const_value set 2 const OLIVINETIMSHOUSE_TIM OlivineTimsHouse_MapScriptHeader: .SceneScripts: db 0 .MapCallbacks: db 0 Tim: faceplayer opentext trade NPCTRADE_TIM waitbutton closetext end TimsHouseBookshelf: jumpstd magazinebookshelf OlivineTimsHouse_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 3, OLIVINE_CITY warp_def $7, $3, 3, OLIVINE_CITY .CoordEvents: db 0 .BGEvents: db 2 bg_event 1, 0, BGEVENT_READ, TimsHouseBookshelf bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf .ObjectEvents: db 1 object_event SPRITE_FISHING_GURU, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1