SproutTower3F_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x184945, $0000 dw UnknownScript_0x184946, $0000 .MapCallbacks: db 0 UnknownScript_0x184945: end UnknownScript_0x184946: end UnknownScript_0x184947: spriteface PLAYER, UP showemote EMOTE_SHOCK, PLAYER, 15 special Functionc48f playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 pause 15 playsound SFX_TACKLE playsound SFX_ELEVATOR earthquake 79 applymovement PLAYER, MovementData_0x184a1d applymovement $8, MovementData_0x184a22 loadfont writetext UnknownText_0x184a27 closetext loadmovesprites showemote EMOTE_SHOCK, $8, 15 spriteface $8, DOWN pause 15 applymovement $8, MovementData_0x184a24 playmusic MUSIC_RIVAL_ENCOUNTER loadfont writetext UnknownText_0x184aec closetext loadmovesprites spriteface $8, UP loadfont writetext UnknownText_0x184bc8 pause 15 loadmovesprites playsound SFX_WARP_TO special Special_FadeBlackQuickly special Special_ReloadSpritesNoPalettes disappear $8 waitbutton special Special_FadeInQuickly dotrigger $1 special RestartMapMusic end SageLiScript: faceplayer loadfont checkevent EVENT_GOT_HM05_FLASH iftrue UnknownScript_0x1849d1 writetext SageLiSeenText closetext loadmovesprites winlosstext SageLiBeatenText, $0000 loadtrainer SAGE, LI startbattle returnafterbattle loadfont writetext UnknownText_0x184cc2 keeptextopen verbosegiveitem HM_FLASH, 1 setevent EVENT_GOT_HM05_FLASH setevent EVENT_BEAT_SAGE_LI writetext UnknownText_0x184d13 closetext loadmovesprites end UnknownScript_0x1849d1: writetext UnknownText_0x184d88 closetext loadmovesprites end TrainerSageJin: trainer EVENT_BEAT_SAGE_JIN, SAGE, JIN, SageJinSeenText, SageJinBeatenText, $0000, SageJinScript SageJinScript: talkaftercancel loadfont writetext UnknownText_0x184dfa closetext loadmovesprites end TrainerSageTroy: trainer EVENT_BEAT_SAGE_TROY, SAGE, TROY, SageTroySeenText, SageTroyBeatenText, $0000, SageTroyScript SageTroyScript: talkaftercancel loadfont writetext UnknownText_0x184ea4 closetext loadmovesprites end TrainerSageNeal: trainer EVENT_BEAT_SAGE_NEAL, SAGE, NEAL, SageNealSeenText, SageNealBeatenText, $0000, SageNealScript SageNealScript: talkaftercancel loadfont writetext UnknownText_0x184f12 closetext loadmovesprites end MapSproutTower3FSignpost3Script: jumptext UnknownText_0x184f37 MapSproutTower3FSignpost5Script: jumptext UnknownText_0x184f61 ItemFragment_0x184a19: db POTION, 1 ItemFragment_0x184a1b: db ESCAPE_ROPE, 1 MovementData_0x184a1d: step_up step_up step_up step_up step_end MovementData_0x184a22: step_up step_end MovementData_0x184a24: step_right step_down step_end UnknownText_0x184a27: text "ELDER: You are in-" line "deed skilled as a" cont "trainer." para "As promised, here" line "is your HM." para "But let me say" line "this: You should" para "treat your" line "#MON better." para "The way you battle" line "is far too harsh." para "#MON are not" line "tools of war…" done UnknownText_0x184aec: text "…" line "…Humph!" para "He claims to be" line "the ELDER but" cont "he's weak." para "It stands to" line "reason." para "I'd never lose to" line "fools who babble" para "about being nice" line "to #MON." para "I only care about" line "strong #MON" cont "that can win." para "I really couldn't" line "care less about" cont "weak #MON." done UnknownText_0x184bc8: text " used an" line "ESCAPE ROPE!" done SageLiSeenText: text "So good of you to" line "come here!" para "SPROUT TOWER is a" line "place of training." para "People and #MON" line "test their bonds" para "to build a bright" line "future together." para "I am the final" line "test." para "Allow me to check" line "the ties between" para "your #MON and" line "you!" done SageLiBeatenText: text "Ah, excellent!" done UnknownText_0x184cc2: text "You and your #-" line "MON should have" para "no problem using" line "this move." para "Take this FLASH" line "HM." done UnknownText_0x184d13: text "FLASH illuminates" line "even the darkest" cont "of all places." para "But to use it out" line "of battle, you" para "need the BADGE" line "from VIOLET's GYM." done UnknownText_0x184d88: text "I hope you learn" line "and grow from your" cont "journey." done SageJinSeenText: text "I train to find" line "enlightenment in" cont "#MON!" done SageJinBeatenText: text "My training is" line "incomplete…" done UnknownText_0x184dfa: text "As #MON grow" line "stronger, so does" cont "the trainer." para "No, wait. As the" line "trainer grows" para "stronger, so do" line "the #MON." done SageTroySeenText: text "Let me see how" line "much you trust" cont "your #MON." done SageTroyBeatenText: text "Yes, your trust is" line "real!" done UnknownText_0x184ea4: text "It is not far to" line "the ELDER." done SageNealSeenText: text "The ELDER's HM" line "lights even pitch-" cont "black darkness." done SageNealBeatenText: text "It is my head that" line "is bright!" done UnknownText_0x184f12: text "Let there be light" line "on your journey." done UnknownText_0x184f37: text "It's a powerful" line "painting of a" cont "BELLSPROUT." done UnknownText_0x184f61: text "A #MON statue…" para "It looks very" line "distinguished." done SproutTower3F_MapEventHeader: ; filler db 0, 0 .Warps: db 1 warp_def $e, $a, 4, SPROUT_TOWER_2F .XYTriggers: db 1 xy_trigger 0, $9, $b, $0, UnknownScript_0x184947, $0, $0 .Signposts: db 6 signpost 1, 8, SIGNPOST_READ, MapSproutTower3FSignpost5Script signpost 1, 11, SIGNPOST_READ, MapSproutTower3FSignpost5Script signpost 0, 9, SIGNPOST_READ, MapSproutTower3FSignpost3Script signpost 0, 10, SIGNPOST_READ, MapSproutTower3FSignpost3Script signpost 15, 5, SIGNPOST_READ, MapSproutTower3FSignpost5Script signpost 15, 14, SIGNPOST_READ, MapSproutTower3FSignpost5Script .PersonEvents: db 7 person_event SPRITE_SAGE, 13 + 4, 8 + 4, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 3, TrainerSageJin, -1 person_event SPRITE_SAGE, 8 + 4, 8 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 2, TrainerSageTroy, -1 person_event SPRITE_SAGE, 2 + 4, 10 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, SageLiScript, -1 person_event SPRITE_SAGE, 11 + 4, 11 + 4, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 2, 3, TrainerSageNeal, -1 person_event SPRITE_POKE_BALL, 14 + 4, 6 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x184a19, EVENT_SPROUT_TOWER_3F_POTION person_event SPRITE_POKE_BALL, 1 + 4, 14 + 4, $1, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x184a1b, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE person_event SPRITE_SILVER, 4 + 4, 10 + 4, $7, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER