const_def 2 ; object constants const ICEPATHB1F_BOULDER1 const ICEPATHB1F_BOULDER2 const ICEPATHB1F_BOULDER3 const ICEPATHB1F_BOULDER4 const ICEPATHB1F_POKE_BALL IcePathB1F_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_CMDQUEUE, .SetUpStoneTable .SetUpStoneTable: writecmdqueue .CommandQueue return .CommandQueue: cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp .StoneTable: stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1 stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2 stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3 stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4 db -1 ; end .Boulder1: disappear ICEPATHB1F_BOULDER1 clearevent EVENT_BOULDER_IN_ICE_PATH_1A jump .FinishBoulder .Boulder2: disappear ICEPATHB1F_BOULDER2 clearevent EVENT_BOULDER_IN_ICE_PATH_2A jump .FinishBoulder .Boulder3: disappear ICEPATHB1F_BOULDER3 clearevent EVENT_BOULDER_IN_ICE_PATH_3A jump .FinishBoulder .Boulder4: disappear ICEPATHB1F_BOULDER4 clearevent EVENT_BOULDER_IN_ICE_PATH_4A jump .FinishBoulder .FinishBoulder: pause 30 scall .BoulderFallsThrough opentext writetext IcePathBoulderFellThroughText waitbutton closetext end .BoulderFallsThrough: playsound SFX_STRENGTH earthquake 80 end IcePathB1FBoulder: jumpstd strengthboulder IcePathB1FIron: itemball IRON IcePathB1FHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION IcePathBoulderFellThroughText: text "The boulder fell" line "through." done IcePathB1F_MapEvents: db 0, 0 ; filler db 8 ; warp events warp_event 3, 15, 3, ICE_PATH_1F warp_event 17, 3, 1, ICE_PATH_B2F_MAHOGANY_SIDE warp_event 11, 2, 3, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_event 4, 7, 4, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_event 5, 12, 5, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_event 12, 13, 6, ICE_PATH_B2F_MAHOGANY_SIDE ; hole warp_event 5, 25, 4, ICE_PATH_1F warp_event 11, 27, 1, ICE_PATH_B2F_BLACKTHORN_SIDE db 0 ; coord events db 1 ; bg events bg_event 17, 30, BGEVENT_ITEM, IcePathB1FHiddenMaxPotion db 5 ; object events object_event 11, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1 object_event 7, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2 object_event 8, 9, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3 object_event 17, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4 object_event 5, 35, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON