const_value set 2 const RADIOTOWER5F_DIRECTOR const RADIOTOWER5F_ROCKET const RADIOTOWER5F_ROCKET_GIRL const RADIOTOWER5F_ROCKER const RADIOTOWER5F_POKE_BALL RadioTower5F_MapScriptHeader: .MapTriggers: db 3 ; triggers dw .Trigger0, 0 dw .Trigger1, 0 dw .Trigger2, 0 .MapCallbacks: db 0 .Trigger0: end .Trigger1: end .Trigger2: end FakeDirectorScript: spriteface RADIOTOWER5F_DIRECTOR, UP showemote EMOTE_SHOCK, RADIOTOWER5F_DIRECTOR, 15 opentext writetext FakeDirectorTextBefore1 waitbutton closetext applymovement RADIOTOWER5F_DIRECTOR, FakeDirectorMovement playmusic MUSIC_ROCKET_ENCOUNTER opentext writetext FakeDirectorTextBefore2 waitbutton closetext winlosstext FakeDirectorWinText, 0 setlasttalked RADIOTOWER5F_DIRECTOR loadtrainer EXECUTIVEM, 3 startbattle reloadmapafterbattle opentext writetext FakeDirectorTextAfter buttonsound verbosegiveitem BASEMENT_KEY closetext dotrigger $1 setevent EVENT_BEAT_ROCKET_EXECUTIVEM_3 end Director: faceplayer opentext checkevent EVENT_CLEARED_RADIO_TOWER iftrue .TrueDirector writetext FakeDirectorTextAfter waitbutton closetext end .TrueDirector: writetext RadioTower5FDirectorText waitbutton closetext end TrainerExecutivef1: trainer EVENT_BEAT_ROCKET_EXECUTIVEF_1, EXECUTIVEF, 1, Executivef1SeenText, Executivef1BeatenText, 0, Executivef1Script Executivef1Script: end_if_just_battled opentext writetext Executivef1AfterText waitbutton closetext end RadioTower5FRocketBossTrigger: applymovement PLAYER, MovementData_0x60125 playmusic MUSIC_ROCKET_ENCOUNTER spriteface RADIOTOWER5F_ROCKET, RIGHT opentext writetext RadioTower5FRocketBossBeforeText waitbutton closetext winlosstext RadioTower5FRocketBossWinText, 0 setlasttalked RADIOTOWER5F_ROCKET loadtrainer EXECUTIVEM, 1 startbattle reloadmapafterbattle opentext writetext RadioTower5FRocketBossAfterText waitbutton closetext special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear RADIOTOWER5F_ROCKET disappear RADIOTOWER5F_ROCKET_GIRL pause 15 special Special_FadeInQuickly setevent EVENT_BEAT_ROCKET_EXECUTIVEM_1 setevent EVENT_CLEARED_RADIO_TOWER clearflag ENGINE_ROCKETS_IN_RADIO_TOWER setevent EVENT_GOLDENROD_CITY_ROCKET_SCOUT setevent EVENT_GOLDENROD_CITY_ROCKET_TAKEOVER setevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER clearevent EVENT_MAHOGANY_MART_OWNERS clearflag ENGINE_ROCKETS_IN_MAHOGANY clearevent EVENT_GOLDENROD_CITY_CIVILIANS clearevent EVENT_RADIO_TOWER_CIVILIANS_AFTER setevent EVENT_BLACKTHORN_CITY_SUPER_NERD_BLOCKS_GYM clearevent EVENT_BLACKTHORN_CITY_SUPER_NERD_DOES_NOT_BLOCK_GYM special PlayMapMusic disappear RADIOTOWER5F_DIRECTOR moveperson RADIOTOWER5F_DIRECTOR, $c, $0 appear RADIOTOWER5F_DIRECTOR applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksIn spriteface PLAYER, RIGHT opentext writetext RadioTower5FDirectorThankYouText buttonsound verbosegiveitem CLEAR_BELL writetext RadioTower5FDirectorDescribeClearBellText waitbutton closetext dotrigger $2 domaptrigger ECRUTEAK_HOUSE, $0 setevent EVENT_GOT_CLEAR_BELL setevent EVENT_TEAM_ROCKET_DISBANDED jump .UselessJump .UselessJump: applymovement RADIOTOWER5F_DIRECTOR, RadioTower5FDirectorWalksOut playsound SFX_EXIT_BUILDING disappear RADIOTOWER5F_DIRECTOR end Ben: jumptextfaceplayer BenText RadioTower5FUltraBall: itemball ULTRA_BALL MapRadioTower5FSignpost0Script: jumptext SignpostRadioTower5FOffice MapRadioTower5FSignpost2Script: jumptext SignpostRadioTower5FStudio RadioTower5FBookshelf: jumpstd magazinebookshelf FakeDirectorMovement: step_left step_left step_left step_up step_up step_end RadioTower5FDirectorWalksIn: step_down step_down step_right step_right step_right step_right step_down step_down step_down step_left step_end RadioTower5FDirectorWalksOut: step_right step_up step_up step_up step_left step_left step_left step_left step_up step_up step_end MovementData_0x60125: step_left step_left step_end FakeDirectorTextBefore1: text "Y-you! You came to" line "rescue me?" done FakeDirectorTextBefore2: text "Is that what you" line "were expecting?" para "Wrong!" line "I'm an imposter!" para "I pretended to be" line "the real thing to" para "prepare for our" line "takeover." para "Do you want to" line "know where we hid" cont "the real DIRECTOR?" para "Sure, I'll tell" line "you. But only