; name lengths DEF NAME_LENGTH EQU 11 DEF PLAYER_NAME_LENGTH EQU 8 DEF BOX_NAME_LENGTH EQU 9 DEF MON_NAME_LENGTH EQU 11 DEF MOVE_NAME_LENGTH EQU 13 DEF ITEM_NAME_LENGTH EQU 13 DEF TRAINER_CLASS_NAME_LENGTH EQU 13 DEF NAME_LENGTH_JAPANESE EQU 6 ; GetName types (see home/names.asm) const_def 1 const MON_NAME ; 1 const MOVE_NAME ; 2 const DUMMY_NAME ; 3 const ITEM_NAME ; 4 const PARTY_OT_NAME ; 5 const ENEMY_OT_NAME ; 6 const TRAINER_NAME ; 7 const MOVE_DESC_NAME_BROKEN ; 8 ; see home/text.asm DEF BORDER_WIDTH EQU 2 DEF TEXTBOX_WIDTH EQU SCREEN_WIDTH DEF TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH DEF TEXTBOX_HEIGHT EQU 6 DEF TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH DEF TEXTBOX_X EQU 0 DEF TEXTBOX_INNERX EQU TEXTBOX_X + 1 DEF TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT DEF TEXTBOX_INNERY EQU TEXTBOX_Y + 2 ; see gfx/frames/*.png DEF TEXTBOX_FRAME_TILES EQU 6 ; PrintNum bit flags (see engine/math/print_num.asm) const_def 5 shift_const PRINTNUM_MONEY ; 5 shift_const PRINTNUM_LEFTALIGN ; 6 shift_const PRINTNUM_LEADINGZEROS ; 7 ; character sets (see charmap.asm) DEF FIRST_REGULAR_TEXT_CHAR EQU $60 DEF FIRST_HIRAGANA_DAKUTEN_CHAR EQU $20 ; gfx/font/unown_font.png DEF FIRST_UNOWN_CHAR EQU $40