_FlyMap: ; 91af3 call ClearBGPalettes call ClearTileMap call ClearSprites ld hl, hInMenu ld a, [hl] push af ld [hl], $1 xor a ld [hBGMapMode], a callba Function8cf53 call Function91ff2 ld de, GFX_922e1 ld hl, VTiles2 tile $30 lb bc, BANK(GFX_922e1), 6 call Request1bpp call FlyMap call Function91c8f ld b, $2 call GetSGBLayout call SetPalettes .loop call JoyTextDelay ld hl, hJoyPressed ld a, [hl] and B_BUTTON jr nz, .pressedB ld a, [hl] and A_BUTTON jr nz, .pressedA call FlyMapScroll call GetMapCursorCoordinates callba Function8cf69 call DelayFrame jr .loop .pressedB ld a, -1 jr .exit .pressedA ld a, [wd002] ld l, a ld h, 0 add hl, hl ld de, Flypoints + 1 add hl, de ld a, [hl] .exit ld [wd002], a pop af ld [hInMenu], a call ClearBGPalettes ld a, $90 ld [hWY], a xor a ld [hBGMapAddress], a ld a, VBGMap0 / $100 ld [hBGMapAddress + 1], a ld a, [wd002] ld e, a ret ; 91b73 FlyMapScroll: ; 91b73 ld a, [StartFlypoint] ld e, a ld a, [EndFlypoint] ld d, a ld hl, hJoyLast ld a, [hl] and D_UP jr nz, .ScrollNext ld a, [hl] and D_DOWN jr nz, .ScrollPrev ret .ScrollNext ld hl, wd002 ld a, [hl] cp d jr nz, .NotAtEndYet ld a, e dec a ld [hl], a .NotAtEndYet inc [hl] call CheckIfVisitedFlypoint jr z, .ScrollNext jr .Finally .ScrollPrev ld hl, wd002 ld a, [hl] cp e jr nz, .NotAtStartYet ld a, d inc a ld [hl], a .NotAtStartYet dec [hl] call CheckIfVisitedFlypoint jr z, .ScrollPrev .Finally call TownMapBubble call WaitBGMap xor a ld [hBGMapMode], a ret ; 91bb5 TownMapBubble: ; 91bb5 ; Draw the bubble containing the location text in the town map HUD ; Top-left corner hlcoord 1, 0 ld a, $30 ld [hli], a ; Top row ld bc, 16 ld a, " " call ByteFill ; Top-right corner ld a, $31 ld [hl], a hlcoord 1, 1 ; Middle row ld bc, 18 ld a, " " call ByteFill ; Bottom-left corner hlcoord 1, 2 ld a, $32 ld [hli], a ; Bottom row ld bc, 16 ld a, " " call ByteFill ; Bottom-right corner ld a, $33 ld [hl], a ; Print "Where?" hlcoord 2, 0 ld de, .Where call PlaceString ; Print the name of the default flypoint call .Name ; Up/down arrows hlcoord 18, 1 ld [hl], $34 ret .Where db "Where?@" .Name ; We need the map location of the default flypoint ld a, [wd002] ld l, a ld h, 0 add hl, hl ; two bytes per flypoint ld de, Flypoints add hl, de ld e, [hl] callba GetLandmarkName hlcoord 2, 1 ld de, StringBuffer1 call PlaceString ret ; 91c17 GetMapCursorCoordinates: ; 91c17 ld a, [wd002] ld l, a ld h, $0 add hl, hl ld de, Flypoints add hl, de ld e, [hl] callba GetLandmarkCoords ld a, [wd003] ld c, a ld a, [wd004] ld b, a ld hl, $4 add hl, bc ld [hl], e ld hl, $5 add hl, bc ld [hl], d ret ; 91c3c CheckIfVisitedFlypoint: ; 91c3c ; Check if the flypoint loaded in [hl] has been visited yet. push bc push de push hl ld l, [hl] ld h, 0 add hl, hl ld de, Flypoints + 1 add hl, de ld c, [hl] call HasVisitedSpawn pop hl pop de pop bc and a ret ; 91c50 HasVisitedSpawn: ; 91c50 ; Check if spawn point c has been visited. ld hl, VisitedSpawns ld b, CHECK_FLAG ld d, 0 predef FlagPredef ld a, c ret ; 91c5e Flypoints: ; 91c5e ; landmark, spawn point const_def flypoint: MACRO ; \1\@FLY EQUS "FLY_\1" ; \1\@SPAWN EQUS "SPAWN_\1" ; const \1\@FLY ; db \2, \1\@SPAWN