CeladonMansionRoofHouse_MapScriptHeader: ; 0x71afb ; trigger count db 0 ; callback count db 0 ; 0x71afd PharmacistScript_0x71afd: ; 0x71afd faceplayer loadfont checkevent EVENT_GOT_TM03_CURSE iftrue UnknownScript_0x71b21 writetext UnknownText_0x71b27 keeptextopen checknite iftrue UnknownScript_0x71b14 writetext UnknownText_0x71b4a closetext loadmovesprites end ; 0x71b14 UnknownScript_0x71b14: ; 0x71b14 writetext UnknownText_0x71ba3 keeptextopen verbosegiveitem TM_CURSE, 1 iffalse UnknownScript_0x71b25 setevent EVENT_GOT_TM03_CURSE UnknownScript_0x71b21: ; 0x71b21 writetext UnknownText_0x71db3 closetext UnknownScript_0x71b25: ; 0x71b25 loadmovesprites end ; 0x71b27 UnknownText_0x71b27: ; 0x71b27 text "Let me recount a" line "terrifying tale…" done ; 0x71b4a UnknownText_0x71b4a: ; 0x71b4a text "Then again, it's" line "not as scary while" para "it's still light" line "outside." para "Come back after" line "sunset, OK?" done ; 0x71ba3 UnknownText_0x71ba3: ; 0x71ba3 text "Once upon a time," line "there was a little" para "boy who was given" line "a new BICYCLE…" para "He wanted to try" line "it right away…" para "He was having so" line "much fun that he" para "didn't notice the" line "sun had set…" para "While riding home" line "in the pitch-black" para "night, the bike" line "suddenly slowed!" para "The pedals became" line "heavy!" para "When he stopped" line "pedaling, the bike" para "began slipping" line "backwards!" para "It was as if the" line "bike were cursed" para "and trying to drag" line "him into oblivion!" para "…" para "…" para "SHRIEEEEK!" para "The boy had been" line "riding uphill on" cont "CYCLING ROAD!" para "…" line "Ba-dum ba-dum!" para "For listening so" line "patiently, you may" cont "take this--TM03!" done ; 0x71db3 UnknownText_0x71db3: ; 0x71db3 text "TM03 is CURSE." para "It's a terrifying" line "move that slowly" para "whittles down the" line "victim's HP." done ; 0x71e03 CeladonMansionRoofHouse_MapEventHeader: ; 0x71e03 ; filler db 0, 0 ; warps db 2 warp_def $7, $2, 3, GROUP_CELADON_MANSION_ROOF, MAP_CELADON_MANSION_ROOF warp_def $7, $3, 3, GROUP_CELADON_MANSION_ROOF, MAP_CELADON_MANSION_ROOF ; xy triggers db 0 ; signposts db 0 ; people-events db 1 person_event SPRITE_PHARMACIST, 6, 7, $6, $20, 255, 255, $a0, 0, PharmacistScript_0x71afd, $ffff ; 0x71e20