# Bugs and Glitches These are known bugs and glitches in the original Pokémon Crystal game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Fixes are written in the `diff` format. If you've used Git before, this should look familiar: ```diff this is some code -delete red - lines +add green + lines ``` Fixes in the [multi-player battle engine](#multi-player-battle-engine) category will break compatibility with standard Pokémon Gold/Silver/Crystal for link battles. This can be avoided by writing more complicated fixes that only apply if the value at `[wLinkMode]` is not `LINK_COLOSSEUM`. That's how Crystal itself fixed two bugs in Gold and Silver regarding the moves [Reflect and Light Screen](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024) and [Present](#present-damage-is-incorrect-in-link-battles). ## Contents - [Multi-player battle engine](#multi-player-battle-engine) - [Perish Song and Spikes can leave a Pokémon with 0 HP and not faint](#perish-song-and-spikes-can-leave-a-pok%C3%A9mon-with-0-hp-and-not-faint) - [Thick Club and Light Ball can make (Special) Attack wrap around above 1024](#thick-club-and-light-ball-can-make-special-attack-wrap-around-above-1024) - [Metal Powder can increase damage taken with boosted (Special) Defense](#metal-powder-can-increase-damage-taken-with-boosted-special-defense) - [Reflect and Light Screen can make (Special) Defense wrap around above 1024](#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024) - [Moves with a 100% secondary effect chance will not trigger it in 1/256 uses](#moves-with-a-100-secondary-effect-chance-will-not-trigger-it-in-1256-uses) - [Belly Drum sharply boosts Attack even with under 50% HP](#belly-drum-sharply-boosts-attack-even-with-under-50-hp) - [Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count](#berserk-genes-confusion-lasts-for-256-turns-or-the-previous-pok%C3%A9mons-confusion-count) - [Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling](#confusion-damage-is-affected-by-type-boosting-items-and-explosionself-destruct-doubling) - [Moves that lower Defense can do so after breaking a Substitute](#moves-that-lower-defense-can-do-so-after-breaking-a-substitute) - [Counter and Mirror Coat still work if the opponent uses an item](#counter-and-mirror-coat-still-work-if-the-opponent-uses-an-item) - [A Disabled but PP Up–enhanced move may not trigger Struggle](#a-disabled-but-pp-upenhanced-move-may-not-trigger-struggle) - [A Pokémon that fainted from Pursuit will have its old status condition when revived](#a-pok%C3%A9mon-that-fainted-from-pursuit-will-have-its-old-status-condition-when-revived) - [Lock-On and Mind Reader don't always bypass Fly and Dig](#lock-on-and-mind-reader-dont-always-bypass-fly-and-dig) - [Beat Up can desynchronize link battles](#beat-up-can-desynchronize-link-battles) - [Beat Up works incorrectly with only one Pokémon in the party](#beat-up-works-incorrectly-with-only-one-pok%C3%A9mon-in-the-party) - [Beat Up may trigger King's Rock even if it failed](#beat-up-may-trigger-kings-rock-even-if-it-failed) - [Present damage is incorrect in link battles](#present-damage-is-incorrect-in-link-battles) - [Return and Frustration deal no damage when the user's happiness is low or high, respectively](#return-and-frustration-deal-no-damage-when-the-users-happiness-is-low-or-high-respectively) - [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves) - [Switching out or switching against a Pokémon with max HP below 4 freezes the game](#switching-out-or-switching-against-a-pok%C3%A9mon-with-max-HP-below-4-freezes-the-game) - [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko) - [Single-player battle engine](#single-player-battle-engine) - [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pok%C3%A9mon-can-use-sketch-and-learn-otherwise-unobtainable-moves) - [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pok%C3%A9mon-always-catches-a-ditto) - [Experience underflow for level 1 Pokémon with Medium-Slow growth rate](#experience-underflow-for-level-1-pok%C3%A9mon-with-medium-slow-growth-rate) - [The Dude's catching tutorial may crash if his Poké Ball can't be used](#the-dudes-catching-tutorial-may-crash-if-his-pok%C3%A9-ball-cant-be-used) - [BRN/PSN/PAR do not affect catch rate](#brnpsnpar-do-not-affect-catch-rate) - [Moon Ball does not boost catch rate](#moon-ball-does-not-boost-catch-rate) - [Love Ball boosts catch rate for the wrong gender](#love-ball-boosts-catch-rate-for-the-wrong-gender) - [Fast Ball only boosts catch rate for three Pokémon](#fast-ball-only-boosts-catch-rate-for-three-pok%C3%A9mon) - [Heavy Ball uses wrong weight value for three Pokémon](#heavy-ball-uses-wrong-weight-value-for-three-pok%C3%A9mon) - [PRZ and BRN stat reductions don't apply to switched Pokémon](#prz-and-brn-stat-reductions-dont-apply-to-switched-pok%C3%A9mon) - [Glacier Badge may not boost Special Defense depending on the value of Special Attack](#glacier-badge-may-not-boost-special-defense-depending-on-the-value-of-special-attack) - ["Smart" AI encourages Mean Look if its own Pokémon is badly poisoned](#smart-ai-encourages-mean-look-if-its-own-pok%C3%A9mon-is-badly-poisoned) - ["Smart" AI discourages Conversion2 after the first turn](#smart-ai-discourages-conversion2-after-the-first-turn) - ["Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day](#smart-ai-does-not-encourage-solar-beam-flame-wheel-or-moonlight-during-sunny-day) - [AI does not discourage Future Sight when it's already been used](#ai-does-not-discourage-future-sight-when-its-already-been-used) - [AI makes a false assumption about `CheckTypeMatchup`](#ai-makes-a-false-assumption-about-checktypematchup) - [AI use of Full Heal or Full Restore does not cure Nightmare status](#ai-use-of-full-heal-or-full-restore-does-not-cure-nightmare-status) - [AI use of Full Heal does not cure confusion status](#ai-use-of-full-heal-does-not-cure-confusion-status) - [AI might use its base reward value as an item](#ai-might-use-its-base-reward-value-as-an-item) - [Wild Pokémon can always Teleport regardless of level difference](#wild-pok%C3%A9mon-can-always-teleport-regardless-of-level-difference) - [`RIVAL2` has lower DVs than `RIVAL1`](#rival2-has-lower-dvs-than-rival1) - [`HELD_CATCH_CHANCE` has no effect](#held_catch_chance-has-no-effect) - [Credits sequence changes move selection menu behavior](#credits-sequence-changes-move-selection-menu-behavior) - [Overworld engine](#overworld-engine) - [`LoadMetatiles` wraps around past 128 blocks](#loadmetatiles-wraps-around-past-128-blocks) - [Surfing directly across a map connection does not load the new map](#surfing-directly-across-a-map-connection-does-not-load-the-new-map) - [Swimming NPCs aren't limited by their movement radius](#swimming-npcs-arent-limited-by-their-movement-radius) - [You can fish on top of NPCs](#you-can-fish-on-top-of-npcs) - [Pokémon deposited in the Day-Care might lose experience](#pok%C3%A9mon-deposited-in-the-day-care-might-lose-experience) - [Graphics](#graphics) - [In-battle “`…`” ellipsis is too high](#in-battle--ellipsis-is-too-high) - [Two tiles in the `port` tileset are drawn incorrectly](#two-tiles-in-the-port-tileset-are-drawn-incorrectly) - [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong) - [Slowpoke Well's stones use the wrong corner tile](#slowpoke-wells-stones-use-the-wrong-corner-tile) - [A hatching Unown egg would not show the right letter](#a-hatching-unown-egg-would-not-show-the-right-letter) - [Beat Up may fail to raise Substitute](#beat-up-may-fail-to-raise-substitute) - [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp) - [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp) - [Using a Park Ball in non-Contest battles has a corrupt animation](#using-a-park-ball-in-non-contest-battles-has-a-corrupt-animation) - [Battle transitions fail to account for the enemy's level](#battle-transitions-fail-to-account-for-the-enemys-level) - [Some trainer NPCs have inconsistent overworld sprites](#some-trainer-npcs-have-inconsistent-overworld-sprites) - [Tackle is missing part of its hit animation](#tackle-is-missing-part-of-its-hit-animation) - [Audio](#audio) - [Slot machine payout sound effects cut each other off](#slot-machine-payout-sound-effects-cut-each-other-off) - [Team Rocket battle music is not used for Executives or Scientists](#team-rocket-battle-music-is-not-used-for-executives-or-scientists) - [No bump noise if standing on tile `$3E`](#no-bump-noise-if-standing-on-tile-3e) - [Playing Entei's Pokédex cry can distort Raikou's and Suicune's](#playing-enteis-pok%C3%A9dex-cry-can-distort-raikous-and-suicunes) - [`SFX_RUN` does not play correctly when a wild Pokémon flees from battle](#sfx_run-does-not-play-correctly-when-a-wild-pok%C3%A9mon-flees-from-battle) - [Text](#text) - [Five-digit experience gain is printed incorrectly](#five-digit-experience-gain-is-printed-incorrectly) - [Only the first three evolution entries can have Stone compatibility reported correctly](#only-the-first-three-evolution-entries-can-have-stone-compatibility-reported-correctly) - [`EVOLVE_STAT` can break Stone compatibility reporting](#evolve_stat-can-break-stone-compatibility-reporting) - [A "HOF Master!" title for 200-Time Famers is defined but inaccessible](#a-hof-master-title-for-200-time-famers-is-defined-but-inaccessible) - [Scripted events](#scripted-events) - [Clair can give TM24 Dragonbreath twice](#clair-can-give-tm24-dragonbreath-twice) - [Daisy's grooming doesn't always increase