const_def 2 ; object constants const POKECENTER2F_TRADE_RECEPTIONIST const POKECENTER2F_BATTLE_RECEPTIONIST const POKECENTER2F_TIME_CAPSULE_RECEPTIONIST const POKECENTER2F_OFFICER Pokecenter2F_MapScripts: db 6 ; scene scripts scene_script .Scene0 ; SCENE_DEFAULT scene_script .Scene1 ; SCENE_POKECENTER2F_LEAVE_TRADE_CENTER scene_script .Scene2 ; SCENE_POKECENTER2F_LEAVE_COLOSSEUM scene_script .Scene3 ; SCENE_POKECENTER2F_LEAVE_TIME_CAPSULE scene_script .Scene4 ; SCENE_POKECENTER2F_LEAVE_MOBILE_TRADE_ROOM scene_script .Scene5 ; SCENE_POKECENTER2F_LEAVE_MOBILE_BATTLE_ROOM db 0 ; callbacks .Scene0: special CheckMysteryGift ifequal $0, .Scene0Done clearevent EVENT_MYSTERY_GIFT_DELIVERY_GUY checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 iftrue .Scene0Done priorityjump Pokecenter2F_AppearMysteryGiftDeliveryGuy .Scene0Done: end .Scene1: priorityjump Script_LeftCableTradeCenter end .Scene2: priorityjump Script_LeftCableColosseum end .Scene3: priorityjump Script_LeftTimeCapsule end .Scene4: priorityjump Script_LeftMobileTradeRoom end .Scene5: priorityjump Script_LeftMobileBattleRoom end Pokecenter2F_AppearMysteryGiftDeliveryGuy: appear POKECENTER2F_OFFICER setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2 end Script_TradeCenterClosed: faceplayer opentext writetext Text_TradeRoomClosed waitbutton closetext end Script_BattleRoomClosed: faceplayer opentext writetext Text_BattleRoomClosed waitbutton closetext end LinkReceptionistScript_Trade: checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iffalse Script_TradeCenterClosed opentext writetext Text_TradeReceptionistIntro yesorno iffalse .Cancel special Mobile_DummyReturnFalse ; always returns false iffalse .NoMobile writetext Text_TradeReceptionistMobile special AskMobileOrCable iffalse .Cancel ifequal $1, .Mobile .NoMobile: special SetBitsForLinkTradeRequest writetext Text_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext Text_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext Text_PleaseWait special CheckLinkTimeout iffalse .LinkTimedOut copybytetovar wOtherPlayerLinkMode iffalse .LinkedToFirstGen special CheckBothSelectedSameRoom iffalse .IncompatibleRooms writetext Text_PleaseComeIn2 waitbutton closetext scall Pokecenter2F_CheckGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext Text_FriendNotReady closetext end .LinkedToFirstGen: special FailedLinkToPast writetext Text_CantLinkToThePast special CloseLink closetext end .IncompatibleRooms: writetext Text_IncompatibleRooms special CloseLink closetext end .LinkTimedOut: writetext Text_LinkTimedOut jump .AbortLink .DidNotSave: writetext Text_PleaseComeAgain .AbortLink: special WaitForOtherPlayerToExit .Cancel: closetext end .Mobile: scall .Mobile_TrySave iftrue .Mobile_Abort scall BattleTradeMobile_WalkIn warpcheck end .Mobile_Abort: end .Mobile_TrySave: writetext Text_MustSaveGame yesorno iffalse .Mobile_DidNotSave special TryQuickSave iffalse .Mobile_DidNotSave special Function1011f1 writetext Text_PleaseComeIn2 waitbutton closetext writebyte FALSE end .Mobile_DidNotSave: writetext Text_PleaseComeAgain closetext writebyte TRUE end BattleTradeMobile_WalkIn: applymovement2 Pokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown applymovement PLAYER, Pokecenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom end LinkReceptionistScript_Battle: checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iffalse Script_BattleRoomClosed opentext writetext Text_BattleReceptionistIntro yesorno iffalse .Cancel special Mobile_DummyReturnFalse ; always returns false iffalse .NoMobile writetext Text_BattleReceptionistMobile special AskMobileOrCable iffalse .Cancel ifequal $1, .Mobile .NoMobile: special SetBitsForBattleRequest writetext Text_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext Text_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext Text_PleaseWait special CheckLinkTimeout iffalse .LinkTimedOut copybytetovar wOtherPlayerLinkMode iffalse .LinkedToFirstGen special CheckBothSelectedSameRoom iffalse .IncompatibleRooms writetext Text_PleaseComeIn2 waitbutton closetext scall