DoBattleAnimFrame: ; ccfbe ld hl, BATTLEANIMSTRUCT_FUNCTION add hl, bc ld e, [hl] ld d, 0 ld hl, .Jumptable add hl, de add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] ; ccfce .Jumptable: ; ccfce (33:4fce) dw BattleAnimFunction_00 ; 00 dw BattleAnimFunction_01 ; 01 dw BattleAnimFunction_02 ; 02 dw BattleAnimFunction_03 ; 03 dw BattleAnimFunction_04 ; 04 dw BattleAnimFunction_05 ; 05 dw BattleAnimFunction_06 ; 06 dw BattleAnimFunction_07 ; 07 dw BattleAnimFunction_08 ; 08 dw BattleAnimFunction_09 ; 09 dw BattleAnimFunction_0A ; 0a dw BattleAnimFunction_0B ; 0b dw BattleAnimFunction_0C ; 0c dw BattleAnimFunction_0D ; 0d dw BattleAnimFunction_0E ; 0e dw BattleAnimFunction_0F ; 0f dw BattleAnimFunction_10 ; 10 dw BattleAnimFunction_11 ; 11 dw BattleAnimFunction_12 ; 12 dw BattleAnimFunction_13 ; 13 dw BattleAnimFunction_14 ; 14 dw BattleAnimFunction_15 ; 15 dw BattleAnimFunction_16 ; 16 dw BattleAnimFunction_17 ; 17 dw BattleAnimFunction_18 ; 18 dw BattleAnimFunction_19 ; 19 dw BattleAnimFunction_1A ; 1a dw BattleAnimFunction_1B ; 1b dw BattleAnimFunction_1C ; 1c dw BattleAnimFunction_1D ; 1d dw BattleAnimFunction_1E ; 1e dw BattleAnimFunction_1F ; 1f dw BattleAnimFunction_20 ; 20 dw BattleAnimFunction_21 ; 21 dw BattleAnimFunction_22 ; 22 dw BattleAnimFunction_23 ; 23 dw BattleAnimFunction_24 ; 24 dw BattleAnimFunction_25 ; 25 dw BattleAnimFunction_26 ; 26 dw BattleAnimFunction_27 ; 27 dw BattleAnimFunction_28 ; 28 dw BattleAnimFunction_29 ; 29 dw BattleAnimFunction_2A ; 2a dw BattleAnimFunction_2B ; 2b dw BattleAnimFunction_2C ; 2c dw BattleAnimFunction_2D ; 2d dw BattleAnimFunction_2E ; 2e dw BattleAnimFunction_2F ; 2f dw BattleAnimFunction_30 ; 30 dw BattleAnimFunction_31 ; 31 dw BattleAnimFunction_32 ; 32 dw BattleAnimFunction_33 ; 33 dw BattleAnimFunction_34 ; 34 dw BattleAnimFunction_35 ; 35 dw BattleAnimFunction_36 ; 36 dw BattleAnimFunction_37 ; 37 dw BattleAnimFunction_38 ; 38 dw BattleAnimFunction_39 ; 39 dw BattleAnimFunction_3A ; 3a dw BattleAnimFunction_3B ; 3b dw BattleAnimFunction_3C ; 3c dw BattleAnimFunction_3D ; 3d dw BattleAnimFunction_3E ; 3e dw BattleAnimFunction_3F ; 3f dw BattleAnimFunction_40 ; 40 dw BattleAnimFunction_41 ; 41 dw BattleAnimFunction_42 ; 42 dw BattleAnimFunction_43 ; 43 dw BattleAnimFunction_44 ; 44 dw BattleAnimFunction_45 ; 45 dw BattleAnimFunction_46 ; 46 dw BattleAnimFunction_47 ; 47 dw BattleAnimFunction_48 ; 48 dw BattleAnimFunction_49 ; 49 dw BattleAnimFunction_4A ; 4a dw BattleAnimFunction_4B ; 4b dw BattleAnimFunction_4C ; 4c dw BattleAnimFunction_4D ; 4d dw BattleAnimFunction_4E ; 4e dw BattleAnimFunction_4F ; 4f BattleAnimFunction_00: ; cd06e (33:506e) call BattleAnim_AnonJumptable .anon_jumptable dw .zero dw .one .one: ; cd075 (33:5075) call DeinitBattleAnimation .zero: ; cd078 (33:5078) ret BattleAnimFunction_06: ; cd079 (33:5079) call BattleAnimFunction_05 ret c call DeinitBattleAnimation ret BattleAnimFunction_05: ; cd081 (33:5081) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 ret nc add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a scf ret BattleAnimFunction_04: ; cd0a6 (33:50a6) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 jr c, .asm_cd0b3 call DeinitBattleAnimation ret .asm_cd0b3 add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] rept 4 inc [hl] endr ld d, $10 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc sra a sra a sra a sra a ld [hl], a ret BattleAnimFunction_03: ; cd0e3 (33:50e3) call BattleAnim_AnonJumptable .anon_jumptable dw .zero dw .one .zero: ; cd0ea (33:50ea) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] ld a, $0 jr z, .asm_cd0f9 ld a, $20 .asm_cd0f9 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a .one: ; cd106 (33:5106) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ret BattleAnimFunction_01: ; cd12a (33:512a) call BattleAnim_AnonJumptable .anon_jumptable dw .zero dw .one .one: ; cd131 (33:5131) call DeinitBattleAnimation ret .zero: ; cd135 (33:5135) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 ret nc ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret BattleAnimFunction_02: ; cd146 (33:5146) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 jr nc, .asm_cd158 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret .asm_cd158 call DeinitBattleAnimation ret BattleAnimFunction_12: ; cd15c (33:515c) call BattleAnim_AnonJumptable .anon_jumptable dw .zero dw .one dw .two dw .three dw .four dw .five dw .six dw .seven dw .eight dw .nine dw .ten dw .eleven .zero: ; cd177 (33:5177) call GetBallAnimFunction call BattleAnim_IncAnonJumptableIndex ret .one: ; cd17e (33:517e) call BattleAnimFunction_05 ret c ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc add [hl] ld [hl], a ld a, $b call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret .three: ; cd196 (33:5196) call BattleAnim_IncAnonJumptableIndex ld a, $9 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 inc hl ld [hl], $10 .four: ; cd1a7 (33:51a7) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec a ld [hl], a and $1f ret nz ld [hl], a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] sub $4 ld [hl], a ret nz ld a, $c call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret .six: ; cd1d2 (33:51d2) ld a, $d call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] .two .five .nine ret .seven: ; cd1dd (33:51dd) call GetBallAnimFunction ld a, $a call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $20 .eight .ten ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec a ld [hl], a and $1f jr z, .eleven and $f ret nz call BattleAnim_IncAnonJumptableIndex ret .eleven: ; cd20e (33:520e) call DeinitBattleAnimation ret BattleAnimFunction_13: ; cd212 (33:5212) call BattleAnim_AnonJumptable .anon_jumptable dw .zero dw .one dw .two .zero: ; cd21b (33:521b) call GetBallAnimFunction call BattleAnim_IncAnonJumptableIndex ret .one: ; cd222 (33:5222) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $70 jr nc, .next call BattleAnimFunction_05 ret .next call BattleAnim_IncAnonJumptableIndex .two: ; cd232 (33:5232) ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp $80 jr nc, .done add $4 ld [hl], a ld hl, BATTLEANIMSTRUCT_07 add hl, bc dec [hl] dec [hl] ret .done call DeinitBattleAnimation ret GetBallAnimFunction: ; cd249 (33:5249) ld hl, .balls ld a, [rSVBK] push af ld a, $1 ld [rSVBK], a ld a, [CurItem] ; CurItem ld e, a pop af ld [rSVBK], a .IsInArray ld a, [hli] cp -1 jr z, .load cp e jr z, .load inc hl jr .IsInArray .load ld a, [hl] ld hl, BATTLEANIMSTRUCT_05 add hl, bc ld [hl], a ret ; cd26c (33:526c) .balls: ; cd26c db MASTER_BALL, 5 db ULTRA_BALL, 3 db GREAT_BALL, 6 db POKE_BALL, 4 db HEAVY_BALL, 2 db LEVEL_BALL, 7 db LURE_BALL, 6 db FAST_BALL, 6 db FRIEND_BALL, 3 db MOON_BALL, 2 db LOVE_BALL, 4 db -1, 2 ; cd284 BattleAnimFunction_10: ; cd284 (33:5284) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd291 dw Functioncd2a0 dw Functioncd2b1 dw Functioncd2b5 dw Functioncd2bd Functioncd291: ; cd291 (33:5291) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a and $f ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret Functioncd2a0: ; cd2a0 (33:52a0) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 ret nc ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret Functioncd2b1: ; cd2b1 (33:52b1) call DeinitBattleAnimation ret Functioncd2b5: ; cd2b5 (33:52b5) call BattleAnim_IncAnonJumptableIndex ld a, $f call ReinitBattleAnimFrameset Functioncd2bd: ; cd2bd (33:52bd) ret BattleAnimFunction_07: ; cd2be (33:52be) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd2c5 dw Functioncd2d1 Functioncd2c5: ; cd2c5 (33:52c5) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 inc hl ld [hl], $48 Functioncd2d1: ; cd2d1 (33:52d1) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc sub [hl] jr z, .asm_cd302 jr c, .asm_cd302 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a ret .asm_cd302 call DeinitBattleAnimation ret BattleAnimFunction_08: ; cd306 (33:5306) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd311 dw Functioncd321 dw Functioncd32a dw Functioncd37d Functioncd311: ; cd311 (33:5311) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $80 jr nc, .asm_cd31e call Functioncd38e ret .asm_cd31e call BattleAnim_IncAnonJumptableIndex Functioncd321: ; cd321 (33:5321) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 Functioncd32a: ; cd32a (33:532a) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $40 jr nc, .asm_cd363 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Cosine sub $18 sra a ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] ld [hl], a ret .asm_cd363 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 jr z, .asm_cd37a sub $10 ld d, a ld a, [hl] and $f or d ld [hl], a ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] ret .asm_cd37a call BattleAnim_IncAnonJumptableIndex Functioncd37d: ; cd37d (33:537d) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $b0 jr c, .asm_cd38a call DeinitBattleAnimation ret .asm_cd38a call Functioncd38e ret Functioncd38e: ; cd38e (33:538e) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_07 add hl, bc add [hl] ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld e, a srl e ld hl, BATTLEANIMSTRUCT_08 add hl, bc .asm_cd3a9 dec [hl] dec e jr nz, .asm_cd3a9 ret BattleAnimFunction_09: ; cd3ae (33:53ae) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd3b7 dw Functioncd3cc dw Functioncd3ee Functioncd3b7: ; cd3b7 (33:53b7) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a Functioncd3cc: ; cd3cc (33:53cc) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cd3d6 dec [hl] ret .asm_cd3d6 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a and $f ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ret Functioncd3ee: ; cd3ee (33:53ee) call DeinitBattleAnimation ret BattleAnimFunction_0A: ; cd3f2 (33:53f2) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd409 dw Functioncd45c dw Functioncd467 dw Functioncd472 dw Functioncd462 dw Functioncd46d dw Functioncd477 dw Functioncd41d dw Functioncd437 dw Functioncd458 Functioncd409: ; cd409 (33:5409) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a cp $7 jr z, Functioncd41d ld a, $11 call ReinitBattleAnimFrameset ret Functioncd41d: ; cd41d (33:541d) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 jr nc, .asm_cd42f add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ret .asm_cd42f call BattleAnim_IncAnonJumptableIndex ld a, $10 call ReinitBattleAnimFrameset Functioncd437: ; cd437 (33:5437) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ret Functioncd458: ; cd458 (33:5458) call DeinitBattleAnimation ret Functioncd45c: ; cd45c (33:545c) ld hl, BATTLEANIMSTRUCT_0A add hl, bc dec [hl] ret Functioncd462: ; cd462 (33:5462) ld hl, BATTLEANIMSTRUCT_0A add hl, bc inc [hl] Functioncd467: ; cd467 (33:5467) ld hl, BATTLEANIMSTRUCT_09 add hl, bc dec [hl] ret Functioncd46d: ; cd46d (33:546d) ld hl, BATTLEANIMSTRUCT_0A add hl, bc inc [hl] Functioncd472: ; cd472 (33:5472) ld hl, BATTLEANIMSTRUCT_09 add hl, bc inc [hl] Functioncd477: ; cd477 (33:5477) ret BattleAnimFunction_0B: ; cd478 (33:5478) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd48d dw Functioncd496 dw Functioncd4ee dw Functioncd53a dw Functioncd545 dw Functioncd545 dw Functioncd545 dw Functioncd545 dw Functioncd549 Functioncd48d: ; cd48d (33:548d) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 Functioncd496: ; cd496 (33:5496) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr nc, .asm_cd4bc call BattleAnim_IncAnonJumptableIndex xor a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hli], a ld [hl], a ld a, $17 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 6, [hl] ret z ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $5 ret .asm_cd4bc ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a call Functioncd557 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ret Functioncd4ee: ; cd4ee (33:54ee) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $20 jr nz, .asm_cd4fb call DeinitBattleAnimation ret .asm_cd4fb ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 6, [hl] jr nz, .asm_cd519 ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] jr .asm_cd51e .asm_cd519 ld hl, BATTLEANIMSTRUCT_0F add hl, bc dec [hl] .asm_cd51e ld de, $80 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ret Functioncd53a: ; cd53a (33:553a) ld a, $16 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_01 add hl, bc res 5, [hl] Functioncd545: ; cd545 (33:5545) call BattleAnim_IncAnonJumptableIndex ret Functioncd549: ; cd549 (33:5549) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $c0 ret nc ld a, $8 call Functionce70a ret Functioncd557: ; cd557 (33:5557) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] bit 7, a jr nz, .negative cp $20 jr nc, .plus_256 cp $18 jr nc, .plus_384 ld