happiness](#daisys-grooming-doesnt-always-increase-happiness) - [Magikarp in Lake of Rage are shorter, not longer](#magikarp-in-lake-of-rage-are-shorter-not-longer) - [Magikarp length limits have a unit conversion error](#magikarp-length-limits-have-a-unit-conversion-error) - [Magikarp lengths can be miscalculated](#magikarp-lengths-can-be-miscalculated) - [`CheckOwnMon` only checks the first five letters of OT names](#checkownmon-only-checks-the-first-five-letters-of-ot-names) - [`CheckOwnMonAnywhere` does not check the Day-Care](#checkownmonanywhere-does-not-check-the-day-care) - [The unused `phonecall` script command may crash](#the-unused-phonecall-script-command-may-crash) - [Internal engine routines](#internal-engine-routines) - [Saves corrupted by mid-save shutoff are not handled](#saves-corrupted-by-mid-save-shutoff-are-not-handled) - [`ScriptCall` can overflow `wScriptStack` and crash](#scriptcall-can-overflow-wscriptstack-and-crash) - [`LoadSpriteGFX` does not limit the capacity of `UsedSprites`](#loadspritegfx-does-not-limit-the-capacity-of-usedsprites) - [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pok%C3%A9mon-species) - [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution) - [`ReadObjectEvents` overflows into `wObjectMasks`](#readobjectevents-overflows-into-wobjectmasks) - [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1) - [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects) - [Options menu fails to clear joypad state on initialization](#options-menu-fails-to-clear-joypad-state-on-initialization) ## Multi-player battle engine ### Perish Song and Spikes can leave a Pokémon with 0 HP and not faint ([Video](https://www.youtube.com/watch?v=1IiPWw5fMf8&t=85)) **Fix:** Edit `CheckFaint_PlayerThenEnemy` and `CheckFaint_EnemyThenPlayer` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff jp HandleEncore +HasAnyoneFainted: + call HasPlayerFainted + jp nz, HasEnemyFainted + ret + CheckFaint_PlayerThenEnemy: -; BUG: Perish Song and Spikes can leave a Pokemon with 0 HP and not faint (see docs/bugs_and_glitches.md) +.faint_loop + call .Function + ret c + call HasAnyoneFainted + ret nz + jr .faint_loop + +.Function: call HasPlayerFainted jr nz, .PlayerNotFainted call HandlePlayerMonFaint ... ``` ```diff CheckFaint_EnemyThenPlayer: -; BUG: Perish Song and Spikes can leave a Pokemon with 0 HP and not faint (see docs/bugs_and_glitches.md) +.faint_loop + call .Function + ret c + call HasAnyoneFainted + ret nz + jr .faint_loop + +.Function: call HasEnemyFainted jr nz, .EnemyNotFainted call HandleEnemyMonFaint ... ``` ### Thick Club and Light Ball can make (Special) Attack wrap around above 1024 ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) **Fix:** Edit `SpeciesItemBoost` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff ; Double the stat -; BUG: Thick Club and Light Ball can make (Special) Attack wrap around above 1024 (see docs/bugs_and_glitches.md) sla l rl h + + ld a, HIGH(MAX_STAT_VALUE) + cp h + jr c, .cap + ret nz + ld a, LOW(MAX_STAT_VALUE) + cp l + ret nc + +.cap + ld hl, MAX_STAT_VALUE ret ``` ### Metal Powder can increase damage taken with boosted (Special) Defense ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=450)) **Fix:** Edit [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff DittoMetalPowder: ... -; BUG: Metal Powder can increase damage taken with boosted (Special) Defense (see docs/bugs_and_glitches.md) - ld a, c - srl a - add c - ld c, a - ret nc - - srl b - ld a, b - and a - jr nz, .done - inc b -.done - scf - rr c + ld h, b + ld l, c + srl b + rr c + add hl, bc + ld b, h + ld c, l + + ld a, HIGH(MAX_STAT_VALUE) + cp b + jr c, .cap + ret nz + ld a, LOW(MAX_STAT_VALUE) + cp c + ret nc + +.cap + ld bc, MAX_STAT_VALUE ret ``` ```diff PlayerAttackDamage: ... .done + push hl + call DittoMetalPowder + pop hl call TruncateHL_BC ld a, [wBattleMonLevel] ld e, a - call DittoMetalPowder ld a, 1 and a ret ``` ```diff EnemyAttackDamage: ... .done + push hl + call DittoMetalPowder + pop hl call TruncateHL_BC ld a, [wBattleMonLevel] ld e, a - call DittoMetalPowder ld a, 1 and a ret ``` ### Reflect and Light Screen can make (Special) Defense wrap around above 1024 This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. **Fix:** Edit `TruncateHL_BC` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff .finish -; BUG: Reflect and Light Screen can make (Special) Defense wrap around above 1024 (see docs/bugs_and_glitches.md) - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .done ; If we go back to the loop point, ; it's the same as doing this exact ; same check twice. ld a, h or b jr nz, .loop -.done ld b, l ret ``` (This fix also affects Thick Club, Light Ball, and Metal Powder, as described above, but their specific fixes in the above bugs allow more accurate damage calculations.) ### Moves with a 100% secondary effect chance will not trigger it in 1/256 uses ([Video](https://www.youtube.com/watch?v=mHkyO5T5wZU&t=206)) **Fix:** Edit `BattleCommand_EffectChance` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff .got_move_chance -; BUG: Moves with a 100% secondary effect chance will not trigger it in 1/256 uses (see docs/bugs_and_glitches.md) - call BattleRandom + ld a, [hl] + sub 100 percent + ; If chance was 100%, RNG won't be called (carry not set) + ; Thus chance will be subtracted from 0, guaranteeing a carry + call c, BattleRandom cp [hl] pop hl ret c .failed ld a, 1 ld [wEffectFailed], a and a ret ``` **Compatibility preservation:** If you wish to keep compatibility with standard Pokémon Crystal, you can disable the fix during link battles by also applying the following edit in the same place: ```diff + ld a, [wLinkMode] + cp LINK_COLOSSEUM + scf ; Force RNG to be called + jr z, .nofix ; Don't apply fix in link battles, for compatibility ld a, [hl] sub 100 percent ; If chance was 100%, RNG won't be called (carry not set) ; Thus chance will be subtracted from 0, guaranteeing a carry +.nofix call c, BattleRandom ``` ### Belly Drum sharply boosts Attack even with under 50% HP ([Video](https://www.youtube.com/watch?v=zuCLMikWo4Y)) **Fix:** Edit `BattleCommand_BellyDrum` in [engine/battle/move_effects/belly_drum.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/belly_drum.asm): ```diff BattleCommand_BellyDrum: -; BUG: Belly Drum sharply boosts Attack even with under 50% HP (see docs/bugs_and_glitches.md) - call BattleCommand_AttackUp2 - ld a, [wAttackMissed] - and a - jr nz, .failed - callfar GetHalfMaxHP callfar CheckUserHasEnoughHP jr nc, .failed + + push bc + call BattleCommand_AttackUp2 + pop bc + ld a, [wAttackMissed] + and a + jr nz, .failed ``` ### Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count ([Video](https://youtube.com/watch?v=Pru3mohq20A)) **Fix:** Edit `HandleBerserkGene` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff HandleBerserkGene: ... -; BUG: Berserk Gene's confusion lasts for 256 turns or the previous Pokémon's confusion count (see docs/bugs_and_glitches.md) ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr push af set SUBSTATUS_CONFUSED, [hl] + ldh a, [hBattleTurn] + and a + ld hl, wPlayerConfuseCount + jr z, .set_confuse_count + ld hl, wEnemyConfuseCount +.set_confuse_count + call BattleRandom + and %11 + add 2 + ld [hl], a ld a, BATTLE_VARS_MOVE_ANIM call GetBattleVarAddr ... ``` This makes the Berserk Gene use the regular confusion duration (2–5 turns). ### Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling ([Video](https://twitter.com/crystal_rby/status/874626362287562752)) **Fix:** First, edit [wram.asm](https://github.com/pret/pokecrystal/blob/master/ram/wram.asm): ```diff wTurnEnded:: db - ds 1 +wIsConfusionDamage:: db wPlayerStats:: ``` Then edit four routines in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff HitSelfInConfusion: ... call TruncateHL_BC ld d, 40 pop af ld e, a + ld a, TRUE + ld [wIsConfusionDamage], a ret ``` ```diff BattleCommand_DamageCalc: ; Return a damage value for move power d, player level e, enemy defense c and player attack b. -; BUG: Confusion damage is affected by type-boosting items and Explosion/Self-Destruct doubling (see docs/bugs_and_glitches.md) ... .skip_zero_damage_check + xor a ; Not confusion damage + ld [wIsConfusionDamage], a + ; fallthrough + +ConfusionDamageCalc: ; Minimum defense value is 1. ld a, c and a jr nz, .not_dividing_by_zero ld c, 1 .not_dividing_by_zero ... ; Item boosts + +; Item boosts don't apply to confusion damage + ld a, [wIsConfusionDamage] + and a + jr nz, .DoneItem + call GetUserItem ... ``` ```diff CheckEnemyTurn: ... ld hl, HurtItselfText call StdBattleTextbox call HitSelfInConfusion - call BattleCommand_DamageCalc + call ConfusionDamageCalc call BattleCommand_LowerSub ... ``` ```diff HitConfusion: ld hl, HurtItselfText call StdBattleTextbox xor a ld [wCriticalHit], a call HitSelfInConfusion - call BattleCommand_DamageCalc + call ConfusionDamageCalc call BattleCommand_LowerSub ``` ### Moves that lower Defense can do so after breaking a Substitute ([Video](https://www.youtube.com/watch?v=OGwKPRJLaaI)) This bug affects Acid, Iron Tail, and Rock Smash. **Fix:** Edit `DefenseDownHit` in [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm): ```diff DefenseDownHit: checkobedience usedmovetext doturn critical damagestats damagecalc stab damagevariation checkhit effectchance hittarget failuretext checkfaint criticaltext supereffectivetext checkfaint buildopponentrage -; BUG: Moves that lower Defense can do so after breaking a Substitute (see docs/bugs_and_glitches.md) - effectchance defensedown statdownmessage endmove ``` ### Counter and Mirror Coat still work if the opponent uses an item ([Video](https://www.youtube.com/watch?v=uRYyzKRatFk)) **Fix:** Edit `BattleCommand_Counter` in [engine/battle/move_effects/counter.