const FLY_\1 db \2, SPAWN_\1 ENDM ; Johto flypoint NEW_BARK, NEW_BARK_TOWN flypoint CHERRYGROVE, CHERRYGROVE_CITY flypoint VIOLET, VIOLET_CITY flypoint AZALEA, AZALEA_TOWN flypoint GOLDENROD, GOLDENROD_CITY flypoint ECRUTEAK, ECRUTEAK_CITY flypoint OLIVINE, OLIVINE_CITY flypoint CIANWOOD, CIANWOOD_CITY flypoint MAHOGANY, MAHOGANY_TOWN flypoint LAKE, LAKE_OF_RAGE flypoint BLACKTHORN, BLACKTHORN_CITY flypoint MT_SILVER, SILVER_CAVE ; Kanto KANTO_FLYPOINT EQU const_value flypoint PALLET, PALLET_TOWN flypoint VIRIDIAN, VIRIDIAN_CITY flypoint PEWTER, PEWTER_CITY flypoint CERULEAN, CERULEAN_CITY flypoint VERMILION, VERMILION_CITY flypoint ROCK_TUNNEL, ROCK_TUNNEL flypoint LAVENDER, LAVENDER_TOWN flypoint CELADON, CELADON_CITY flypoint SAFFRON, SAFFRON_CITY flypoint FUCHSIA, FUCHSIA_CITY flypoint CINNABAR, CINNABAR_ISLAND flypoint INDIGO, INDIGO_PLATEAU db -1 ; 91c8f Function91c8f: ; 91c8f ret ; 91c90 FlyMap: ; 91c90 ld a, [MapGroup] ld b, a ld a, [MapNumber] ld c, a call GetWorldMapLocation ; If we're not in a valid location, i.e. Pokecenter floor 2F, ; the backup map information is used cp SPECIAL_MAP jr nz, .CheckRegion ld a, [BackupMapGroup] ld b, a ld a, [BackupMapNumber] ld c, a call GetWorldMapLocation .CheckRegion ; The first 46 locations are part of Johto. The rest are in Kanto cp KANTO_LANDMARK jr nc, .KantoFlyMap .JohtoFlyMap ; Note that .NoKanto should be modified in tandem with this branch push af ; Start from New Bark Town ld a, FLY_NEW_BARK ld [wd002], a ; Flypoints begin at New Bark Town... ld [StartFlypoint], a ; ..and end at Silver Cave ld a, FLY_MT_SILVER ld [EndFlypoint], a ; Fill out the map call FillJohtoMap call .MapHud pop af call TownMapPlayerIcon ret .KantoFlyMap ; The event that there are no flypoints enabled in a map is not ; accounted for. As a result, if you attempt to select a flypoint ; when there are none enabled, the game will crash. Additionally, ; the flypoint selection has a default starting point that ; can be flown to even if none are enabled ; To prevent both of these things from happening when the player ; enters Kanto, fly access is restricted until Indigo Plateau is ; visited and its flypoint enabled push af ld c, SPAWN_INDIGO call HasVisitedSpawn and a jr z, .NoKanto ; Kanto's map is only loaded if we've visited Indigo Plateau ; Flypoints begin at Pallet Town... ld a, FLY_PALLET ld [StartFlypoint], a ; ...and end at Indigo Plateau ld a, FLY_INDIGO ld [EndFlypoint], a ; Because Indigo Plateau is the first flypoint the player ; visits, it's made the default flypoint ld [wd002], a ; Fill out the map call FillKantoMap call .MapHud pop af call TownMapPlayerIcon ret .NoKanto ; If Indigo Plateau hasn't been visited, we use Johto's map instead ; Start from New Bark Town ld a, FLY_NEW_BARK ld [wd002], a ; Flypoints begin at New Bark Town... ld [StartFlypoint], a ; ..and end at Silver Cave ld a, FLY_MT_SILVER ld [EndFlypoint], a call FillJohtoMap pop af .MapHud call TownMapBubble call TownMapPals ld hl, VBGMap0 ; BG Map 0 call TownMapBGUpdate call TownMapMon ld a, c ld [wd003], a ld a, b ld [wd004], a ret ; 91d11 Function91d11: ; 91d11 ld a, [wd002] push af ld a, [wd003] push af ld a, e ld [wd002], a call ClearSprites xor a ld [hBGMapMode], a ld a, $1 ld [hInMenu], a ld de, GFX_922d1 ld hl, VTiles0 tile $7f lb bc, BANK(GFX_922d1), 1 call Request2bpp ; actually 1bpp call Function91ed0 ld hl, VTiles0 tile $78 ld c, $4 call Request2bpp call Function91ff2 call FillKantoMap call Function91de9 call TownMapPals ld hl, VBGMap1 call TownMapBGUpdate call FillJohtoMap call Function91de9 call TownMapPals ld hl, VBGMap0 call TownMapBGUpdate ld b, $2 call GetSGBLayout call SetPalettes xor a ld [hBGMapMode], a xor a call Function91e1e .asm_91d6e call JoyTextDelay ld hl, hJoyPressed ld a, [hl] and A_BUTTON | B_BUTTON jr nz, .asm_91d8f ld a, [hJoypadDown] and SELECT jr nz, .asm_91d87 call Function91d9b call Function91dcd jr .asm_91d8a .asm_91d87 call Function91e5a .asm_91d8a call DelayFrame jr .asm_91d6e .asm_91d8f call ClearSprites pop af ld [wd003], a pop af ld [wd002], a ret ; 91d9b Function91d9b: ; 91d9b ld a, [hl] and $20 jr nz, .asm_91da6 ld a, [hl] and $10 jr nz, .asm_91db7 ret .asm_91da6 ld a, [hWY] cp $90 ret z call ClearSprites ld a, $90 ld [hWY], a xor a call Function91e1e ret .asm_91db7 ld a, [StatusFlags] bit 6, a ; hall of fame ret z ld a, [hWY] and a ret z call ClearSprites xor a ld [hWY], a ld a, $1 call Function91e1e ret ; 91dcd Function91dcd: ; 91dcd ld a, [hVBlankCounter] ld e, a and $f ret nz ld a, e and $10 jr nz, .asm_91ddc call ClearSprites ret .asm_91ddc hlcoord 0, 0 ld de, Sprites ld bc, $a0 call CopyBytes ret ; 91de9 Function91de9: ; 91de9 hlcoord 0, 0 ld bc, SCREEN_WIDTH ld a, $7f call ByteFill hlcoord 0, 1 ld a, $6 ld [hli], a ld bc, SCREEN_HEIGHT ld a, $7 call ByteFill ld [hl], $17 call GetPokemonName hlcoord 2, 0 call PlaceString ld h, b ld l, c ld de, String_91e16 call PlaceString ret ; 91e16 String_91e16: db "'S NEST@" ; 91e1e Function91e1e: ; 91e1e ld [wd003], a ld e, a callba Function2a01f decoord 0, 0 ld hl, Sprites .asm_91e2e ld a, [de] and a jr z, .asm_91e4d push de ld e, a push hl callba GetLandmarkCoords pop hl ld a, d sub $4 ld [hli], a ld a, e sub $4 ld [hli], a ld a, $7f ld [hli], a xor a ld [hli], a pop de inc de jr .asm_91e2e .asm_91e4d ld hl, Sprites decoord 0, 0 ld bc, $a0 call CopyBytes ret ; 91e5a Function91e5a: ; 91e5a call Function91ea9 ret c ld a, [wd002] ld e, a callba GetLandmarkCoords ld c, e ld b, d ld de, Unknown_91e9c ld hl, Sprites .asm_91e70 ld a, [de] cp $80 jr z, .asm_91e91 add b ld [hli], a inc de ld a, [de] add c ld [hli], a inc de ld a, [de] add $78 ld [hli], a inc de push bc ld c, 0 ld a, [PlayerGender] bit 0, a jr z, .asm_91e8c inc c .asm_91e8c ld a, c ld [hli], a pop bc jr .asm_91e70 .asm_91e91 ld hl, Sprites + $10 ld bc, SpritesEnd - (Sprites + $10) xor a call ByteFill ret ; 91e9c Unknown_91e9c: ; 91e9c db -8, -8, 0 db -8, 0, 1 db 0, -8, 2 db 0, 0, 3 db $80 ; terminator ; 91ea9 Function91ea9: ; 91ea9 ld a, [wd002] cp FAST_SHIP jr z, .johto cp KANTO_LANDMARK jr c, .johto .kanto ld a, [wd003] and a jr z, .clear jr .ok .johto ld a, [wd003] and a jr nz, .clear .ok and a ret .clear ld hl, Sprites ld bc, SpritesEnd - Sprites xor a call ByteFill scf ret ; 91ed0 Function91ed0: ; 91ed0 