TinTower1F_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x18502a, $0000 dw UnknownScript_0x18502e, $0000 .MapCallbacks: db 2 ; callbacks dbw 2, UnknownScript_0x18502f dbw 1, UnknownScript_0x185084 UnknownScript_0x18502a: priorityjump UnknownScript_0x18508f end UnknownScript_0x18502e: end UnknownScript_0x18502f: checkevent EVENT_GOT_RAINBOW_WING iftrue UnknownScript_0x185047 checkevent EVENT_BEAT_ELITE_FOUR iffalse UnknownScript_0x185050 special SpecialBeastsCheck iffalse UnknownScript_0x185050 clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2 setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 UnknownScript_0x185047: checkevent EVENT_FOUGHT_HO_OH iffalse UnknownScript_0x18504f appear $5 UnknownScript_0x18504f: return UnknownScript_0x185050: checkevent EVENT_FOUGHT_SUICUNE iftrue UnknownScript_0x185077 appear $2 writebyte RAIKOU special SpecialMonCheck iftrue UnknownScript_0x185065 appear $3 jump UnknownScript_0x185067 UnknownScript_0x185065: disappear $3 UnknownScript_0x185067: writebyte ENTEI special SpecialMonCheck iftrue UnknownScript_0x185074 appear $4 jump UnknownScript_0x185076 UnknownScript_0x185074: disappear $4 UnknownScript_0x185076: return UnknownScript_0x185077: disappear $2 disappear $3 disappear $4 clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_1 setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2 return UnknownScript_0x185084: checkevent EVENT_GOT_RAINBOW_WING iftrue UnknownScript_0x18508e changeblock $a, $2, $9 UnknownScript_0x18508e: return UnknownScript_0x18508f: applymovement PLAYER, MovementData_0x1851cb pause 15 writebyte RAIKOU special SpecialMonCheck iftrue UnknownScript_0x1850b6 applymovement $3, MovementData_0x1851d0 spriteface PLAYER, LEFT cry RAIKOU pause 10 playsound SFX_WARP_FROM applymovement $3, MovementData_0x1851d4 disappear $3 playsound SFX_EXIT_BUILDING waitbutton UnknownScript_0x1850b6: writebyte ENTEI special SpecialMonCheck iftrue UnknownScript_0x1850d7 applymovement $4, MovementData_0x1851da spriteface PLAYER, RIGHT cry ENTEI pause 10 playsound SFX_WARP_FROM applymovement $4, MovementData_0x1851de disappear $4 playsound SFX_EXIT_BUILDING waitbutton UnknownScript_0x1850d7: spriteface PLAYER, UP pause 10 applymovement PLAYER, MovementData_0x1851e8 applymovement $2, MovementData_0x1851e4 cry SUICUNE pause 20 loadpokedata SUICUNE, 40 writecode VAR_BATTLETYPE, BATTLETYPE_SUICUNE startbattle reloadmapmusic disappear $2 setevent EVENT_FOUGHT_SUICUNE setevent EVENT_SAW_SUICUNE_ON_ROUTE_42 domaptrigger ROUTE_42, $0 setevent EVENT_SAW_SUICUNE_ON_ROUTE_36 domaptrigger ROUTE_36, $0 setevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY domaptrigger CIANWOOD_CITY, $0 dotrigger $1 clearevent EVENT_SET_WHEN_FOUGHT_HO_OH returnafterbattle pause 20 spriteface PLAYER, DOWN playmusic MUSIC_MYSTICALMAN_ENCOUNTER playsound SFX_ENTER_DOOR moveperson $5, $a, $f appear $5 applymovement $5, MovementData_0x1851ec playsound SFX_ENTER_DOOR moveperson $6, $9, $f appear $6 applymovement $6, MovementData_0x1851f5 playsound SFX_ENTER_DOOR moveperson $7, $9, $f appear $7 applymovement $7, MovementData_0x1851fb playsound SFX_ENTER_DOOR moveperson $8, $9, $f appear $8 applymovement $8, MovementData_0x1851fe moveperson $6, $7, $d moveperson $7, $9, $d moveperson $8, $b, $d spriteface PLAYER, RIGHT loadfont writetext UnknownText_0x185203 closetext loadmovesprites applymovement $5, MovementData_0x1851f1 playsound SFX_EXIT_BUILDING disappear $5 waitbutton special Functionc48f pause 20 playmapmusic end SageScript_0x185173: jumptextfaceplayer UnknownText_0x185386 SageScript_0x185176: jumptextfaceplayer UnknownText_0x185433 SageScript_0x185179: jumptextfaceplayer UnknownText_0x185544 SageScript_0x18517c: checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x185185 jumptextfaceplayer UnknownText_0x1855ee UnknownScript_0x185185: jumptextfaceplayer UnknownText_0x185765 SageScript_0x185188: faceplayer loadfont checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x1851b6 checkevent EVENT_GOT_RAINBOW_WING iftrue UnknownScript_0x1851b0 writetext UnknownText_0x185629 keeptextopen verbosegiveitem RAINBOW_WING, 1 loadmovesprites refreshscreen $0 earthquake 72 waitbutton playsound SFX_STRENGTH changeblock $a, $2, $20 reloadmappart setevent EVENT_GOT_RAINBOW_WING loadmovesprites loadfont UnknownScript_0x1851b0: writetext UnknownText_0x18564a closetext loadmovesprites end UnknownScript_0x1851b6: writetext UnknownText_0x185803 closetext loadmovesprites end SageScript_0x1851bc: checkevent EVENT_FOUGHT_HO_OH iftrue UnknownScript_0x1851c5 jumptextfaceplayer UnknownText_0x185654 UnknownScript_0x1851c5: jumptextfaceplayer UnknownText_0x1858d0 SuperNerdScript_0x1851c8: jumptextfaceplayer UnknownText_0x1856a3 MovementData_0x1851cb: slow_step_up slow_step_up slow_step_up slow_step_up step_end MovementData_0x1851d0: db $39 ; movement fast_jump_step_down db $38 ; movement step_end MovementData_0x1851d4: db $39 ; movement fast_jump_step_down fast_jump_step_right fast_jump_step_down db $38 ; movement step_end MovementData_0x1851da: db $39 ; movement fast_jump_step_down db $38 ; movement step_end MovementData_0x1851de: db $39 ; movement fast_jump_step_down fast_jump_step_left fast_jump_step_down db $38 ; movement step_end MovementData_0x1851e4: db $39 ; movement fast_jump_step_down db $38 ; movement step_end MovementData_0x1851e8: fix_facing big_step_down remove_fixed_facing step_end MovementData_0x1851ec: step_up step_up step_up turn_head_left step_end MovementData_0x1851f1: step_down step_down step_down step_end MovementData_0x1851f5: step_up step_up step_left step_left turn_head_up step_end MovementData_0x1851fb: step_up step_up step_end MovementData_0x1851fe: step_up step_right step_right step_up step_end UnknownText_0x185203: text "EUSINE: Awesome!" line "Too awesome, even!" para "I've never seen a" line "battle that great." para "That was truly" line "inspiring to see." para "SUICUNE was tough," line "but you were even" para "more incredible," line "." para "I heard SUICUNE's" line "mystic power" para "summons a rainbow-" line "colored #MON." para "Maybe, just maybe," line "what went on today" para "will cause that" line "#MON to appear." para "I'm going to study" line "the legends more." para "Thanks for showing" line "me that fantastic" cont "battle." para "Later, !" done UnknownText_0x185386: text "According to" line "legend…" para "When the souls of" line "#MON and humans" para "commune, from the" line "heavens descends a" para "#MON of rainbow" line "colors…" para "Could it mean the" line "legendary #MON" para "are testing us" line "humans?" done UnknownText_0x185433: text "When the BRASS" line "TOWER burned down," para "three nameless" line "#MON were said" para "to have perished." line "It was tragic." para "However…" para "A rainbow-colored" line "#MON…" para "In