_MainMenu: ; 5ae8 ld de, MUSIC_NONE call PlayMusic call DelayFrame ld de, MUSIC_MAIN_MENU ld a, e ld [wMapMusic], a call PlayMusic callba MainMenu jp StartTitleScreen ; 5b04 ; unreferenced ret ; 5b05 PrintDayOfWeek: ; 5b05 push de ld hl, .Days ld a, b call GetNthString ld d, h ld e, l pop hl call PlaceString ld h, b ld l, c ld de, .Day call PlaceString ret ; 5b1c .Days ; 5b1c db "SUN@" db "MON@" db "TUES@" db "WEDNES@" db "THURS@" db "FRI@" db "SATUR@" ; 5b40 .Day ; 5b40 db "DAY@" ; 5b44 NewGame_ClearTileMapEtc: ; 5b44 xor a ld [hMapAnims], a call ClearTileMap call LoadFontsExtra call LoadStandardFont call ClearWindowData ret ; 5b54 MysteryGift: ; 5b54 call UpdateTime callba DoMysteryGiftIfDayHasPassed callba DoMysteryGift ret ; 5b64 OptionsMenu: ; 5b64 callba _OptionsMenu ret ; 5b6b NewGame: ; 5b6b xor a ld [wMonStatusFlags], a call ResetWRAM call NewGame_ClearTileMapEtc call AreYouABoyOrAreYouAGirl call OakSpeech call InitializeWorld ld a, 1 ld [wPreviousLandmark], a ld a, SPAWN_HOME ld [DefaultSpawnpoint], a ld a, MAPSETUP_WARP ld [hMapEntryMethod], a jp FinishContinueFunction ; 5b8f AreYouABoyOrAreYouAGirl: ; 5b8f callba Mobile_AlwaysReturnNotCarry ; some mobile stuff jr c, .ok callba InitGender ret .ok ld c, 0 callba InitMobileProfile ; mobile ret ; 5ba7 ResetWRAM: ; 5ba7 xor a ld [hBGMapMode], a call _ResetWRAM ret ; 5bae _ResetWRAM: ; 5bae ld hl, Sprites ld bc, Options - Sprites xor a call ByteFill ld hl, wd000 ld bc, wGameData - wd000 xor a call ByteFill ld hl, wGameData ld bc, wGameDataEnd - wGameData xor a call ByteFill ld a, [rLY] ld [hSecondsBackup], a call DelayFrame ld a, [hRandomSub] ld [PlayerID], a ld a, [rLY] ld [hSecondsBackup], a call DelayFrame ld a, [hRandomAdd] ld [PlayerID + 1], a call Random ld [wSecretID], a call DelayFrame call Random ld [wSecretID + 1], a ld hl, PartyCount call InitList xor a ld [wCurBox], a ld [wSavedAtLeastOnce], a call SetDefaultBoxNames ld a, BANK(sBoxCount) call GetSRAMBank ld hl, sBoxCount call InitList call CloseSRAM ld hl, NumItems call InitList ld hl, NumKeyItems call InitList ld hl, NumBalls call InitList ld hl, PCItems call InitList xor a ld [wRoamMon1Species], a ld [wRoamMon2Species], a ld [wRoamMon3Species], a ld a, -1 ld [wRoamMon1MapGroup], a ld [wRoamMon2MapGroup], a ld [wRoamMon3MapGroup], a ld [wRoamMon1MapNumber], a ld [wRoamMon2MapNumber], a ld [wRoamMon3MapNumber], a ld a, BANK(sMysteryGiftItem) call GetSRAMBank ld hl, sMysteryGiftItem xor a ld [hli], a dec a ld [hl], a call CloseSRAM call LoadOrRegenerateLuckyIDNumber call InitializeMagikarpHouse xor a ld [MonType], a ld [JohtoBadges], a ld [KantoBadges], a ld [Coins], a ld [Coins + 1], a START_MONEY EQU 3000 IF START_MONEY / $10000 ld a, START_MONEY / $10000 ENDC ld [Money], a ld a, START_MONEY / $100 % $100 ld [Money + 1], a ld a, START_MONEY % $100 ld [Money + 2], a xor a ld [wWhichMomItem], a ld hl, MomItemTriggerBalance ld [hl], 2300 / $10000 inc hl ld [hl], 2300 / $100 % $100 inc hl ld [hl], 2300 % $100 call InitializeNPCNames callba InitDecorations callba DeletePartyMonMail callba DeleteMobileEventIndex call ResetGameTime ret ; 5ca1 InitList: ; 5ca1 ; Loads 0 in the count and -1 in the first item or mon slot. xor a ld [hli], a dec a ld [hl], a ret ; 5ca6 SetDefaultBoxNames: ; 5ca6 ld hl, wBoxNames ld c, 0 .loop push hl ld de, .Box call CopyName2 dec hl ld a, c inc a cp 10 jr c, .less sub 10 ld [hl], "1" inc hl .less add "0" ld [hli], a ld [hl], "@" pop hl ld de, 9 add hl, de inc c ld a, c cp NUM_BOXES jr c, .loop ret .Box db "BOX@" ; 5cd3 InitializeMagikarpHouse: ; 5cd3 ld hl, wBestMagikarpLengthFeet ld a, $3 ld [hli], a ld a, $6 ld [hli], a ld de, .Ralph call CopyName2 ret ; 5ce3 .Ralph ; 5ce3 db "RALPH@" ; 5ce9 InitializeNPCNames: ; 5ce9 ld hl, .Rival ld de, RivalName call .Copy ld hl, .Mom ld de, MomsName call .Copy ld hl, .Red ld de, RedsName call .Copy ld hl, .Green ld de, GreensName .Copy ld bc, NAME_LENGTH call CopyBytes ret .Rival db "???@" .Red db "RED@" .Green db "GREEN@" .Mom db "MOM@" ; 5d23 InitializeWorld: ; 5d23 call ShrinkPlayer callba GetSpawnCoord callba _InitializeStartDay ret ; 5d33 LoadOrRegenerateLuckyIDNumber: ; 5d33 ld a, BANK(sLuckyIDNumber) call GetSRAMBank ld a, [CurDay] inc a ld b, a ld a, [sLuckyNumberDay] cp b ld a, [sLuckyIDNumber + 1] ld c, a ld a, [sLuckyIDNumber] jr z, .skip ld a, b ld [sLuckyNumberDay], a call Random ld c, a call Random .skip ld [wLuckyIDNumber], a ld [sLuckyIDNumber], a ld a, c ld [wLuckyIDNumber + 1], a ld [sLuckyIDNumber + 1], a jp CloseSRAM ; 5d65 Continue: ; 5d65 callba TryLoadSaveFile jr c, .FailToLoad callba _LoadData call LoadStandardMenuDataHeader call DisplaySaveInfoOnContinue ld a, $1 ld [hBGMapMode], a ld c, 20 call DelayFrames call ConfirmContinue jr nc, .Check1Pass call CloseWindow jr .FailToLoad .Check1Pass call Continue_CheckRTC_RestartClock jr nc, .Check2Pass call CloseWindow jr .FailToLoad .Check2Pass ld a, $8 ld [MusicFade], a ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a call ClearBGPalettes call Continue_MobileAdapterMenu call CloseWindow call ClearTileMap ld c, 20 call DelayFrames callba JumpRoamMons callba MysteryGift_CopyReceivedDecosToPC ; Mystery Gift callba Function140ae ; time-related ld a, [wSpawnAfterChampion] cp SPAWN_LANCE jr z, .SpawnAfterE4 ld a, MAPSETUP_CONTINUE ld [hMapEntryMethod], a jp FinishContinueFunction .FailToLoad ret .SpawnAfterE4 ld a, SPAWN_NEW_BARK ld [DefaultSpawnpoint], a call PostCreditsSpawn jp FinishContinueFunction ; 5de2 SpawnAfterRed: ; 5de2 ld a, SPAWN_MT_SILVER ld [DefaultSpawnpoint], a ; 5de7 PostCreditsSpawn: ; 5de7 xor a ld [wSpawnAfterChampion], a ld a, MAPSETUP_WARP ld [hMapEntryMethod], a ret ; 5df0 Continue_MobileAdapterMenu: ; 5df0 callba Mobile_AlwaysReturnNotCarry ; mobile check ret nc ; the rest of this stuff is never reached because ; the previous function returns with carry not set ld hl, wd479 bit 1, [hl] ret nz ld a, 5 ld [MusicFade], a ld a, MUSIC_MOBILE_ADAPTER_MENU % $100 ld [MusicFadeIDLo], a ld a, MUSIC_MOBILE_ADAPTER_MENU / $100 ld [MusicFadeIDHi], a ld c, 20 call DelayFrames ld c, $1 callba InitMobileProfile ; mobile callba _SaveData ld a, 8 ld [MusicFade], a ld a, MUSIC_NONE % $100 ld [MusicFadeIDLo], a ld a, MUSIC_NONE / $100 ld [MusicFadeIDHi], a ld c, 35 call DelayFrames ret ; 5e34 ConfirmContinue: ; 5e34 .loop call DelayFrame call GetJoypad ld hl, hJoyPressed bit A_BUTTON_F, [hl] jr nz, .PressA bit B_BUTTON_F, [hl] jr z, .loop scf ret .PressA ret ; 5e48 Continue_CheckRTC_RestartClock: ; 5e48 call CheckRTCStatus and %10000000 ; Day count exceeded 16383 jr z, .pass callba RestartClock ld a, c and a jr z, .pass scf ret .pass xor a ret ; 5e5d FinishContinueFunction: ; 5e5d .loop xor a ld [wDontPlayMapMusicOnReload], a ld [wLinkMode], a ld hl, GameTimerPause set 0, [hl] res 7, [hl] ld hl, wEnteredMapFromContinue set 1, [hl] callba OverworldLoop ld a, [wSpawnAfterChampion] cp SPAWN_RED jr z, .AfterRed jp Reset .AfterRed call SpawnAfterRed jr .loop ; 5e85 DisplaySaveInfoOnContinue: ; 5e85 call CheckRTCStatus and %10000000 jr z, .clock_ok lb de, 4, 8 call DisplayContinueDataWithRTCError ret .clock_ok lb de, 4, 8 call DisplayNormalContinueData ret ; 5e9a DisplaySaveInfoOnSave: ; 5e9a lb de, 4, 0 jr DisplayNormalContinueData ; 5e9f DisplayNormalContinueData: ; 5e9f call Continue_LoadMenuHeader call Continue_DisplayBadgesDexPlayerName call Continue_PrintGameTime call LoadFontsExtra call UpdateSprites ret ; 5eaf DisplayContinueDataWithRTCError: ; 5eaf call Continue_LoadMenuHeader call Continue_DisplayBadgesDexPlayerName call Continue_UnknownGameTime call LoadFontsExtra call UpdateSprites ret ; 5ebf Continue_LoadMenuHeader: ; 5ebf xor a ld [hBGMapMode], a ld hl, .MenuDataHeader_Dex ld a, [StatusFlags] bit 0, a ; pokedex jr nz, .pokedex_header ld hl, .MenuDataHeader_NoDex .pokedex_header call _OffsetMenuDataHeader call MenuBox call PlaceVerticalMenuItems ret ; 5ed9 .MenuDataHeader_Dex: ; 5ed9 db $40 ; flags db 00, 00 ; start coords db 09, 15 ; end coords dw .MenuData2_Dex db 1 ; default option ; 5ee1 .MenuData2_Dex: ; 5ee1 db $00 ; flags db 4 ; items db "PLAYER@" db "BADGES@" db "#DEX@" db "TIME@" ; 5efb .MenuDataHeader_NoDex: ; 5efb db $40 ; flags db 00, 00 ; start coords db 09, 15 ; end coords dw .MenuData2_NoDex db 1 ; default option ; 5f03 .MenuData2_NoDex: ; 5f03 db $00 ; flags db 4 ; items db "PLAYER @" db "BADGES@" db " @" db "TIME@" ; 5f1c Continue_DisplayBadgesDexPlayerName: ; 5f1c call MenuBoxCoord2Tile push hl