DEF TILE_WIDTH EQU 8 ; pixels DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes DEF NUM_PAL_COLORS EQU 4 DEF PAL_COLOR_SIZE EQU 2 DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE DEF PALRGB_WHITE EQU palred 31 + palgreen 31 + palblue 31 ; $7fff DEF SCREEN_WIDTH EQU 20 ; tiles DEF SCREEN_HEIGHT EQU 18 ; tiles DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels DEF BG_MAP_WIDTH EQU 32 ; tiles DEF BG_MAP_HEIGHT EQU 32 ; tiles DEF METATILE_WIDTH EQU 4 ; tiles DEF SCREEN_META_WIDTH EQU 6 ; metatiles DEF SCREEN_META_HEIGHT EQU 5 ; metatiles DEF SURROUNDING_WIDTH EQU SCREEN_META_WIDTH * METATILE_WIDTH ; tiles DEF SURROUNDING_HEIGHT EQU SCREEN_META_HEIGHT * METATILE_WIDTH ; tiles DEF MAP_CONNECTION_PADDING_WIDTH EQU 3 ; metatiles DEF HP_BAR_LENGTH EQU 6 ; tiles DEF EXP_BAR_LENGTH EQU 8 ; tiles DEF HP_BAR_LENGTH_PX EQU HP_BAR_LENGTH * TILE_WIDTH ; pixels DEF EXP_BAR_LENGTH_PX EQU EXP_BAR_LENGTH * TILE_WIDTH ; pixels ; GetHPPal return values (see home/tilemap.asm) DEF HP_GREEN EQU 0 DEF HP_YELLOW EQU 1 DEF HP_RED EQU 2 ; sprite_oam_struct members (see macros/ram.asm) rsreset DEF SPRITEOAMSTRUCT_YCOORD rb ; 0 DEF SPRITEOAMSTRUCT_XCOORD rb ; 1 DEF SPRITEOAMSTRUCT_TILE_ID rb ; 2 DEF SPRITEOAMSTRUCT_ATTRIBUTES rb ; 3 DEF SPRITEOAMSTRUCT_LENGTH EQU _RS DEF NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wShadowOAM DEF SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites ; PokeAnims indexes (see engine/gfx/pic_animation.asm) const_def const ANIM_MON_SLOW const ANIM_MON_NORMAL const ANIM_MON_MENU const ANIM_MON_TRADE const ANIM_MON_EVOLVE const ANIM_MON_HATCH const ANIM_MON_HOF const ANIM_MON_EGG1 const ANIM_MON_EGG2 DEF OAM_YCOORD_HIDDEN EQU 160 ; hides an OAM offscreen