Function88248: ; unreferenced ld c, CAL ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .okay ld c, KAREN .okay ld a, c ld [wTrainerClass], a ret MovePlayerPicRight: hlcoord 6, 4 ld de, 1 jr MovePlayerPic MovePlayerPicLeft: hlcoord 13, 4 ld de, -1 ; fallthrough MovePlayerPic: ; Move player pic at hl by de * 7 tiles. ld c, $8 .loop push bc push hl push de xor a ldh [hBGMapMode], a lb bc, 7, 7 predef PlaceGraphic xor a ldh [hBGMapThird], a call WaitBGMap call DelayFrame pop de pop hl add hl, de pop bc dec c ret z push hl push bc ld a, l sub e ld l, a ld a, h sbc d ld h, a lb bc, 7, 7 call ClearBox pop bc pop hl jr .loop ShowPlayerNamingChoices: ld hl, ChrisNameMenuHeader ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotGender ld hl, KrisNameMenuHeader .GotGender: call LoadMenuHeader call VerticalMenu ld a, [wMenuCursorY] dec a call CopyNameFromMenu call CloseWindow ret INCLUDE "data/player_names.asm" GetPlayerNameArray: ; unreferenced ld hl, wPlayerName ld de, MalePlayerNameArray ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .done ld de, FemalePlayerNameArray .done call InitName ret GetPlayerIcon: ; Get the player icon corresponding to gender ; Male ld de, ChrisSpriteGFX ld b, BANK(ChrisSpriteGFX) ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .done ; Female ld de, KrisSpriteGFX ld b, BANK(KrisSpriteGFX) .done ret GetCardPic: ld hl, ChrisCardPic ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotClass ld hl, KrisCardPic .GotClass: ld de, vTiles2 tile $00 ld bc, $23 tiles ld a, BANK(ChrisCardPic) ; aka BANK(KrisCardPic) call FarCopyBytes ld hl, CardGFX ld de, vTiles2 tile $23 ld bc, 6 tiles ld a, BANK(CardGFX) call FarCopyBytes ret ChrisCardPic: INCBIN "gfx/trainer_card/chris_card.2bpp" KrisCardPic: INCBIN "gfx/trainer_card/kris_card.2bpp" CardGFX: INCBIN "gfx/trainer_card/trainer_card.2bpp" GetPlayerBackpic: ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, GetChrisBackpic call GetKrisBackpic ret GetChrisBackpic: ld hl, ChrisBackpic ld b, BANK(ChrisBackpic) ld de, vTiles2 tile $31 ld c, 7 * 7 predef DecompressGet2bpp ret HOF_LoadTrainerFrontpic: call WaitBGMap xor a ldh [hBGMapMode], a ld e, 0 ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotClass ld e, 1 .GotClass: ld a, e ld [wTrainerClass], a ld de, ChrisPic ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotPic ld de, KrisPic .GotPic: ld hl, vTiles2 ld b, BANK(ChrisPic) ; aka BANK(KrisPic) ld c, 7 * 7 call Get2bpp call WaitBGMap ld a, $1 ldh [hBGMapMode], a ret DrawIntroPlayerPic: ; Draw the player pic at (6,4). ; Get class ld e, CHRIS ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotClass ld e, KRIS .GotClass: ld a, e ld [wTrainerClass], a ; Load pic ld de, ChrisPic ld a, [wPlayerGender] bit PLAYERGENDER_FEMALE_F, a jr z, .GotPic ld de, KrisPic .GotPic: ld hl, vTiles2 ld b, BANK(ChrisPic) ; aka BANK(KrisPic) ld c, 7 * 7 ; dimensions call Get2bpp ; Draw xor a ldh [hGraphicStartTile], a hlcoord 6, 4 lb bc, 7, 7 predef PlaceGraphic ret ChrisPic: INCBIN "gfx/player/chris.2bpp" KrisPic: INCBIN "gfx/player/kris.2bpp" GetKrisBackpic: ; Kris's backpic is uncompressed. ld de, KrisBackpic ld hl, vTiles2 tile $31 lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions call Get2bpp ret KrisBackpic: INCBIN "gfx/player/kris_back.2bpp"