Pokecenter2F_CheckGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext Text_FriendNotReady closetext end .LinkedToFirstGen: special FailedLinkToPast writetext Text_CantLinkToThePast special CloseLink closetext end .IncompatibleRooms: writetext Text_IncompatibleRooms special CloseLink closetext end .LinkTimedOut: writetext Text_LinkTimedOut jump .AbortLink .DidNotSave: writetext Text_PleaseComeAgain .AbortLink: special WaitForOtherPlayerToExit .Cancel: closetext end .Mobile: scall .SelectThreeMons iffalse .Mobile_Abort scall .Mobile_TrySave iftrue .Mobile_Abort scall BattleTradeMobile_WalkIn warpcheck end .Mobile_Abort: end .Mobile_TrySave: writetext Text_MustSaveGame yesorno iffalse .Mobile_DidNotSave special Function103780 iffalse .Mobile_DidNotSave special Function1011f1 writetext Text_PleaseComeIn2 waitbutton closetext writebyte FALSE end .Mobile_DidNotSave: writetext Text_PleaseComeAgain closetext writebyte TRUE end .SelectThreeMons: special Mobile_SelectThreeMons iffalse .Mobile_DidNotSelect ifequal $1, .Mobile_OK ifequal $2, .Mobile_OK ifequal $3, .Mobile_InvalidParty jump .Mobile_DidNotSelect .Mobile_InvalidParty: writetext Text_BrokeStadiumRules waitbutton .Mobile_DidNotSelect: closetext writebyte FALSE end .Mobile_OK: writebyte TRUE end Script_TimeCapsuleClosed: faceplayer opentext writetext Text_TimeCapsuleClosed waitbutton closetext end LinkReceptionistScript_TimeCapsule: checkevent EVENT_MET_BILL iftrue Script_TimeCapsuleClosed checkflag ENGINE_TIME_CAPSULE iftrue Script_TimeCapsuleClosed special SetBitsForTimeCapsuleRequest faceplayer opentext writetext Text_TimeCapsuleReceptionistIntro yesorno iffalse .Cancel special CheckTimeCapsuleCompatibility ifequal $1, .MonTooNew ifequal $2, .MonMoveTooNew ifequal $3, .MonHasMail writetext Text_PleaseWait special WaitForLinkedFriend iffalse .FriendNotReady writetext Text_MustSaveGame yesorno iffalse .DidNotSave special TryQuickSave iffalse .DidNotSave writetext Text_PleaseWait special CheckLinkTimeout iffalse .LinkTimedOut copybytetovar wOtherPlayerLinkMode iffalse .OK special CheckBothSelectedSameRoom writetext Text_IncompatibleRooms special CloseLink closetext end .OK: special EnterTimeCapsule writetext Text_PleaseComeIn2 waitbutton closetext scall TimeCapsuleScript_CheckPlayerGender warpcheck end .FriendNotReady: special WaitForOtherPlayerToExit writetext Text_FriendNotReady closetext end .LinkTimedOut: writetext Text_LinkTimedOut jump .Cancel .DidNotSave: writetext Text_PleaseComeAgain .Cancel: special WaitForOtherPlayerToExit closetext end .MonTooNew: writetext Text_RejectNewMon closetext end .MonMoveTooNew: writetext Text_RejectMonWithNewMove closetext end .MonHasMail: writetext Text_RejectMonWithMail closetext end Script_LeftCableTradeCenter: special WaitForOtherPlayerToExit scall Script_WalkOutOfLinkTradeRoom setscene SCENE_DEFAULT setmapscene TRADE_CENTER, SCENE_DEFAULT end Script_LeftMobileTradeRoom: special Function101220 scall Script_WalkOutOfMobileTradeRoom setscene SCENE_DEFAULT setmapscene MOBILE_TRADE_ROOM, SCENE_DEFAULT end Script_WalkOutOfMobileTradeRoom: applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksOutOfMobileRoom applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMobileMovementData_ReceptionistWalksRightAndDown end Script_LeftCableColosseum: special WaitForOtherPlayerToExit scall Script_WalkOutOfLinkBattleRoom setscene SCENE_DEFAULT setmapscene COLOSSEUM, SCENE_DEFAULT end Script_LeftMobileBattleRoom: special Function101220 scall Script_WalkOutOfMobileBattleRoom setscene SCENE_DEFAULT setmapscene MOBILE_BATTLE_ROOM, SCENE_DEFAULT end Script_WalkOutOfMobileBattleRoom: applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksOutOfMobileRoom applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMobileMovementData_ReceptionistWalksRightAndDown end Pokecenter2F_CheckGender: checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Female applymovement2 Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesThreeStepsUp end .Female: applymovement2 Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsUp opentext writetext Text_OhPleaseWait waitbutton