de, $200 ret .plus_384 ld de, $180 ret .plus_256 ld de, $100 ret .negative and $3f cp $20 jr nc, .minus_256 cp $18 jr nc, .minus_384 ld de, -$200 ret .minus_384 ld de, -$180 ret .minus_256 ld de, -$100 ret BattleAnimFunction_4E: ; cd58a (33:558a) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd591 dw Functioncd5aa Functioncd591: ; cd591 (33:5591) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $40 rlca rlca add $19 ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 Functioncd5aa: ; cd5aa (33:55aa) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr nc, .asm_cd5b7 call DeinitBattleAnimation ret .asm_cd5b7 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a call Functioncd557 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ret BattleAnimFunction_0C: ; cd5e9 (33:55e9) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd5f2 dw Functioncd5fb dw Functioncd61b Functioncd5f2: ; cd5f2 (33:55f2) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $c Functioncd5fb: ; cd5fb (33:55fb) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cd60d dec [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret .asm_cd60d call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld a, $22 call ReinitBattleAnimFrameset Functioncd61b: ; cd61b (33:561b) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $98 jr nc, .asm_cd63f ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld h, [hl] ld l, a ld de, $60 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld [hl], d .asm_cd63f ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp $20 ret c ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 ld e, a ld d, $ff ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld h, [hl] ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld [hl], d ret BattleAnimFunction_0D: ; cd66a (33:566a) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd677 dw Functioncd687 dw Functioncd6c5 dw Functioncd6c6 dw Functioncd6d6 Functioncd677: ; cd677 (33:5677) call BattleAnim_IncAnonJumptableIndex ld a, $42 ld [hLCDStatCustom], a ld a, $58 ld [hLCDStatCustom + 1], a ld a, $5e ld [hLCDStatCustom + 2], a ret Functioncd687: ; cd687 (33:5687) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp e jr nc, .asm_cd69b call BattleAnim_IncAnonJumptableIndex xor a ld [hLCDStatCustom + 1], a ret .asm_cd69b dec a ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc add [hl] sub $10 ret c ld [hLCDStatCustom + 1], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] inc a and $7 ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] inc [hl] Functioncd6c5: ; cd6c5 (33:56c5) ret Functioncd6c6: ; cd6c6 (33:56c6) ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp $70 jr c, asm_cd6da xor a ld [hLCDStatCustom], a ld [hLCDStatCustom + 1], a ld [hLCDStatCustom + 2], a Functioncd6d6: ; cd6d6 (33:56d6) call DeinitBattleAnimation ret asm_cd6da: ; cd6da (33:56da) inc a inc a ld [hl], a sub $10 ret c ld [hLCDStatCustom + 1], a ret BattleAnimFunction_0E: ; cd6e3 (33:56e3) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd6ea dw Functioncd6f7 Functioncd6ea: ; cd6ea (33:56ea) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, $24 add [hl] call ReinitBattleAnimFrameset Functioncd6f7: ; cd6f7 (33:56f7) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $b8 jr c, .asm_cd704 call DeinitBattleAnimation ret .asm_cd704 ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ret BattleAnimFunction_0F: ; cd71a (33:571a) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd725 dw Functioncd728 dw Functioncd763 dw Functioncd776 Functioncd725: ; cd725 (33:5725) call BattleAnim_IncAnonJumptableIndex Functioncd728: ; cd728 (33:5728) ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp $30 jr c, .asm_cd747 ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ret .asm_cd747 call BattleAnim_IncAnonJumptableIndex ld a, $28 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld [hl], $30 ld hl, BATTLEANIMSTRUCT_01 add hl, bc ld a, [hl] and $1 ld [hl], a Functioncd763: ; cd763 (33:5763) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $18 jr nc, .asm_cd76e inc [hl] ret .asm_cd76e call BattleAnim_IncAnonJumptableIndex ld a, $29 call ReinitBattleAnimFrameset Functioncd776: ; cd776 (33:5776) ret BattleAnimFunction_11: ; cd777 (33:5777) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $38 jr c, .asm_cd784 call DeinitBattleAnimation ret .asm_cd784 ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld l, [hl] ld h, a ld de, $80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] xor $10 ld [hl], a ret BattleAnimFunction_14: ; cd7a4 (33:57a4) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd7ab dw Functioncd7d2 Functioncd7ab: ; cd7ab (33:57ab) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f sla a sla a sla a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], $1 Functioncd7d2: ; cd7d2 (33:57d2) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and a jr nz, .asm_cd7de call DeinitBattleAnimation ret .asm_cd7de ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] xor $1 ld [hl], a ret z ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC dec [hl] ret BattleAnimFunction_15: ; cd80c (33:580c) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd81f dw Functioncd817 dw Functioncd81f dw Functioncd820 Functioncd817: ; cd817 (33:5817) call BattleAnim_IncAnonJumptableIndex ld a, $35 call ReinitBattleAnimFrameset Functioncd81f: ; cd81f (33:581f) ret Functioncd820: ; cd820 (33:5820) call DeinitBattleAnimation ret BattleAnimFunction_16: ; cd824 (33:5824) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd835 dw Functioncd860 dw Functioncd88f dw Functioncd88f dw Functioncd88f dw Functioncd88f dw Functioncd893 Functioncd835: ; cd835 (33:5835) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_cd852 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 jr .asm_cd858 .asm_cd852 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 .asm_cd858 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncd860: ; cd860 (33:5860) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a bit 7, a jr nz, .asm_cd87e ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] inc a jr .asm_cd883 .asm_cd87e ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] .asm_cd883 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $1f ret nz Functioncd88f: ; cd88f (33:588f) call BattleAnim_IncAnonJumptableIndex ret Functioncd893: ; cd893 (33:5893) ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $1 ret BattleAnimFunction_17: ; cd89a (33:589a) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd8ab dw Functioncd8cc dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f5 dw Functioncd8f9 Functioncd8ab: ; cd8ab (33:58ab) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_cd8be ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $10 jr .asm_cd8c4 .asm_cd8be ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $30 .asm_cd8c4 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncd8cc: ; cd8cc (33:58cc) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a bit 7, a jr nz, .asm_cd8e6 ld a, $3d jr .asm_cd8e8 .asm_cd8e6 ld a, $3c .asm_cd8e8 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] inc [hl] ld a, [hl] and $1f ret nz Functioncd8f5: ; cd8f5 (33:58f5) call BattleAnim_IncAnonJumptableIndex ret Functioncd8f9: ; cd8f9 (33:58f9) ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $1 ret BattleAnimFunction_18: ; cd900 (33:5900) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd907 dw Functioncd913 Functioncd907: ; cd907 (33:5907) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 inc hl ld [hl], $0 Functioncd913: ; cd913 (33:5913) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cd950 ld d, a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld e, [hl] ld hl, hPushOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], d ret .asm_cd950 call DeinitBattleAnimation ret BattleAnimFunction_19: ; cd954 (33:5954) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncd961 dw Functioncd96a dw Functioncd96e dw Functioncd96a dw Functioncd97b Functioncd961: ; cd961 (33:5961) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], $0 Functioncd96a: ; cd96a (33:596a) call Functioncd99a ret Functioncd96e: ; cd96e (33:596e) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 jr c, asm_cd988 call BattleAnim_IncAnonJumptableIndex ret Functioncd97b: ; cd97b (33:597b) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $b8 jr c, asm_cd988 call DeinitBattleAnimation ret asm_cd988: ; cd988 (33:5988) call Functioncd99a ld hl, BATTLEANIMSTRUCT_07 add hl, bc inc [hl] ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ret Functioncd99a: ; cd99a (33:599a) call Functioncd9f4 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] push af push de call BattleAnim_Sine sra a sra a sra a sra a ld hl, BATTLEANIMSTRUCT_0B add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $8 ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr z, .asm_cd9d7 cp $c2 jr c, .asm_cd9e2 .asm_cd9d7 dec a ld [hl], a and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC inc [hl] ret .asm_cd9e2 xor a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hli], a ld [hl], a ret Functioncd9f4: ; cd9f4 (33:59f4) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld e, [hl] ld d, 0 ld hl, Unknown_cda01 add hl, de ld d, [hl] ret ; cda01 (33:5a01) Unknown_cda01: ; cda01 db 8, 6, 5, 4, 5, 6, 8, 12, 16 ; cda0a BattleAnimFunction_1C: ; cda0a (33:5a0a) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $30 jr nc, .asm_cda17 call DeinitBattleAnimation ret .asm_cda17 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld e, a ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] sub e ld [hl], a srl e ld hl, BATTLEANIMSTRUCT_08 add hl, bc .asm_cda2c inc [hl] dec e jr nz, .asm_cda2c ret BattleAnimFunction_1F: ; cda31 (33:5a31) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncda4c dw Functioncda3a dw Functioncda4c Functioncda3a: ; cda3a (33:5a3a) ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] inc a call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $8 Functioncda4c: ; cda4c (33:5a4c) ret BattleAnimFunction_20: ; cda4d (33:5a4d) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncda58 dw Functioncda62 dw Functioncda7a dw Functioncda8c Functioncda58: ; cda58 (33:5a58) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $40 ret Functioncda62: ; cda62 (33:5a62) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $20 jr c, .asm_cda6f call Functioncda8d ret .asm_cda6f ld [hl], $40 ld a, $57 call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret Functioncda7a: ; cda7a (33:5a7a) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and a jr z, .asm_cda84 dec [hl] ret .asm_cda84 call BattleAnim_IncAnonJumptableIndex ld a, $58 call ReinitBattleAnimFrameset Functioncda8c: ; cda8c (33:5a8c) ret Functioncda8d: ; cda8d (33:5a8d) dec [hl] ld d, $20 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_02 add hl, bc ld a, [hl] add $2 ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld h, [hl] ld a, h and $f swap a ld l, a ld a, h and $f0 swap a ld h, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ret BattleAnimFunction_3F: ; cdad6 (33:5ad6) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdadf dw Functioncdae9 dw Functioncdaf9 Functioncdadf: ; cdadf (33:5adf) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $40 ret Functioncdae9: ; cdae9 (33:5ae9) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $20 jr c, .asm_cdaf6 call Functioncda8d ret .asm_cdaf6 call BattleAnim_IncAnonJumptableIndex Functioncdaf9: ; cdaf9 (33:5af9) ret BattleAnimFunction_1A: ; cdafa (33:5afa) call BattleAnimFunction_03 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] add $f ld [hl], a ret BattleAnimFunction_1B: ; cdb06 (33:5b06) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdb13 dw Functioncdb14 dw Functioncdb28 dw Functioncdb50 dw Functioncdb65 Functioncdb13: ; cdb13 (33:5b13) ret Functioncdb14: ; cdb14 (33:5b14) ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] cp $30 jr c, .asm_cdb24 ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], $0 ret .asm_cdb24 add $4 ld [hl], a ret Functioncdb28: ; cdb28 (33:5b28) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $98 ret nc inc [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_01 add hl, bc set 0, [hl] ld hl, BATTLEANIMSTRUCT_02 add hl, bc ld [hl], $90 ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], $2 ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ret Functioncdb50: ; cdb50 (33:5b50) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $2c ld hl, BATTLEANIMSTRUCT_FRAME add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_DURATION add hl, bc ld [hl], $80 Functioncdb65: ; cdb65 (33:5b65) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $98 