# Map Scripts ## `const_value set 2`
const MAPNAME_OBJECTNAME## `MapName_MapScripts:` ### `.SceneScripts: db` *N*
scene_script script### `.MapCallbacks: db` *N*
callback type, scriptCallback types: - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE`
callback MAPCALLBACK_CMDQUEUE, .Boulders .Boulders: writecmdqueue .BoulderCmdQueue return .BoulderCmdQueue: cmdqueue CMDQUEUE_STONETABLE, .BoulderTable .BoulderTable: stonetable warp_id, person, script db -1 ; end## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## `MapName_MapEvents:` ```asm ; filler db 0, 0 ``` ### `.Warps: db` *N*
warp_def x, y, warp_id, map### `.CoordEvents: db` *N*
coord_event x, y, scene_id, script### `.BGEvents: db` *N*
bg_event x, y, type, scriptBG event types: - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET`
conditional_event event_flag, script- `BGEVENT_ITEM`
hiddenitem event_flag, item_id- `BGEVENT_COPY` ### `.ObjectEvents: db` *N*
object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flagMovement types: - `SPRITEMOVEDATA_ITEM_TREE` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_SNORLAX` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_LAPRAS` Object types: - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL`
itemball item_id- `OBJECTTYPE_TRAINER`
trainer event_flag, group_id, trainer_id, seen_text, beaten_text, loss_text, script