BattleTowerBattleRoom_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x9f419, $0000 dw UnknownScript_0x9f420, $0000 .MapCallbacks: db 0 UnknownScript_0x9f419: disappear $2 priorityjump UnknownScript_0x9f421 dotrigger $1 UnknownScript_0x9f420: end UnknownScript_0x9f421: applymovement $0, MovementData_0x9e58c UnknownScript_0x9f425: writebyte $2 special Function170b44 appear $2 warpsound waitbutton applymovement $2, MovementData_0x9e592 loadfont storetext 1 keeptextopen loadmovesprites special Function170215 special FadeBlackBGMap reloadmap if_not_equal $0, UnknownScript_0x9f4c2 copybytetovar wcf64 if_equal $7, UnknownScript_0x9f4d9 applymovement $2, MovementData_0x9e597 warpsound disappear $2 applymovement $3, MovementData_0x9e59c applymovement $0, MovementData_0x9e5a7 loadfont writetext UnknownText_0x9ee92 closetext loadmovesprites playmusic MUSIC_HEAL special FadeBlackBGMap special LoadMapPalettes pause 60 special FadeInBGMap special RestartMapMusic loadfont writetext UnknownText_0x9eebc yesorno iffalse UnknownScript_0x9f483 UnknownScript_0x9f477: loadmovesprites applymovement $0, MovementData_0x9e5a9 applymovement $3, MovementData_0x9e5a1 jump UnknownScript_0x9f425 UnknownScript_0x9f483: writetext UnknownText_0x9ef5e yesorno iffalse UnknownScript_0x9f4a3 writebyte $7 special Function170687 writebyte $1f special Function170687 writebyte $3 special Function170687 playsound SFX_SAVE waitbutton special FadeBlackBGMap special Reset UnknownScript_0x9f4a3: writetext UnknownText_0x9efbf yesorno iffalse UnknownScript_0x9f477 writebyte $4 special Function170687 writebyte $6 special Function170687 loadmovesprites special FadeBlackBGMap warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7 loadfont jump UnknownScript_0x9e4b0 UnknownScript_0x9f4c2: pause 60 special Special_BattleTowerFade warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7 writebyte $4 special Function170687 loadfont writetext UnknownText_0x9ea49 closetext loadmovesprites end UnknownScript_0x9f4d9: pause 60 special Special_BattleTowerFade warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7 BattleTowerBattleRoomScript_0x9f4e4: loadfont writetext UnknownText_0x9eaef jump UnknownScript_0x9e47a UnknownScript_0x9f4eb: writebyte $4 special Function170687 loadfont writetext UnknownText_0x9f0c1 closetext loadmovesprites end UnknownScript_0x9f4f7: writebyte $4 special Function170687 writebyte $6 special Function170687 loadfont writetext UnknownText_0x9ea49 writetext UnknownText_0x9ec09 closetext loadmovesprites end UnknownText_0x9f50b: text "You'll be returned" line "after you SAVE." done BattleTowerBattleRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $3, 4, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY warp_def $7, $4, 4, GROUP_BATTLE_TOWER_HALLWAY, MAP_BATTLE_TOWER_HALLWAY .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_YOUNGSTER, 4, 8, OW_UP | $2, $0, -1, -1, $0, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER person_event SPRITE_RECEPTIONIST, 10, 5, OW_LEFT | $1, $0, -1, -1, $0, 0, ObjectEvent, -1