const_def 2 ; object constants const DRAGONSHRINE_ELDER1 const DRAGONSHRINE_ELDER2 const DRAGONSHRINE_ELDER3 const DRAGONSHRINE_CLAIR DragonShrine_MapScripts: db 2 ; scene scripts scene_script .DragonShrineTest ; SCENE_DEFAULT scene_script .DummyScene ; SCENE_FINISHED db 0 ; callbacks .DragonShrineTest: prioritysjump .DragonShrineTestScript end .DummyScene: end .DragonShrineTestScript: applymovement PLAYER, DragonShrinePlayerWalkInMovement applymovement DRAGONSHRINE_ELDER1, DragonShrineElderStepDownMovement opentext writetext DragonShrineElderGreetingText buttonsound .Question1: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 writetext DragonShrineQuestion1Text buttonsound loadmenu DragonShrineQuestion1_MenuHeader verticalmenu closewindow ifequal 1, .RightAnswer ifequal 2, .WrongAnswer ifequal 3, .RightAnswer end .Question2: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 writetext DragonShrineQuestion2Text buttonsound loadmenu DragonShrineQuestion2_MenuHeader verticalmenu closewindow ifequal 1, .RightAnswer ifequal 2, .RightAnswer ifequal 3, .WrongAnswer .Question3: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4 writetext DragonShrineQuestion3Text buttonsound loadmenu DragonShrineQuestion3_MenuHeader verticalmenu closewindow ifequal 1, .WrongAnswer ifequal 2, .RightAnswer ifequal 3, .RightAnswer .Question4: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5 writetext DragonShrineQuestion4Text buttonsound loadmenu DragonShrineQuestion4_MenuHeader verticalmenu closewindow ifequal 1, .RightAnswer ifequal 2, .WrongAnswer ifequal 3, .RightAnswer .Question5: setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6 writetext DragonShrineQuestion5Text buttonsound loadmenu DragonShrineQuestion5_MenuHeader verticalmenu closewindow ifequal 1, .WrongAnswer ifequal 2, .RightAnswer ifequal 3, .WrongAnswer .RightAnswer: checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6 iftrue .PassedTheTest writetext DragonShrineRightAnswerText buttonsound checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5 iftrue .Question5 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4 iftrue .Question4 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 iftrue .Question3 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .Question2 .WrongAnswer: closetext turnobject DRAGONSHRINE_ELDER1, LEFT opentext writetext DragonShrineWrongAnswerText1 waitbutton closetext turnobject DRAGONSHRINE_ELDER1, DOWN opentext writetext DragonShrineWrongAnswerText2 waitbutton closetext setevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_6 iftrue .Question5 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_5 iftrue .Question4 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_4 iftrue .Question3 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3 iftrue .Question2 checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .Question1 .PassedTheTest: writetext DragonShrinePassedTestText waitbutton closetext playsound SFX_ENTER_DOOR showemote EMOTE_SHOCK, PLAYER, 15 playmusic MUSIC_CLAIR appear DRAGONSHRINE_CLAIR waitsfx turnobject PLAYER, DOWN pause 30 applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkInMovement turnobject DRAGONSHRINE_CLAIR, RIGHT turnobject PLAYER, LEFT turnobject DRAGONSHRINE_ELDER1, LEFT opentext writetext DragonShrineClairYouPassedText waitbutton closetext special FadeOutMusic applymovement DRAGONSHRINE_CLAIR, DragonShrineClairBigStepLeftMovement opentext writetext DragonShrineClairThatCantBeText waitbutton closetext applymovement DRAGONSHRINE_CLAIR, DragonShrineClairSlowStepLeftMovement opentext writetext DragonShrineClairYoureLyingText waitbutton closetext applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkToClairMovement turnobject DRAGONSHRINE_CLAIR, UP opentext writetext DragonShrineMustIInformLanceText waitbutton closetext showemote EMOTE_SHOCK, DRAGONSHRINE_CLAIR, 15 opentext writetext DragonShrineIUnderstandText waitbutton closetext applymovement DRAGONSHRINE_CLAIR, DragonShrineClairTwoSlowStepsRightMovement opentext writetext DragonShrineHereRisingBadgeText waitbutton setflag ENGINE_RISINGBADGE playsound SFX_GET_BADGE waitsfx special RestartMapMusic specialphonecall SPECIALCALL_MASTERBALL setscene SCENE_FINISHED setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_CLAIR_GIVES_TM