closetext applymovement2 Pokecenter2FMovementData_ReceptionistLooksRight objectface PLAYER, LEFT opentext writetext Text_ChangeTheLook waitbutton closetext playsound SFX_TINGLE applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight writebyte (PAL_NPC_RED << 4) special SetPlayerPalette applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft setflag ENGINE_KRIS_IN_CABLE_CLUB special ReplaceKrisSprite opentext writetext Text_LikeTheLook waitbutton closetext showemote EMOTE_SHOCK, PLAYER, 15 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepUp end Script_WalkOutOfLinkTradeRoom: checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesThreeStepsDown applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightAndDown end .Female: applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown_2 clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight writebyte (PAL_NPC_BLUE << 4) special SetPlayerPalette applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special ReplaceKrisSprite applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsDown_2 applymovement POKECENTER2F_TRADE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightAndDown end Script_WalkOutOfLinkBattleRoom: checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesThreeStepsDown applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightAndDown end .Female: applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_3 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown_2 clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight writebyte (PAL_NPC_BLUE << 4) special SetPlayerPalette applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special ReplaceKrisSprite applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsDown_2 applymovement POKECENTER2F_BATTLE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightAndDown end TimeCapsuleScript_CheckPlayerGender: checkflag ENGINE_PLAYER_IS_FEMALE iftrue .Female checkcode VAR_FACING ifequal LEFT, .MaleFacingLeft ifequal RIGHT, .MaleFacingRight applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsUp_2 end .MaleFacingLeft: applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksLeftAndUp end .MaleFacingRight: applymovement2 Pokecenter2FMovementData_ReceptionistStepsRightLooksDown applymovement PLAYER, Pokecenter2FMovementData_PlayerWalksRightAndUp end .Female: checkcode VAR_FACING ifequal RIGHT, .FemaleFacingRight ifequal LEFT, .FemaleFacingLeft applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepUp_2 jump .FemaleContinue .FemaleFacingRight: applymovement2 Pokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepRight jump .FemaleContinue .FemaleFacingLeft: applymovement2 Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepLeft .FemaleContinue: opentext writetext Text_OhPleaseWait waitbutton closetext checkcode VAR_FACING ifnotequal UP, .FemaleChangeApperance objectface PLAYER, LEFT .FemaleChangeApperance: opentext writetext Text_ChangeTheLook waitbutton closetext playsound SFX_TINGLE applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight writebyte (PAL_NPC_RED << 4) special SetPlayerPalette applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown faceobject PLAYER, POKECENTER2F_TIME_CAPSULE_RECEPTIONIST setflag ENGINE_KRIS_IN_CABLE_CLUB special ReplaceKrisSprite opentext writetext Text_LikeTheLook waitbutton closetext showemote EMOTE_SHOCK, PLAYER, 15 applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepUp_2 end Script_LeftTimeCapsule: special WaitForOtherPlayerToExit checkflag ENGINE_KRIS_IN_CABLE_CLUB iftrue .Female applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesTwoStepsDown applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_2 jump .Done .Female: applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown clearflag ENGINE_KRIS_IN_CABLE_CLUB playsound SFX_TINGLE applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight writebyte (PAL_NPC_BLUE << 4) special SetPlayerPalette applymovement PLAYER, Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft special ReplaceKrisSprite applymovement PLAYER, Pokecenter2FMovementData_PlayerTakesOneStepDown