decoord 13, 4, 0 add hl, de call Continue_DisplayBadgeCount pop hl push hl decoord 12, 6, 0 add hl, de call Continue_DisplayPokedexNumCaught pop hl push hl decoord 8, 2, 0 add hl, de ld de, .Player call PlaceString pop hl ret .Player db "@" ; 5f40 Continue_PrintGameTime: ; 5f40 decoord 9, 8, 0 add hl, de call Continue_DisplayGameTime ret ; 5f48 Continue_UnknownGameTime: ; 5f48 decoord 9, 8, 0 add hl, de ld de, .three_question_marks call PlaceString ret .three_question_marks db " ???@" ; 5f58 Continue_DisplayBadgeCount: ; 5f58 push hl ld hl, JohtoBadges ld b, 2 call CountSetBits pop hl ld de, wd265 lb bc, 1, 2 jp PrintNum ; 5f6b Continue_DisplayPokedexNumCaught: ; 5f6b ld a, [StatusFlags] bit 0, a ; Pokedex ret z push hl ld hl, PokedexCaught IF NUM_POKEMON % 8 ld b, NUM_POKEMON / 8 + 1 ELSE ld b, NUM_POKEMON / 8 ENDC call CountSetBits pop hl ld de, wd265 lb bc, 1, 3 jp PrintNum ; 5f84 Continue_DisplayGameTime: ; 5f84 ld de, GameTimeHours lb bc, 2, 3 call PrintNum ld [hl], "" inc hl ld de, GameTimeMinutes lb bc, PRINTNUM_LEADINGZEROS | 1, 2 jp PrintNum ; 5f99 OakSpeech: ; 0x5f99 callba InitClock call RotateFourPalettesLeft call ClearTileMap ld de, MUSIC_ROUTE_30 call PlayMusic call RotateFourPalettesRight call RotateThreePalettesRight xor a ld [CurPartySpecies], a ld a, POKEMON_PROF ld [TrainerClass], a call Intro_PrepTrainerPic ld b, SCGB_FRONTPICPALS call GetSGBLayout call Intro_RotatePalettesLeftFrontpic ld hl, OakText1 call PrintText call RotateThreePalettesRight call ClearTileMap ld a, WOOPER ld [CurSpecies], a ld [CurPartySpecies], a call GetBaseData hlcoord 6, 4 call PrepMonFrontpic xor a ld [TempMonDVs], a ld [TempMonDVs + 1], a ld b, SCGB_FRONTPICPALS call GetSGBLayout call Intro_WipeInFrontpic ld hl, OakText2 call PrintText ld hl, OakText4 call PrintText call RotateThreePalettesRight call ClearTileMap xor a ld [CurPartySpecies], a ld a, POKEMON_PROF ld [TrainerClass], a call Intro_PrepTrainerPic ld b, SCGB_FRONTPICPALS call GetSGBLayout call Intro_RotatePalettesLeftFrontpic ld hl, OakText5 call PrintText call RotateThreePalettesRight call ClearTileMap xor a ld [CurPartySpecies], a callba DrawIntroPlayerPic ld b, SCGB_FRONTPICPALS call GetSGBLayout call Intro_RotatePalettesLeftFrontpic ld hl, OakText6 call PrintText call NamePlayer ld hl, OakText7 call PrintText ret OakText1: ; 0x6045 text_jump _OakText1 db "@" OakText2: ; 0x604a text_jump _OakText2 start_asm ld a, WOOPER call PlayCry call WaitSFX ld hl, OakText3 ret OakText3: ; 0x605b text_jump _OakText3 db "@" OakText4: ; 0x6060 text_jump _OakText4 db "@" OakText5: ; 0x6065 text_jump _OakText5 db "@" OakText6: ; 0x606a text_jump _OakText6 db "@" OakText7: ; 0x606f text_jump _OakText7 db "@" NamePlayer: ; 0x6074 callba MovePlayerPicRight callba ShowPlayerNamingChoices ld a, [wMenuCursorY] dec a jr z, .NewName call StorePlayerName callba ApplyMonOrTrainerPals callba MovePlayerPicLeft ret .NewName ld b, 1 ld de, PlayerName callba NamingScreen call RotateThreePalettesRight call ClearTileMap call LoadFontsExtra call WaitBGMap xor a ld [CurPartySpecies], a callba DrawIntroPlayerPic ld b, SCGB_FRONTPICPALS call GetSGBLayout call RotateThreePalettesLeft ld hl, PlayerName ld de, .Chris ld a, [PlayerGender] bit 0, a jr z, .Male ld de, .Kris .Male call InitName ret .Chris db "CHRIS@@@@@@" .Kris db "KRIS@@@@@@@" ; 60e9 Function60e9: ; Unreferenced call LoadMenuDataHeader call VerticalMenu ld a, [wMenuCursorY] dec a call CopyNameFromMenu call CloseWindow ret ; 60fa StorePlayerName: ; 60fa ld a, "@" ld bc, NAME_LENGTH ld hl, PlayerName call ByteFill ld hl, PlayerName ld de, StringBuffer2 call CopyName2 ret ; 610f ShrinkPlayer: ; 610f ld a, [hROMBank] push af ld a, 0 << 7 | 32 ; fade out ld [MusicFade], a ld de, MUSIC_NONE ld a, e ld [MusicFadeIDLo], a ld a, d ld [MusicFadeIDHi], a ld de, SFX_ESCAPE_ROPE call PlaySFX pop af rst Bankswitch ld c, 8 call DelayFrames ld hl, Shrink1Pic ld b, BANK(Shrink1Pic) call ShrinkFrame ld c, 8 call DelayFrames ld hl, Shrink2Pic ld b, BANK(Shrink2Pic) call ShrinkFrame ld c, 8 call DelayFrames hlcoord 6, 5 ld b, 7 ld c, 7 call ClearBox ld c, 3 call DelayFrames call Intro_PlacePlayerSprite call LoadFontsExtra ld c, 50 call DelayFrames call RotateThreePalettesRight call ClearTileMap ret ; 616a Intro_RotatePalettesLeftFrontpic: ; 616a ld hl, IntroFadePalettes ld b, IntroFadePalettesEnd - IntroFadePalettes .loop ld a, [hli] call DmgToCgbBGPals ld c, 10 call DelayFrames dec b jr nz, .loop ret ; 617c IntroFadePalettes: ; 0x617c db %01010100 db %10101000 db %11111100 db %11111000 db %11110100 db %11100100 IntroFadePalettesEnd ; 6182 Intro_WipeInFrontpic: ; 6182 ld a, $77 ld [hWX], a call DelayFrame ld a, %11100100 call DmgToCgbBGPals .loop call DelayFrame ld a, [hWX] sub $8 cp -1 ret z ld [hWX], a jr .loop ; 619c Intro_PrepTrainerPic: ; 619c ld de, VTiles2 callba GetTrainerPic xor a ld [hFillBox], a hlcoord 6, 4 lb bc, 7, 7 predef FillBox ret ; 61b4 ShrinkFrame: ; 61b4 ld de, VTiles2 ld c, $31 predef DecompressPredef xor a ld [hFillBox], a hlcoord 6, 4 lb bc, 7, 7 predef FillBox ret ; 61cd Intro_PlacePlayerSprite: ; 61cd callba GetPlayerIcon ld c, $c ld hl, VTiles0 call Request2bpp ld hl, Sprites ld de, .sprites ld a, [de] inc de ld c, a .loop ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld a, [de] inc de ld [hli], a ld b, 0 ld a, [PlayerGender] bit 0, a jr z, .male ld b, 1 .male ld a, b ld [hli], a dec c jr nz, .loop ret ; 61fe .sprites ; 61fe db 4 db 9 * 8 + 4, 9 * 8, 0 db 9 * 8 + 4, 10 * 8, 1 db 10 * 8 + 4, 9 * 8, 2 db 10 * 8 + 4, 10 * 8, 3 ; 620b CrystalIntroSequence: ; 620b callab Copyright_GFPresents jr c, StartTitleScreen callba CrystalIntro