writetext DragonShrinePlayerReceivedRisingBadgeText buttonsound writetext DragonShrineRisingBadgeExplanationText waitbutton closetext applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway1Movement turnobject DRAGONSHRINE_CLAIR, UP applymovement DRAGONSHRINE_ELDER1, DragonShrineElderWalkAway2Movement turnobject PLAYER, UP opentext writetext DragonShrineElderScoldsClairText waitbutton closetext opentext writetext DragonShrineSpeechlessText waitbutton closetext applymovement DRAGONSHRINE_CLAIR, DragonShrineClairWalkOutMovement playsound SFX_ENTER_DOOR disappear DRAGONSHRINE_CLAIR waitsfx setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 end DragonShrineElder1Script: faceplayer opentext checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 iftrue .DontGiveDratiniYet checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7 iftrue .ReceivedDratini checkevent EVENT_GOT_DRATINI iffalse .GiveDratini checkevent EVENT_BEAT_RIVAL_IN_MT_MOON iftrue .BeatRivalInMtMoon writetext DragonShrineClairsGrandfatherText waitbutton closetext end .GiveDratini: writetext DragonShrineTakeThisDratiniText waitbutton readvar VAR_PARTYCOUNT ifequal PARTY_LENGTH, .PartyFull writetext DragonShrinePlayerReceivedDratiniText playsound SFX_CAUGHT_MON waitsfx givepoke DRATINI, 15 checkevent EVENT_ANSWERED_DRAGON_MASTER_QUIZ_WRONG special GiveDratini setevent EVENT_GOT_DRATINI setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_7 writetext DragonShrineSymbolicDragonText waitbutton closetext end .PartyFull: writetext DragonShrinePartyFullText waitbutton closetext end .BeatRivalInMtMoon: writetext DragonShrineSilverIsInTrainingText waitbutton closetext end .DontGiveDratiniYet: writetext DragonShrineComeAgainText waitbutton closetext end .ReceivedDratini: writetext DragonShrineSymbolicDragonText waitbutton closetext end DragonShrineElder2Script: faceplayer opentext writetext DragonShrineElder2Text waitbutton closetext end DragonShrineElder3Script: faceplayer opentext writetext DragonShrineElder3Text waitbutton closetext end DragonShrineQuestion1_MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 3 ; items db "Pal@" db "Underling@" db "Friend@" DragonShrineQuestion2_MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 9, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 3 ; items db "Strategy@" db "Raising@" db "Cheating@" DragonShrineQuestion3_MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 5, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 3 ; items db "Weak person@" db "Tough person@" db "Anybody@" DragonShrineQuestion4_MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 8, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 3 ; items db "Love@" db "Violence@" db "Knowledge@" DragonShrineQuestion5_MenuHeader: db MENU_BACKUP_TILES ; flags menu_coords 12, 4, SCREEN_WIDTH - 1, TEXTBOX_Y - 1 dw .MenuData db 1 ; default option .MenuData: db STATICMENU_CURSOR | STATICMENU_DISABLE_B ; flags db 3 ; items db "Tough@" db "Both@" db "Weak@" DragonShrinePlayerWalkInMovement: slow_step UP slow_step UP slow_step UP slow_step RIGHT slow_step UP slow_step UP slow_step UP step_end DragonShrineElderStepDownMovement: slow_step DOWN step_end DragonShrineElderWalkToClairMovement: slow_step LEFT slow_step LEFT slow_step LEFT turn_head DOWN step_end DragonShrineElderWalkAway1Movement: slow_step RIGHT slow_step RIGHT step_end DragonShrineElderWalkAway2Movement: slow_step RIGHT turn_head DOWN step_end DragonShrineClairWalkInMovement: slow_step UP slow_step UP slow_step UP slow_step UP slow_step UP step_end DragonShrineClairBigStepLeftMovement: fix_facing big_step LEFT step_end DragonShrineClairSlowStepLeftMovement: slow_step LEFT remove_fixed_facing step_end DragonShrineClairTwoSlowStepsRightMovement: slow_step RIGHT slow_step RIGHT step_end DragonShrineClairWalkOutMovement: step DOWN step DOWN step DOWN step DOWN step DOWN step DOWN step_end DragonShrineElderGreetingText: text "Hm… Good to see" line "you here." para "No need to explain" line "why you came." para "CLAIR sent you" line "here, didn't she?" para "That girl is a" line "handful…" para "I am sorry, but I" line "must test you." para "Not to worry, you" line "are to answer only" cont "a few questions." para "Ready?" done DragonShrineQuestion1Text: text "What are #MON" line "to