applymovement POKECENTER2F_TIME_CAPSULE_RECEPTIONIST, Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_2 .Done: setscene SCENE_DEFAULT setmapscene TIME_CAPSULE, SCENE_DEFAULT end MapPokecenter2FSignpost0Script: refreshscreen special DisplayLinkRecord closetext end OfficerScript_0x192c9a: faceplayer opentext checkevent EVENT_MYSTERY_GIFT_DELIVERY_GUY iftrue .AlreadyGotGift writetext Text_MysteryGiftDeliveryGuy_Intro yesorno iffalse .RefusedGift writetext Text_MysteryGiftDeliveryGuy_HereYouGo buttonsound waitsfx special GetMysteryGiftItem iffalse .BagIsFull itemnotify setevent EVENT_MYSTERY_GIFT_DELIVERY_GUY .AlreadyGotGift: writetext Text_MysteryGiftDeliveryGuy_Outro waitbutton closetext end .BagIsFull: writetext Text_MysteryGiftDeliveryGuy_NoRoom waitbutton closetext end .RefusedGift: writetext Text_MysteryGiftDeliveryGuy_SaidNo waitbutton closetext end Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight: slow_step UP slow_step LEFT turn_head RIGHT step_end Pokecenter2FMobileMobileMovementData_ReceptionistWalksUpAndLeft_LookDown: slow_step UP slow_step LEFT turn_head DOWN step_end Pokecenter2FMovementData_ReceptionistStepsLeftLooksDown: slow_step LEFT turn_head DOWN step_end Pokecenter2FMovementData_ReceptionistStepsRightLooksDown: slow_step RIGHT turn_head DOWN step_end Pokecenter2FMovementData_ReceptionistWalksUpAndLeft_LookRight_2: slow_step UP slow_step LEFT turn_head RIGHT step_end Pokecenter2FMovementData_ReceptionistLooksRight: turn_head RIGHT step_end Pokecenter2FMovementData_PlayerTakesThreeStepsUp: step UP step UP step UP step_end Pokecenter2FMovementData_PlayerTakesTwoStepsUp: step UP step UP step_end Pokecenter2FMovementData_PlayerTakesOneStepUp: step UP step_end Pokecenter2FMobileMovementData_PlayerWalksIntoMobileBattleRoom: step UP step UP step RIGHT step UP step_end Pokecenter2FMovementData_PlayerTakesTwoStepsUp_2: step UP step UP step_end Pokecenter2FMovementData_PlayerWalksLeftAndUp: step LEFT step UP step_end Pokecenter2FMovementData_PlayerWalksRightAndUp: step RIGHT step UP step_end Pokecenter2FMovementData_PlayerTakesThreeStepsDown: step DOWN step DOWN step DOWN step_end Pokecenter2FMovementData_PlayerTakesTwoStepsDown: step DOWN step DOWN step_end Pokecenter2FMovementData_PlayerTakesOneStepDown: step DOWN step_end Pokecenter2FMovementData_ReceptionistStepsRightAndDown: slow_step RIGHT slow_step DOWN step_end Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_2: slow_step RIGHT turn_head DOWN step_end Pokecenter2FMovementData_ReceptionistStepsRightLooksDown_3: slow_step UP slow_step LEFT turn_head RIGHT step_end Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight: slow_step LEFT turn_head RIGHT step_end Pokecenter2FMobileMovementData_ReceptionistWalksUpAndLeft: slow_step UP slow_step LEFT turn_head RIGHT step_end Pokecenter2FMovementData_PlayerWalksOutOfMobileRoom: step DOWN step LEFT step DOWN step DOWN step_end Pokecenter2FMobileMovementData_ReceptionistWalksRightAndDown: slow_step RIGHT slow_step DOWN step_end Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingRight: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT step_end Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingLeft: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head LEFT step_end Pokecenter2FMovementData_PlayerSpinsClockwiseEndsFacingDown: turn_head DOWN turn_head LEFT turn_head UP turn_head RIGHT turn_head DOWN step_end Pokecenter2FMovementData_PlayerTakesOneStepDown_2: step DOWN step_end Pokecenter2FMovementData_PlayerTakesTwoStepsDown_2: step DOWN step DOWN step_end Pokecenter2FMovementData_PlayerTakesOneStepUp_2: step UP step_end Pokecenter2FMovementData_PlayerTakesOneStepRight: step RIGHT step_end Pokecenter2FMovementData_PlayerTakesOneStepLeft: step LEFT step_end Pokecenter2FMovementData_ReceptionistStepsLeftLooksRight_2: slow_step LEFT turn_head RIGHT step_end Pokecenter2FMovementData_ReceptionistStepsRightLooksLeft_2: slow_step RIGHT turn_head LEFT step_end Text_BattleReceptionistMobile: text "Would you like to" line "battle over a GAME" para "LINK cable or by" line "mobile phone?" done Text_TradeReceptionistMobile: text "Would you like to" line "trade over a GAME" para "LINK cable or by" line "mobile phone?" done Text_ThisWayToMobileRoom: text "This way to the" line "MOBILE ROOM." done Text_BattleReceptionistIntro: text "Welcome to CABLE" line "CLUB COLOSSEUM." para "You may battle a" line "friend here." para "Would you like to" line "battle?" done Text_TradeReceptionistIntro: text "Welcome to CABLE" line "TRADE CENTER." para "You may trade your" line "#MON here with" cont "a friend." para "Would you like to" line "trade?" done Text_TimeCapsuleReceptionistIntro: text "Welcome to CABLE" line "CLUB TIME CAPSULE." para "You can travel to" line "the past and trade" cont "your #MON." para "Would you like to" line "trade across time?" done Text_FriendNotReady: text "Your friend is not" line "ready." prompt Text_MustSaveGame: text "Before opening the" line "link, you must" cont "save your game." done Text_PleaseWait: text "Please wait." done Text_LinkTimedOut: text "The link has been" line "closed because of" cont "inactivity." para "Please contact" line "your friend and" cont "come again." prompt Text_PleaseComeAgain: text "Please come again." prompt Text_PleaseComeIn: text "Please come in." prompt Text_TemporaryStagingInLinkRoom: text "We'll put you in" line "the link room for" cont "the time being." done Text_CantLinkToThePast: text "You can't link to" line "the past here." prompt Text_IncompatibleRooms: text "Incompatible rooms" line "were chosen." prompt Text_PleaseComeIn2: text "Please come in." done Text_PleaseEnter: text "Please enter." prompt Text_RejectNewMon: text "Sorry--@" text_from_ram wStringBuffer1 text_start line "can't be taken." prompt Text_RejectMonWithNewMove: text "You can't take the" line "@" text_from_ram wStringBuffer1 text " with a" cont "@" text_from_ram wStringBuffer2 text "." prompt Text_RejectMonWithMail: text "You can't take the" line "@" text_from_ram wStringBuffer1 text " that" cont "has MAIL with you." prompt Text_TimeCapsuleClosed: text "I'm sorry--the" line "TIME CAPSULE is" cont "being adjusted." done Text_TradeRoomClosed: text "I'm sorry--the" line "TRADE MACHINE is" cont "being adjusted." done Text_BattleRoomClosed: text "I'm sorry--the" line "BATTLE MACHINE is" cont "being adjusted." done Text_MysteryGiftDeliveryGuy_Intro: text "Hello! You're" line ", right?" para "I have some-" line "thing for you." done Text_MysteryGiftDeliveryGuy_HereYouGo: text "Here you go!" done Text_MysteryGiftDeliveryGuy_Outro: text "We hope to serve" line "you again." done Text_MysteryGiftDeliveryGuy_NoRoom: text "Oh, you have no" line "space for this." para "Stop in at any" line "#MON CENTER" para "across the country" line "to pick it up." done Text_MysteryGiftDeliveryGuy_SaidNo: text "No? That's very" line "strange…" done Text_OhPleaseWait: text "Oh, please wait." done Text_ChangeTheLook: text "We need to change" line "the look here…" done Text_LikeTheLook: text "How does this" line "style look to you?" done Text_BrokeStadiumRules: text "Excuse me!" para "For STADIUM rules," line "please bring six" para "different #MON," line "excluding EGGS." para "The six #MON" line "must be different." para "Also, they must" line "not be holding" cont "identical items." para "Please come back" line "when you're ready." done Pokecenter2F_MapEvents: db 0, 0 ; filler db 6 ; warp events warp_event 0, 7, POKECENTER_2F, -1 warp_event 5, 0, TRADE_CENTER, 1 warp_event 9, 0, COLOSSEUM, 1 warp_event 13, 2, TIME_CAPSULE, 1 warp_event 6, 0, MOBILE_TRADE_ROOM, 1 warp_event 10, 0, MOBILE_BATTLE_ROOM, 1 db 0 ; coord events db 1 ; bg events bg_event 7, 3, BGEVENT_READ, MapPokecenter2FSignpost0Script db 4 ; object events object_event 5, 2, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistScript_Trade, -1 object_event 9, 2, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistScript_Battle, -1 object_event 13, 3, SPRITE_LINK_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, LinkReceptionistScript_TimeCapsule, -1 object_event 1, 1, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x192c9a, EVENT_MYSTERY_GIFT_DELIVERY_GUY