StartTitleScreen: ; 6219 ld a, [rSVBK] push af ld a, $5 ld [rSVBK], a call .TitleScreen call DelayFrame .loop call RunTitleScreen jr nc, .loop call ClearSprites call ClearBGPalettes pop af ld [rSVBK], a ld hl, rLCDC res 2, [hl] call ClearScreen call WaitBGMap2 xor a ld [hFFC6], a ld [hSCX], a ld [hSCY], a ld a, $7 ld [hWX], a ld a, $90 ld [hWY], a ld b, SCGB_08 call GetSGBLayout call UpdateTimePals ld a, [wcf64] cp $5 jr c, .ok xor a .ok ld e, a ld d, 0 ld hl, .dw add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 626a .dw dw _MainMenu dw DeleteSaveData dw CrystalIntroSequence dw CrystalIntroSequence dw ResetClock ; 6274 .TitleScreen: ; 6274 callba _TitleScreen ret ; 627b RunTitleScreen: ; 627b ld a, [wJumptableIndex] bit 7, a jr nz, .done_title call TitleScreenScene callba SuicuneFrameIterator call DelayFrame and a ret .done_title scf ret ; 6292 Function6292: ; 6292 ; unreferenced ld a, [hVBlankCounter] and $7 ret nz ld hl, LYOverrides + $5f ld a, [hl] dec a ld bc, 2 * SCREEN_WIDTH call ByteFill ret ; 62a3 TitleScreenScene: ; 62a3 ld e, a ld d, 0 ld hl, .scenes add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; 62af .scenes dw TitleScreenEntrance dw TitleScreenTimer dw TitleScreenMain dw TitleScreenEnd ; 62b7 .NextScene ; Unreferenced ld hl, wJumptableIndex inc [hl] ret ; 62bc TitleScreenEntrance: ; 62bc ; Animate the logo: ; Move each line by 4 pixels until our count hits 0. ld a, [hSCX] and a jr z, .done sub 4 ld [hSCX], a ; Lay out a base (all lines scrolling together). ld e, a ld hl, LYOverrides ld bc, 8 * 10 ; logo height call ByteFill ; Reversed signage for every other line's position. ; This is responsible for the interlaced effect. ld a, e xor $ff inc a ld b, 8 * 10 / 2 ; logo height / 2 ld hl, LYOverrides + 1 .loop ld [hli], a inc hl dec b jr nz, .loop callba AnimateTitleCrystal ret .done ; Next scene ld hl, wJumptableIndex inc [hl] xor a ld [hFFC6], a ; Play the title screen music. ld de, MUSIC_TITLE call PlayMusic ld a, $88 ld [hWY], a ret ; 62f6 TitleScreenTimer: ; 62f6 ; Next scene ld hl, wJumptableIndex inc [hl] ; Start a timer ld hl, wcf65 ld de, 73 * 60 + 36 ld [hl], e inc hl ld [hl], d ret ; 6304 TitleScreenMain: ; 6304 ; Run the timer down. ld hl, wcf65 ld e, [hl] inc hl ld d, [hl] ld a, e or d jr z, .end dec de ld [hl], d dec hl ld [hl], e ; Save data can be deleted by pressing Up + B + Select. call GetJoypad ld hl, hJoyDown ld a, [hl] and D_UP + B_BUTTON + SELECT cp D_UP + B_BUTTON + SELECT jr z, .delete_save_data ; To bring up the clock reset dialog: ; Hold Down + B + Select to initiate the sequence. ld a, [hClockResetTrigger] cp $34 jr z, .check_clock_reset ld a, [hl] and D_DOWN + B_BUTTON + SELECT cp D_DOWN + B_BUTTON + SELECT jr nz, .check_start ld a, $34 ld [hClockResetTrigger], a jr .check_start ; Keep Select pressed, and