CeruleanGym_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x1883d9, $0000 dw UnknownScript_0x1883da, $0000 ; callback count db 0 UnknownScript_0x1883d9: end UnknownScript_0x1883da: priorityjump UnknownScript_0x1883de end UnknownScript_0x1883de: applymovement $2, MovementData_0x1884e3 playsound SFX_TACKLE applymovement $2, MovementData_0x1884eb playmusic MUSIC_ROCKET_ENCOUNTER loadfont writetext UnknownText_0x1884fb closetext loadmovesprites showemote $0, $2, 15 applymovement $2, MovementData_0x1884f7 loadfont writetext UnknownText_0x188574 closetext loadmovesprites applymovement $2, MovementData_0x1884f5 loadfont writetext UnknownText_0x1885a5 closetext loadmovesprites applymovement $2, MovementData_0x1884e8 playsound SFX_EXIT_BUILDING disappear $2 setevent EVENT_MET_ROCKET_GRUNT_AT_CERULEAN_GYM clearevent $076c clearevent $076e dotrigger $0 domaptrigger GROUP_ROUTE_25, MAP_ROUTE_25, $1 domaptrigger GROUP_POWER_PLANT, MAP_POWER_PLANT, $0 waitbutton special RestartMapMusic pause 15 spriteface $0, DOWN pause 15 end MistyScript_0x188432: faceplayer loadfont checkflag ENGINE_CASCADEBADGE iftrue .FightDone writetext UnknownText_0x188674 closetext loadmovesprites winlosstext UnknownText_0x18870c, $0000 loadtrainer MISTY, 1 startbattle returnafterbattle setevent EVENT_BEAT_MISTY setevent EVENT_BEAT_SWIMMERF_DIANA setevent EVENT_BEAT_SWIMMERF_BRIANA setevent EVENT_BEAT_SWIMMERM_PARKER loadfont writetext UnknownText_0x188768 playsound SFX_GET_BADGE waitbutton setflag ENGINE_CASCADEBADGE .FightDone writetext UnknownText_0x188782 closetext loadmovesprites end TrainerSwimmerfDiana: ; bit/flag number dw $3f9 ; trainer group && trainer id db SWIMMERF, DIANA ; text when seen dw SwimmerfDianaSeenText ; text when trainer beaten dw SwimmerfDianaBeatenText ; script when lost dw $0000 ; script when talk again dw SwimmerfDianaScript SwimmerfDianaScript: talkaftercancel loadfont writetext UnknownText_0x188856 closetext loadmovesprites end TrainerSwimmerfBriana: ; bit/flag number dw $3fa ; trainer group && trainer id db SWIMMERF, BRIANA ; text when seen dw SwimmerfBrianaSeenText ; text when trainer beaten dw SwimmerfBrianaBeatenText ; script when lost dw $0000 ; script when talk again dw SwimmerfBrianaScript SwimmerfBrianaScript: talkaftercancel loadfont writetext UnknownText_0x1888c0 closetext loadmovesprites end TrainerSwimmermParker: ; bit/flag number dw $5a8 ; trainer group && trainer id db SWIMMERM, PARKER ; text when seen dw SwimmermParkerSeenText ; text when trainer beaten dw SwimmermParkerBeatenText ; script when lost dw $0000 ; script when talk again dw SwimmermParkerScript SwimmermParkerScript: talkaftercancel loadfont writetext UnknownText_0x188943 closetext loadmovesprites end CeruleanGymGuyScript: faceplayer loadfont checkevent EVENT_BEAT_MISTY iftrue .CeruleanGymGuyWinScript writetext CeruleanGymGuyText closetext loadmovesprites end .CeruleanGymGuyWinScript writetext CeruleanGymGuyWinText closetext loadmovesprites end MapCeruleanGymSignpostItem0: dw $00fb db MACHINE_PART CeruleanGymStatue1: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue loadfont writetext CeruleanGymNote1 closetext loadmovesprites end CeruleanGymStatue2: checkevent EVENT_TRAINERS_IN_CERULEAN_GYM iffalse CeruleanGymStatue loadfont writetext CeruleanGymNote2 closetext loadmovesprites end CeruleanGymStatue: checkflag ENGINE_CASCADEBADGE iftrue .Beaten jumpstd gymstatue1 .Beaten trainertotext MISTY, 1, $1 jumpstd gymstatue2 MovementData_0x1884e3: big_step_down big_step_down big_step_down big_step_down step_end MovementData_0x1884e8: big_step_right big_step_down step_end MovementData_0x1884eb: fix_facing db $39 ; movement jump_step_up db $38 ; movement remove_fixed_facing accelerate_last