; block ids DEF UNDERGROUND_DOOR_CLOSED1 EQU $2a DEF UNDERGROUND_DOOR_CLOSED2 EQU $3e DEF UNDERGROUND_DOOR_CLOSED3 EQU $3f DEF UNDERGROUND_DOOR_OPEN1 EQU $2d DEF UNDERGROUND_DOOR_OPEN2 EQU $3d MACRO ugdoor DEF UGDOOR_\1_XCOORD EQU \2 DEF UGDOOR_\1_YCOORD EQU \3 ENDM ; id, x, y ugdoor 1, 6, 16 ugdoor 2, 6, 10 ugdoor 3, 6, 2 ugdoor 4, 10, 2 ugdoor 5, 10, 10 ugdoor 6, 10, 16 ugdoor 7, 6, 12 ugdoor 8, 8, 12 ugdoor 9, 6, 6 ugdoor 10, 8, 6 ugdoor 11, 10, 12 ugdoor 12, 12, 12 ugdoor 13, 10, 6 ugdoor 14, 12, 6 ugdoor 15, 10, 18 ugdoor 16, 12, 18 MACRO doorstate changeblock UGDOOR_\1_YCOORD, UGDOOR_\1_XCOORD, UNDERGROUND_DOOR_\2 ENDM object_const_def const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST1 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_PHARMACIST2 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET1 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET2 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET3 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_ROCKET_GIRL const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_TEACHER const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_SUPER_NERD const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL1 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_POKE_BALL2 const GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL GoldenrodUndergroundSwitchRoomEntrances_MapScripts: def_scene_scripts scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP def_callbacks callback MAPCALLBACK_TILES, GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene: end GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene: end GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback: checkevent EVENT_SWITCH_4 iffalse .false4 doorstate 1, OPEN1 .false4 checkevent EVENT_SWITCH_5 iffalse .false5 doorstate 2, OPEN1 .false5 checkevent EVENT_SWITCH_6 iffalse .false6 doorstate 3, OPEN1 .false6 checkevent EVENT_SWITCH_7 iffalse .false7 doorstate 4, OPEN1 .false7 checkevent EVENT_SWITCH_8 iffalse .false8 doorstate 5, OPEN1 .false8 checkevent EVENT_SWITCH_9 iffalse .false9 doorstate 6, OPEN1 .false9 checkevent EVENT_SWITCH_10 iffalse .false10 doorstate 7, CLOSED1 doorstate 8, OPEN1 .false10 checkevent EVENT_SWITCH_11 iffalse .false11 doorstate 9, CLOSED1 doorstate 10, OPEN1 .false11 checkevent EVENT_SWITCH_12 iffalse .false12 doorstate 11, CLOSED1 doorstate 12, OPEN1 .false12 checkevent EVENT_SWITCH_13 iffalse .false13 doorstate 13, CLOSED1 doorstate 14, OPEN1 .false13 checkevent EVENT_SWITCH_14 iffalse .false14 doorstate 15, CLOSED1 doorstate 16, OPEN1 .false14 endcallback GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript: jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText GoldenrodUndergroundSwitchRoomEntrancesTeacherScript: jumptextfaceplayer GoldenrodUndergroundSwitchRoomEntrances_TeacherText UndergroundRivalScene1: turnobject PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_EXIT_BUILDING appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL waitsfx applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement1 turnobject PLAYER, RIGHT scall UndergroundRivalBattleScript applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement1 playsound SFX_EXIT_BUILDING disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP waitsfx playmapmusic end UndergroundRivalScene2: turnobject PLAYER, RIGHT showemote EMOTE_SHOCK, PLAYER, 15 special FadeOutMusic pause 15 playsound SFX_EXIT_BUILDING appear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL waitsfx applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalApproachMovement2 turnobject PLAYER, RIGHT scall UndergroundRivalBattleScript applymovement GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL, UndergroundRivalRetreatMovement2 playsound SFX_EXIT_BUILDING