# Text Commands Defined in [macros/scripts/text.asm](/macros/scripts/text.asm) and [home/text.asm:TextCommands](/home/text.asm). ## `$00`: `text` *text* Start writing text until `"@"`. ## `$4E`: `next` *text* Move a line down. ## `$4F`: `line` *text* Start writing at the bottom line. ## `$50`: `page` *text* Start a new Pokédex page. ## `$51`: `para` *text* Start a new paragraph. ## `$55`: `cont` *text* Scroll to the next line. ## `$57`: `done` End a text box. ## `$58`: `prompt` Prompt the player to end a text box (initiating some other event). ## `$01`: `text_from_ram` *address* Write text from a RAM address. ## `$02`: `text_bcd` *address*, *flags* Write [BCD](bcd) from an address, typically RAM. [bcd]: https://en.wikipedia.org/wiki/Binary-coded_decimal ## `$03`: `text_move` *address* Move to a new tile. ## `$04`: `text_box` *address*, *height*, *width* Draw a box. ## `$05`: `text_low` Write text at (1, 16). ## `$06`: `text_waitbutton` Wait for button press; show arrow. ## `$07`: `text_scroll` Pushes text up two lines and sets the `bc` cursor to the border tile below the first character column of the text box. ## `$08`: `start_asm` Start interpreting assembly code. ## `$09`: `deciram` *address*, *bytes*, *digits* Read *bytes* bytes from *address* and print them as a *digits*-digit number. ## `$0A`: `interpret_data` Exit. ## `$0B`: `sound_dex_fanfare_50_79` Play `SFX_DEX_FANFARE_50_79`. ## `$0C`: `limited_interpret_data` *number* Print *number* `"…"`s. ## `$0D`: `link_wait_button` Wait for button press; show arrow. ## `$0E`: `sound_dex_fanfare_20_49` Play `SFX_DEX_FANFARE_20_49`. ## `$0F`: `sound_item` Play `SFX_ITEM`. ## `$10`: `sound_caught_mon` Play `SFX_CAUGHT_MON`. ## `$11`: `sound_dex_fanfare_80_109` Play `SFX_DEX_FANFARE_80_109`. ## `$12`: `sound_fanfare` Play `SFX_FANFARE`. ## `$13`: `sound_slot_machine_start` Play `SFX_SLOT_MACHINE_START`. ## `$14`: `text_buffer` *id* Write text from one of the following addresses (listed in `StringBufferPointers`): 0. `StringBuffer3` 1. `StringBuffer4` 2. `StringBuffer5` 3. `StringBuffer2` 4. `StringBuffer1` 5. `EnemyMonNick` 6. `BattleMonNick` ## `$15`: `current_day` Print the weekday. ## `$16`: `text_jump` *address* Write text from a different bank.