; MenuHeader flags const_def shift_const MENU_RESTORE_TILES ; 0 const_skip 2 shift_const MENU_NO_CLICK_SFX ; 3 shift_const MENU_SPRITE_ANIMS ; 4 shift_const MENU_UNUSED ; 5 shift_const MENU_BACKUP_TILES ; 6 shift_const MENU_BACKUP_TILES_2 ; 7 ; VerticalMenu/DoNthMenu/SetUpMenu/_2DMenu MenuData flags ; Per flag the comment specifies which menus actually implement it const_def shift_const STATICMENU_DISABLE_B ; 0 ; VerticalMenu/_2DMenu shift_const STATICMENU_ENABLE_SELECT ; 1 ; VerticalMenu/_2DMenu shift_const STATICMENU_ENABLE_LEFT_RIGHT ; 2 ; DoNthMenu/SetUpMenu shift_const STATICMENU_ENABLE_START ; 3 ; DoNthMenu/SetUpMenu shift_const STATICMENU_PLACE_TITLE ; 4 ; VerticalMenu shift_const STATICMENU_WRAP ; 5 ; All shift_const STATICMENU_NO_TOP_SPACING ; 6 ; VerticalMenu/_2DMenu shift_const STATICMENU_CURSOR ; 7 ; VerticalMenu/_2DMenu ; ScrollingMenu MenuData flags const_def shift_const SCROLLINGMENU_CALL_FUNCTION1_CANCEL ; 0 shift_const SCROLLINGMENU_CALL_FUNCTION3_NO_SWITCH ; 1 shift_const SCROLLINGMENU_ENABLE_RIGHT ; 2 shift_const SCROLLINGMENU_ENABLE_LEFT ; 3 shift_const SCROLLINGMENU_DISPLAY_ARROWS ; 4 shift_const SCROLLINGMENU_ENABLE_FUNCTION3 ; 5 shift_const SCROLLINGMENU_ENABLE_START ; 6 shift_const SCROLLINGMENU_ENABLE_SELECT ; 7 ; ScrollingMenu items structure format const_def 1 const SCROLLINGMENU_ITEMS_NORMAL ; 1 const SCROLLINGMENU_ITEMS_QUANTITY ; 2 ; _2DMenu more flags const_def shift_const _2DMENU_EXIT_RIGHT ; 0 shift_const _2DMENU_EXIT_LEFT ; 1 shift_const _2DMENU_EXIT_UP ; 2 shift_const _2DMENU_EXIT_DOWN ; 3 shift_const _2DMENU_WRAP_LEFT_RIGHT ; 4 shift_const _2DMENU_WRAP_UP_DOWN ; 5 shift_const _2DMENU_ENABLE_SPRITE_ANIMS ; 6 shift_const _2DMENU_DISABLE_JOYPAD_FILTER ; 7 ; _2DMenu more flags 2 const_def const_skip 7 shift_const _2DMENU_EXITING ; 7 ; MonMenuOptions indexes (see data/mon_menu.asm) ; used by PokemonActionSubmenu (see engine/pokemon/mon_menu.asm) const_def 1 ; moves const MONMENUITEM_CUT ; 1 const MONMENUITEM_FLY ; 2 const MONMENUITEM_SURF ; 3 const MONMENUITEM_STRENGTH ; 4 const MONMENUITEM_WATERFALL ; 5 const MONMENUITEM_FLASH ; 6 const MONMENUITEM_WHIRLPOOL ; 7 const MONMENUITEM_DIG ; 8 const MONMENUITEM_TELEPORT ; 9 const MONMENUITEM_SOFTBOILED ; 10 const MONMENUITEM_HEADBUTT ; 11 const MONMENUITEM_ROCKSMASH ; 12 const MONMENUITEM_MILKDRINK ; 13 const MONMENUITEM_SWEETSCENT ; 14 ; options const MONMENUITEM_STATS ; 15 const MONMENUITEM_SWITCH ; 16 const MONMENUITEM_ITEM ; 17 const MONMENUITEM_CANCEL ; 18 const MONMENUITEM_MOVE ; 19 const MONMENUITEM_MAIL ; 20 const MONMENUITEM_ERROR ; 21 DEF NUM_MONMENUITEMS EQU const_value - 1 ; MonMenuOptions categories DEF MONMENU_FIELD_MOVE EQU 0 DEF MONMENU_MENUOPTION EQU 1 DEF NUM_MONMENU_ITEMS EQU 8 ; start/select menu return values DEF HMENURETURN_SCRIPT EQU %10000000 DEF HMENURETURN_ASM EQU %11111111 ; PartyMenuQualityPointers indexes (see data/party_menu_qualities.asm) const_def const PARTYMENUACTION_CHOOSE_POKEMON const PARTYMENUACTION_HEALING_ITEM const PARTYMENUACTION_SWITCH const PARTYMENUACTION_TEACH_TMHM const PARTYMENUACTION_MOVE const PARTYMENUACTION_EVO_STONE const PARTYMENUACTION_GIVE_MON const PARTYMENUACTION_GIVE_MON_FEMALE ; unused const PARTYMENUACTION_GIVE_ITEM const PARTYMENUACTION_MOBILE ; mobile DEF NUM_PARTYMENUACTIONS EQU const_value ; PrintPartyMenuActionText arguments (see engine/pokemon/party_menu.asm) const_next $f0 const PARTYMENUTEXT_HEAL_PSN const PARTYMENUTEXT_HEAL_BRN const PARTYMENUTEXT_HEAL_FRZ const PARTYMENUTEXT_HEAL_SLP const PARTYMENUTEXT_HEAL_PAR const PARTYMENUTEXT_HEAL_HP const PARTYMENUTEXT_HEAL_ALL const PARTYMENUTEXT_REVIVE const PARTYMENUTEXT_LEVEL_UP const PARTYMENUTEXT_HEAL_CONFUSION ; Naming types (see engine/menus/naming_screen.asm) const_def const NAME_MON const NAME_PLAYER const NAME_RIVAL const NAME_MOM const NAME_BOX const NAME_FRIEND const NAME_6 ; duplicate of NAME_MON const NAME_7 ; duplicate of NAME_MON DEF NUM_NAME_TYPES EQU const_value