hold Left + Up. ; Then let go of Select. .check_clock_reset bit SELECT_F, [hl] jr nz, .check_start xor a ld [hClockResetTrigger], a ld a, [hl] and D_LEFT + D_UP cp D_LEFT + D_UP jr z, .clock_reset ; Press Start or A to start the game. .check_start ld a, [hl] and START | A_BUTTON jr nz, .incave ret .incave ld a, 0 jr .done .delete_save_data ld a, 1 .done ld [wcf64], a ; Return to the intro sequence. ld hl, wJumptableIndex set 7, [hl] ret .end ; Next scene ld hl, wJumptableIndex inc [hl] ; Fade out the title screen music xor a ld [MusicFadeIDLo], a ld [MusicFadeIDHi], a ld hl, MusicFade ld [hl], 8 ; 1 second ld hl, wcf65 inc [hl] ret .clock_reset ld a, 4 ld [wcf64], a ; Return to the intro sequence. ld hl, wJumptableIndex set 7, [hl] ret ; 6375 TitleScreenEnd: ; 6375 ; Wait until the music is done fading. ld hl, wcf65 inc [hl] ld a, [MusicFade] and a ret nz ld a, 2 ld [wcf64], a ; Back to the intro. ld hl, wJumptableIndex set 7, [hl] ret ; 6389 DeleteSaveData: ; 6389 callba _DeleteSaveData jp Init ; 6392 ResetClock: ; 6392 callba _ResetClock jp Init ; 639b Function639b: ; unreferenced ; If bit 0 or 1 of [wcf65] is set, we don't need to be here. ld a, [wcf65] and $3 ret nz ld bc, SpriteAnim10 ld hl, SPRITEANIMSTRUCT_FRAME add hl, bc ; over-the-top compicated way to load wc3ae into hl ld l, [hl] ld h, 0 add hl, hl add hl, hl ld de, Data63ca add hl, de ; If bit 2 of [wcf65] is set, get the second dw; else, get the first dw ld a, [wcf65] and %00000100 srl a srl a ld e, a ld d, 0 add hl, de add hl, de ld a, [hli] and a ret z ld e, a ld d, [hl] ld a, SPRITE_ANIM_INDEX_01 call _InitSpriteAnimStruct ret ; 63ca Data63ca: ; 63ca ; frame 0 y, x; frame 1 y, x db 11 * 8 + 4, 10 * 8, 0 * 8, 0 * 8 db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 11 * 8 db 11 * 8 + 4, 13 * 8, 11 * 8 + 4, 15 * 8 db 11 * 8 + 4, 17 * 8, 11 * 8 + 4, 15 * 8 db 0 * 8, 0 * 8, 11 * 8 + 4, 15 * 8 db 0 * 8, 0 * 8, 11 * 8 + 4, 11 * 8 ; 63e2 Copyright: ; 63e2 call ClearTileMap call LoadFontsExtra ld de, CopyrightGFX ld hl, VTiles2 tile $60 lb bc, BANK(CopyrightGFX), $1d call Request2bpp hlcoord 2, 7 ld de, CopyrightString jp PlaceString ; 63fd CopyrightString: ; 63fd ; ©1995-2001 Nintendo db $60, $61, $62, $63, $64, $65, $66 db $67, $68, $69, $6a, $6b, $6c ; ©1995-2001 Creatures inc. next $60, $61, $62, $63, $64, $65, $66 db $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c ; ©1995-2001 GAME FREAK inc. next $60, $61, $62, $63, $64, $65, $66 db $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c db "@" ; 642e GameInit:: ; 642e callba TryLoadSaveData call ClearWindowData call ClearBGPalettes call ClearTileMap ld a, VBGMap0 / $100 ld [hBGMapAddress + 1], a xor a ld [hBGMapAddress], a ld [hJoyDown], a ld [hSCX], a ld [hSCY], a ld a, $90 ld [hWY], a call WaitBGMap jp CrystalIntroSequence ; 6454