object_const_def ; object_event constants const NATIONALPARK_LASS1 const NATIONALPARK_POKEFAN_F1 const NATIONALPARK_TEACHER1 const NATIONALPARK_YOUNGSTER1 const NATIONALPARK_YOUNGSTER2 const NATIONALPARK_TEACHER2 const NATIONALPARK_PERSIAN const NATIONALPARK_YOUNGSTER3 const NATIONALPARK_POKEFAN_F2 const NATIONALPARK_POKEFAN_M const NATIONALPARK_LASS2 const NATIONALPARK_POKE_BALL1 const NATIONALPARK_GAMEBOY_KID const NATIONALPARK_POKE_BALL2 NationalPark_MapScripts: db 0 ; scene scripts db 0 ; callbacks NationalParkLassScript: jumptextfaceplayer NationalParkLassText NationalParkPokefanFScript: jumptextfaceplayer NationalParkPokefanFText NationalParkTeacher1Script: faceplayer opentext checkevent EVENT_GOT_QUICK_CLAW iftrue .GotQuickClaw writetext NationalParkTeacher1Text promptbutton verbosegiveitem QUICK_CLAW iffalse .NoRoom setevent EVENT_GOT_QUICK_CLAW .GotQuickClaw: writetext NationalParkTeacher1Text_GotQuickClaw waitbutton .NoRoom: closetext end NationalParkYoungster1Script: jumptextfaceplayer NationalParkYoungster1Text NationalParkYoungster2Script: jumptextfaceplayer NationalParkYoungster2Text NationalParkTeacher2Script: jumptextfaceplayer NationalParkTeacher2Text NationalParkPersian: faceplayer opentext writetext NationalParkPersianText cry PERSIAN waitbutton closetext end NationalParkGameboyKidScript: faceplayer opentext writetext NationalParkGameboyKidText waitbutton closetext turnobject NATIONALPARK_GAMEBOY_KID, DOWN end TrainerSchoolboyJack1: trainer SCHOOLBOY, JACK1, EVENT_BEAT_SCHOOLBOY_JACK, SchoolboyJack1SeenText, SchoolboyJack1BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_SCHOOLBOY_JACK endifjustbattled opentext checkflag ENGINE_JACK_READY_FOR_REMATCH iftrue .Rematch checkcellnum PHONE_SCHOOLBOY_JACK iftrue .NumberAccepted checkevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER iftrue .AskAgain writetext SchoolboyJackTradeMonText promptbutton setevent EVENT_JACK_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .RequestNumber .AskAgain: scall .AskNumber2 .RequestNumber: askforphonenumber PHONE_SCHOOLBOY_JACK ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, SCHOOLBOY, JACK1 scall .RegisteredNumber sjump .NumberAccepted .Rematch: scall .RematchStd winlosstext SchoolboyJack1BeatenText, 0 readmem wJackFightCount ifequal 4, .Fight4 ifequal 3, .Fight3 ifequal 2, .Fight2 ifequal 1, .Fight1 ifequal 0, .LoadFight0 .Fight4: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight4 .Fight3: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight3 .Fight2: checkevent EVENT_CLEARED_RADIO_TOWER iftrue .LoadFight2 .Fight1: checkflag ENGINE_FLYPOINT_OLIVINE iftrue .LoadFight1 .LoadFight0: loadtrainer SCHOOLBOY, JACK1 startbattle reloadmapafterbattle loadmem wJackFightCount, 1 clearflag ENGINE_JACK_READY_FOR_REMATCH end .LoadFight1: loadtrainer SCHOOLBOY, JACK2 startbattle reloadmapafterbattle loadmem wJackFightCount, 2 clearflag ENGINE_JACK_READY_FOR_REMATCH end .LoadFight2: loadtrainer SCHOOLBOY, JACK3 startbattle reloadmapafterbattle loadmem wJackFightCount, 3 clearflag ENGINE_JACK_READY_FOR_REMATCH end .LoadFight3: loadtrainer SCHOOLBOY, JACK4 startbattle reloadmapafterbattle loadmem wJackFightCount, 4 clearflag ENGINE_JACK_READY_FOR_REMATCH end .LoadFight4: loadtrainer SCHOOLBOY, JACK5 startbattle reloadmapafterbattle clearflag ENGINE_JACK_READY_FOR_REMATCH end .AskNumber1: jumpstd AskNumber1MScript end .AskNumber2: jumpstd AskNumber2MScript end .RegisteredNumber: jumpstd RegisteredNumberMScript end .NumberAccepted: jumpstd NumberAcceptedMScript end .NumberDeclined: jumpstd NumberDeclinedMScript end .PhoneFull: jumpstd PhoneFullMScript end .RematchStd: jumpstd RematchMScript end TrainerPokefanmWilliam: trainer