const_value set 2 const SOULHOUSE_MRFUJI const SOULHOUSE_TEACHER const SOULHOUSE_LASS const SOULHOUSE_GRANNY SoulHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 MrFuji: jumptextfaceplayer MrFujiText SoulHouseTeacherScript: jumptextfaceplayer SoulHouseTeacherText SoulHouseLassScript: jumptextfaceplayer SoulHouseLassText SoulHouseGrannyScript: jumptextfaceplayer SoulHouseGrannyText MrFujiText: text "MR.FUJI: Welcome." para "Hmm… You appear to" line "be raising your" para "#MON in a kind" line "and loving manner." para "#MON lovers" line "come here to pay" para "their respects to" line "departed #MON." para "Please offer con-" line "dolences for the" para "souls of the de-" line "parted #MON." para "I'm sure that will" line "make them happy." done SoulHouseTeacherText: text "There are other" line "graves of #MON" cont "here, I think." para "There are many" line "chambers that only" cont "MR.FUJI may enter." done SoulHouseLassText: text "I came with my mom" line "to visit #MON" cont "graves…" done SoulHouseGrannyText: text "The #MON that" line "lived with me…" para "I loved them like" line "my grandchildren…" done SoulHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $4, 6, LAVENDER_TOWN warp_def $7, $5, 6, LAVENDER_TOWN .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 4 object_event SPRITE_GRAMPS, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, MrFuji, -1 object_event SPRITE_TEACHER, 3, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseTeacherScript, -1 object_event SPRITE_LASS, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseLassScript, -1 object_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, SoulHouseGrannyScript, -1