EcruteakHouse_MapScriptHeader: ; trigger count db 2 ; triggers dw UnknownScript_0x9800d, $0000 dw UnknownScript_0x9800e, $0000 ; callback count db 1 ; callbacks dbw 2, UnknownScript_0x9800f UnknownScript_0x9800d: end UnknownScript_0x9800e: end UnknownScript_0x9800f: checkevent EVENT_FOUGHT_SUICUNE iftrue UnknownScript_0x98033 checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue UnknownScript_0x98033 checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x98022 return UnknownScript_0x98022: clearevent $0766 setevent $0767 setevent $07b1 checkitem CLEAR_BELL iftrue UnknownScript_0x98032 dotrigger $0 UnknownScript_0x98032: return UnknownScript_0x98033: clearevent $07b1 return UnknownScript_0x98037: checkevent $0767 iftrue UnknownScript_0x98061 applymovement $3, MovementData_0x980c7 moveperson $2, $4, $6 appear $2 pause 5 disappear $3 end UnknownScript_0x9804c: checkevent $0766 iftrue UnknownScript_0x98061 applymovement $2, MovementData_0x980cc moveperson $3, $5, $6 appear $3 pause 5 disappear $2 end UnknownScript_0x98061: end SageScript_0x98062: faceplayer loadfont checkevent EVENT_CLEARED_RADIO_TOWER iftrue UnknownScript_0x9807c checkflag $001e iftrue UnknownScript_0x98076 writetext UnknownText_0x980d1 closetext loadmovesprites end UnknownScript_0x98076: writetext UnknownText_0x98131 closetext loadmovesprites end UnknownScript_0x9807c: checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER iftrue UnknownScript_0x980a4 checkevent $0000 iftrue UnknownScript_0x980aa checkitem CLEAR_BELL iftrue UnknownScript_0x98093 writetext UnknownText_0x981a4 closetext loadmovesprites end UnknownScript_0x98093: writetext UnknownText_0x98250 closetext loadmovesprites dotrigger $1 setevent $0767 clearevent $0766 setevent $0000 end UnknownScript_0x980a4: writetext UnknownText_0x9837e closetext loadmovesprites end UnknownScript_0x980aa: writetext UnknownText_0x98391 closetext loadmovesprites end SageScript_0x980b0: faceplayer loadfont checkevent EVENT_GOT_CLEAR_BELL iftrue UnknownScript_0x980be writetext UnknownText_0x9840b closetext loadmovesprites end UnknownScript_0x980be: writetext UnknownText_0x9846f closetext loadmovesprites end GrampsScript_0x980c4: jumptextfaceplayer UnknownText_0x984ab MovementData_0x980c7: fix_facing big_step_left remove_fixed_facing turn_head_down step_end MovementData_0x980cc: fix_facing big_step_right remove_fixed_facing turn_head_down step_end UnknownText_0x980d1: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Sorry, but you'll" line "have to leave." done UnknownText_0x98131: text "TIN TOWER is off" line "limits to anyone" para "without ECRUTEAK" line "GYM's BADGE." para "Ah!" para "ECRUTEAK's GYM" line "BADGE! Please, go" cont "right through." done UnknownText_0x981a4: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para "…What soothes the" line "soul…" para "The WISE TRIO say" line "things that are so" para "very difficult to" line "understand…" done UnknownText_0x98250: text "A momentous event" line "has occurred." para "I beg your pardon," line "but I must ask you" cont "to leave." para $56, $56, $56 para "Ah!" para "The sound of that" line "CLEAR BELL!" para "It… It's sublime!" para "I've never heard" line "so beautiful a" cont "sound before!" para "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9837e: text "Please, do go on." done UnknownText_0x98391: text "That bell's chime" line "is indicative of" cont "the bearer's soul." para "You…" para "You may be able to" line "make it through" cont "TIN TOWER." para "Please, do go on." done UnknownText_0x9840b: text "The TIN TOWER" line "ahead is a nine-" para "tier tower of" line "divine beauty." para "It soothes the" line "soul of all who" cont "see it." done UnknownText_0x9846f: text "The TIN TOWER" line "shook! A #MON" para "must have returned" line "to the top!" done UnknownText_0x984ab: text "Two towers…" line "Two #MON…" para "But when one" line "burned down, both" para "#MON flew away," line "never to return." done EcruteakHouse_MapEventHeader: ; filler db 0, 0 ; warps db 5 warp_def $11, $4, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY warp_def $11, $5, 3, GROUP_ECRUTEAK_CITY, MAP_ECRUTEAK_CITY warp_def $3, $5, 4, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE warp_def $f, $11, 3, GROUP_ECRUTEAK_HOUSE, MAP_ECRUTEAK_HOUSE warp_def $3, $11, 3, GROUP_WISE_TRIOS_ROOM, MAP_WISE_TRIOS_ROOM ; xy triggers db 2 xy_trigger 0, $7, $4, $0, UnknownScript_0x98037, $0, $0 xy_trigger 0, $7, $5, $0, UnknownScript_0x9804c, $0, $0 ; signposts db 0 ; people-events db 4 person_event SPRITE_SAGE, 10, 8, $6, $0, 255, 255, $0, 0, SageScript_0x98062, $0766 person_event SPRITE_SAGE, 10, 9, $6, $0, 255, 255, $0, 0, SageScript_0x98062, $0767 person_event SPRITE_SAGE, 13, 10, $2, $11, 255, 255, $0, 0, SageScript_0x980b0, $07b1 person_event SPRITE_GRAMPS, 15, 7, $2, $11, 255, 255, $0, 0, GrampsScript_0x980c4, $07b1