POKEFANM, WILLIAM, EVENT_BEAT_POKEFANM_WILLIAM, PokefanmWilliamSeenText, PokefanmWilliamBeatenText, 0, .Script .Script: endifjustbattled opentext writetext PokefanmWilliamAfterBattleText waitbutton closetext end TrainerPokefanfBeverly1: trainer POKEFANF, BEVERLY1, EVENT_BEAT_POKEFANF_BEVERLY, PokefanfBeverly1SeenText, PokefanfBeverly1BeatenText, 0, .Script .Script: loadvar VAR_CALLERID, PHONE_POKEFAN_BEVERLY endifjustbattled opentext checkflag ENGINE_BEVERLY_HAS_NUGGET iftrue .GiveNugget checkcellnum PHONE_POKEFAN_BEVERLY iftrue .NumberAccepted checkpoke MARILL iffalse .NoMarill checkevent EVENT_BEVERLY_ASKED_FOR_PHONE_NUMBER iftrue .AskAgain writetext PokefanBeverlyCuteMonText promptbutton setevent EVENT_BEVERLY_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 sjump .RequestNumber .AskAgain: scall .AskNumber2 .RequestNumber: askforphonenumber PHONE_POKEFAN_BEVERLY ifequal PHONE_CONTACTS_FULL, .PhoneFull ifequal PHONE_CONTACT_REFUSED, .NumberDeclined gettrainername STRING_BUFFER_3, POKEFANF, BEVERLY1 scall .RegisteredNumber sjump .NumberAccepted .GiveNugget: scall .Gift verbosegiveitem NUGGET iffalse .NoRoom clearflag ENGINE_BEVERLY_HAS_NUGGET sjump .NumberAccepted .NoRoom: sjump .PackFull .NoMarill: writetext PokefanFBeverlyMarillFriendText waitbutton closetext end .AskNumber1: jumpstd AskNumber1FScript end .AskNumber2: jumpstd AskNumber2FScript end .RegisteredNumber: jumpstd RegisteredNumberFScript end .NumberAccepted: jumpstd NumberAcceptedFScript end .NumberDeclined: jumpstd NumberDeclinedFScript end .PhoneFull: jumpstd PhoneFullFScript end .Gift: jumpstd GiftFScript end .PackFull: jumpstd PackFullFScript end TrainerLassKrise: trainer LASS, KRISE, EVENT_BEAT_LASS_KRISE, LassKriseSeenText, LassKriseBeatenText, 0, .Script .Script: endifjustbattled opentext writetext LassKriseAfterBattleText waitbutton closetext end NationalParkRelaxationSquareSign: jumptext NationalParkRelaxationSquareText NationalParkBattleNoticeSign: jumptext NationalParkBattleNoticeText NationalParkTrainerTipsSign: jumptext NationalParkTrainerTipsText NationalParkParlyzHeal: itemball PARLYZ_HEAL NationalParkTMDig: itemball TM_DIG NationalParkHiddenFullHeal: hiddenitem FULL_HEAL, EVENT_NATIONAL_PARK_HIDDEN_FULL_HEAL NationalParkLassText: text "Look! Check out my" line "bag!" para "I printed out my" line "favorites from my" para "#DEX and stuck" line "them on my bag." done NationalParkPokefanFText: text "This is MAIL I got" line "from my daughter." cont "It cheers me up." done NationalParkTeacher1Text: text "Pay attention," line "please!" para "…Oops, I have to" line "quit thinking like" para "a teacher all the" line "time." para "You must be a" line "#MON trainer." para "Since you're work-" line "ing so hard, I" para "want you to have" line "this." done NationalParkTeacher1Text_GotQuickClaw: text "Let a #MON hold" line "that QUICK CLAW." para "Sometimes it will" line "strike first" cont "during battle." done NationalParkYoungster1Text: text "I'm playing with" line "stickers I printed" cont "from my #DEX." done NationalParkYoungster2Text: text "I get the other" line "guy's #DEX" cont "sticker if I win." done NationalParkTeacher2Text: text "I take walks in" line "the PARK, but I" para "never go into the" line "grass." para "Trainers always" line "want to battle…" done NationalParkPersianText: text "PERSIAN: Fufushaa!" done NationalParkGameboyKidText: text "I'm printing out" line "my #DEX." para "You can also print" line "out stuff like" para "MAIL and your PC" line "BOXES." done SchoolboyJack1SeenText: text "The world of" line "#MON is deep." para "There are still" line "lots of things we" cont "don't know." para "But I know more" line "than you do!" done SchoolboyJack1BeatenText: text "Wha-wha-what?" done SchoolboyJackTradeMonText: text "There is a lot" line "to learn." para "For example…" para "There are 50 kinds" line "of TMs." para "Traded #MON" line "level up faster." done PokefanfBeverly1SeenText: text "My #MON are" line "simply darling." para "Let me tell you" line "how proud my" cont "darlings make me." done PokefanfBeverly1BeatenText: text "I can beat you in" line "pride, but…" done PokefanBeverlyCuteMonText: text "I must say, your" line "#MON are quite" cont "cute, too." done PokefanmWilliamSeenText: text "We adore our #-" line "MON, even if they" cont "dislike us." para "That's what being" line "a FAN is about." done PokefanmWilliamBeatenText: text "M-my #MON!" done PokefanmWilliamAfterBattleText: text "I lost the battle," line "but my #MON win" para "the prize for" line "being most lovely." done PokefanFBeverlyMarillFriendText: text "My friend keeps a" line "MARILL!" para "I find them very" line "endearing." para "Oh, I wish for a" line "MARILL of my own…" done LassKriseSeenText: text "Hello? Why are you" line "staring at me?" para "Oh, a battle?" done LassKriseBeatenText: text "…Hmmm…" done LassKriseAfterBattleText: text "I thought you were" line "staring at me" cont "because I'm cute!" done NationalParkRelaxationSquareText: text "RELAXATION SQUARE" line "NATIONAL PARK" done NationalParkBattleNoticeText: text "What is this" line "notice?" para "Please battle only" line "in the grass." para "NATIONAL PARK" line "WARDEN'S OFFICE" done NationalParkTrainerTipsText: text "TRAINER TIPS" para "Print out MAIL by" line "opening it then" cont "pressing START." done NationalPark_MapEvents: db 0, 0 ; filler db 4 ; warp events warp_event 33, 18, ROUTE_36_NATIONAL_PARK_GATE, 1 warp_event 33, 19, ROUTE_36_NATIONAL_PARK_GATE, 2 warp_event 10, 47, ROUTE_35_NATIONAL_PARK_GATE, 1 warp_event 11, 47, ROUTE_35_NATIONAL_PARK_GATE, 2 db 0 ; coord events db 4 ; bg events bg_event 14, 44, BGEVENT_READ, NationalParkRelaxationSquareSign bg_event 27, 31, BGEVENT_READ, NationalParkBattleNoticeSign bg_event 6, 47, BGEVENT_ITEM, NationalParkHiddenFullHeal bg_event 12, 4, BGEVENT_READ, NationalParkTrainerTipsSign db 14 ; object events object_event 15, 24, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, NationalParkLassScript, -1 object_event 14, 4, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NationalParkPokefanFScript, -1 object_event 27, 40, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, NationalParkTeacher1Script, -1 object_event 11, 41, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NationalParkYoungster1Script, -1 object_event 10, 41, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, NationalParkYoungster2Script, -1 object_event 17, 41, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NationalParkTeacher2Script, -1 object_event 26, 40, SPRITE_GROWLITHE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NationalParkPersian, -1 object_event 27, 23, SPRITE_YOUNGSTER, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerSchoolboyJack1, -1 object_event 18, 29, SPRITE_POKEFAN_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerPokefanfBeverly1, -1 object_event 16, 9, SPRITE_POKEFAN_M, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerPokefanmWilliam, -1 object_event 8, 14, SPRITE_LASS, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerLassKrise, -1 object_event 35, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, NationalParkParlyzHeal, EVENT_NATIONAL_PARK_PARLYZ_HEAL object_event 26, 6, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NationalParkGameboyKidScript, -1 object_event 1, 43, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, NationalParkTMDig, EVENT_NATIONAL_PARK_TM_DIG