CianwoodPharmacy_MapScriptHeader: .MapTriggers: db 1 ; triggers dw CianwoodPharmacyTrigger, NONE .MapCallbacks: db 0 CianwoodPharmacyTrigger: end CianwoodPharmacist: faceplayer loadfont checkevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY iftrue .Mart checkevent EVENT_JASMINE_EXPLAINED_AMPHYS_SICKNESS iffalse .Mart writetext PharmacistGiveSecretpotionText keeptextopen giveitem SECRETPOTION, 1 writetext ReceivedSecretpotionText playsound SFX_KEY_ITEM waitbutton itemnotify setevent EVENT_GOT_SECRETPOTION_FROM_PHARMACY writetext PharmacistDescribeSecretpotionText closetext loadmovesprites end .Mart pokemart $3, $0004 loadmovesprites end CianwoodPharmacyBookshelf: jumpstd difficultbookshelf PharmacistGiveSecretpotionText: text "Your #MON ap-" line "pear to be fine." para "Is something wor- " line "rying you?" para "…" para "The LIGHTHOUSE" line "#MON is in" cont "trouble?" para "I got it!" para "This ought to do" line "the trick." done ReceivedSecretpotionText: text " received" line "SECRETPOTION." done PharmacistDescribeSecretpotionText: text "My SECRETPOTION is" line "a tad too strong." para "I only offer it in" line "an emergency." done CianwoodPharmacy_MapEventHeader: ; filler db 0, 0 .Warps: db 2 warp_def $7, $2, 4, CIANWOOD_CITY warp_def $7, $3, 4, CIANWOOD_CITY .XYTriggers: db 0 .Signposts: db 2 signpost 1, 0, SIGNPOST_READ, CianwoodPharmacyBookshelf signpost 1, 1, SIGNPOST_READ, CianwoodPharmacyBookshelf .PersonEvents: db 1 person_event SPRITE_PHARMACIST, 3, 2, SPRITEMOVEFN_06, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, CianwoodPharmacist, -1