WhirlIslandSE_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 WhirlIslandSE_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $d, $5, 4, ROUTE_41 warp_def $3, $5, 6, WHIRL_ISLAND_B1F .CoordEvents: db 0 .BGEvents: db 0 .ObjectEvents: db 0