disappear GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL setscene SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP waitsfx playmapmusic end UndergroundRivalBattleScript: checkevent EVENT_RIVAL_BURNED_TOWER iftrue .Continue setevent EVENT_RIVAL_BURNED_TOWER setmapscene BURNED_TOWER_1F, SCENE_BURNEDTOWER1F_RIVAL_BATTLE .Continue: playmusic MUSIC_RIVAL_ENCOUNTER opentext writetext UndergroundRivalBeforeText waitbutton closetext setevent EVENT_RIVAL_GOLDENROD_UNDERGROUND checkevent EVENT_GOT_TOTODILE_FROM_ELM iftrue .Totodile checkevent EVENT_GOT_CHIKORITA_FROM_ELM iftrue .Chikorita winlosstext UndergroundRivalWinText, UndergroundRivalLossText setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL loadtrainer RIVAL1, RIVAL1_4_TOTODILE startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishRivalBattle .Totodile: winlosstext UndergroundRivalWinText, UndergroundRivalLossText setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL loadtrainer RIVAL1, RIVAL1_4_CHIKORITA startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishRivalBattle .Chikorita: winlosstext UndergroundRivalWinText, UndergroundRivalLossText setlasttalked GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL loadtrainer RIVAL1, RIVAL1_4_CYNDAQUIL startbattle dontrestartmapmusic reloadmapafterbattle sjump .FinishRivalBattle .FinishRivalBattle: playmusic MUSIC_RIVAL_AFTER opentext writetext UndergroundRivalAfterText waitbutton closetext end TrainerGruntM11: trainer GRUNTM, GRUNTM_11, EVENT_BEAT_ROCKET_GRUNTM_11, GruntM11SeenText, GruntM11BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM11AfterBattleText waitbutton closetext end TrainerGruntM25: trainer GRUNTM, GRUNTM_25, EVENT_BEAT_ROCKET_GRUNTM_25, GruntM25SeenText, GruntM25BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM25AfterBattleText waitbutton closetext end TrainerBurglarDuncan: trainer BURGLAR, DUNCAN, EVENT_BEAT_BURGLAR_DUNCAN, BurglarDuncanSeenText, BurglarDuncanBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BurglarDuncanAfterBattleText waitbutton closetext end TrainerBurglarEddie: trainer BURGLAR, EDDIE, EVENT_BEAT_BURGLAR_EDDIE, BurglarEddieSeenText, BurglarEddieBeatenText, 0, .Script .Script: endifjustbattled opentext writetext BurglarEddieAfterBattleText waitbutton closetext end TrainerGruntM13: trainer GRUNTM, GRUNTM_13, EVENT_BEAT_ROCKET_GRUNTM_13, GruntM13SeenText, GruntM13BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntM13AfterBattleText waitbutton closetext end TrainerGruntF3: trainer GRUNTF, GRUNTF_3, EVENT_BEAT_ROCKET_GRUNTF_3, GruntF3SeenText, GruntF3BeatenText, 0, .Script .Script: endifjustbattled opentext writetext GruntF3AfterBattleText waitbutton closetext end Switch1Script: opentext writetext SwitchRoomText_Switch1 promptbutton checkevent EVENT_SWITCH_1 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval 1 writemem wUndergroundSwitchPositions setevent EVENT_SWITCH_1 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval -1 writemem wUndergroundSwitchPositions clearevent EVENT_SWITCH_1 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors Switch2Script: opentext writetext SwitchRoomText_Switch2 promptbutton checkevent EVENT_SWITCH_2 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval 2 writemem wUndergroundSwitchPositions setevent EVENT_SWITCH_2 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval -2 writemem wUndergroundSwitchPositions clearevent EVENT_SWITCH_2 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors Switch3Script: opentext writetext SwitchRoomText_Switch3 promptbutton checkevent EVENT_SWITCH_3 iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval 3 writemem wUndergroundSwitchPositions setevent EVENT_SWITCH_3 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle readmem