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/counter.asm) and `BattleCommand_MirrorCoat` in [engine/battle/move_effects/mirror_coat.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/mirror_coat.asm): ```diff -; BUG: Counter and Mirror Coat still work if the opponent uses an item (see docs/bugs_and_glitches.md) ld hl, wCurDamage ld a, [hli] or [hl] - ret z + jr z, .failed ``` Add this to the end of each file: ```diff +.failed + ld a, 1 + ld [wEffectFailed], a + and a + ret ``` ### A Disabled but PP Up–enhanced move may not trigger Struggle ([Video](https://www.youtube.com/watch?v=1v9x4SgMggs)) **Fix:** Edit `CheckPlayerHasUsableMoves` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff .done -; BUG: A Disabled but PP Up–enhanced move may not trigger Struggle (see docs/bugs_and_glitches.md) - and a + and PP_MASK ret nz .force_struggle ld hl, BattleText_MonHasNoMovesLeft call StdBattleTextbox ld c, 60 call DelayFrames xor a ret ``` ### A Pokémon that fainted from Pursuit will have its old status condition when revived ([Video](https://www.youtube.com/watch?v=tiRvw-Nb2ME)) **Fix:** Edit `PursuitSwitch` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff -; BUG: A Pokémon that fainted from Pursuit will have its old status condition when revived (see docs/bugs_and_glitches.md) ld a, $f0 ld [wCryTracks], a ld a, [wBattleMonSpecies] call PlayStereoCry + ld a, [wCurBattleMon] + push af ld a, [wLastPlayerMon] + ld [wCurBattleMon], a + call UpdateFaintedPlayerMon + pop af + ld [wCurBattleMon], a - ld c, a - ld hl, wBattleParticipantsNotFainted - ld b, RESET_FLAG - predef SmallFarFlagAction call PlayerMonFaintedAnimation ld hl, BattleText_MonFainted jr .done_fainted ``` ### Lock-On and Mind Reader don't always bypass Fly and Dig This bug affects Attract, Curse, Foresight, Mean Look, Mimic, Nightmare, Spider Web, Transform, and stat-lowering effects of moves like String Shot or Bubble during the semi-invulnerable turn of Fly or Dig. **Fix:** Edit `CheckHiddenOpponent` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff CheckHiddenOpponent: -; BUG: Lock-On and Mind Reader don't always bypass Fly and Dig (see docs/bugs_and_glitches.md) + ld a, BATTLE_VARS_SUBSTATUS5_OPP + call GetBattleVar + cpl + and 1 << SUBSTATUS_LOCK_ON + ret z + ld a, BATTLE_VARS_SUBSTATUS3_OPP call GetBattleVar and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND ret ``` ### Beat Up can desynchronize link battles ([Video](https://www.youtube.com/watch?v=202-iAsrIa8)) **Fix:** Edit `BattleCommand_BeatUp` in [engine/battle/move_effects/beat_up.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm): ```diff .got_mon -; BUG: Beat Up can desynchronize link battles (see docs/bugs_and_glitches.md) ld a, [wCurBeatUpPartyMon] ld hl, wPartyMonNicknames call GetNickname ld a, MON_HP call GetBeatupMonLocation ld a, [hli] or [hl] jp z, .beatup_fail ; fainted ld a, [wCurBeatUpPartyMon] ld c, a ld a, [wCurBattleMon] - cp [hl] + cp c ld hl, wBattleMonStatus jr z, .active_mon ld a, MON_STATUS call GetBeatupMonLocation .active_mon ld a, [hl] and a jp nz, .beatup_fail ``` ### Beat Up works incorrectly with only one Pokémon in the party This bug prevents the rest of Beat Up's effect from being executed if the player or enemy only has one Pokémon in their party while using it. It prevents Substitute from being raised and King's Rock from working. **Fix:** Edit `BattleCommand_EndLoop` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff .only_one_beatup -; BUG: Beat Up works incorrectly with only one Pokémon in the party (see docs/bugs_and_glitches.md) ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_IN_LOOP, [hl] - call BattleCommand_BeatUpFailText - jp EndMoveEffect + ret ``` **Cosmetic fix:** This fix does not break compatibility, but it only affects what's shown on the screen for the patched game. ```diff .only_one_beatup ; BUG: Beat Up works incorrectly with only one Pokemon in the party (see docs/bugs_and_glitches.md) ld a, BATTLE_VARS_SUBSTATUS3 call GetBattleVarAddr res SUBSTATUS_IN_LOOP, [hl] call BattleCommand_BeatUpFailText + call BattleCommand_RaiseSub jp EndMoveEffect ``` ### Beat Up may trigger King's Rock even if it failed **Fix:** Edit `BattleCommand_BeatUpFailText` in [engine/battle/move_effects/beat_up.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/beat_up.asm): ```diff BattleCommand_BeatUpFailText: -; BUG: Beat Up may trigger King's Rock even if it failed (see docs/bugs_and_glitches.md) ld a, [wBeatUpHitAtLeastOnce] and a ret nz + + inc a + ld [wAttackMissed], a jp PrintButItFailed ``` ### Present damage is incorrect in link battles ([Video](https://www.youtube.com/watch?v=XJaQoKtrEuw)) This bug existed for all battles in Gold and Silver, and was only fixed for single-player battles in Crystal to preserve link compatibility. **Fix:** Edit `BattleCommand_Present` in [engine/battle/move_effects/present.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/present.asm): ```diff BattleCommand_Present: -; BUG: Present damage is incorrect in link battles (see docs/bugs_and_glitches.md) - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippush push bc push de -.colosseum_skippush - call BattleCommand_Stab - - ld a, [wLinkMode] - cp LINK_COLOSSEUM - jr z, .colosseum_skippop pop de pop bc -.colosseum_skippop ``` ### Return and Frustration deal no damage when the user's happiness is low or high, respectively This happens because the user's happiness (or 255 − happiness for Frustration) is multiplied by 10 and divided by 25, which rounds down to zero when the happiness is 0–2 (or 253–255 for Frustration). **Fix:** Edit [engine/battle/move_effects/return.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/return.asm): ```diff BattleCommand_HappinessPower: -; BUG: Return and Frustration deal no damage when the user's happiness is low or high, respectively (see docs/bugs_and_glitches.md) ... call Multiply ld a, 25 ldh [hDivisor], a ld b, 4 call Divide ldh a, [hQuotient + 3] + and a + jr nz, .done + inc a +.done ld d, a pop bc ret ``` And edit [engine/battle/move_effects/frustration.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/frustration.asm): ```diff BattleCommand_FrustrationPower: -; BUG: Return and Frustration deal no damage when the user's happiness is low or high, respectively (see docs/bugs_and_glitches.md) ... call Multiply ld a, 25 ldh [hDivisor], a ld b, 4 call Divide ldh a, [hQuotient + 3] + and a + jr nz, .done + inc a +.done ld d, a pop bc ret ``` ### Dragon Scale, not Dragon Fang, boosts Dragon-type moves **Fix:** Edit `ItemAttributes` in [data/items/attributes.asm](https://github.com/pret/pokecrystal/blob/master/data/items/attributes.asm): ```diff -; BUG: Dragon Scale, not Dragon Fang, boosts Dragon-type moves (see docs/bugs_and_glitches.md) ; DRAGON_FANG - item_attribute 100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE + item_attribute 100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ... ; DRAGON_SCALE - item_attribute 2100, HELD_DRAGON_BOOST, 10, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE + item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_NOUSE, ITEMMENU_NOUSE ``` ### Switching out or switching against a Pokémon with max HP below 4 freezes the game This happens because switching involves calculating a percentage of maximum enemy HP. Directly calculating *HP* × 100 / *max HP* would require a two-byte denominator, so instead the game calculates *HP* × 25 / (*max HP* / 4), since even a maximum HP of 999 divided by 4 is 249, which fits in one byte. However, if the maximum HP is below 4 this will divide by 0, which enters an infinite loop in `_Divide`. **Fix:** First, edit `SendOutMonText` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff -; BUG: Switching out or switching against a Pokémon with max HP below 4 freezes the game (see docs/bugs_and_glitches.md) ; compute enemy health remaining as a percentage xor a ldh [hMultiplicand + 0], a ld hl, wEnemyMonHP ld a, [hli] ld [wEnemyHPAtTimeOfPlayerSwitch], a ldh [hMultiplicand + 1], a ld a, [hl] ld [wEnemyHPAtTimeOfPlayerSwitch + 1], a ldh [hMultiplicand + 2], a - ld a, 25 - ldh [hMultiplier], a - call Multiply ld hl, wEnemyMonMaxHP ld a, [hli] ld b, [hl] - srl a - rr b - srl a - rr b + ld c, 100 + and a + jr z, .shift_done +.shift + rra + rr b + srl c + and a + jr nz, .shift +.shift_done + ld a, c + ldh [hMultiplier], a + call Multiply ld a, b ld b, 4 ldh [hDivisor], a call Divide ``` Then edit `WithdrawMonText` in the same file: ```diff ; compute enemy health lost as a percentage ld hl, wEnemyMonHP + 1 ld de, wEnemyHPAtTimeOfPlayerSwitch + 1 ld b, [hl] dec hl ld a, [de] sub b ldh [hMultiplicand + 2], a dec de ld b, [hl] ld a, [de] sbc b ldh [hMultiplicand + 1], a - ld a, 25 - ldh [hMultiplier], a - call Multiply ld hl, wEnemyMonMaxHP ld a, [hli] ld b, [hl] - srl a - rr b - srl a - rr b + ld c, 100 + and a + jr z, .shift_done +.shift + rra + rr b + srl c + and a + jr nz, .shift +.shift_done + ld a, c + ldh [hMultiplier], a + call Multiply ld a, b ld b, 4 ldh [hDivisor], a call Divide ``` This changes both calculations to *HP* × (100 / *N*) / (*max HP* / *N*) for the smallest necessary *N*, which will be at least 1, so it avoids dividing by zero and is also more accurate. ### Moves that do damage and increase your stats do not increase stats after a KO `BattleCommand_CheckFaint` "ends the move effect if the opponent faints", and these moves attempt to raise the user's stats *after* `checkfaint`. Note that fixing this can lead to stats being increased at the end of battle, but will not have any negative effects. **Fix:** Edit [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm): ```diff DefenseUpHit: ... criticaltext supereffectivetext -; BUG: Moves that do damage and increase your stats do not increase stats after a KO (see docs/bugs_and_glitches.md) + defenseup + statupmessage checkfaint buildopponentrage - defenseup - statupmessage endmove AttackUpHit: ... criticaltext supereffectivetext + attackup + statupmessage checkfaint buildopponentrage - attackup - statupmessage endmove AllUpHit: ... criticaltext supereffectivetext + allstatsup checkfaint buildopponentrage - allstatsup endmove ``` ## Single-player battle engine ### A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves ([Video](https://www.youtube.com/watch?v=AFiBxAOkCGI)) **Fix:** Edit `BattleCommand_Sketch` in [engine/battle/move_effects/sketch.