other words…" para "HO-OH descended" line "from the sky and" para "gave new life to" line "the three #MON." para "They are…" para "SUICUNE, ENTEI and" line "RAIKOU." para "That is what they" line "say." done UnknownText_0x185544: text "The two TOWERS are" line "said to have been" para "built to foster" line "friendship and" para "hope between #-" line "MON and people." para "That was 700 years" line "ago, but the ideal" para "still remains" line "important today." done UnknownText_0x1855ee: text "HO-OH appears to" line "have descended" para "upon this, the TIN" line "TOWER!" done UnknownText_0x185629: text "This will protect" line "you. Take it." done UnknownText_0x18564a: text "Now, go." done UnknownText_0x185654: text "I believe you are" line "being tested." para "Free your mind" line "from uncertainty," cont "and advance." done UnknownText_0x1856a3: text "I knew it." para "I knew you'd get" line "to see the #MON" para "of rainbow colors," line "." para "It happened just" line "as I envisioned." para "My research isn't" line "bad, I might say." para "I'm going to keep" line "studying #MON" para "to become a famous" line "#MANIAC!" done UnknownText_0x185765: text "The legendary" line "#MON are said" para "to embody three" line "powers…" para "The lightning that" line "struck the TOWER." para "The fire that" line "burned the TOWER." para "And the rain that" line "put out the fire…" done UnknownText_0x185803: text "When the legendary" line "#MON appeared…" para "They struck terror" line "in those who saw" cont "their rise." para "And…" para "Some even took to" line "futile attacks." para "The legendary" line "#MON, knowing" para "their own power," line "fled, ignoring the" cont "frightened people." done UnknownText_0x1858d0: text "Of the legendary" line "#MON, SUICUNE" para "is said to be the" line "closest to HO-OH." para "I hear there may" line "also be a link to" para "#MON known as" line "UNOWN." para "The #MON UNOWN" line "must be sharing a" para "cooperative bond" line "with SUICUNE." done TinTower1F_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $f, $9, 12, ECRUTEAK_CITY warp_def $f, $a, 12, ECRUTEAK_CITY warp_def $2, $a, 2, TIN_TOWER_2F .XYTriggers: db 0 .Signposts: db 0 .PersonEvents: db 10 person_event SPRITE_SUICUNE, 13, 13, $1, 0, 0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, ObjectEvent, EVENT_TIN_TOWER_1F_SUICUNE person_event SPRITE_RAIKOU, 13, 11, $1, 0, 0, -1, -1, (PAL_OW_BROWN << 4) | $80, 0, ObjectEvent, EVENT_TIN_TOWER_1F_RAIKOU person_event SPRITE_ENTEI, 13, 16, $1, 0, 0, -1, -1, (PAL_OW_RED << 4) | $80, 0, ObjectEvent, EVENT_TIN_TOWER_1F_ENTEI person_event SPRITE_SUPER_NERD, 7, 12, $3, 0, 0, -1, -1, (PAL_OW_BLUE << 4) | $80, 0, SuperNerdScript_0x1851c8, EVENT_TIN_TOWER_1F_EUSINE person_event SPRITE_SAGE, 13, 9, $3, 0, 0, -1, -1, $0, 0, SageScript_0x185173, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 15, 15, $3, 0, 0, -1, -1, $0, 0, SageScript_0x185176, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 10, 18, $3, 0, 0, -1, -1, $0, 0, SageScript_0x185179, EVENT_TIN_TOWER_1F_WISE_TRIO_1 person_event SPRITE_SAGE, 6, 8, $4, 1, 0, -1, -1, $0, 0, SageScript_0x18517c, EVENT_TIN_TOWER_1F_WISE_TRIO_2 person_event SPRITE_SAGE, 5, 13, $6, 0, 0, -1, -1, $0, 0, SageScript_0x185188, EVENT_TIN_TOWER_1F_WISE_TRIO_2 person_event SPRITE_SAGE, 6, 18, $5, 0, 1, -1, -1, $0, 0, SageScript_0x1851bc, EVENT_TIN_TOWER_1F_WISE_TRIO_2