ld a, [wd002] cp FAST_SHIP jr z, .asm_91ede callba GetPlayerIcon ret .asm_91ede ld de, FastShipGFX ld b, BANK(FastShipGFX) ret ; 91ee4 TownMapBGUpdate: ; 91ee4 ; Update BG Map tiles and attributes ; BG Map address ld a, l ld [hBGMapAddress], a ld a, h ld [hBGMapAddress + 1], a ; Only update palettes on CGB ld a, [hCGB] and a jr z, .tiles ; BG Map mode 2 (palettes) ld a, 2 ld [hBGMapMode], a ; The BG Map is updated in thirds, so we wait ; 3 frames to update the whole screen's palettes. ld c, 3 call DelayFrames .tiles ; Update BG Map tiles call WaitBGMap ; Turn off BG Map update xor a ld [hBGMapMode], a ret ; 91eff FillJohtoMap: ; 91eff ld de, JohtoMap jr FillTownMap FillKantoMap: ; 91f04 ld de, KantoMap FillTownMap: ; 91f07 hlcoord 0, 0 .loop ld a, [de] cp $ff ret z ld a, [de] ld [hli], a inc de jr .loop ; 91f13 TownMapPals: ; 91f13 ; Assign palettes based on tile ids hlcoord 0, 0 decoord 0, 0, AttrMap ld bc, 360 .loop ; Current tile ld a, [hli] push hl ; HP/borders use palette 0 cp $60 jr nc, .pal0 ; The palette data is condensed to nybbles, ; least-significant first. ld hl, TownMapPalMap srl a jr c, .odd ; Even-numbered tile ids take the bottom nybble... add l ld l, a ld a, h adc 0 ld h, a ld a, [hl] and %111 jr .update .odd ; ...and odd ids take the top. add l ld l, a ld a, h adc 0 ld h, a ld a, [hl] swap a and %111 jr .update .pal0 xor a .update pop hl ld [de], a inc de dec bc ld a, b or c jr nz, .loop ret TownMapPalMap: db $11, $21, $22, $00, $11, $13, $54, $54, $11, $21, $22, $00 db $11, $10, $01, $00, $11, $21, $22, $00, $00, $00, $00, $00 db $00, $00, $44, $04, $00, $00, $00, $00, $33, $33, $33, $33 db $33, $33, $33, $03, $33, $33, $33, $33, $00, $00, $00, $00 ; 91f7b TownMapMon: ; 91f7b ; Draw the FlyMon icon at town map location in ; Get FlyMon species ld a, [CurPartyMon] ld hl, PartySpecies ld e, a ld d, $0 add hl, de ld a, [hl] ld [wd265], a ; Get FlyMon icon ld e, 8 ; starting tile in VRAM callba GetSpeciesIcon ; Animation/palette ld de, 0 ld a, $0 call _InitSpriteAnimStruct ld hl, 3 add hl, bc ld [hl], 8 ld hl, 2 add hl, bc ld [hl], 0 ret ; 91fa6 TownMapPlayerIcon: ; 91fa6 ; Draw the player icon at town map location in a push af callba GetPlayerIcon ; Standing icon ld hl, VTiles0 tile $10 ld c, 4 ; # tiles call Request2bpp ; Walking icon ld hl, $c0 add hl, de ld d, h ld e, l ld hl, VTiles0 tile $14 ld c, 4 ; # tiles ld a, BANK(ChrisSpriteGFX) ; does nothing call Request2bpp ; Animation/palette ld de, 0 ld b, $0a ; Male ld a, [PlayerGender] bit 0, a jr z, .asm_91fd3 ld b, $1e ; Female .asm_91fd3 ld a, b call _InitSpriteAnimStruct ld hl, $3 add hl, bc ld [hl], $10 pop af ld e, a push bc callba GetLandmarkCoords pop bc ld hl, 4 add hl, bc ld [hl], e ld hl, 5 add hl, bc ld [hl], d ret ; 0x91ff2 Function91ff2: ; 91ff2 ld hl, TownMapGFX ld de, VTiles2 lb bc, BANK(TownMapGFX), $30 call DecompressRequest2bpp ret ; 91fff JohtoMap: ; 91fff INCBIN "gfx/misc/johto.bin" ; 92168 KantoMap: ; 92168 INCBIN "gfx/misc/kanto.bin" ; 922d1 GFX_922d1: ; 922d1 INCBIN "gfx/unknown/0922d1.2bpp" GFX_922e1: ; 922e1 INCBIN "gfx/unknown/0922e1.2bpp" GFX_92301: ; 92301 INCBIN "gfx/unknown/092301.2bpp"