object_const_def ; object_event constants const SAFFRONMAGNETTRAINSTATION_OFFICER const SAFFRONMAGNETTRAINSTATION_GYM_GUIDE const SAFFRONMAGNETTRAINSTATION_TEACHER const SAFFRONMAGNETTRAINSTATION_LASS SaffronMagnetTrainStation_MapScripts: db 1 ; scene scripts scene_script .DummyScene ; SCENE_DEFAULT db 0 ; callbacks .DummyScene: end SaffronMagnetTrainStationOfficerScript: faceplayer opentext checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .MagnetTrainToGoldenrod writetext SaffronMagnetTrainStationOfficerTrainIsntOperatingText waitbutton closetext end .MagnetTrainToGoldenrod: writetext SaffronMagnetTrainStationOfficerAreYouComingOnBoardText yesorno iffalse .DecidedNotToRide checkitem PASS iffalse .PassNotInBag writetext SaffronMagnetTrainStationOfficerRightThisWayText waitbutton closetext applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement applymovement PLAYER, SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement setval TRUE special MagnetTrain warpcheck newloadmap MAPSETUP_TRAIN applymovement PLAYER, .MovementBoardTheTrain wait 20 end .MovementBoardTheTrain: turn_head DOWN step_end .PassNotInBag: writetext SaffronMagnetTrainStationOfficerYouDontHaveAPassText waitbutton closetext end .DecidedNotToRide: writetext SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText waitbutton closetext end Script_ArriveFromGoldenrod: applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerApproachTrainDoorMovement applymovement PLAYER, SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement applymovement SAFFRONMAGNETTRAINSTATION_OFFICER, SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement opentext writetext SaffronMagnetTrainStationOfficerArrivedInSaffronText waitbutton closetext end SaffronMagnetTrainStationGymGuideScript: faceplayer opentext checkevent EVENT_RETURNED_MACHINE_PART iftrue .ReturnedMachinePart writetext SaffronMagnetTrainStationGymGuideText waitbutton closetext end .ReturnedMachinePart: writetext SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart waitbutton closetext end SaffronMagnetTrainStationTeacherScript: jumptextfaceplayer SaffronMagnetTrainStationTeacherText SaffronMagnetTrainStationLassScript: jumptextfaceplayer SaffronMagnetTrainStationLassText SaffronMagnetTrainStationOfficerApproachTrainDoorMovement: step UP step UP step RIGHT turn_head LEFT step_end SaffronMagnetTrainStationOfficerReturnToBoardingGateMovement: step LEFT step DOWN step DOWN step_end SaffronMagnetTrainStationPlayerApproachAndEnterTrainMovement: step UP step UP step UP step LEFT step LEFT step LEFT step UP step UP step_end SaffronMagnetTrainStationPlayerLeaveTrainAndEnterStationMovement: step LEFT step LEFT step DOWN step DOWN step DOWN step DOWN turn_head UP step_end SaffronMagnetTrainStationOfficerTrainIsntOperatingText: text "I'm sorry, but the" line "MAGNET TRAIN isn't" cont "operating now." done SaffronMagnetTrainStationOfficerAreYouComingOnBoardText: text "We'll soon depart" line "for GOLDENROD." para "Are you coming on" line "board?" done SaffronMagnetTrainStationOfficerRightThisWayText: text "May I see your" line "rail PASS, please?" para "OK. Right this" line "way, please." done SaffronMagnetTrainStationOfficerYouDontHaveAPassText: text "Sorry, but you" line "don't have a PASS." done SaffronMagnetTrainStationOfficerHopeToSeeYouAgainText: text "We hope to see you" line "again." done SaffronMagnetTrainStationOfficerArrivedInSaffronText: text "We have arrived in" line "SAFFRON." para "We hope to see you" line "again." done SaffronMagnetTrainStationGymGuideText: text "The MAGNET TRAIN" line "is a super-modern" para "rail liner that" line "uses electricity" para "and magnets to" line "attain incredible" cont "speed." para "However, if there" line "isn't any elec-" cont "tricity…" done SaffronMagnetTrainStationGymGuideText_ReturnedMachinePart: text "Whew…" para "How many times" line "have I gone back" para "and forth between" line "KANTO and JOHTO?" done SaffronMagnetTrainStationTeacherText: text "Before the MAGNET" line "TRAIN STATION was" para "built, there was a" line "house there." para "A little girl" line "named COPYCAT used" cont "to live there." done SaffronMagnetTrainStationLassText: text "Hi. Do you have a" line "rail PASS? I have" para "one. All the peo-" line "ple in SAFFRON who" para "ride the MAGNET" line "TRAIN have PASSES." done SaffronMagnetTrainStation_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 8, 17, SAFFRON_CITY, 6 warp_event 9, 17, SAFFRON_CITY, 6 warp_event 6, 5, GOLDENROD_MAGNET_TRAIN_STATION, 4 warp_event 11, 5, GOLDENROD_MAGNET_TRAIN_STATION, 3 db 1 ; coord events coord_event 11, 6, SCENE_DEFAULT, Script_ArriveFromGoldenrod db 0 ; bg events db 4 ; object events object_event 9, 9, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationOfficerScript, -1 object_event 10, 14, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationGymGuideScript, -1 object_event 6, 11, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationTeacherScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION object_event 6, 10, SPRITE_LASS, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, SaffronMagnetTrainStationLassScript, EVENT_SAFFRON_TRAIN_STATION_POPULATION