; GetSGBLayout arguments (see engine/gfx/cgb_layouts.asm and engine/gfx/sgb_layouts.asm) const_def const SCGB_BATTLE_GRAYSCALE const SCGB_BATTLE_COLORS const SCGB_POKEGEAR_PALS const SCGB_STATS_SCREEN_HP_PALS const SCGB_POKEDEX const SCGB_SLOT_MACHINE const SCGB_06 const SCGB_GS_INTRO const SCGB_DIPLOMA const SCGB_MAPPALS const SCGB_PARTY_MENU const SCGB_EVOLUTION const SCGB_GS_TITLE_SCREEN const SCGB_0D const SCGB_MOVE_LIST const SCGB_0F const SCGB_POKEDEX_SEARCH_OPTION const SCGB_11 const SCGB_POKEPIC const SCGB_13 const SCGB_PACKPALS const SCGB_TRAINER_CARD const SCGB_POKEDEX_UNOWN_MODE const SCGB_BILLS_PC const SCGB_UNOWN_PUZZLE const SCGB_GAMEFREAK_LOGO const SCGB_PLAYER_OR_MON_FRONTPIC_PALS const SCGB_TRADE_TUBE const SCGB_TRAINER_OR_MON_FRONTPIC_PALS const SCGB_MYSTERY_GIFT const SCGB_1E SCGB_PARTY_MENU_HP_PALS EQU -4 SCGB_RAM EQU -1 ; PredefPals indexes (see gfx/sgb/predef.pal) ; GetPredefPal arguments (see engine/gfx/color.asm) const_def const PREDEFPAL_00 const PREDEFPAL_PALLET const PREDEFPAL_VIRIDIAN const PREDEFPAL_PEWTER const PREDEFPAL_CERULEAN const PREDEFPAL_LAVENDER const PREDEFPAL_VERMILION const PREDEFPAL_CELADON const PREDEFPAL_FUCHSIA const PREDEFPAL_CINNABAR const PREDEFPAL_SAFFRON const PREDEFPAL_INDIGO const PREDEFPAL_NEW_BARK const PREDEFPAL_CHERRYGROVE const PREDEFPAL_VIOLET const PREDEFPAL_AZALEA const PREDEFPAL_GOLDENROD const PREDEFPAL_ECRUTEAK const PREDEFPAL_OLIVINE const PREDEFPAL_CIANWOOD const PREDEFPAL_MAHOGANY const PREDEFPAL_BLACKTHORN const PREDEFPAL_LAKE_OF_RAGE const PREDEFPAL_SILVER_CAVE const PREDEFPAL_DUNGEONS const PREDEFPAL_NITE const PREDEFPAL_BLACKOUT const PREDEFPAL_DIPLOMA ; RB_MEWMON const PREDEFPAL_TRADE_TUBE ; RB_BLUEMON const PREDEFPAL_POKEDEX ; RB_REDMON const PREDEFPAL_RB_CYANMON const PREDEFPAL_RB_PURPLEMON const PREDEFPAL_RB_BROWNMON const PREDEFPAL_RB_GREENMON const PREDEFPAL_RB_PINKMON const PREDEFPAL_RB_YELLOWMON const PREDEFPAL_CGB_BADGE ; RB_GREYMON const PREDEFPAL_MEWMON_NITE const PREDEFPAL_BLUEMON_NITE const PREDEFPAL_REDMON_NITE const PREDEFPAL_CYANMON_NITE const PREDEFPAL_PURPLEMON_NITE const PREDEFPAL_BROWNMON_NITE const PREDEFPAL_GREENMON_NITE const PREDEFPAL_PINKMON_NITE const PREDEFPAL_YELLOWMON_NITE const PREDEFPAL_PARTY_ICON ; GREYMON_NITE const PREDEFPAL_HP_GREEN const PREDEFPAL_HP_YELLOW const PREDEFPAL_HP_RED const PREDEFPAL_POKEGEAR const PREDEFPAL_33 const PREDEFPAL_34 const PREDEFPAL_GS_INTRO_GAMEFREAK_LOGO const PREDEFPAL_GS_INTRO_SHELLDER_LAPRAS const PREDEFPAL_37 const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_BG const PREDEFPAL_GS_INTRO_JIGGLYPUFF_PIKACHU_OB const PREDEFPAL_GS_INTRO_STARTERS_TRANSITION const PREDEFPAL_3B const PREDEFPAL_PACK ; GS_INTRO_CHARIZARD const PREDEFPAL_SLOT_MACHINE_0 const PREDEFPAL_SLOT_MACHINE_1 const PREDEFPAL_SLOT_MACHINE_2 const PREDEFPAL_SLOT_MACHINE_3 const PREDEFPAL_SCGB_11_0 const PREDEFPAL_SCGB_11_1 const PREDEFPAL_SCGB_11_2 const PREDEFPAL_SCGB_11_3 const PREDEFPAL_45 const PREDEFPAL_46 const PREDEFPAL_47 const PREDEFPAL_GS_TITLE_SCREEN_0 const PREDEFPAL_GS_TITLE_SCREEN_1 const PREDEFPAL_GS_TITLE_SCREEN_2 const PREDEFPAL_GS_TITLE_SCREEN_3 const PREDEFPAL_UNOWN_PUZZLE const PREDEFPAL_4D const PREDEFPAL_GAMEFREAK_LOGO ; SGB system command codes ; http://gbdev.gg8.se/wiki/articles/SGB_Functions#SGB_System_Command_Table const_def const SGB_PAL01 const SGB_PAL23 const SGB_PAL03 const SGB_PAL12 const SGB_ATTR_BLK const SGB_ATTR_LIN const SGB_ATTR_DIV const SGB_ATTR_CHR const SGB_SOUND const SGB_SOU_TRN const SGB_PAL_SET const SGB_PAL_TRN const SGB_ATRC_EN const SGB_TEST_EN const SGB_ICON_EN const SGB_DATA_SND const SGB_DATA_TRN const SGB_MLT_REG const SGB_JUMP const SGB_CHR_TRN const SGB_PCT_TRN const SGB_ATTR_TRN const SGB_ATTR_SET const SGB_MASK_EN const SGB_OBJ_TRN PALPACKET_LENGTH EQU $10