if" cont "you can beat me!" done FakeDirectorWinText: text "OK, OK. I'll tell" line "you where he is." done FakeDirectorTextAfter: text "We stashed the" line "real DIRECTOR in" para "the UNDERGROUND" line "WAREHOUSE." para "It's at the far" line "end of the UNDER-" cont "GROUND." para "But I doubt you'll" line "get that far." done Executivef1SeenText: text "Remember me from" line "the HIDEOUT in" cont "MAHOGANY TOWN?" para "I lost then, but I" line "won't this time." done Executivef1BeatenText: text "This can't be" line "happening!" para "I fought hard, but" line "I still lost…" done Executivef1AfterText: text ", isn't it?" para "A brat like you" line "won't appreciate" para "the magnificence" line "of TEAM ROCKET." para "That's too bad." line "I really admire" cont "your power." done RadioTower5FRocketBossBeforeText: text "Oh? You managed to" line "get this far?" para "You must be quite" line "the trainer." para "We intend to take" line "over this RADIO" para "STATION and an-" line "nounce our come-" cont "back." para "That should bring" line "our boss GIOVANNI" para "back from his solo" line "training." para "We are going to" line "regain our former" cont "glory." para "I won't allow you" line "to interfere with" cont "our plans." done RadioTower5FRocketBossWinText: text "No! Forgive me," line "GIOVANNI!" done RadioTower5FRocketBossAfterText: text "How could this be?" para "Our dreams have" line "come to naught." para "I wasn't up to the" line "task after all." para "Like GIOVANNI did" line "before me, I will" para "disband TEAM" line "ROCKET here today." para "Farewell." done RadioTower5FDirectorThankYouText: text "DIRECTOR: ," line "thank you!" para "Your courageous" line "actions have saved" para "#MON nation-" line "wide." para "I know it's not" line "much, but please" cont "take this." done RadioTower5FDirectorDescribeClearBellText: text "There used to be a" line "tower right here" cont "in GOLDENROD CITY." para "But it was old and" line "creaky." para "So we replaced it" line "with our RADIO" cont "TOWER." para "We dug up that" line "bell during" cont "construction." para "I heard that all" line "sorts of #MON" para "lived in GOLDENROD" line "in the past." para "Perhaps…" para "That bell has some" line "connection to the" para "TIN TOWER in" line "ECRUTEAK CITY…" para "Ah!" para "That reminds me…" para "I overheard TEAM" line "ROCKET whispering." para "Apparently, some-" line "thing is going on" cont "at the TIN TOWER." para "I have no idea" line "what is happening," para "but you might look" line "into it." para "OK, I better go to" line "my OFFICE." done RadioTower5FDirectorText: text "DIRECTOR: Hello," line "!" para "You know, I love" line "#MON." para "I built this RADIO" line "TOWER so I could" para "express my love" line "of #MON." para "It would be nice" line "if people enjoyed" cont "our programs." done BenText: text "BEN: Do you listen" line "to our music?" done SignpostRadioTower5FOffice: text "5F DIRECTOR'S" line " OFFICE" done SignpostRadioTower5FStudio: text "5F STUDIO 1" done RadioTower5F_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $0, $0, 1, RADIO_TOWER_4F warp_def $0, $c, 3, RADIO_TOWER_4F .XYTriggers: db 2 xy_trigger 0, $3, $0, $0, FakeDirectorScript, $0, $0 xy_trigger 1, $5, $10, $0, RadioTower5FRocketBossTrigger, $0, $0 .Signposts: db 5 signpost 0, 3, SIGNPOST_READ, MapRadioTower5FSignpost0Script signpost 0, 11, SIGNPOST_READ, MapRadioTower5FSignpost2Script signpost 0, 15, SIGNPOST_READ, MapRadioTower5FSignpost2Script signpost 1, 16, SIGNPOST_READ, RadioTower5FBookshelf signpost 1, 17, SIGNPOST_READ, RadioTower5FBookshelf .PersonEvents: db 5 person_event SPRITE_GENTLEMAN, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Director, -1 person_event SPRITE_ROCKET, 5, 13, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKET_GIRL, 2, 17, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 1, TrainerExecutivef1, EVENT_RADIO_TOWER_ROCKET_TAKEOVER person_event SPRITE_ROCKER, 5, 13, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, Ben, EVENT_RADIO_TOWER_CIVILIANS_AFTER person_event SPRITE_POKE_BALL, 5, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, RadioTower5FUltraBall, EVENT_RADIO_TOWER_5F_ULTRA_BALL