ret nc inc [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ret BattleAnimFunction_1D: ; cdb80 (33:5b80) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdb9f dw Functioncdbb3 dw Functioncdbcf dw Functioncdbeb dw Functioncdc74 dw Functioncdc1a dw Functioncdbc1 dw Functioncdc1e dw Functioncdc27 dw Functioncdc39 dw Functioncdc74 dw Functioncdc48 dw Functioncdc57 dw Functioncdc74 Functioncdb9f: ; cdb9f (33:5b9f) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 inc hl ld [hl], $10 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret Functioncdbb3: ; cdbb3 (33:5bb3) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $40 jr nc, .asm_cdbbd inc [hl] .asm_cdbbd call Functioncdc75 ret Functioncdbc1: ; cdbc1 (33:5bc1) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $4b jr nc, .asm_cdbcb inc [hl] .asm_cdbcb call Functioncdc75 ret Functioncdbcf: ; cdbcf (33:5bcf) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $88 jr nc, .asm_cdbe6 and $f jr nz, asm_cdbfa ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $10 call BattleAnim_IncAnonJumptableIndex ret .asm_cdbe6 call BattleAnim_IncAnonJumptableIndex inc [hl] ret Functioncdbeb: ; cdbeb (33:5beb) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and a jr z, .asm_cdbf5 dec [hl] ret .asm_cdbf5 ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc dec [hl] asm_cdbfa: ; cdbfa (33:5bfa) ld hl, BATTLEANIMSTRUCT_07 add hl, bc inc [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, hPushOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret Functioncdc1a: ; cdc1a (33:5c1a) call DeinitBattleAnimation ret Functioncdc1e: ; cdc1e (33:5c1e) ld a, $4e call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ret Functioncdc27: ; cdc27 (33:5c27) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $2 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret Functioncdc39: ; cdc39 (33:5c39) ld a, $50 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], $4 call BattleAnim_IncAnonJumptableIndex ret Functioncdc48: ; cdc48 (33:5c48) ld a, $4f call ReinitBattleAnimFrameset call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $40 ret Functioncdc57: ; cdc57 (33:5c57) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $20 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $30 jr c, .asm_cdc71 dec [hl] ret .asm_cdc71 call BattleAnim_IncAnonJumptableIndex Functioncdc74: ; cdc74 (33:5c74) ret Functioncdc75: ; cdc75 (33:5c75) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] sub $8 ld [hl], a ret nz xor a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hli], a ld [hl], a call BattleAnim_IncAnonJumptableIndex ret BattleAnimFunction_1E: ; cdca6 (33:5ca6) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] and a jr z, .asm_cdcb6 cp $d8 jr nc, .asm_cdcb6 call DeinitBattleAnimation ret .asm_cdcb6 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] sub d ld [hl], a ret BattleAnimFunction_21: ; cdcc3 (33:5cc3) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdcca dw Functioncdced Functioncdcca: ; cdcca (33:5cca) ld a, [hBattleTurn] and a jr z, .asm_cdcd9 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] xor $ff add $3 ld [hl], a .asm_cdcd9 call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $8 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, $59 add [hl] call ReinitBattleAnimFrameset ret Functioncdced: ; cdced (33:5ced) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cdcfa dec [hl] call Functioncdcfe ret .asm_cdcfa call DeinitBattleAnimation ret Functioncdcfe: ; cdcfe (33:5cfe) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] inc [hl] inc [hl] ld d, $10 call BattleAnim_Sine ld d, a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr z, .asm_cdd20 dec a ret z ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], d ret .asm_cdd20 ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, d xor $ff inc a ld [hl], a ret BattleAnimFunction_22: ; cdd2a (33:5d2a) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdd31 dw Functioncdd4f Functioncdd31: ; cdd31 (33:5d31) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3f ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $80 rlca ld [hl], a add $5d call ReinitBattleAnimFrameset ret Functioncdd4f: ; cdd4f (33:5d4f) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] swap a ld d, a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] inc [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $80 ret nc ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and $3 jr nz, .asm_cdd87 ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] .asm_cdd87 and $1 ret nz ld hl, BATTLEANIMSTRUCT_07 add hl, bc inc [hl] ret BattleAnimFunction_23: ; cdd90 (33:5d90) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdd97 dw Functioncddbc Functioncdd97: ; cdd97 (33:5d97) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $80 rlca ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f ld [hl], a Functioncddbc: ; cddbc (33:5dbc) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] and $3f jr z, .asm_cddf0 and $1f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc a jr .asm_cddf5 .asm_cddf0 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] .asm_cddf5 call ReinitBattleAnimFrameset ret BattleAnimFunction_24: ; cddf9 (33:5df9) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncde02 dw Functioncde20 dw Functioncde21 Functioncde02: ; cde02 (33:5e02) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add $63 call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld d, 0 ld hl, Unknown_cde25 add hl, de ld a, [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a Functioncde20: ; cde20 (33:5e20) ret Functioncde21: ; cde21 (33:5e21) call DeinitBattleAnimation ret ; cde25 (33:5e25) Unknown_cde25: ; cde25 db $ec, $f8, $00 ; cde28 BattleAnimFunction_25: ; cde28 (33:5e28) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] ld d, $4 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld e, [hl] ld hl, $ffa0 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], e ret BattleAnimFunction_26: ; cde54 (33:5e54) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] dec [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_07 add hl, bc inc [hl] ret BattleAnimFunction_27: ; cde6b (33:5e6b) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncde72 dw Functioncde88 Functioncde72: ; cde72 (33:5e72) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr nz, .asm_cde83 ld hl, BATTLEANIMSTRUCT_01 add hl, bc set 6, [hl] .asm_cde83 add $6a call ReinitBattleAnimFrameset Functioncde88: ; cde88 (33:5e88) ret BattleAnimFunction_28: ; cde89 (33:5e89) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncde90 dw Functioncdebf Functioncde90: ; cde90 (33:5e90) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $0 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld a, e and $70 swap a ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, e and $80 jr nz, .asm_cdeb2 ld a, e and $f ld [hl], a ret .asm_cdeb2 ld a, e and $f xor $ff inc a ld [hl], a ld a, $6e call ReinitBattleAnimFrameset ret Functioncdebf: ; cdebf (33:5ebf) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_cdec9 dec [hl] ret .asm_cdec9 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ret BattleAnimFunction_29: ; cdedd (33:5edd) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $28 jr nc, .asm_cdf17 inc [hl] ret .asm_cdf17 call DeinitBattleAnimation ret BattleAnimFunction_2D: ; cdf1b (33:5f1b) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $28 jr nc, .asm_cdf55 inc [hl] ret .asm_cdf55 call DeinitBattleAnimation ret BattleAnimFunction_2A: ; cdf59 (33:5f59) call BattleAnim_AnonJumptable .anon_jumptable dw Functioncdf60 dw BattleAnimFunction_29 Functioncdf60: ; cdf60 (33:5f60) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 jr nc, .asm_cdf88 inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_08 add hl, bc dec [hl] ret .asm_cdf88 call BattleAnim_IncAnonJumptableIndex ret BattleAnimFunction_34: ; cdf8c (33:5f8c) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] inc [hl] ld a, [hl] and $7 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $e8 jr z, .asm_cdfc7 dec [hl] ret .asm_cdfc7 call DeinitBattleAnimation ret BattleAnimFunction_3C: ; cdfcb (33:5fcb) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] inc [hl] ld a, [hl] and $3 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $d0 jr z, .asm_ce007 dec [hl] dec [hl] ret .asm_ce007 call DeinitBattleAnimation ret BattleAnimFunction_35: ; ce00b (33:600b) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce014 dw Functionce023 dw Functionce05f Functionce014: ; ce014 (33:6014) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $34 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $10 Functionce023: ; ce023 (33:6023) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $6c jr c, .asm_ce02d ret .asm_ce02d ld a, $2 call Functionce70a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld d, [hl] call BattleAnim_Sine bit 7, a jr nz, .asm_ce046 xor $ff inc a .asm_ce046 ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $4 ld [hl], a and $1f cp $20 ret nz ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC srl [hl] ret Functionce05f: ; ce05f (33:605f) call DeinitBattleAnimation ret BattleAnimFunction_2B: ; ce063 (33:6063) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce06e dw Functionce083 dw Functionce091 dw Functionce09e Functionce06e: ; ce06e (33:606e) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ret Functionce083: ; ce083 (33:6083) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $58 ret nc ld a, $2 call Functionce70a ret Functionce091: ; ce091 (33:6091) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] cp $20 jr c, Functionce09e call DeinitBattleAnimation ret Functionce09e: ; ce09e (33:609e) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] ld d, $8 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a sra a xor $ff inc a ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] add $8 ld [hl], a ret BattleAnimFunction_2C: ; ce0c5 (33:60c5) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce0ce dw Functionce0f8 dw Functionce0dd Functionce0ce: ; ce0ce (33:60ce) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 swap a ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a ret Functionce0dd: ; ce0dd (33:60dd) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc bit 7, a jr z, .asm_ce0f0 ld [hl], a .asm_ce0f0 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] sub $4 ld [hl], a Functionce0f8: ; ce0f8 (33:60f8) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 jr c, .asm_ce105 call DeinitBattleAnimation ret .asm_ce105 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] call Functionce70a ret BattleAnimFunction_2E: ; ce10e (33:610e) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce115 dw Functionce12a Functionce115: ; ce115 (33:6115) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] sub $28 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a Functionce12a: ; ce12a (33:612a) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hli] ld d, [hl] call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc and [hl] jr nz, .asm_ce149 ld hl, BATTLEANIMSTRUCT_07 add hl, bc dec [hl] .asm_ce149 ld hl, BATTLEANIMSTRUCT_0F add hl, bc inc [hl] ld a, [hl] and $3f ret nz ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $20 inc hl srl [hl] ret BattleAnimFunction_2F: ; ce15c (33:615c) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] ld a, [hl] and $1 jr nz, .asm_ce189 ld hl, BATTLEANIMSTRUCT_07 add hl, bc dec [hl] .asm_ce189 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $3 jr nz, .asm_ce197 ld hl, BATTLEANIMSTRUCT_08 add hl, bc inc [hl] .asm_ce197 ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $5a jr nc, .asm_ce1aa ld a, [hl] and a jr z, .asm_ce1ac dec [hl] ret .asm_ce1aa inc [hl] ret .asm_ce1ac call DeinitBattleAnimation ret BattleAnimFunction_42: ; ce1b0 (33:61b0) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc cp $40 jr nc, .asm_ce1df inc [hl] ret .asm_ce1df ld a, [hl] dec [hl] and a ret nz call DeinitBattleAnimation ret BattleAnimFunction_30: ; ce1e7 (33:61e7) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce1ee dw Functionce1fb Functionce1ee: ; ce1ee (33:61ee) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], a Functionce1fb: ; ce1fb (33:61fb) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $30 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add $8 ld d, $30 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc inc [hl] ret BattleAnimFunction_31: ; ce226 (33:6226) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce22d dw Functionce254 Functionce22d: ; ce22d (33:622d) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $10 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld [hl], $f Functionce254: ; ce254 (33:6254) ret BattleAnimFunction_32: ; ce255 (33:6255) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce260 dw Functionce274 dw Functionce278 dw Functionce289 Functionce260: ; ce260 (33:6260) call BattleAnim_IncAnonJumptableIndex ld a, [hBattleTurn] and a jr nz, .asm_ce26c ld a, $f0 jr .asm_ce26e .asm_ce26c ld a, $cc .asm_ce26e ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], a ret Functionce274: ; ce274 (33:6274) call Functionce29f ret Functionce278: ; ce278 (33:6278) call Functionce29f ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 ret nc ld a, $4 call Functionce70a ret Functionce289: ; ce289 (33:6289) call Functionce29f ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $d0 jr nc, .asm_ce29b ld a, $4 call Functionce70a ret .asm_ce29b call DeinitBattleAnimation ret Functionce29f: ; ce29f (33:629f) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and $7 inc [hl] srl a ld e, a ld d, $0 ld a, [hSGB] and a jr nz, .asm_ce2b6 ld hl, Unknown_ce2c4 jr .asm_ce2b9 .asm_ce2b6 ld hl, Unknown_ce2c8 .asm_ce2b9 add hl, de ld a, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc and [hl] ld [wOBP0], a ret ; ce2c4 (33:62c4) Unknown_ce2c4: ; ce2c4 db $ff, $aa, $55, $aa Unknown_ce2c8: ; ce2c8 db $ff, $ff, $00, $00 ; ce2cc BattleAnimFunction_33: ; ce2cc (33:62cc) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 call BattleAnim_Sine sra a sra a sra a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC add [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC dec [hl] dec [hl] ret BattleAnimFunction_36: ; ce2fd (33:62fd) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce306 dw Functionce330 dw Functionce34c Functionce306: ; ce306 (33:6306) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $e0 jr nz, .asm_ce319 call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $2 ret .asm_ce319 ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, hPushOAM ; $ff80 add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret Functionce330: ; ce330 (33:6330) ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] and a jr z, .asm_ce33a dec [hl] ret .asm_ce33a ld [hl], $4 ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] xor $ff inc a ld [hl], a ld hl, BATTLEANIMSTRUCT_0A add hl, bc add [hl] ld [hl], a ret Functionce34c: ; ce34c (33:634c) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $84 jr nc, .asm_ce35b ld a, $4 call Functionce70a ret .asm_ce35b call DeinitBattleAnimation ret BattleAnimFunction_37: ; ce35f (33:635f) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce366 dw Functionce375 Functionce366: ; ce366 (33:6366) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $7f add $81 call ReinitBattleAnimFrameset Functionce375: ; ce375 (33:6375) ld hl, BATTLEANIMSTRUCT_0B add hl, bc bit 7, [hl] jr nz, .asm_ce383 ld hl, BATTLEANIMSTRUCT_09 add hl, bc inc [hl] ret .asm_ce383 ld hl, BATTLEANIMSTRUCT_09 add hl, bc dec [hl] ret BattleAnimFunction_38: ; ce389 (33:6389) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce392 dw Functionce39c dw Functionce3ae Functionce392: ; ce392 (33:6392) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $c ret Functionce39c: ; ce39c (33:639c) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_ce3a6 dec [hl] ret .asm_ce3a6 call BattleAnim_IncAnonJumptableIndex ld a, $20 call ReinitBattleAnimFrameset Functionce3ae: ; ce3ae (33:63ae) ld hl, BATTLEANIMSTRUCT_0A add hl, bc dec [hl] ret BattleAnimFunction_39: ; ce3b4 (33:63b4) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] inc [hl] push af ld d, $2 call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop af ld d, $8 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret BattleAnimFunction_3A: ; ce3d2 (33:63d2) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $20 jr c, .asm_ce3df call DeinitBattleAnimation ret .asm_ce3df ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $8 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] add $2 ld [hl], a and $7 ret nz ld hl, BATTLEANIMSTRUCT_0A add hl, bc inc [hl] ret BattleAnimFunction_3B: ; ce3ff (33:63ff) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce406 dw Functionce412 Functionce406: ; ce406 (33:6406) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_07 add hl, bc add [hl] ld [hl], a ret Functionce412: ; ce412 (33:6412) call DeinitBattleAnimation ret BattleAnimFunction_3D: ; ce416 (33:6416) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld d, $18 push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc sra a ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] ret BattleAnimFunction_3E: ; ce43a (33:643a) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce443 dw Functionce465 dw Functionce490 Functionce443: ; ce443 (33:6443) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $28 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f ld hl, BATTLEANIMSTRUCT_FRAMESET_ID add hl, bc add [hl] call ReinitBattleAnimFrameset ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and $f0 or $8 ld [hl], a Functionce465: ; ce465 (33:6465) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and a jr z, .asm_ce48b dec [hl] add $8 ld d, a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret .asm_ce48b ld [hl], $10 call BattleAnim_IncAnonJumptableIndex Functionce490: ; ce490 (33:6490) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] dec [hl] and a ret nz call DeinitBattleAnimation ret BattleAnimFunction_40: ; ce49c (33:649c) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce4a3 dw Functionce4b0 Functionce4a3: ; ce4a3 (33:64a3) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, $24 add [hl] call ReinitBattleAnimFrameset Functionce4b0: ; ce4b0 (33:64b0) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $38 jr nc, .asm_ce4d8 inc [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] ld d, $18 call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_08 add hl, bc ld a, [hl] and $1 ret nz ld hl, BATTLEANIMSTRUCT_07 add hl, bc dec [hl] ret .asm_ce4d8 call DeinitBattleAnimation ret BattleAnimFunction_41: ; ce4dc (33:64dc) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a ret z ld d, a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] inc [hl] call BattleAnim_Sine bit 7, a jr nz, .asm_ce4f4 xor $ff inc a .asm_ce4f4 ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] and $1f ret nz ld hl, BATTLEANIMSTRUCT_0B add hl, bc srl [hl] ret