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/sketch.asm): ```diff -; If the opponent is transformed, fail. -; BUG: A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves (see docs/bugs_and_glitches.md) +; If the user is transformed, fail. - ld a, BATTLE_VARS_SUBSTATUS5_OPP + ld a, BATTLE_VARS_SUBSTATUS5 call GetBattleVarAddr bit SUBSTATUS_TRANSFORMED, [hl] jp nz, .fail ``` ### Catching a Transformed Pokémon always catches a Ditto **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff ld hl, wEnemySubStatus5 ld a, [hl] push af set SUBSTATUS_TRANSFORMED, [hl] -; BUG: Catching a Transformed Pokémon always catches a Ditto (see docs/bugs_and_glitches.md) bit SUBSTATUS_TRANSFORMED, a - jr nz, .ditto - jr .not_ditto + jr nz, .load_data -.ditto - ld a, DITTO - ld [wTempEnemyMonSpecies], a - jr .load_data - -.not_ditto - set SUBSTATUS_TRANSFORMED, [hl] ld hl, wEnemyBackupDVs ld a, [wEnemyMonDVs] ld [hli], a ld a, [wEnemyMonDVs + 1] ld [hl], a .load_data ld a, [wTempEnemyMonSpecies] ld [wCurPartySpecies], a ld a, [wEnemyMonLevel] ld [wCurPartyLevel], a farcall LoadEnemyMon pop af ld [wEnemySubStatus5], a ``` ### Experience underflow for level 1 Pokémon with Medium-Slow growth rate ([Video](https://www.youtube.com/watch?v=SXH8u0plHrE)) **Fix:** Edit `CalcExpAtLevel` in [engine/pokemon/experience.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/experience.asm): ```diff CalcExpAtLevel: ; (a/b)*n**3 + c*n**2 + d*n - e -; BUG: Experience underflow for level 1 Pokémon with Medium-Slow growth rate (see docs/bugs_and_glitches.md) + ld a, d + dec a + jr nz, .UseExpFormula +; Pokémon have 0 experience at level 1 + ld hl, hProduct + ld [hli], a + ld [hli], a + ld [hli], a + ld [hl], a + ret + +.UseExpFormula ld a, [wBaseGrowthRate] add a add a ld c, a ld b, 0 ld hl, GrowthRates add hl, bc ``` ### The Dude's catching tutorial may crash if his Poké Ball can't be used ([Video](https://www.youtube.com/watch?v=A8zaTOkjKS4&t=407)) This can occur if your party and current PC box are both full when you start the tutorial. **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff PokeBallEffect: -; BUG: The Dude's catching tutorial may crash if his Poké Ball can't be used (see docs/bugs_and_glitches.md) ld a, [wBattleMode] dec a jp nz, UseBallInTrainerBattle + ld a, [wBattleType] + cp BATTLETYPE_TUTORIAL + jr z, .room_in_party + ld a, [wPartyCount] cp PARTY_LENGTH jr nz, .room_in_party ld a, BANK(sBoxCount) call OpenSRAM ld a, [sBoxCount] cp MONS_PER_BOX call CloseSRAM jp z, Ball_BoxIsFullMessage ``` ### BRN/PSN/PAR do not affect catch rate **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff .statuscheck -; BUG: BRN/PSN/PAR do not affect catch rate (see docs/bugs_and_glitches.md) ld b, a ld a, [wEnemyMonStatus] and 1 << FRZ | SLP_MASK ld c, 10 jr nz, .addstatus + ld a, [wEnemyMonStatus] and a ld c, 5 jr nz, .addstatus ld c, 0 .addstatus ld a, b add c jr nc, .max_1 ld a, $ff .max_1 ``` ### Moon Ball does not boost catch rate **Fix:** Edit `MoonBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff -; BUG: Moon Ball does not boost catch rate (see docs/bugs_and_glitches.md) push bc ld a, BANK("Evolutions and Attacks") call GetFarByte - cp MOON_STONE_RED ; BURN_HEAL + cp MOON_STONE pop bc ret nz ``` ### Love Ball boosts catch rate for the wrong gender **Fix:** Edit `LoveBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff .got_wild_gender -; BUG: Love Ball boosts catch rate for the wrong gender (see docs/bugs_and_glitches.md) ld a, d pop de cp d pop bc - ret nz + ret z ``` ### Fast Ball only boosts catch rate for three Pokémon **Fix:** Edit `FastBallMultiplier` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff .loop -; BUG: Fast Ball only boosts catch rate for three Pokémon (see docs/bugs_and_glitches.md) ld a, BANK(FleeMons) call GetFarByte inc hl cp -1 jr z, .next cp c - jr nz, .next + jr nz, .loop sla b jr c, .max ``` ### Heavy Ball uses wrong weight value for three Pokémon `HeavyBall_GetDexEntryBank` gets the wrong bank for Kadabra (64), Tauros (128), and Sunflora (192). **Fix:** Edit `HeavyBall_GetDexEntryBank` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff HeavyBall_GetDexEntryBank: -; BUG: Heavy Ball uses wrong weight value for three Pokemon (see docs/bugs_and_glitches.md) push hl push de ld a, [wEnemyMonSpecies] + dec a rlca rlca maskbits NUM_DEX_ENTRY_BANKS ld hl, .PokedexEntryBanks ld d, 0 ld e, a add hl, de ld a, [hl] pop de pop hl ret .PokedexEntryBanks: db BANK("Pokedex Entries 001-064") db BANK("Pokedex Entries 065-128") db BANK("Pokedex Entries 129-192") db BANK("Pokedex Entries 193-251") ``` ### PRZ and BRN stat reductions don't apply to switched Pokémon This does not affect link battles or Battle Tower battles because those jump from `LoadEnemyMon` to `InitEnemyMon`, which already calls `ApplyStatusEffectOnEnemyStats`. **Fix:** Edit `LoadEnemyMon` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff ld hl, wEnemyMonStats ld de, wEnemyStats ld bc, NUM_EXP_STATS * 2 call CopyBytes -; BUG: PRZ and BRN stat reductions don't apply to switched Pokémon (see docs/bugs_and_glitches.md) + call ApplyStatusEffectOnEnemyStats ret ``` ### Glacier Badge may not boost Special Defense depending on the value of Special Attack Pryce's dialog ("That BADGE will raise the SPECIAL stats of POKéMON.") implies that Glacier Badge is intended to boost both Special Attack and Special Defense, but the Special Defense boost will not happen unless the unboosted Special Attack stat is 206–432, or 661 or above. **Fix:** Edit `BadgeStatBoosts.CheckBadge` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff .CheckBadge: -; BUG: Glacier Badge may not boost Special Defense depending on the value of Special Attack (see docs/bugs_and_glitches.md) ld a, b srl b + push af call c, BoostStat + pop af inc hl inc hl ; Check every other badge. srl b dec c jr nz, .CheckBadge srl a call c, BoostStat ret ``` ### "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned ([Video](https://www.youtube.com/watch?v=cygMO-zHTls)) **Fix:** Edit `AI_Smart_MeanLook` in [engine/battle/ai/scoring.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm): ```diff ; 80% chance to greatly encourage this move if the enemy is badly poisoned. -; BUG: "Smart" AI encourages Mean Look if its own Pokémon is badly poisoned (see docs/bugs_and_glitches.md) - ld a, [wEnemySubStatus5] + ld a, [wPlayerSubStatus5] bit SUBSTATUS_TOXIC, a jr nz, .asm_38e26 ``` ### "Smart" AI discourages Conversion2 after the first turn **Fix:** Edit `AI_Smart_Conversion2` in [engine/battle/ai/scoring.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/scoring.asm): ```diff AI_Smart_Conversion2: -; BUG: "Smart" AI discourages Conversion2 after the first turn (see docs/bugs_and_glitches.md) ld a, [wLastPlayerMove] and a - jr nz, .discourage + jr z, .discourage ``` ### "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day **Fix:** Edit `SunnyDayMoves` in [data/battle/ai/sunny_day_moves.asm](https://github.com/pret/pokecrystal/blob/master/data/battle/ai/sunny_day_moves.asm): ```diff SunnyDayMoves: -; BUG: "Smart" AI does not encourage Solar Beam, Flame Wheel, or Moonlight during Sunny Day (see docs/bugs_and_glitches.md) db FIRE_PUNCH db EMBER db FLAMETHROWER + db SOLARBEAM db FIRE_SPIN db FIRE_BLAST + db FLAME_WHEEL db SACRED_FIRE db MORNING_SUN db SYNTHESIS + db MOONLIGHT db -1 ; end ``` ### AI does not discourage Future Sight when it's already been used **Fix:** Edit `AI_Redundant` in [engine/battle/ai/redundant.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/redundant.asm): ```diff .FutureSight: -; BUG: AI does not discourage Future Sight when it's already been used (see docs/bugs_and_glitches.md) - ld a, [wEnemyScreens] - bit 5, a + ld a, [wEnemyFutureSightCount] + and a ret ``` ### AI makes a false assumption about `CheckTypeMatchup` **Fix:** Edit `BattleCheckTypeMatchup` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm): ```diff BattleCheckTypeMatchup: ld hl, wEnemyMonType1 ldh a, [hBattleTurn] and a - jr z, CheckTypeMatchup + jr z, .get_type ld hl, wBattleMonType1 +.get_type + ld a, BATTLE_VARS_MOVE_TYPE + call GetBattleVar ; preserves hl, de, and bc ; fallthrough CheckTypeMatchup: -; BUG: AI makes a false assumption about CheckTypeMatchup (see docs/bugs_and_glitches.md) push hl push de push bc - ld a, BATTLE_VARS_MOVE_TYPE - call GetBattleVar ld d, a ... ``` ### AI use of Full Heal or Full Restore does not cure Nightmare status ([Video](https://www.youtube.com/watch?v=rGqu3d3pdok&t=322)) **Fix:** Edit `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm): ```diff AI_HealStatus: -; BUG: AI use of Full Heal or Full Restore does not cure Nightmare status (see docs/bugs_and_glitches.md) ld a, [wCurOTMon] ld hl, wOTPartyMon1Status ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes xor a ld [hl], a ld [wEnemyMonStatus], a + ld hl, wEnemySubStatus1 + res SUBSTATUS_NIGHTMARE, [hl] ld hl, wEnemySubStatus5 res SUBSTATUS_TOXIC, [hl] ret ``` ### AI use of Full Heal does not cure confusion status **Fix:** Edit `EnemyUsedFullRestore`, and `AI_HealStatus` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm): ```diff EnemyUsedFullRestore: -; BUG: AI use of Full Heal does not cure confusion status (see docs/bugs_and_glitches.md) call AI_HealStatus ld a, FULL_RESTORE ld [wCurEnemyItem], a - ld hl, wEnemySubStatus3 - res SUBSTATUS_CONFUSED, [hl] - xor a - ld [wEnemyConfuseCount], a ; fallthrough ``` ```diff AI_HealStatus: ; BUG: AI use of Full Heal or Full Restore does not cure Nightmare status (see docs/bugs_and_glitches.md) ld a, [wCurOTMon] ld hl, wOTPartyMon1Status ld bc, PARTYMON_STRUCT_LENGTH call AddNTimes xor a ld [hl], a ld [wEnemyMonStatus], a + ld [wEnemyConfuseCount], a + ld hl, wEnemySubStatus3 + res SUBSTATUS_CONFUSED, [hl] ld hl, wEnemySubStatus5 res SUBSTATUS_TOXIC, [hl] ret ``` ### AI might use its base reward value as an item In the `AI_TryItem` routine, an item pointer is set to `wEnemyTrainerItem1` and then increments to `wEnemyTrainerItem2` to see if either of the AI's items are in the `AI_Items` list. However, if the AI has used its first item (or its first one is `ITEM_NONE`) and hasn't used its second item, the item pointer can increment from `wEnemyTrainerItem2` to `wEnemyTrainerBaseReward`. If the value at this address then matches an item in the `AI_Items` list, the AI could mistakenly use it. **Fix:** Edit `AI_TryItem` in [engine/battle/ai/items.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/ai/items.asm): ```diff AI_TryItem: ... ld a, [wTrainerClass] dec a ld hl, TrainerClassAttributes + TRNATTR_AI_ITEM_SWITCH ld bc, NUM_TRAINER_ATTRIBUTES call AddNTimes ld b, h ld c, l ld hl, AI_Items -; BUG: AI might use its base reward value as an item (see docs/bugs_and_glitches.md) - ld de, wEnemyTrainerItem1 .loop + ld de, wEnemyTrainerItem1 ld a, [hl] and a inc a ret z ``` ### Wild Pokémon can always Teleport regardless of level difference **Fix:** Edit `BattleCommand_Teleport` in [engine/battle/move_effects/teleport.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/move_effects/teleport.asm): ```diff .loop_enemy -; BUG: Wild Pokémon can always Teleport regardless of level difference (see docs/bugs_and_glitches.md) +; If a random number >= player level / 4, Teleport will succeed call BattleRandom cp c jr nc, .loop_enemy ; b = player level / 4 srl b srl b cp b - jr nc, .run_away + jr c, .failed ``` ### `RIVAL2` has lower DVs than `RIVAL1` `RIVAL1` is battled throughout the game. `RIVAL2` is battled at Indigo Plateau, and would not be expected to have worse DVs. **Fix:** Edit `TrainerClassDVs` in [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm): ```diff dn 13, 13, 13, 13 ; RIVAL1 ... -; BUG: RIVAL2 has lower DVs than RIVAL1 (see docs/bugs_and_glitches.md) - dn 9, 8, 8, 8 ; RIVAL2 + dn 13, 13, 13, 13 ; RIVAL2 ``` ### `HELD_CATCH_CHANCE` has no effect **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff -; BUG: HELD_CATCH_CHANCE has no effect (see docs/bugs_and_glitches.md) ld d, a push de ld a, [wBattleMonItem] + ld b, a farcall GetItemHeldEffect ld a, b cp HELD_CATCH_CHANCE pop de ld a, d jr nz, .max_2 add c jr nc, .max_2 ld a, $ff .max_2 ``` ### Credits sequence changes move selection menu behavior ([Video](https://www.youtube.com/watch?v=vjFUo6Jr4po&t=438)) To select a move in battle, you have to press and release the Up or Down buttons. However, after playing the credits sequence, holding down either button will continuously scroll through the moves. **Fix:** Edit `Credits` in [engine/movie/credits.asm](https://github.com/pret/pokecrystal/blob/master/engine/movie/credits.asm): ```diff -; BUG: Credits sequence changes move selection menu behavior (see docs/bugs_and_glitches.md) ldh a, [hVBlank] push af ld a, VBLANK_CREDITS ldh [hVBlank], a + ldh a, [hInMenu] + push af ld a, TRUE ldh [hInMenu], a ... ldh [hLCDCPointer], a ldh [hBGMapAddress], a + pop af + ldh [hInMenu], a pop af ldh [hVBlank], a pop af ldh [rSVBK], a ``` The `[hInMenu]` value determines this button behavior. However, the battle moves menu doesn't actually set `[hInMenu]` to anything, so either behavior *may* have been intentional. The default 0 prevents continuous scrolling; a value of 1 allows it. (The Japanese release sets it to 0.) **Optional fix:** To explicitly set a `[hInMenu]` for the moves menu, edit `BattleTurn` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff BattleTurn: + ldh a, [hInMenu] + push af + ld a, 1 ; or "xor a" for the value 0 + ldh [hInMenu], a + .loop ... jp .loop .quit + pop af + ldh [hInMenu], a ret ``` ## Overworld engine ### `LoadMetatiles` wraps around past 128 blocks This bug prevents you from using blocksets with more than 128 blocks. **Fix:** Edit `LoadMetatiles` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm): ```diff ; Set hl to the address of the current metatile data ([wTilesetBlocksAddress] + (a) tiles). -; BUG: LoadMetatiles wraps around past 128 blocks (see docs/bugs_and_glitches.md) - add a ld l, a ld h, 0 + add hl, hl add hl, hl add hl, hl add hl, hl ld a, [wTilesetBlocksAddress] add l ld l, a ld a, [wTilesetBlocksAddress + 1] adc h ld h, a ``` ### Surfing directly across a map connection does not load the new map ([Video](https://www.youtube.com/watch?v=XFOWvMNG-zw)) **Fix:** First, edit `UsedSurfScript` in [engine/events/overworld.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/overworld.asm): ```diff UsedSurfScript: -; BUG: Surfing directly across a map connection does not load the new map (see docs/bugs_and_glitches.md) writetext UsedSurfText ; "used SURF!" waitbutton closetext callasm .empty_fn ; empty function readmem wSurfingPlayerState writevar VAR_MOVEMENT special UpdatePlayerSprite special PlayMapMusic -; step into the water (slow_step DIR, step_end) special SurfStartStep - applymovement PLAYER, wMovementBuffer end ``` Then edit `SurfStartStep` in [engine/overworld/player_object.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_object.asm): ```diff SurfStartStep: - call InitMovementBuffer - call .GetMovementData - call AppendToMovementBuffer - ld a, movement_step_end - call AppendToMovementBuffer - ret - -.GetMovementData: ld a, [wPlayerDirection] srl a srl a maskbits NUM_DIRECTIONS ld e, a ld d, 0 ld hl, .movement_data add hl, de - ld a, [hl] - ret + add hl, de + add hl, de + ld a, BANK(.movement_data) + jp StartAutoInput .movement_data - slow_step DOWN - slow_step UP - slow_step LEFT - slow_step RIGHT + db D_DOWN, 0, -1 + db D_UP, 0, -1 + db D_LEFT, 0, -1 + db D_RIGHT, 0, -1 ``` This fix will make the player enter the water at a normal walking speed, not with a slow step. ### Swimming NPCs aren't limited by their movement radius This bug is why the Lapras in [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm), which uses `SPRITEMOVEDATA_SWIM_WANDER`, is not restricted by its `1, 1` movement radius. **Fix:** Edit `CanObjectMoveInDirection` in [engine/overworld/npc_movement.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/npc_movement.asm): ```diff -; BUG: Swimming NPCs aren't limited by their movement radius (see docs/bugs_and_glitches.md) ld hl, OBJECT_FLAGS1 add hl, bc bit NOCLIP_TILES_F, [hl] + jr nz, .noclip_tiles ``` ### You can fish on top of NPCs **Fix**: Edit [engine/events/overworld.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/overworld.asm): ```diff FishFunction: ... .TryFish: -; BUG: You can fish on top of NPCs (see docs/bugs_and_glitches.md) ld a, [wPlayerState] cp PLAYER_SURF jr z, .fail cp PLAYER_SURF_PIKA jr z, .fail call GetFacingTileCoord call GetTilePermission cp WATER_TILE - jr z, .facingwater + jr nz, .fail + farcall CheckFacingObject + jr nc, .facingwater .fail ld a, $3 ret ``` ### Pokémon deposited in the Day-Care might lose experience When a Pokémon is withdrawn from the Day-Care, its Exp. Points are reset to the minimum required for its level. This means that if it hadn't gained any levels while in the Day-Care, it may lose experience. **Fix:** Edit `RetrieveBreedmon` in [engine/pokemon/move_mon.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/move_mon.asm): ```diff RetrieveBreedmon: ... -; BUG: Pokémon deposited in the Day-Care might lose experience (see docs/bugs_and_glitches.md) ld a, [wPartyCount] dec a ld [wCurPartyMon], a farcall HealPartyMon - ld a, [wCurPartyLevel] - ld d, a + ld d, MAX_LEVEL callfar CalcExpAtLevel pop bc - ld hl, MON_EXP + ld hl, MON_EXP + 2 add hl, bc ldh a, [hMultiplicand] - ld [hli], a + ld b, a ldh a, [hMultiplicand + 1] - ld [hli], a + ld c, a ldh a, [hMultiplicand + 2] + ld d, a + ld a, [hld] + sub d + ld a, [hld] + sbc c + ld a, [hl] + sbc b + jr c, .not_max_exp + ld a, b + ld [hli], a + ld a, c + ld [hli], a + ld a, d ld [hl], a +.not_max_exp and a ret ``` ## Graphics ### In-battle “`…`” ellipsis is too high This is a mistake with the “`…`” tile in [gfx/battle/hp_exp_bar_border.png](https://github.com/pret/pokecrystal/blob/master/gfx/battle/hp_exp_bar_border.png): ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/battle/hp_exp_bar_border.png) **Fix:** Lower the ellipsis by two pixels: ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/hp_exp_bar_border.png) ### Two tiles in the `port` tileset are drawn incorrectly This is a mistake with the left-hand warp carpet corner tiles in [gfx/tilesets/port.png](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/port.png): ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/gfx/tilesets/port.png) **Fix:** Adjust them to match the right-hand corner tiles: ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/port.png) ### The Ruins of Alph research center's roof color at night looks wrong The dungeons' map group mostly has indoor maps that don't need roof colors, but [maps/RuinsOfAlphOutside.blk](https://github.com/pret/pokecrystal/blob/master/maps/RuinsOfAlphOutside.blk) is an exception. It appears to have poorly-chosen roof colors: the morning/day colors are the same default gray as the unused group 0, and the night colors combine the light default gray and the dark red of Cinnabar's night roofs. ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside.png) **Fix:** Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to use the same red colors as Cinnabar (which are not actually seen in-game): ```diff ; group 3 (dungeons) - RGB 21,21,21, 11,11,11 ; morn/day - RGB 21,21,21, 17,08,07 ; nite + RGB 31,10,00, 18,06,00 ; morn/day + RGB 18,05,09, 17,08,07 ; nite ``` ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/ruins_of_alph_outside_cinnabar.png) ### Slowpoke Well's stones use the wrong corner tile This is a mistake with block $5B in the `johto_modern` tileset. The bottom-left corners of the three stones around Slowpoke Well use tile $4B, but should use tile $47. ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/slowpoke_well.png) **Fix:** Edit block $5B with [Polished Map](https://github.com/Rangi42/polished-map) to use the same tiles as block $5C: ![image](https://raw.githubusercontent.com/pret/pokecrystal/master/docs/images/slowpoke_well_fixed.png) ### A hatching Unown egg would not show the right letter **Fix:** Edit both functions in [engine/pokemon/breeding.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/breeding.asm): ```diff GetEggFrontpic: -; BUG: A hatching Unown egg would not show the right letter (see docs/bugs_and_glitches.md) push de ld [wCurPartySpecies], a ld [wCurSpecies], a call GetBaseData - ld hl, wBattleMonDVs + ld a, MON_DVS + call GetPartyParamLocation predef GetUnownLetter pop de predef_jump GetMonFrontpic GetHatchlingFrontpic: push de ld [wCurPartySpecies], a ld [wCurSpecies], a call GetBaseData - ld hl, wBattleMonDVs + ld a, MON_DVS + call GetPartyParamLocation predef GetUnownLetter pop de predef_jump GetAnimatedFrontpic ``` ### Beat Up may fail to raise Substitute This bug prevents Substitute from being raised if Beat Up was blocked by Protect or Detect. **Fix:** Edit `BattleCommand_FailureText` in [engine/battle/effect_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/effect_commands.asm). ```diff -; BUG: Beat Up may fail to raise Substitute (see docs/bugs_and_glitches.md) cp EFFECT_MULTI_HIT jr z, .multihit cp EFFECT_DOUBLE_HIT jr z, .multihit cp EFFECT_POISON_MULTI_HIT jr z, .multihit + cp EFFECT_BEAT_UP + jr z, .multihit jp EndMoveEffect .multihit call BattleCommand_RaiseSub jp EndMoveEffect ``` ### HP bar animation is slow for high HP ([Video](https://www.youtube.com/watch?v=SE-BfsFgZVM)) **Fix:** Edit `LongAnim_UpdateVariables` in [engine/battle/anim_hp_bar.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm): ```diff -; BUG: HP bar animation is slow for high HP (see docs/bugs_and_glitches.md) call ComputeHPBarPixels + ld a, e pop bc pop de pop hl - ld a, e ld hl, wCurHPBarPixels cp [hl] jr z, .loop ld [hl], a and a ret ``` ### HP bar animation off-by-one error for low HP ([Video](https://www.youtube.com/watch?v=9KyNVIZxJvI)) **Fix:** Edit `ShortHPBar_CalcPixelFrame` in [engine/battle/anim_hp_bar.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/anim_hp_bar.asm): ```diff ld b, 0 .loop -; BUG: HP bar animation off-by-one error for low HP (see docs/bugs_and_glitches.md) ld a, l sub HP_BAR_LENGTH_PX ld l, a ld a, h sbc $0 ld h, a + jr z, .done jr c, .done inc b jr .loop ``` ### Using a Park Ball in non-Contest battles has a corrupt animation ([Video](https://www.youtube.com/watch?v=v1ErZdLCIyU)) **Fix:** Edit `PokeBallEffect` in [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/master/engine/items/item_effects.asm): ```diff .room_in_party -; BUG: Using a Park Ball in non-Contest battles has a corrupt animation (see docs/bugs_and_glitches.md) xor a ld [wWildMon], a - ld a, [wCurItem] - cp PARK_BALL + ld a, [wBattleType] + cp BATTLETYPE_CONTEST call nz, ReturnToBattle_UseBall ``` ### Battle transitions fail to account for the enemy's level ([Video](https://www.youtube.com/watch?v=eij_1060SMc)) There are three things wrong here: - `wEnemyMonLevel` isn't initialized yet - `wBattleMonLevel` gets overwritten after it's initialized by `FindFirstAliveMonAndStartBattle` - `wBattleMonLevel` isn't initialized until much later when the battle is with a trainer **Fix:** First, edit [engine/battle/battle_transition.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/battle_transition.asm): ```diff StartTrainerBattle_DetermineWhichAnimation: ; The screen flashes a different number of times depending on the level of ; your lead Pokemon relative to the opponent's. -; BUG: Battle transitions fail to account for enemy's level (see docs/bugs_and_glitches.md) + ld a, [wOtherTrainerClass] + and a + jr z, .wild + farcall SetTrainerBattleLevel + +.wild + ld b, PARTY_LENGTH + ld hl, wPartyMon1HP + ld de, PARTYMON_STRUCT_LENGTH - 1 + +.loop + ld a, [hli] + or [hl] + jr nz, .okay + add hl, de + dec b + jr nz, .loop + +.okay + ld de, MON_LEVEL - MON_HP - 1 + add hl, de ld de, 0 - ld a, [wBattleMonLevel] + ld a, [hl] add 3 - ld hl, wEnemyMonLevel + ld hl, wCurPartyLevel cp [hl] jr nc, .not_stronger set TRANS_STRONGER_F, e .not_stronger ld a, [wEnvironment] cp CAVE jr z, .cave cp ENVIRONMENT_5 jr z, .cave cp DUNGEON jr z, .cave set TRANS_NO_CAVE_F, e .cave ld hl, .StartingPoints add hl, de ld a, [hl] ld [wJumptableIndex], a ret .StartingPoints: ; entries correspond to TRANS_* constants db BATTLETRANSITION_CAVE db BATTLETRANSITION_CAVE_STRONGER db BATTLETRANSITION_NO_CAVE db BATTLETRANSITION_NO_CAVE_STRONGER ``` Then edit [engine/battle/start_battle.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm): ```diff FindFirstAliveMonAndStartBattle: xor a ldh [hMapAnims], a call DelayFrame - ld b, PARTY_LENGTH - ld hl, wPartyMon1HP - ld de, PARTYMON_STRUCT_LENGTH - 1 - -.loop - ld a, [hli] - or [hl] - jr nz, .okay - add hl, de - dec b - jr nz, .loop - -.okay - ld de, MON_LEVEL - MON_HP - add hl, de - ld a, [hl] - ld [wBattleMonLevel], a predef DoBattleTransition ``` Finally, edit [engine/battle/read_trainer_party.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/read_trainer_party.asm): ```diff INCLUDE "data/trainers/parties.asm" + +SetTrainerBattleLevel: + ld a, 255 + ld [wCurPartyLevel], a + + ld a, [wInBattleTowerBattle] + bit 0, a + ret nz + + ld a, [wLinkMode] + and a + ret nz + + ld a, [wOtherTrainerClass] + dec a + ld c, a + ld b, 0 + ld hl, TrainerGroups + add hl, bc + add hl, bc + ld a, [hli] + ld h, [hl] + ld l, a + + ld a, [wOtherTrainerID] + ld b, a +.skip_trainer + dec b + jr z, .got_trainer +.skip_party + ld a, [hli] + cp $ff + jr nz, .skip_party + jr .skip_trainer +.got_trainer + +.skip_name + ld a, [hli] + cp "@" + jr nz, .skip_name + + inc hl + ld a, [hl] + ld [wCurPartyLevel], a + ret ``` ### Some trainer NPCs have inconsistent overworld sprites *Some of these may have been intentional behavior; use your own judgment for whether to fix them.* Most trainer classes always use the same sprite and color for their overworld NPCs. There are some exceptions: - [maps/FastShipCabins_SE_SSE_CaptainsCabin.asm](https://github.com/pret/pokecrystal/blob/master/maps/FastShipCabins_SE_SSE_CaptainsCabin.asm): `TrainerPsychicRodney` should use `SPRITE_YOUNGSTER`, not `SPRITE_SUPER_NERD` - [maps/LakeOfRage.asm](https://github.com/pret/pokecrystal/blob/master/maps/LakeOfRage.asm): `TrainerFisherAndre` and `TrainerFisherRaymond` should use `PAL_NPC_GREEN`, not `PAL_NPC_BLUE` - [maps/Route13.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route13.asm): `TrainerHikerKenny` should use `PAL_NPC_BROWN`, not `PAL_NPC_RED` - [maps/Route44.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm): `TrainerBirdKeeperVance1` should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN` - [maps/Route44.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route44.asm): `TrainerPokemaniacZach` should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN` - [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm): `TrainerCooltrainermNick` should use `SPRITE_COOLTRAINER_M`, not `SPRITE_ROCKER` - [maps/FuchsiaPokecenter1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaPokecenter1F.asm): `FuchsiaPokecenter1FNurseScript` should use `PAL_NPC_RED`, not `PAL_NPC_GREEN` Most of the NPCs in [maps/NationalParkBugContest.asm](https://github.com/pret/pokecrystal/blob/master/maps/NationalParkBugContest.asm) and [maps/Route36NationalParkGate.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route36NationalParkGate.asm) are also inconsistent with their trainers from other maps: - `BugCatchingContestant1AScript` and `BugCatchingContestant1BScript`: `BUG_CATCHER DON` from [maps/Route30.