you?" done DragonShrineQuestion2Text: text "What helps you to" line "win battles?" done DragonShrineQuestion3Text: text "What kind of" line "trainer do you" cont "wish to battle?" done DragonShrineQuestion4Text: text "What is most" line "important for" cont "raising #MON?" done DragonShrineQuestion5Text: text "Strong #MON." line "Weak #MON." para "Which is more" line "important?" done DragonShrinePassedTestText: text "Hm… I see…" para "You care deeply" line "for #MON." para "Very commendable." para "That conviction is" line "what is important!" para ", don't" line "lose that belief." para "It will see you" line "through at the" cont "#MON LEAGUE." done DragonShrineMustIInformLanceText: text "CLAIR!" para "This child is" line "impeccable, in" cont "skill and spirit!" para "Admit defeat and" line "confer the RISING-" cont "BADGE!" para "…Or must I inform" line "LANCE of this?" done DragonShrineElderScoldsClairText: text "CLAIR…" para "Reflect upon what" line "it is that you" para "lack and this" line "child has." done DragonShrineComeAgainText: text "Come again, if you" line "so desire." done DragonShrineTakeThisDratiniText: text "Hm… Good to see" line "you here." para "Your arrival is" line "most fortunate." para "I have something" line "for you." para "Take this DRATINI" line "as proof that I" para "have recognized" line "your worth." done DragonShrinePlayerReceivedDratiniText: text " received" line "DRATINI!" done DragonShrinePartyFullText: text "Hm? Your #MON" line "party is full." done DragonShrineSymbolicDragonText: text "Dragon #MON are" line "symbolic of our" cont "clan." para "You have shown" line "that you can be" para "entrusted with" line "one." done DragonShrineClairsGrandfatherText: text "CLAIR appears to" line "have learned an" para "invaluable lesson" line "from you." para "I thank you as her" line "grandfather." done DragonShrineSilverIsInTrainingText: text "A boy close to" line "your age is in" cont "training here." para "He is much like" line "CLAIR when she was" para "younger. It is a" line "little worrisome…" done DragonShrineWrongAnswerText1: text "Hah? I didn't" line "quite catch that…" done DragonShrineWrongAnswerText2: text "What was it you" line "said?" done DragonShrineRightAnswerText: text "Oh, I understand…" done DragonShrineElder2Text: text "It's been quite" line "some time since a" para "trainer has gained" line "our MASTER's rare" cont "approval." para "In fact, not since" line "Master LANCE." done DragonShrineElder3Text: text "You know young" line "Master LANCE?" para "He looks so much" line "like our MASTER" cont "did in his youth." para "It's in their" line "blood." done DragonShrineClairYouPassedText: text "So how did it go?" para "I guess there's no" line "point in asking." para "You did fail?" para "<……><……><……><……><……><……>" para "…What? You passed?" done DragonShrineClairThatCantBeText: text "That can't be!" done DragonShrineClairYoureLyingText: text "You're lying!" para "Even I haven't" line "been approved!" done DragonShrineIUnderstandText: text "I-I understand…" done DragonShrineHereRisingBadgeText: text "Here, this is the" line "RISINGBADGE…" para "Hurry up! Take it!" done DragonShrinePlayerReceivedRisingBadgeText: text " received" line "RISINGBADGE." done DragonShrineRisingBadgeExplanationText: text "RISINGBADGE will" line "enable your" para "#MON to use the" line "move for climbing" cont "waterfalls." para "Also, all #MON" line "will recognize you" para "as a trainer and" line "obey your every" para "command without" line "question." done DragonShrineSpeechlessText: text "<……><……><……><……><……><……>" done DragonShrine_MapEvents: db 0, 0 ; filler db 2 ; warp events warp_event 4, 9, DRAGONS_DEN_B1F, 2 warp_event 5, 9, DRAGONS_DEN_B1F, 2 db 0 ; coord events db 0 ; bg events db 4 ; object events object_event 5, 1, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder1Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 2, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder2Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 7, 4, SPRITE_ELDER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DragonShrineElder3Script, EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1 object_event 4, 8, SPRITE_CLAIR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_DRAGON_SHRINE_CLAIR