MobileBattleRoom_MapScriptHeader: .SceneScripts: db 2 scene_script .InitializeMobileBattleRoom scene_script .DummyScene .MapCallbacks: db 0 .InitializeMobileBattleRoom: priorityjump .InitializeAndPreparePokecenter2F end .DummyScene: end .InitializeAndPreparePokecenter2F: setscene $1 setmapscene POKECENTER_2F, $5 end MapMobileBattleRoomSignpost0Script: refreshscreen $0 special Special_Function1037c2 if_equal $1, .one special Special_Function1037eb iffalse .false if_equal $1, .one_ if_equal $2, .two_ jump .false .one_ writetext MobileBattleRoom_HealText pause 20 closetext special Special_FadeOutPalettes playmusic MUSIC_HEAL special Special_LoadMapPalettes pause 60 special Special_FadeInPalettes special RestartMapMusic refreshscreen $0 .two_ special Special_TrainerRankings_Healings special HealParty special Special_Function10383c iftrue .false .one special Special_Function10387b writetext MobileBattleRoom_EstablishingCommsText waitbutton reloadmappart special Special_Function101225 .false closetext end MobileBattleRoom_EstablishingCommsText: text "Establishing" line "communications…" done MobileBattleRoom_HealText: text "Your #MON will" line "be fully healed" cont "before battle." done MobileBattleRoom_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def 4, 7, 6, POKECENTER_2F warp_def 5, 7, 6, POKECENTER_2F .CoordEvents: db 0 .BGEvents: db 1 bg_event 4, 2, BGEVENT_UP, MapMobileBattleRoomSignpost0Script .ObjectEvents: db 0