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route30.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED` - `BugCatchingContestant2AScript` and `BugCatchingContestant2BScript`: `BUG_CATCHER ED` from [maps/Route2.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route2.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_GREEN` - `BugCatchingContestant3AScript` and `BugCatchingContestant3BScript`: `COOLTRAINERM NICK` from [maps/UnionCaveB2F.asm](https://github.com/pret/pokecrystal/blob/master/maps/UnionCaveB2F.asm) should use `SPRITE_COOLTRAINER_M` and `PAL_NPC_RED`, not `SPRITE_ROCKER` and `PAL_NPC_BLUE` - `BugCatchingContestant4AScript` and `BugCatchingContestant4BScript`: `POKEFANM WILLIAM` from [maps/NationalPark.asm](https://github.com/pret/pokecrystal/blob/master/maps/NationalPark.asm) should use `PAL_NPC_RED`, not `PAL_NPC_BROWN` - `BugCatchingContestant5AScript` and `BugCatchingContestant5BScript`: `BUG_CATCHER BENNY` from [maps/AzaleaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED` - `BugCatchingContestant7AScript` and `BugCatchingContestant7BScript`: `PICNICKER CINDY` from [maps/FuchsiaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/FuchsiaGym.asm) should use `PAL_NPC_GREEN`, not `PAL_NPC_BLUE` - `BugCatchingContestant8AScript` and `BugCatchingContestant8BScript`: `BUG_CATCHER JOSH` from [maps/AzaleaGym.asm](https://github.com/pret/pokecrystal/blob/master/maps/AzaleaGym.asm) should use `SPRITE_BUG_CATCHER` and `PAL_NPC_BROWN`, not `SPRITE_YOUNGSTER` and `PAL_NPC_RED` - `BugCatchingContestant9AScript` and `BugCatchingContestant9BScript`: `YOUNGSTER SAMUEL` from [maps/Route34.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route34.asm) should use `PAL_NPC_BLUE`, not `PAL_NPC_GREEN` (Note that [maps/Route8.asm](https://github.com/pret/pokecrystal/blob/master/maps/Route8.asm) has three `BIKER`s, `DWAYNE`, `HARRIS`, and `ZEKE`, that use `PAL_NPC_RED`, `PAL_NPC_GREEN`, and `PAL_NPC_BLUE` instead of `PAL_NPC_BROWN`; this is intentional since they're the "Kanto Pokémon Federation".) (The use of `SPRITE_ROCKER` instead of `SPRITE_COOLTRAINER_M` for `COOLTRAINERM NICK` may also be an intentional reference to the player's brother from the [Space World '97 beta](https://github.com/pret/pokegold-spaceworld).) ### Tackle is missing part of its hit animation Copying two rows causes `BATTLE_BG_EFFECT_TACKLE` to hit the horizontal sprite limit. This fix restores the animation to copy only one row like in Pokémon Gold and Silver. **Fix:** Edit `BattleAnim_Tackle` in [data/moves/animations.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/animations.asm): ```diff BattleAnim_Tackle: -; BUG: Tackle is missing part of its hit animation (see docs/bugs_and_glitches.md) anim_1gfx BATTLE_ANIM_GFX_HIT - anim_call BattleAnim_TargetObj_2Row + anim_call BattleAnim_TargetObj_1Row anim_bgeffect BATTLE_BG_EFFECT_TACKLE, $0, BG_EFFECT_USER, $0 ``` ## Audio ### Slot machine payout sound effects cut each other off ([Video](https://www.youtube.com/watch?v=ojq3xqfRF6I)) **Fix:** Edit `SlotsAction_PayoutAnim` in [engine/games/slot_machine.asm](https://github.com/pret/pokecrystal/blob/master/engine/games/slot_machine.asm): ```diff .okay -; BUG: Slot machine payout sound effects cut each other off (see docs/bugs_and_glitches.md) ld [hl], e dec hl ld [hl], d ld a, [wSlotsDelay] and $7 - ret z + ret nz ld de, SFX_GET_COIN_FROM_SLOTS call PlaySFX ret ``` ### Team Rocket battle music is not used for Executives or Scientists **Fix:** Edit `PlayBattleMusic` in [engine/battle/start_battle.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/start_battle.asm): ```diff -; BUG: Team Rocket battle music is not used for Executives or Scientists (see docs/bugs_and_glitches.md) ld de, MUSIC_ROCKET_BATTLE cp GRUNTM jr z, .done cp GRUNTF jr z, .done + cp EXECUTIVEM + jr z, .done + cp EXECUTIVEF + jr z, .done + cp SCIENTIST + jr z, .done ``` ### No bump noise if standing on tile `$3E` If `[wWalkingDirection]` is `STANDING` (`$FF`), this will check `[.EdgeWarps + $ff]`, which happens to be `$3E`. **Fix:** Edit `DoPlayerMovement.CheckWarp` in [engine/overworld/player_movement.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/player_movement.asm): ```diff .CheckWarp: -; BUG: No bump noise if standing on tile $3E (see docs/bugs_and_glitches.md) ld a, [wWalkingDirection] + cp STANDING + jr z, .not_warp ld e, a ld d, 0 ld hl, .EdgeWarps add hl, de ld a, [wPlayerTileCollision] cp [hl] jr nz, .not_warp ld a, TRUE ld [wWalkingIntoEdgeWarp], a ld a, [wWalkingDirection] - cp STANDING - jr z, .not_warp ``` ### Playing Entei's Pokédex cry can distort Raikou's and Suicune's ([Video](https://www.youtube.com/watch?v=z305e4sIO24)) The exact cause of this bug is unknown. **Workaround:** Edit `DexEntryScreen_MenuActionJumptable.Cry` in [engine/pokedex/pokedex.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokedex/pokedex.asm): ```diff .Cry: -; BUG: Playing Entei's Pokédex cry can distort Raikou's and Suicune's (see docs/bugs_and_glitches.md) - call Pokedex_GetSelectedMon - ld a, [wTempSpecies] - call GetCryIndex - ld e, c - ld d, b - call PlayCry + ld a, [wCurPartySpecies] + call PlayMonCry ret ``` ## Text ### Five-digit experience gain is printed incorrectly ([Video](https://www.youtube.com/watch?v=o54VjpAEoO8)) **Fix:** Edit `_BoostedExpPointsText` and `_ExpPointsText` in [data/text/common_2.asm](https://github.com/pret/pokecrystal/blob/master/data/text/common_2.asm): ```diff _BoostedExpPointsText:: -; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md) text_start line "a boosted" cont "@" - text_decimal wStringBuffer2, 2, 4 + text_decimal wStringBuffer2, 2, 5 text " EXP. Points!" prompt _ExpPointsText:: -; BUG: Five-digit experience gain is printed incorrectly (see docs/bugs_and_glitches.md) text_start line "@" - text_decimal wStringBuffer2, 2, 4 + text_decimal wStringBuffer2, 2, 5 text " EXP. Points!" prompt ``` ### Only the first three evolution entries can have Stone compatibility reported correctly **Workaround:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm): ```diff .DetermineCompatibility: -; BUG: Only the first three evolution entries can have Stone compatibility reported correctly (see docs/bugs_and_glitches.md) ld de, wStringBuffer1 ld a, BANK(EvosAttacksPointers) ld bc, 2 call FarCopyBytes ld hl, wStringBuffer1 ld a, [hli] ld h, [hl] ld l, a ld de, wStringBuffer1 ld a, BANK("Evolutions and Attacks") - ld bc, 10 + ld bc, STRING_BUFFER_LENGTH call FarCopyBytes ``` This supports up to six entries. ### `EVOLVE_STAT` can break Stone compatibility reporting **Fix:** Edit `PlacePartyMonEvoStoneCompatibility.DetermineCompatibility` in [engine/pokemon/party_menu.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/party_menu.asm): ```diff .loop2 -; BUG: EVOLVE_STAT can break Stone compatibility reporting (see docs/bugs_and_glitches.md) ld a, [hli] and a jr z, .nope + cp EVOLVE_STAT + jr nz, .not_four_bytes + inc hl +.not_four_bytes inc hl inc hl cp EVOLVE_ITEM jr nz, .loop2 ``` ### A "HOF Master!" title for 200-Time Famers is defined but inaccessible ([Video](https://www.youtube.com/watch?v=iHkWubvxmSg)) **Fix:** Edit `_HallOfFamePC.DisplayMonAndStrings` in [engine/events/halloffame.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/halloffame.asm): ```diff -; BUG: A "HOF Master!" title for 200-Time Famers is defined but inaccessible (see docs/bugs_and_glitches.md) ld a, [wHallOfFameTempWinCount] - cp HOF_MASTER_COUNT + 1 + cp HOF_MASTER_COUNT jr c, .print_num_hof ld de, .HOFMaster hlcoord 1, 2 call PlaceString hlcoord 13, 2 jr .finish ``` ## Scripted events ### Clair can give TM24 Dragonbreath twice ([Video](https://www.youtube.com/watch?v=8BvBjqxmyOk)) **Fix:** Edit `DragonsDen1F_MapScripts` in [maps/DragonsDen1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/DragonsDen1F.asm): ```diff def_callbacks + callback MAPCALLBACK_NEWMAP, .UnsetClairScene + +.UnsetClairScene: + setmapscene DRAGONS_DEN_B1F, SCENE_DRAGONSDENB1F_NOOP + endcallback ``` And edit [maps/DragonsDenB1F.asm](https://github.com/pret/pokecrystal/blob/master/maps/DragonsDenB1F.asm): ```diff DragonsDenB1F_ClairScene: -; BUG: Clair can give TM24 Dragonbreath twice (see docs/bugs_and_glitches.md) ``` ### Daisy's grooming doesn't always increase happiness Subtracting `$FF` from `$FF` fails to set the carry flag, which results in a 0.4% chance that Daisy's grooming will not affect your Pokémon's happiness. This is a bug with `HaircutOrGrooming` in [engine/events/haircut.