const_value set 2 const ECRUTEAKITEMFINDERHOUSE_COOLTRAINER_M const ECRUTEAKITEMFINDERHOUSE_POKEDEX EcruteakItemfinderHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 CooltrainerMScript_0x9a5fb: faceplayer opentext checkevent EVENT_GOT_ITEMFINDER iftrue UnknownScript_0x9a614 writetext UnknownText_0x9a63c yesorno iffalse UnknownScript_0x9a61a writetext UnknownText_0x9a6b5 buttonsound verbosegiveitem ITEMFINDER setevent EVENT_GOT_ITEMFINDER UnknownScript_0x9a614: writetext UnknownText_0x9a70e waitbutton closetext end UnknownScript_0x9a61a: writetext UnknownText_0x9a805 waitbutton closetext end PokedexScript_0x9a620: opentext writetext UnknownText_0x9a826 yesorno iftrue UnknownScript_0x9a62a closetext end UnknownScript_0x9a62a: writetext UnknownText_0x9a84c yesorno iftrue UnknownScript_0x9a633 closetext end UnknownScript_0x9a633: writetext UnknownText_0x9a902 waitbutton closetext end ItemFinderHouseRadio: jumpstd radio2 UnknownText_0x9a63c: text "Ah. You're on an" line "adventure with" cont "your #MON?" para "Well, what's an" line "adventure without" cont "treasure hunting?" para "Am I right, or am" line "I right?" done UnknownText_0x9a6b5: text "Good! You under-" line "stand the true" para "spirit of adven-" line "ture." para "I like that! Take" line "this with you." done UnknownText_0x9a70e: text "There are many" line "items lying about" para "that aren't ob-" line "vious." para "Use ITEMFINDER to" line "check if there is" para "an item on the" line "ground near you." para "It doesn't show" line "the exact spot," para "so you'll have to" line "look yourself." para "Oh yeah--I heard" line "there are items" para "in ECRUTEAK's" line "BURNED TOWER." done UnknownText_0x9a805: text "Oh… To each his" line "own, I suppose…" done UnknownText_0x9a826: text "HISTORY OF" line "ECRUTEAK" para "Want to read it?" done UnknownText_0x9a84c: text "In ECRUTEAK, there" line "were two towers." para "Each tower was the" line "roost of powerful" cont "flying #MON." para "But one of the" line "towers burned to" cont "the ground." para "The two #MON" line "haven't been seen" cont "since…" para "Keep reading?" done UnknownText_0x9a902: text "ECRUTEAK was also" line "home to three" para "#MON that raced" line "around the town." para "They were said to" line "have been born of" para "water, lightning" line "and fire." para "But they could not" line "contain their" cont "excessive power." para "So they say the" line "three ran like the" para "wind off into the" line "grassland." done EcruteakItemfinderHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $3, 11, ECRUTEAK_CITY warp_def $7, $4, 11, ECRUTEAK_CITY .CoordEvents: db 0 .BGEvents: db 1 bg_event 1, 2, BGEVENT_READ, ItemFinderHouseRadio .ObjectEvents: db 2 object_event SPRITE_COOLTRAINER_M, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x9a5fb, -1 object_event SPRITE_POKEDEX, 3, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PokedexScript_0x9a620, -1