ReanchorMap:: call ClearWindowData ldh a, [hROMBank] push af ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate) rst Bankswitch call ReanchorBGMap_NoOAMUpdate call HDMATransferTilemapAndAttrmap_Menu call LoadFonts_NoOAMUpdate pop af rst Bankswitch ret CloseText:: ldh a, [hOAMUpdate] push af ld a, $1 ldh [hOAMUpdate], a call .CloseText pop af ldh [hOAMUpdate], a ld hl, wStateFlags res TEXT_STATE_F, [hl] ret .CloseText: call ClearWindowData xor a ldh [hBGMapMode], a call LoadOverworldTilemapAndAttrmapPals call HDMATransferTilemapAndAttrmap_Menu xor a ldh [hBGMapMode], a call SafeUpdateSprites ld a, $90 ldh [hWY], a call UpdatePlayerSprite farcall InitMapNameSign farcall LoadOverworldFont ret OpenText:: call ClearWindowData ldh a, [hROMBank] push af ld a, BANK(ReanchorBGMap_NoOAMUpdate) ; aka BANK(LoadFonts_NoOAMUpdate) rst Bankswitch call ReanchorBGMap_NoOAMUpdate ; anchor bgmap call SpeechTextbox call HDMATransferTilemapAndAttrmap_Menu ; transfer bgmap call LoadFonts_NoOAMUpdate ; load font pop af rst Bankswitch ret HDMATransferTilemapAndAttrmap_Menu:: ldh a, [hOAMUpdate] push af ld a, $1 ldh [hOAMUpdate], a farcall _HDMATransferTilemapAndAttrmap_Menu pop af ldh [hOAMUpdate], a ret SafeUpdateSprites:: ldh a, [hOAMUpdate] push af ldh a, [hBGMapMode] push af xor a ldh [hBGMapMode], a ld a, $1 ldh [hOAMUpdate], a call UpdateSprites xor a ldh [hOAMUpdate], a call DelayFrame pop af ldh [hBGMapMode], a pop af ldh [hOAMUpdate], a ret SetCarryFlag:: ; unreferenced scf ret