wUndergroundSwitchPositions addval -3 writemem wUndergroundSwitchPositions clearevent EVENT_SWITCH_3 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors EmergencySwitchScript: opentext writetext SwitchRoomText_Emergency promptbutton checkevent EVENT_EMERGENCY_SWITCH iftrue .On writetext SwitchRoomText_OffTurnOn yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle setval 7 writemem wUndergroundSwitchPositions setevent EVENT_EMERGENCY_SWITCH setevent EVENT_SWITCH_1 setevent EVENT_SWITCH_2 setevent EVENT_SWITCH_3 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors .On: writetext SwitchRoomText_OnTurnOff yesorno iffalse GoldenrodUndergroundSwitchRoomEntrances_DontToggle setval 0 writemem wUndergroundSwitchPositions clearevent EVENT_EMERGENCY_SWITCH clearevent EVENT_SWITCH_1 clearevent EVENT_SWITCH_2 clearevent EVENT_SWITCH_3 sjump GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors GoldenrodUndergroundSwitchRoomEntrances_DontToggle: closetext end GoldenrodUndergroundSwitchRoomEntrances_UpdateDoors: readmem wUndergroundSwitchPositions ifequal 0, .Position0 ifequal 1, .Position1 ifequal 2, .Position2 ifequal 3, .Position3 ifequal 4, .Position4 ifequal 5, .Position5 ifequal 6, .Position6 ifequal 7, .EmergencyPosition .Position0: playsound SFX_ENTER_DOOR scall .Clear4 scall .Clear5 scall .Clear6 scall .Clear7 scall .Clear8 scall .Clear9 scall .Clear10 scall .Clear11 scall .Clear12 scall .Clear13 scall .Clear14 refreshmap closetext end .Position1: playsound SFX_ENTER_DOOR scall .Set4 scall .Set10 scall .Set13 scall .Clear9 scall .Clear11 scall .Clear12 scall .Clear14 refreshmap closetext end .Position2: playsound SFX_ENTER_DOOR scall .Set5 scall .Set11 scall .Set12 scall .Clear8 scall .Clear10 scall .Clear13 scall .Clear14 refreshmap closetext end .Position3: playsound SFX_ENTER_DOOR scall .Set6 scall .Set10 scall .Set13 scall .Clear7 scall .Clear11 scall .Clear12 scall .Clear14 refreshmap closetext end .Position4: playsound SFX_ENTER_DOOR scall .Set7 scall .Set11 scall .Set12 scall .Clear6 scall .Clear10 scall .Clear13 scall .Clear14 refreshmap closetext end .Position5: playsound SFX_ENTER_DOOR scall .Set8 scall .Set10 scall .Set13 scall .Clear5 scall .Clear11 scall .Clear12 scall .Clear14 refreshmap closetext end .Position6: playsound SFX_ENTER_DOOR scall .Set9 scall .Set11 scall .Set12 scall .Set14 scall .Clear4 scall .Clear10 scall .Clear13 refreshmap closetext end .EmergencyPosition: playsound SFX_ENTER_DOOR scall .Clear4 scall .Clear5 scall .Set6 scall .Clear7 scall .Set8 scall .Set9 scall .Clear10 scall .Set11 scall .Set12 scall .Clear13 scall .Set14 refreshmap closetext setval 6 writemem wUndergroundSwitchPositions end .Set4: doorstate 1, OPEN1 setevent EVENT_SWITCH_4 end .Set5: doorstate 2, OPEN1 setevent EVENT_SWITCH_5 end .Set6: doorstate 3, OPEN1 setevent EVENT_SWITCH_6 end .Set7: doorstate 4, OPEN1 setevent EVENT_SWITCH_7 end .Set8: doorstate 5, OPEN1 setevent EVENT_SWITCH_8 end .Set9: doorstate 6, OPEN1 setevent EVENT_SWITCH_9 end .Set10: doorstate 7, CLOSED1 doorstate 8, OPEN1 setevent EVENT_SWITCH_10 end .Set11: doorstate 9, CLOSED1 doorstate 10, OPEN1 setevent EVENT_SWITCH_11 end .Set12: doorstate 11, CLOSED1 doorstate 12, OPEN1 setevent EVENT_SWITCH_12 end .Set13: doorstate 13, CLOSED1 doorstate 14, OPEN1 setevent EVENT_SWITCH_13 end .Set14: doorstate 15, CLOSED1 doorstate 16, OPEN1 setevent EVENT_SWITCH_14 end .Clear4: doorstate 1, CLOSED2 clearevent EVENT_SWITCH_4 end .Clear5: doorstate 2, CLOSED2 clearevent EVENT_SWITCH_5 end .Clear6: doorstate 3, CLOSED2 clearevent EVENT_SWITCH_6 end .Clear7: doorstate 4, CLOSED2 clearevent EVENT_SWITCH_7 end .Clear8: doorstate 5, CLOSED2 clearevent EVENT_SWITCH_8 end .Clear9: doorstate 6, CLOSED2 clearevent EVENT_SWITCH_9 end .Clear10: doorstate 7, CLOSED3 