SpawnPoints: ; 0x152ab const_def spawn: MACRO ; name, map, y, x \1\@ EQUS "SPAWN_\1" const \1\@ map \2 db \3, \4 ENDM spawn HOME, KRISS_HOUSE_2F, 3, 3 spawn DEBUG, VIRIDIAN_POKECENTER_1F, 5, 3 spawn PALLET, PALLET_TOWN, 5, 6 spawn VIRIDIAN, VIRIDIAN_CITY, 23, 26 spawn PEWTER, PEWTER_CITY, 13, 26 spawn CERULEAN, CERULEAN_CITY, 19, 22 spawn ROCK_TUNNEL, ROUTE_10_NORTH, 11, 2 spawn VERMILION, VERMILION_CITY, 9, 6 spawn LAVENDER, LAVENDER_TOWN, 5, 6 spawn SAFFRON, SAFFRON_CITY, 9, 30 spawn CELADON, CELADON_CITY, 29, 10 spawn FUCHSIA, FUCHSIA_CITY, 19, 28 spawn CINNABAR, CINNABAR_ISLAND, 11, 12 spawn INDIGO, ROUTE_23, 9, 6 spawn NEW_BARK, NEW_BARK_TOWN, 13, 6 spawn CHERRYGROVE, CHERRYGROVE_CITY, 29, 4 spawn VIOLET, VIOLET_CITY, 31, 26 spawn UNION_CAVE, ROUTE_32, 11, 74 spawn AZALEA, AZALEA_TOWN, 15, 10 spawn CIANWOOD, CIANWOOD_CITY, 23, 44 spawn GOLDENROD, GOLDENROD_CITY, 15, 28 spawn OLIVINE, OLIVINE_CITY, 13, 22 spawn ECRUTEAK, ECRUTEAK_CITY, 23, 28 spawn MAHOGANY, MAHOGANY_TOWN, 15, 14 spawn LAKE, LAKE_OF_RAGE, 21, 29 spawn BLACKTHORN, BLACKTHORN_CITY, 21, 30 spawn MT_SILVER, SILVER_CAVE_OUTSIDE, 23, 20 spawn FAST_SHIP, FAST_SHIP_CABINS_SW_SSW_NW, 6, 2 NUM_SPAWNS EQU const_value const_value = -1 spawn N_A, N_A, -1, -1 LoadSpawnPoint: ; 1531f ; loads the spawn point in wd001 push hl push de ld a, [wd001] cp SPAWN_N_A jr z, .spawn_n_a ld l, a ld h, 0 rept 2 ; multiply hl by 4 add hl,hl endr ld de, SpawnPoints add hl, de ld a, [hli] ld [MapGroup], a ld a, [hli] ld [MapNumber], a ld a, [hli] ld [XCoord], a ld a, [hli] ld [YCoord], a .spawn_n_a pop de pop hl ret ; 15344 IsSpawnPoint: ; 15344 ; Checks if the map loaded in de is a spawn point. Returns carry if it's a spawn point. ld hl, SpawnPoints ld c, 0 .loop ld a, [hl] cp SPAWN_N_A jr z, .nope cp d jr nz, .next inc hl ld a, [hld] cp e jr z, .yes .next push bc ld bc, 4 add hl, bc pop bc inc c jr .loop .nope and a ret .yes scf ret ; 15363