +01:00
string.asm Misc fixes 2019-06-04 13:31:22 +02:00
text.asm In labels, stick to Place for text without delay, and Print for text with letter delay (#1078) 2024-01-07 14:06:40 +01:00
tilemap.asm Add more assert cases in the codebase (#1115) 2024-04-27 12:17:07 -05:00
time.asm Replace "Unreferenced" labels with "; unreferenced" comments 2020-06-21 16:27:43 -04:00
time_palettes.asm Rename wVramState to wStateFlags and use flag constants (#1078) 2024-01-07 14:27:22 +01:00
trainers.asm Relabel some `map_object` struct fields (#1029) 2023-01-03 22:16:08 -05:00
vblank.asm Rename wram_constants.asm to ram_constants.asm 2024-05-22 21:07:37 -04:00
video.asm RGBDS syntax updates (#905) 2022-06-06 17:25:42 -04:00
window.asm more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078) 2024-01-07 14:37:46 +01:00