const_value set 2 const ROUTE40BATTLETOWERGATE_ROCKER const ROUTE40BATTLETOWERGATE_TWIN Route40BattleTowerGate_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 dbw MAPCALLBACK_OBJECTS, .ShowSailor .ShowSailor: clearevent EVENT_BATTLE_TOWER_OUTSIDE_SAILOR return RockerScript_0x9f669: jumptextfaceplayer UnknownText_0x9f716 TwinScript_0x9f66c: jumptextfaceplayer UnknownText_0x9f7c8 UnknownText_0x9f66f: text "Did you come to" line "see the BATTLE" cont "TOWER too?" para "But I guess you" line "can't go in yet." done UnknownText_0x9f6ba: text "BATTLE TOWER has" line "opened." para "I want to go, but" line "I haven't thought" para "up a cool line for" line "when I win." done UnknownText_0x9f716: text "Are you going to" line "the BATTLE TOWER?" para "This is a secret," line "but if you win a" para "whole lot, you can" line "win special gifts." done UnknownText_0x9f783: text "I'm going to train" line "my #MON so I'll" para "be all ready for" line "the BATTLE TOWER." done UnknownText_0x9f7c8: text "The levels of the" line "#MON I want to" para "use are all" line "different." para "I have to go train" line "them now!" done Route40BattleTowerGate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $7, $4, 1, ROUTE_40 warp_def $7, $5, 1, ROUTE_40 warp_def $0, $4, 1, BATTLE_TOWER_OUTSIDE warp_def $0, $5, 2, BATTLE_TOWER_OUTSIDE .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 2 person_event SPRITE_ROCKER, 3, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, RockerScript_0x9f669, EVENT_BATTLE_TOWER_OUTSIDE_SAILOR person_event SPRITE_TWIN, 5, 7, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, TwinScript_0x9f66c, -1