doorstate 8, OPEN2 clearevent EVENT_SWITCH_10 end .Clear11: doorstate 9, CLOSED3 doorstate 10, OPEN2 clearevent EVENT_SWITCH_11 end .Clear12: doorstate 11, CLOSED3 doorstate 12, OPEN2 clearevent EVENT_SWITCH_12 end .Clear13: doorstate 13, CLOSED3 doorstate 14, OPEN2 clearevent EVENT_SWITCH_13 end .Clear14: doorstate 15, CLOSED3 doorstate 16, OPEN2 clearevent EVENT_SWITCH_14 end GoldenrodUndergroundSwitchRoomEntrancesSmokeBall: itemball SMOKE_BALL GoldenrodUndergroundSwitchRoomEntrancesFullHeal: itemball FULL_HEAL GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion: hiddenitem MAX_POTION, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_MAX_POTION GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive: hiddenitem REVIVE, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_HIDDEN_REVIVE UndergroundRivalApproachMovement1: step DOWN step LEFT step LEFT step LEFT step_end UndergroundRivalApproachMovement2: step DOWN step DOWN step LEFT step LEFT step LEFT step_end UndergroundRivalRetreatMovement1: step RIGHT step RIGHT step RIGHT step UP step_end UndergroundRivalRetreatMovement2: step RIGHT step RIGHT step RIGHT step UP step UP step_end UndergroundRivalBeforeText: text "Hold it!" para "I saw you, so I" line "tailed you." para "I don't need you" line "underfoot while I" para "take care of TEAM" line "ROCKET." para "…Wait a second." line "You beat me be-" cont "fore, didn't you?" para "That was just a" line "fluke." para "But I repay my" line "debts!" done UndergroundRivalWinText: text "…Why…" line "Why do I lose?" para "I've assembled the" line "toughest #MON." para "I didn't ease up" line "on the gas." para "So why do I lose?" done UndergroundRivalAfterText: text "…I don't under-" line "stand…" para "Is what that LANCE" line "guy said true?" para "That I don't treat" line "#MON properly?" para "Love…" para "Trust…" para "Are they really" line "what I lack?" para "Are they keeping" line "me from winning?" para "I… I just don't" line "understand." para "But it's not going" line "to end here." para "Not now. Not" line "because of this." para "I won't give up my" line "dream of becoming" para "the world's best" line "#MON trainer!" done UndergroundRivalLossText: text "Humph. This is my" line "real power, wimp." para "I'll make TEAM" line "ROCKET history." para "And I'm going to" line "grind that LANCE" cont "under my heels." done GoldenrodUndergroundSwitchRoomEntrances_SuperNerdText: text "I was challenged" line "to a battle down-" cont "stairs." para "It's rough down" line "there. You'd" cont "better be careful." done GoldenrodUndergroundSwitchRoomEntrances_TeacherText: text "There are some" line "shops downstairs…" para "But there are" line "also trainers." para "I'm scared to go" line "down there." done GruntM11SeenText: text "Open one shutter," line "another closes." para "Bet you can't get" line "where you want!" done GruntM11BeatenText: text "Drat! I was sunk" line "by indecision!" done GruntM11AfterBattleText: text "I'm confused too…" line "The switch on the" para "end is the one to" line "press first, but…" done GruntM25SeenText: text "Kwahaha!" para "Confounded by the" line "shutters, are we?" para "I'll let you in on" line "a secret if you" cont "can beat me!" done GruntM25BeatenText: text "Uwww…" line "I blew it." done GruntM25AfterBattleText: text "All right. A hint!" para "Change the order" line "of switching." para "That'll change the" line "ways the shutters" cont "open and close." done BurglarDuncanSeenText: text "Fork over your" line "goodies!" done BurglarDuncanBeatenText: text "Mercy!" done BurglarDuncanAfterBattleText: text "Steal and sell!" line "That's basic in" cont "crime, kid!" done BurglarEddieSeenText: text "They ditched this" line "project before" cont "they finished." para "I'm