const_value set 2 ; object constants const WHIRLISLANDLUGIACHAMBER_LUGIA WhirlIslandLugiaChamber_MapScripts: db 0 ; scene scripts db 1 ; callbacks callback MAPCALLBACK_OBJECTS, .Lugia .Lugia: checkevent EVENT_FOUGHT_LUGIA iftrue .NoAppear checkitem SILVER_WING iftrue .Appear jump .NoAppear .Appear: appear WHIRLISLANDLUGIACHAMBER_LUGIA return .NoAppear: disappear WHIRLISLANDLUGIACHAMBER_LUGIA return Lugia: faceplayer opentext writetext LugiaText cry LUGIA pause 15 closetext setevent EVENT_FOUGHT_LUGIA writecode VAR_BATTLETYPE, BATTLETYPE_FORCEITEM loadwildmon LUGIA, 60 startbattle disappear WHIRLISLANDLUGIACHAMBER_LUGIA reloadmapafterbattle end LugiaText: text "Gyaaas!" done WhirlIslandLugiaChamber_MapEvents: db 0, 0 ; filler db 1 ; warp events warp_event 9, 13, 3, WHIRL_ISLAND_B2F db 0 ; coord events db 0 ; bg events db 1 ; object events object_event 9, 5, SPRITE_LUGIA, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Lugia, EVENT_WHIRL_ISLAND_LUGIA_CHAMBER_LUGIA