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/haircut.asm): ```asm .loop sub [hl] jr c, .ok inc hl inc hl inc hl jr .loop .ok inc hl ld a, [hli] ld [wScriptVar], a ld c, [hl] call ChangeHappiness ret ... INCLUDE "data/events/happiness_probabilities.asm" CopyPokemonName_Buffer1_Buffer3: ld hl, wStringBuffer1 ld de, wStringBuffer3 ld bc, MON_NAME_LENGTH jp CopyBytes ``` **Fix:** Edit [data/events/happiness_probabilities.asm](https://github.com/pret/pokecrystal/blob/master/data/events/happiness_probabilities.asm): ```diff HappinessData_DaisysGrooming: -; BUG: Daisy's grooming doesn't always increase happiness (see docs/bugs_and_glitches.md) - db -1, 2, HAPPINESS_GROOMING ; 99.6% chance + db 50 percent, 2, HAPPINESS_GROOMING ; 50% chance + db -1, 2, HAPPINESS_GROOMING ; 50% chance ``` ### Magikarp in Lake of Rage are shorter, not longer `cp HIGH(1024)` should be `cp 3`, since 1024 mm = 3'4", but `HIGH(1024)` = 4. **Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff .CheckMagikarpArea: -; BUG: Magikarp in Lake of Rage are shorter, not longer (see docs/bugs_and_glitches.md) ld a, [wMapGroup] cp GROUP_LAKE_OF_RAGE - jr z, .Happiness + jr nz, .Happiness ld a, [wMapNumber] cp MAP_LAKE_OF_RAGE - jr z, .Happiness + jr nz, .Happiness ; 40% chance of not flooring call Random cp 39 percent + 1 jr c, .Happiness ; Try again if length < 1024 mm (i.e. if HIGH(length) < 3 feet) ld a, [wMagikarpLength] - cp HIGH(1024) + cp 3 jr c, .GenerateDVs ; try again ``` ### Magikarp length limits have a unit conversion error - `cp HIGH(1536)` should be `cp 5`, since 1536 mm = 5'0", but `HIGH(1536)` = 6. - `cp LOW(1616)` should be `cp 4`, since 1616 mm = 5'4", but `LOW(1616)` = 80. - `cp LOW(1600)` should be `cp 3`, since 1600 mm = 5'3", but `LOW(1600)` = 64. **Fix:** Edit `LoadEnemyMon.CheckMagikarpArea` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff ; Get Magikarp's length -; BUG: Magikarp length limits have a unit conversion error (see docs/bugs_and_glitches.md) ld de, wEnemyMonDVs ld bc, wPlayerID callfar CalcMagikarpLength ; No reason to keep going if length > 1536 mm (i.e. if HIGH(length) > 6 feet) ld a, [wMagikarpLength] - cp HIGH(1536) + cp 5 jr nz, .CheckMagikarpArea ; 5% chance of skipping both size checks call Random cp 5 percent jr c, .CheckMagikarpArea ; Try again if length >= 1616 mm (i.e. if LOW(length) >= 4 inches) ld a, [wMagikarpLength + 1] - cp LOW(1616) + cp 4 jr nc, .GenerateDVs ; 20% chance of skipping this check call Random cp 20 percent - 1 jr c, .CheckMagikarpArea ; Try again if length >= 1600 mm (i.e. if LOW(length) >= 3 inches) ld a, [wMagikarpLength + 1] - cp LOW(1600) + cp 3 jr nc, .GenerateDVs ``` **Better fix:** Rewrite the whole system to use millimeters instead of feet and inches, since they have better precision (1 in = 25.4 mm); and only convert from metric to imperial units for display purposes (or don't, of course). ### Magikarp lengths can be miscalculated **Fix:** Edit `CalcMagikarpLength.BCLessThanDE` in [engine/events/magikarp.asm](https://github.com/pret/pokecrystal/blob/master/engine/events/magikarp.asm): ```diff .BCLessThanDE: -; BUG: Magikarp lengths can be miscalculated (see docs/bugs_and_glitches.md) ld a, b cp d ret c - ret nc ld a, c cp e ret ``` ### `CheckOwnMon` only checks the first five letters of OT names ([Video](https://www.youtube.com/watch?v=GVTTmReM4nQ)) This bug can allow you to talk to Eusine in Celadon City and encounter Ho-Oh with only traded legendary beasts. **Fix:** Edit `CheckOwnMon` in [engine/pokemon/search_owned.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search_owned.asm): ```diff ; check OT ld hl, wPlayerName -; BUG: CheckOwnMon only checks the first five letters of OT names (see docs/bugs_and_glitches.md) -rept NAME_LENGTH_JAPANESE - 2 +rept PLAYER_NAME_LENGTH - 2 ld a, [de] cp [hl] jr nz, .notfound cp "@" jr z, .found ; reached end of string inc hl inc de endr ld a, [de] cp [hl] jr z, .found ``` ### `CheckOwnMonAnywhere` does not check the Day-Care *This may have been intentional behavior; use your own judgment for whether to fix it.* This bug can prevent you from talking to Eusine in Celadon City or encountering Ho-Oh when a caught legendary beast is in the Day-Care. **Fix:** Edit `CheckOwnMonAnywhere` in [engine/pokemon/search_owned.asm](https://github.com/pret/pokecrystal/blob/master/engine/pokemon/search_owned.asm): ```diff -; BUG: CheckOwnMon does not check the Day-Care (see docs/bugs_and_glitches.md) + ld hl, wBreedMon1Species + ld bc, wBreedMon1OT + call CheckOwnMon + ret c ; found! + + ld hl, wBreedMon2Species + ld bc, wBreedMon2OT + call CheckOwnMon + ret c ; found! + ld d, a ld e, 0 ld hl, wPartyMon1Species ld bc, wPartyMonOTs ``` ### The unused `phonecall` script command may crash The `phonecall` script command calls the `PhoneCall` routine, which calls the `BrokenPlaceFarString` routine; this switches banks without being in bank 0, so it would start running arbitrary data as code. **Fix:** Edit `PhoneCall.CallerTextboxWithName` in [engine/phone/phone.asm](https://github.com/pret/pokecrystal/blob/master/engine/phone/phone.asm): ```diff -; BUG: The unused phonecall script command may crash (see docs/bugs_and_glitches.md) - ld a, [wPhoneScriptBank] - ld b, a ld a, [wPhoneCaller] ld e, a ld a, [wPhoneCaller + 1] ld d, a - call BrokenPlaceFarString + ld a, [wPhoneScriptBank] + call PlaceFarString ret ``` You can also delete the now-unused `BrokenPlaceFarString` routine in the same file. ## Internal engine routines ### Saves corrupted by mid-save shutoff are not handled ([Video 1](https://www.youtube.com/watch?v=ukqtK0l6bu0), [Video 2](https://www.youtube.com/watch?v=c2zHd1BPtvc)) This allows Pokémon to be duplicated, among other effects. It does not have a simple and accurate fix. A fix would involve redesigning parts of the save system for Pokémon boxes. ### `ScriptCall` can overflow `wScriptStack` and crash **Fix:** Edit `ScriptCall` in [engine/overworld/scripting.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/scripting.asm): ```diff ScriptCall: -; BUG: ScriptCall can overflow wScriptStack and crash (see docs/bugs_and_glitches.md) - + ld hl, wScriptStackSize + ld a, [hl] + cp 5 + ret nc push de - ld hl, wScriptStackSize - ld e, [hl] inc [hl] + ld e, a ld d, 0 ld hl, wScriptStack add hl, de add hl, de add hl, de pop de ld a, [wScriptBank] ld [hli], a ld a, [wScriptPos] ld [hli], a ld a, [wScriptPos + 1] ld [hl], a ld a, b ld [wScriptBank], a ld a, e ld [wScriptPos], a ld a, d ld [wScriptPos + 1], a ret ``` ### `LoadSpriteGFX` does not limit the capacity of `UsedSprites` **Fix:** Edit `LoadSpriteGFX` in [engine/overworld/overworld.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/overworld.asm): ```diff LoadSpriteGFX: -; BUG: LoadSpriteGFX does not limit the capacity of UsedSprites (see docs/bugs_and_glitches.md) - ld hl, wUsedSprites ld b, SPRITE_GFX_LIST_CAPACITY .loop ld a, [hli] and a jr z, .done push hl call .LoadSprite pop hl ld [hli], a dec b jr nz, .loop .done ret .LoadSprite: + push bc call GetSprite + pop bc ld a, l ret ``` ### `ChooseWildEncounter` doesn't really validate the wild Pokémon species **Fix:** Edit `ChooseWildEncounter` in [engine/overworld/wildmons.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/wildmons.asm): ```diff .ok -; BUG: ChooseWildEncounter doesn't really validate the wild Pokemon species (see docs/bugs_and_glitches.md) ld a, b ld [wCurPartyLevel], a ld b, [hl] + ld a, b call ValidateTempWildMonSpecies jr c, .nowildbattle - ld a, b cp UNOWN jr nz, .done ``` ### `TryObjectEvent` arbitrary code execution If `IsInArray` returns `nc`, data at `bc` will be executed as code. **Fix:** Edit `TryObjectEvent` in [engine/overworld/events.asm](https://github.com/pret/pokecrystal/blob/master/engine/overworld/events.asm): ```diff -; BUG: TryObjectEvent arbitrary code execution (see docs/bugs_and_glitches.md) push bc ld de, 3 ld hl, ObjectEventTypeArray call IsInArray - jr nc, .nope pop bc + jr nc, .nope inc hl ld a, [hli] ld h, [hl] ld l, a jp hl .nope xor a ret ``` ### `ReadObjectEvents` overflows into `wObjectMasks` **Fix:** Edit `ReadObjectEvents` in [home/map.asm](https://github.com/pret/pokecrystal/blob/master/home/map.asm): ```diff -; get NUM_OBJECTS - [wCurMapObjectEventCount] +; get NUM_OBJECTS - [wCurMapObjectEventCount] - 1 -; BUG: ReadObjectEvents overflows into wObjectMasks (see docs/bugs_and_glitches.md) ld a, [wCurMapObjectEventCount] ld c, a - ld a, NUM_OBJECTS + ld a, NUM_OBJECTS - 1 sub c jr z, .skip + jr c, .skip ; could have done "inc hl" instead ld bc, 1 add hl, bc ld bc, MAPOBJECT_LENGTH .loop ld [hl], 0 inc hl ld [hl], -1 dec hl add hl, bc dec a jr nz, .loop ``` ### `ClearWRAM` only clears WRAM bank 1 **Fix:** Edit `ClearWRAM` in [home/init.asm](https://github.com/pret/pokecrystal/blob/master/home/init.asm): ```diff ClearWRAM:: ; Wipe swappable WRAM banks (1-7) ; Assumes CGB or AGB -; BUG: ClearWRAM only clears WRAM bank 1 (see docs/bugs_and_glitches.md) ld a, 1 .bank_loop push af ldh [rSVBK], a xor a ld hl, STARTOF(WRAMX) ld bc, SIZEOF(WRAMX) call ByteFill pop af inc a cp 8 - jr nc, .bank_loop + jr c, .bank_loop ret ``` ### `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects **Fix:** Edit `BattleAnimCmd_ClearObjs` in [engine/battle_anims/anim_commands.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle_anims/anim_commands.asm): ```diff BattleAnimCmd_ClearObjs: -; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md) ld hl, wActiveAnimObjects - ld a, $a0 + ld a, NUM_BATTLE_ANIM_STRUCTS * BATTLEANIMSTRUCT_LENGTH .loop ld [hl], 0 inc hl dec a jr nz, .loop ret ``` ### Options menu fails to clear joypad state on initialization ([Video](https://www.youtube.com/watch?v=uhDSIkXkl3g)) This bug allows all the options to be updated at once if the left or right buttons are pressed on the same frame that the options menu is opened. **Fix:** Edit `_Option` in [engine/menus/options_menu.asm](https://github.com/pret/pokecrystal/blob/master/engine/menus/options_menu.asm): ```diff _Option: -; BUG: Options menu fails to clear joypad state on initialization (see docs/bugs_and_glitches.md) + call ClearJoypad ld hl, hInMenu ld a, [hl] push af ``` ### `SFX_RUN` does not play correctly when a wild Pokémon flees from battle **Fix:** Edit `WildFled_EnemyFled_LinkBattleCanceled` in [engine/battle/core.asm](https://github.com/pret/pokecrystal/blob/master/engine/battle/core.asm): ```diff -; BUG: SFX_RUN does not play correctly when a wild Pokemon flees from battle (see docs/bugs_and_glitches.md) ld de, SFX_RUN - call PlaySFX + call WaitPlaySFX ```