searching for" line "leftover loot." done BurglarEddieBeatenText: text "Over the top!" done BurglarEddieAfterBattleText: text "UNDERGROUND WARE-" line "HOUSE?" para "What do you want" line "to go there for?" para "There's nothing" line "down there." done GruntM13SeenText: text "I don't care if" line "you're lost." para "You show up here," line "you're nothing but" cont "a victim!" done GruntM13BeatenText: text "Urk! Yeah, think" line "you're cool, huh?" done GruntM13AfterBattleText: text "You must have ice" line "in your veins to" cont "dis TEAM ROCKET." done SwitchRoomText_Switch1: text "It's labeled" line "SWITCH 1." done GruntF3SeenText: text "Are you lost? No," line "you can't be." para "You don't have" line "that scared look." para "I'll give you" line "something to be" cont "scared about!" done GruntF3BeatenText: text "How could you?" done GruntF3AfterBattleText: text "Go wherever you'd" line "like! Get lost!" cont "See if I care!" done SwitchRoomText_OffTurnOn: text "It's OFF." line "Turn it ON?" done SwitchRoomText_OnTurnOff: text "It's ON." line "Turn it OFF?" done SwitchRoomText_Switch2: text "It's labeled" line "SWITCH 2." done SwitchRoomText_Switch3: text "It's labeled" line "SWITCH 3." done SwitchRoomText_Emergency: text "It's labeled" line "EMERGENCY." done GoldenrodUndergroundSwitchRoomEntrances_MapEvents: db 0, 0 ; filler def_warp_events warp_event 23, 3, GOLDENROD_UNDERGROUND, 6 warp_event 22, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 1 warp_event 23, 10, GOLDENROD_UNDERGROUND_WAREHOUSE, 2 warp_event 5, 25, GOLDENROD_UNDERGROUND, 2 warp_event 4, 29, GOLDENROD_CITY, 14 warp_event 5, 29, GOLDENROD_CITY, 14 warp_event 21, 25, GOLDENROD_UNDERGROUND, 1 warp_event 20, 29, GOLDENROD_CITY, 13 warp_event 21, 29, GOLDENROD_CITY, 13 def_coord_events coord_event 19, 4, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene1 coord_event 19, 5, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE, UndergroundRivalScene2 def_bg_events bg_event 16, 1, BGEVENT_READ, Switch1Script bg_event 10, 1, BGEVENT_READ, Switch2Script bg_event 2, 1, BGEVENT_READ, Switch3Script bg_event 20, 11, BGEVENT_READ, EmergencySwitchScript bg_event 8, 9, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenMaxPotion bg_event 1, 8, BGEVENT_ITEM, GoldenrodUndergroundSwitchRoomEntrancesHiddenRevive def_object_events object_event 9, 12, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarDuncan, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 4, 8, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 2, TrainerBurglarEddie, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 17, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM13, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 11, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM11, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 3, 2, SPRITE_ROCKET, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM25, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 19, 12, SPRITE_ROCKET_GIRL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 1, TrainerGruntF3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER object_event 3, 27, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesTeacherScript, -1 object_event 19, 27, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodUndergroundSwitchRoomEntrancesSuperNerdScript, -1 object_event 1, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesSmokeBall, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_SMOKE_BALL object_event 14, 9, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, GoldenrodUndergroundSwitchRoomEntrancesFullHeal, EVENT_GOLDENROD_UNDERGROUND_SWITCH_ROOM_ENTRANCES_FULL_HEAL object_event 23, 3, SPRITE_RIVAL, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_GOLDENROD_UNDERGROUND