accelerate_last step_down step_down step_end MovementData_0x1884f5: big_step_down step_end MovementData_0x1884f7: fix_facing slow_step_up remove_fixed_facing step_end UnknownText_0x1884fb: text "Oops! I so sorry!" line "You not hurt," cont "okay?" para "I very busy." line "No time for talk-" cont "ing with you. Not" cont "good for me if" cont "seen by somebody." done UnknownText_0x188574: text "Oh no! You seen" line "me already! I make" cont "big mistake!" done UnknownText_0x1885a5: text "Hey, you! Forget" line "you see me, okay?" para "You see, hear," line "know nothing," para "okay?" line "Bye, kid! Nothing!" para "Bye-bye a go-go!" done CeruleanGymNote1: text "Sorry, I'll be out" line "for a while." cont "MISTY, GYM LEADER" done CeruleanGymNote2: text "Since MISTY's out," line "we'll be away too." cont "GYM TRAINERS" done UnknownText_0x188674: text "MISTY: I was ex-" line "pecting you, you" cont "pest!" para "You may have a" line "lot of JOHTO GYM" para "BADGES, but you'd" line "better not take me" cont "too lightly." para "My water-type" line "#MON are tough!" done UnknownText_0x18870c: text "MISTY: You really" line "are good…" para "I'll admit that" line "you are skilled…" para "Here you go. It's" line "CASCADEBADGE." done UnknownText_0x188768: text " received" line "CASCADEBADGE." done UnknownText_0x188782: text "MISTY: Are there" line "many strong train-" cont "ers in JOHTO? Like" cont "you, I mean." para "I'm going to" line "travel one day, so" para "I can battle some" line "skilled trainers." done SwimmerfDianaSeenText: text "Sorry about being" line "away. Let's get on" cont "with it!" done SwimmerfDianaBeatenText: text "I give up! You're" line "the winner!" done UnknownText_0x188856: text "I'll be swimming" line "quietly." done SwimmerfBrianaSeenText: text "Don't let my ele-" line "gant swimming un-" cont "nerve you." done SwimmerfBrianaBeatenText: text "Ooh, you calmly" line "disposed of me…" done UnknownText_0x1888c0: text "Don't be too smug" line "about beating me." para "MISTY will destroy" line "you if you get" cont "complacent." done SwimmermParkerSeenText: text "Glub…" para "I'm first! Come" line "and get me!" done SwimmermParkerBeatenText: text "This can't be…" done UnknownText_0x188943: text "MISTY has gotten" line "much better in the" cont "past few years." para "Don't let your" line "guard down, or" cont "you'll be crushed!" done CeruleanGymGuyText: text "Yo! CHAMP in" line "making!" para "Since MISTY was" line "away, I went out" para "for some fun too." line "He-he-he." done CeruleanGymGuyWinText: text "Hoo, you showed me" line "how tough you are." para "As always, that" line "was one heck of a" cont "great battle!" done CeruleanGym_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $f, $4, 5, GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY warp_def $f, $5, 5, GROUP_CERULEAN_CITY, MAP_CERULEAN_CITY ; xy triggers db 0 ; signposts db 3 signpost 8, 3, $7, MapCeruleanGymSignpostItem0 signpost 13, 2, $0, CeruleanGymStatue1 signpost 13, 6, $0, CeruleanGymStatue2 ; people-events db 6 person_event SPRITE_ROCKET, 14, 8, $6, $0, 255, 255, $0, 0, ObjectEvent, $076d person_event SPRITE_MISTY, 7, 9, $6, $0, 255, 255, $80, 0, MistyScript_0x188432, EVENT_TRAINERS_IN_CERULEAN_GYM person_event SPRITE_SWIMMER_GIRL, 10, 8, $9, $0, 255, 255, $a2, 3, TrainerSwimmerfDiana, EVENT_TRAINERS_IN_CERULEAN_GYM person_event SPRITE_SWIMMER_GIRL, 13, 5, $9, $0, 255, 255, $a2, 1, TrainerSwimmerfBriana, EVENT_TRAINERS_IN_CERULEAN_GYM person_event SPRITE_SWIMMER_GUY, 13, 12, $8, $0, 255, 255, $82, 3, TrainerSwimmermParker, EVENT_TRAINERS_IN_CERULEAN_GYM person_event SPRITE_GYM_GUY, 17, 11, $6, $0, 255, 255, $90, 0, CeruleanGymGuyScript, EVENT_TRAINERS_IN_CERULEAN_GYM