; BattleTowerAction arguments (see mobile/battle_tower_5c.asm) const_def const BATTLETOWERACTION_CHECK_EXPLANATION_READ const BATTLETOWERACTION_SET_EXPLANATION_READ const BATTLETOWERACTION_GET_CHALLENGE_STATE const BATTLETOWERACTION_SAVE_AND_QUIT const BATTLETOWERACTION_CHALLENGECANCELED const BATTLETOWERACTION_05 const BATTLETOWERACTION_06 ; reset stuff in SRAM bank 5 const BATTLETOWERACTION_SAVELEVELGROUP const BATTLETOWERACTION_LOADLEVELGROUP const BATTLETOWERACTION_CHECKSAVEFILEISYOURS const BATTLETOWERACTION_0A const BATTLETOWERACTION_CHECKMOBILEEVENT const BATTLETOWERACTION_0C ; more time stuff in SRAM bank 5 const BATTLETOWERACTION_0D ; more time stuff in SRAM bank 5 const BATTLETOWERACTION_EGGTICKET const BATTLETOWERACTION_0F ; check w3_d090 const BATTLETOWERACTION_10 ; dw based on 5:a800 const BATTLETOWERACTION_11 ; store 0 in 5:aa8d const BATTLETOWERACTION_12 ; store 1 in 5:aa8d const BATTLETOWERACTION_13 ; check 5:aa8d const BATTLETOWERACTION_14 ; if save file is yours: bit 0, [sBattleTowerSaveFileFlags] const BATTLETOWERACTION_15 ; set 0, [sBattleTowerSaveFileFlags] const BATTLETOWERACTION_16 ; update time in SRAM bank 5 const BATTLETOWERACTION_17 ; check time in SRAM bank 5 const BATTLETOWERACTION_LEVEL_CHECK const BATTLETOWERACTION_UBERS_CHECK const BATTLETOWERACTION_RESETDATA ; clear data const BATTLETOWERACTION_GIVEREWARD ; give reward const BATTLETOWERACTION_1C ; set won challenge const BATTLETOWERACTION_1D ; set received reward const BATTLETOWERACTION_CHOOSEREWARD ; save options const BATTLETOWERACTION_SAVEOPTIONS ; sBattleTowerChallengeState const_def const BATTLETOWER_NO_CHALLENGE const BATTLETOWER_SAVED_AND_LEFT const BATTLETOWER_CHALLENGE_IN_PROGESS const BATTLETOWER_WON_CHALLENGE const BATTLETOWER_RECEIVED_REWARD BATTLETOWER_NROFPKMNS EQU 3 BATTLETOWER_NROFTRAINERS EQU 7 BATTLETOWER_TRAINERDATALENGTH EQU $24 BATTLE_TOWER_STRUCT_LENGTH EQU $e0 ; NAME_LENGTH + BATTLETOWER_NROFPKMNS * (PARTYMON_STRUCT_LENGTH + PKMN_NAME_LENGTH) + BATTLETOWER_TRAINERDATALENGTH ; return value from BattleTowerAction(BATTLETOWERACTION_CHECKMOBILEEVENT) MOBILE_EVENT_OBJECT_GS_BALL EQU $b