BattleAnimFunction_43: ; ce508 (33:6508) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $10 jr nc, .asm_ce52e inc [hl] inc [hl] ld d, a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret .asm_ce52e call DeinitBattleAnimation ret BattleAnimFunction_44: ; ce532 (33:6532) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld d, [hl] ld a, e and $c0 rlca rlca add [hl] ld [hl], a ld a, e and $3f push af push de call BattleAnim_Sine ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret BattleAnimFunction_45: ; ce55b (33:655b) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce564 dw Functionce56e dw Functionce577 Functionce564: ; ce564 (33:6564) ld d, $18 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] jr asm_ce58f Functionce56e: ; ce56e (33:656e) call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], $18 Functionce577: ; ce577 (33:6577) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $80 jr nc, .asm_ce58b ld d, a add $8 ld [hl], a ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] jr asm_ce58f .asm_ce58b call DeinitBattleAnimation ret asm_ce58f: ; ce58f (33:658f) call Functionce6f1 ret BattleAnimFunction_46: ; ce593 (33:6593) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce5b3 dw Functionce59a Functionce59a: ; ce59a (33:659a) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld a, [hl] cp $30 jr c, .asm_ce5b0 ld hl, BATTLEANIMSTRUCT_07 add hl, bc dec [hl] dec [hl] ld hl, BATTLEANIMSTRUCT_08 add hl, bc inc [hl] inc [hl] ret .asm_ce5b0 call DeinitBattleAnimation Functionce5b3: ; ce5b3 (33:65b3) ret BattleAnimFunction_47: ; ce5b4 (33:65b4) ld d, $50 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] inc [hl] push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_0F add hl, bc add [hl] inc [hl] ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret BattleAnimFunction_48: ; ce5dc (33:65dc) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $d0 jr z, .asm_ce5ea rept 4 dec [hl] endr ret .asm_ce5ea call DeinitBattleAnimation ret BattleAnimFunction_49: ; ce5ee (33:65ee) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce5f9 dw Functionce60a dw Functionce622 dw Functionce618 Functionce5f9: ; ce5f9 (33:65f9) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] and a jr nz, asm_ce61c call BattleAnim_IncAnonJumptableIndex ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], $ec Functionce60a: ; ce60a (33:660a) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $4 jr z, Functionce618 rept 4 inc [hl] endr ret Functionce618: ; ce618 (33:6618) call DeinitBattleAnimation ret asm_ce61c: ; ce61c (33:661c) call BattleAnim_IncAnonJumptableIndex call BattleAnim_IncAnonJumptableIndex Functionce622: ; ce622 (33:6622) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] cp $d8 ret z rept 4 dec [hl] endr ret BattleAnimFunction_4A: ; ce62f (33:662f) call BattleAnim_AnonJumptable .anon_jumptable dw Functionce63a dw Functionce648 dw Functionce65c dw Functionce672 Functionce63a: ; ce63a (33:663a) ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld [hl], a call BattleAnim_IncAnonJumptableIndex ret Functionce648: ; ce648 (33:6648) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce654 xor a .asm_ce654 ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc inc [hl] inc [hl] ret Functionce65c: ; ce65c (33:665c) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce668 xor a .asm_ce668 ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] add $8 ld [hl], a ret Functionce672: ; ce672 (33:6672) ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld a, [hl] add $4 cp $70 jr c, .asm_ce67e xor a .asm_ce67e ld [hl], a ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld a, [hl] add $4 ld [hl], a ret BattleAnimFunction_4B: ; ce688 (33:6688) ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld d, [hl] ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld e, [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] ld l, a and $f0 ld h, a swap a or h ld h, a ld a, l and $f swap a ld l, a add hl, de ld e, l ld d, h ld hl, BATTLEANIMSTRUCT_07 add hl, bc ld [hl], d ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld [hl], e ret BattleAnimFunction_4C: ; ce6b3 (33:66b3) ld d, $18 ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld a, [hl] inc [hl] call Functionce6f1 ret BattleAnimFunction_4F: ; ce6bf (33:66bf) ld d, $18 ld hl, BATTLEANIMSTRUCT_10 ADD HL, BC ld a, [hl] inc [hl] srl a ld hl, BATTLEANIMSTRUCT_0B add hl, bc add [hl] call Functionce6f1 ret BattleAnimFunction_4D: ; ce6d2 (33:66d2) ld hl, BATTLEANIMSTRUCT_0F add hl, bc ld a, [hl] cp $20 jr nc, .asm_ce6ed inc [hl] ld hl, BATTLEANIMSTRUCT_0B add hl, bc ld d, [hl] call BattleAnim_Sine xor $ff inc a ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a ret .asm_ce6ed call DeinitBattleAnimation ret Functionce6f1: ; ce6f1 (33:66f1) push af push de call BattleAnim_Sine sra a sra a ld hl, BATTLEANIMSTRUCT_0A add hl, bc ld [hl], a pop de pop af call BattleAnim_Cosine ld hl, BATTLEANIMSTRUCT_09 add hl, bc ld [hl], a ret Functionce70a: ; ce70a (33:670a) and $f ld e, a ld hl, BATTLEANIMSTRUCT_07 add hl, bc add [hl] ld [hl], a srl e ld hl, BATTLEANIMSTRUCT_08 add hl, bc .asm_ce719 dec [hl] dec e jr nz, .asm_ce719 ret BattleAnim_AnonJumptable: ; ce71e (33:671e) pop de ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc ld l, [hl] ld h, $0 add hl, hl add hl, de ld a, [hli] ld h, [hl] ld l, a jp [hl] BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c) ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX add hl, bc inc [hl] ret BattleAnim_Cosine: ; ce732 (33:6732) add $10 BattleAnim_Sine: ; ce734 (33:6734) and $3f cp $20 jr nc, .negative call .ApplySineWave ld a, h ret .negative and $1f call .ApplySineWave ld a, h xor $ff inc a ret .ApplySineWave: ; ce749 (33:6749) ld e, a ld a, d ld d, 0 ld hl, BattleAnimSineWave add hl, de add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, $0 .multiply srl a jr nc, .even add hl, de .even sla e rl d and a jr nz, .multiply ret BattleAnim_Sine_e: ; ce765 (33:6765) ld a, e call BattleAnim_Sine ld e, a ret BattleAnim_Cosine_e: ; ce76b (33:676b) ld a, e call BattleAnim_Cosine ld e, a ret ; ce771 (33:6771) BattleAnim_AbsSinePrecise: ; ce771 ld a, e call BattleAnim_Sine ld e, l ld d, h ret ; ce778 BattleAnim_AbsCosinePrecise: ; ce778 ld a, e call BattleAnim_Cosine ld e, l ld d, h ret ; ce77f BattleAnimSineWave: ; ce77f sine_wave $100 ; ce7bf