# Map Scripts ## `const_value set 2`
	const MAPNAME_OBJECTNAME
## `MapName_MapScripts:` ### `.SceneScripts: db` *N*
	scene_script script
### `.MapCallbacks: db` *N*
	callback type, script
Callback types: - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE`
	callback MAPCALLBACK_CMDQUEUE, .Boulders

.Boulders:
	writecmdqueue .BoulderCmdQueue
	return

.BoulderCmdQueue:
	cmdqueue CMDQUEUE_STONETABLE, .BoulderTable

.BoulderTable:
	stonetable warp_id, person, script
	db -1 ; end
## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## `MapName_MapEvents:` ```asm ; filler db 0, 0 ``` ### `.Warps: db` *N*
	warp_def x, y, warp_id, map
### `.CoordEvents: db` *N*
	coord_event x, y, scene_id, script
### `.BGEvents: db` *N*
	bg_event x, y, type, script
BG event types: - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET`
	conditional_event event_flag, script
- `BGEVENT_ITEM`
	hiddenitem event_flag, item_id
- `BGEVENT_COPY` ### `.ObjectEvents: db` *N*
	object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
Movement types: - `SPRITEMOVEDATA_ITEM_TREE` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_SNORLAX` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_LAPRAS` Object types: - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL`
	itemball item_id
- `OBJECTTYPE_TRAINER`
	trainer event_flag, group_id, trainer_id, seen_text, beaten_text, loss_text, script