CeladonGameCorner_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 0 ClerkScript_0x7211d: jumpstd gamecornercoinvendor ReceptionistScript_0x72120: jumptextfaceplayer UnknownText_0x721d0 PokefanMScript_0x72123: faceplayer loadfont writetext UnknownText_0x72215 closetext loadmovesprites spriteface $4, LEFT end TeacherScript_0x7212e: faceplayer loadfont writetext UnknownText_0x72242 closetext loadmovesprites spriteface $5, RIGHT end FishingGuruScript_0x72139: faceplayer loadfont writetext UnknownText_0x72295 closetext loadmovesprites spriteface $6, RIGHT end FisherScript_0x72144: faceplayer loadfont checkevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON iftrue .UnknownScript_0x72169 writetext UnknownText_0x722dc keeptextopen checkitem COIN_CASE iffalse UnknownScript_0x7217b checkcoins 9998 if_equal $0, UnknownScript_0x72184 stringtotext .coinname, $1 scall .UnknownScript_0x72172 givecoins 18 setevent EVENT_GOT_COINS_FROM_GAMBLER_AT_CELADON .UnknownScript_0x72169 writetext UnknownText_0x72345 closetext loadmovesprites spriteface LAST_TALKED, LEFT end .UnknownScript_0x72172 jumpstd receiveitem end .coinname db "COIN@" UnknownScript_0x7217b: writetext UnknownText_0x7238a closetext loadmovesprites spriteface LAST_TALKED, LEFT end UnknownScript_0x72184: writetext UnknownText_0x723d9 closetext loadmovesprites spriteface LAST_TALKED, LEFT end CeladonGymGuyScript: jumptextfaceplayer CeladonGymGuyText GrampsScript_0x72190: faceplayer loadfont writetext UnknownText_0x724ad closetext loadmovesprites spriteface $a, LEFT end MapCeladonGameCornerSignpost36Script: jumptext UnknownText_0x724f3 MapCeladonGameCornerSignpost37Script: jumptext UnknownText_0x72521 MapCeladonGameCornerSignpost35Script: random $6 if_equal $0, MapCeladonGameCornerSignpost16Script refreshscreen $0 writebyte $0 special Special_SlotMachine loadmovesprites end MapCeladonGameCornerSignpost16Script: refreshscreen $0 writebyte $1 special Special_SlotMachine loadmovesprites end MapCeladonGameCornerSignpost11Script: refreshscreen $0 special Special_CardFlip loadmovesprites end MapCeladonGameCornerSignpost32Script: jumptext UnknownText_0x7254f MapCeladonGameCornerSignpost9Script: loadfont writetext UnknownText_0x72567 closetext special Special_CardFlip loadmovesprites end MovementData_0x721cd: ; Unreferenced. step_right turn_head_left step_end UnknownText_0x721d0: text "Welcome!" para "You may exchange" line "your coins for" para "fabulous prizes" line "next door." done UnknownText_0x72215: text "The slot machines" line "are all state of" cont "the art." done UnknownText_0x72242: text "It's this machine" line "I want." para "It cleaned me out" line "yesterday, so it" para "should pay out" line "today." done UnknownText_0x72295: text "I think this slot" line "machine will pay" cont "out…" para "The odds vary" line "among machines." done UnknownText_0x722dc: text "Gahahaha!" para "The coins just" line "keep popping out!" para "Hm? What, kid? You" line "want to play?" para "I'll share my luck" line "with you!" done UnknownText_0x72345: text "Gahahaha!" para "It makes me feel" line "good to do nice" para "things for other" line "people!" done UnknownText_0x7238a: text "Hey, you don't" line "have a COIN CASE." para "How am I supposed" line "to give you any" cont "coins, kid?" done UnknownText_0x723d9: text "Hey, your COIN" line "CASE is full, kid." para "You must be riding" line "a winning streak" cont "too." done CeladonGymGuyText: text "Hey! CHAMP in" line "making!" para "Are you playing" line "the slots too?" para "I'm trying to get" line "enough coins for a" cont "prize #MON." para "But I don't have" line "enough coins yet…" done UnknownText_0x724ad: text "Hmmm… The odds are" line "surely better for" para "PIKACHU's line," line "but… What to do?" done UnknownText_0x724f3: text "Hey!" para "Underneath this" line "poster…" para "There's nothing!" done UnknownText_0x72521: text "Hey!" para "Underneath this" line "poster…" para "There's nothing!" done UnknownText_0x7254f: text "There's a lighter" line "here." done UnknownText_0x72567: text "A can of soda…" para "Someone must be" line "coming back…" para "Huh? It's empty!" done CeladonGameCorner_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $d, $e, 6, CELADON_CITY warp_def $d, $f, 6, CELADON_CITY .XYTriggers: db 0 .Signposts: db 38 signpost 6, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 7, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 8, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 9, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 10, 1, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 11, 1, SIGNPOST_LEFT, MapCeladonGameCornerSignpost11Script signpost 6, 6, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 7, 6, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 8, 6, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 9, 6, SIGNPOST_READ, MapCeladonGameCornerSignpost9Script signpost 10, 6, SIGNPOST_READ, MapCeladonGameCornerSignpost11Script signpost 11, 6, SIGNPOST_RIGHT, MapCeladonGameCornerSignpost11Script signpost 6, 7, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 7, 7, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 8, 7, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 9, 7, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 10, 7, SIGNPOST_READ, MapCeladonGameCornerSignpost16Script signpost 11, 7, SIGNPOST_LEFT, MapCeladonGameCornerSignpost35Script signpost 6, 12, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 7, 12, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 8, 12, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 9, 12, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 10, 12, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 11, 12, SIGNPOST_RIGHT, MapCeladonGameCornerSignpost35Script signpost 6, 13, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 7, 13, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 8, 13, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 9, 13, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 10, 13, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 11, 13, SIGNPOST_LEFT, MapCeladonGameCornerSignpost35Script signpost 6, 18, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 7, 18, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 8, 18, SIGNPOST_READ, MapCeladonGameCornerSignpost32Script signpost 9, 18, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 10, 18, SIGNPOST_READ, MapCeladonGameCornerSignpost35Script signpost 11, 18, SIGNPOST_RIGHT, MapCeladonGameCornerSignpost35Script signpost 0, 15, SIGNPOST_READ, MapCeladonGameCornerSignpost36Script signpost 0, 9, SIGNPOST_READ, MapCeladonGameCornerSignpost37Script .PersonEvents: db 9 person_event SPRITE_CLERK, 2 + 4, 5 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, ClerkScript_0x7211d, -1 person_event SPRITE_RECEPTIONIST, 2 + 4, 3 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, ReceptionistScript_0x72120, -1 person_event SPRITE_POKEFAN_M, 10 + 4, 14 + 4, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, PokefanMScript_0x72123, -1 person_event SPRITE_TEACHER, 7 + 4, 17 + 4, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, TeacherScript_0x7212e, -1 person_event SPRITE_FISHING_GURU, 7 + 4, 11 + 4, $9, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, FishingGuruScript_0x72139, -1 person_event SPRITE_FISHER, 10 + 4, 8 + 4, $8, 0, 0, -1, 2, (1 << 3) | PAL_OW_RED, 0, 0, FisherScript_0x72144, -1 person_event SPRITE_FISHER, 10 + 4, 8 + 4, $8, 0, 0, -1, 4, (1 << 3) | PAL_OW_RED, 0, 0, FisherScript_0x72144, -1 person_event SPRITE_GYM_GUY, 3 + 4, 11 + 4, $6, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, CeladonGymGuyScript, -1 person_event SPRITE_GRAMPS, 8 + 4, 2 + 4, $8, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, GrampsScript_0x72190, -1