const_value set 2 const ROUTE27_COOLTRAINER_M1 const ROUTE27_COOLTRAINER_M2 const ROUTE27_COOLTRAINER_F1 const ROUTE27_COOLTRAINER_F2 const ROUTE27_YOUNGSTER1 const ROUTE27_YOUNGSTER2 const ROUTE27_POKE_BALL1 const ROUTE27_POKE_BALL2 const ROUTE27_FISHER Route27_MapScripts: db 2 ; scene scripts scene_script .DummyScene0 scene_script .DummyScene1 db 0 ; callbacks .DummyScene0: end .DummyScene1: end UnknownScript_0x1a0873: spriteface ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, MovementData_0x1a0a66 jump UnknownScript_0x1a088c UnknownScript_0x1a0881: spriteface ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, MovementData_0x1a0a69 UnknownScript_0x1a088c: spriteface PLAYER, RIGHT opentext writetext Route27FisherHeyText buttonsound writetext Route27FisherText waitbutton closetext setscene 1 end Route27FisherScript: jumptextfaceplayer Route27FisherText TrainerPsychicGilbert: trainer PSYCHIC_T, GILBERT, EVENT_BEAT_PSYCHIC_GILBERT, PsychicGilbertSeenText, PsychicGilbertBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext PsychicGilbertAfterBattleText waitbutton closetext end TrainerBirdKeeperJose2: trainer BIRD_KEEPER, JOSE2, EVENT_BEAT_BIRD_KEEPER_JOSE2, BirdKeeperJose2SeenText, BirdKeeperJose2BeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_BIRDKEEPER_JOSE end_if_just_battled opentext checkflag ENGINE_JOSE iftrue .WantsBattle checkflag ENGINE_JOSE_HAS_STAR_PIECE iftrue .HasStarPiece checkcellnum PHONE_BIRDKEEPER_JOSE iftrue .NumberAccepted checkevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext BirdKeeperJose2AfterBattleText buttonsound setevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 jump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_BIRDKEEPER_JOSE if_equal PHONE_CONTACTS_FULL, .PhoneFull if_equal PHONE_CONTACT_REFUSED, .NumberDeclined trainertotext BIRD_KEEPER, JOSE2, MEM_BUFFER_0 scall .RegisteredNumber jump .NumberAccepted .WantsBattle: scall .Rematch winlosstext BirdKeeperJose2BeatenText, 0 copybytetovar wJoseFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer BIRD_KEEPER, JOSE2 startbattle reloadmapafterbattle loadvar wJoseFightCount, 1 clearflag ENGINE_JOSE end .LoadFight1: loadtrainer BIRD_KEEPER, JOSE1 startbattle reloadmapafterbattle loadvar wJoseFightCount, 2 clearflag ENGINE_JOSE end .LoadFight2: loadtrainer BIRD_KEEPER, JOSE3 startbattle reloadmapafterbattle clearflag ENGINE_JOSE end .HasStarPiece: scall .Gift verbosegiveitem STAR_PIECE iffalse .NoRoom clearflag ENGINE_JOSE_HAS_STAR_PIECE jump .NumberAccepted .NoRoom: jump .PackFull .AskNumber1: jumpstd asknumber1m end .AskNumber2: jumpstd asknumber2m end .RegisteredNumber: jumpstd registerednumberm end .NumberAccepted: jumpstd numberacceptedm end .NumberDeclined: jumpstd numberdeclinedm end .PhoneFull: jumpstd phonefullm end .Rematch: jumpstd rematchm end .Gift: jumpstd giftm end .PackFull: jumpstd packfullm end TrainerCooltrainermBlake: trainer COOLTRAINERM, BLAKE, EVENT_BEAT_COOLTRAINERM_BLAKE, CooltrainermBlakeSeenText, CooltrainermBlakeBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainermBlakeAfterBattleText waitbutton closetext end TrainerCooltrainermBrian: trainer COOLTRAINERM, BRIAN, EVENT_BEAT_COOLTRAINERM_BRIAN, CooltrainermBrianSeenText, CooltrainermBrianBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainermBrianAfterBattleText waitbutton closetext end TrainerCooltrainerfReena: trainer COOLTRAINERF, REENA1, EVENT_BEAT_COOLTRAINERF_REENA, CooltrainerfReenaSeenText, CooltrainerfReenaBeatenText, 0, .Script .Script: writecode VAR_CALLERID, PHONE_COOLTRAINERF_REENA end_if_just_battled opentext checkflag ENGINE_REENA iftrue .WantsBattle checkcellnum PHONE_COOLTRAINERF_REENA iftrue .NumberAccepted checkevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER iftrue .AskedAlready writetext CooltrainerfReenaAfterBattleText buttonsound setevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER scall .AskNumber1 jump .AskForNumber .AskedAlready: scall .AskNumber2 .AskForNumber: askforphonenumber PHONE_COOLTRAINERF_REENA if_equal PHONE_CONTACTS_FULL, .PhoneFull if_equal PHONE_CONTACT_REFUSED, .NumberDeclined trainertotext COOLTRAINERF, REENA1, MEM_BUFFER_0 scall .RegisteredNumber jump .NumberAccepted .WantsBattle: scall .Rematch winlosstext CooltrainerfReenaBeatenText, 0 copybytetovar wReenaFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, REENA1 startbattle reloadmapafterbattle loadvar wReenaFightCount, 1 clearflag ENGINE_REENA end .LoadFight1: loadtrainer COOLTRAINERF, REENA2 startbattle reloadmapafterbattle loadvar wReenaFightCount, 2 clearflag ENGINE_REENA end .LoadFight2: loadtrainer COOLTRAINERF, REENA3 startbattle reloadmapafterbattle clearflag ENGINE_REENA end .AskNumber1: jumpstd asknumber1f end .AskNumber2: jumpstd asknumber2f end .RegisteredNumber: jumpstd registerednumberf end .NumberAccepted: jumpstd numberacceptedf end .NumberDeclined: jumpstd numberdeclinedf end .PhoneFull: jumpstd phonefullf end .Rematch: jumpstd rematchf end TrainerCooltrainerfMegan: trainer COOLTRAINERF, MEGAN, EVENT_BEAT_COOLTRAINERF_MEGAN, CooltrainerfMeganSeenText, CooltrainerfMeganBeatenText, 0, .Script .Script: end_if_just_battled opentext writetext CooltrainerfMeganAfterBattleText waitbutton closetext end TohjoFallsSign: jumptext TohjoFallsSignText Route27TMSolarbeam: itemball TM_SOLARBEAM Route27RareCandy: itemball RARE_CANDY MovementData_0x1a0a66: step LEFT step LEFT step_end MovementData_0x1a0a69: step LEFT step_end Route27FisherHeyText: text "Hey!" done Route27FisherText: text "Do you know what" line "you just did?" para "You've taken your" line "first step into" cont "KANTO." para "Check your #-" line "GEAR MAP and see." done CooltrainermBlakeSeenText: text "You look pretty" line "strong." cont "Let me battle you!" done CooltrainermBlakeBeatenText: text "Yow!" done CooltrainermBlakeAfterBattleText: text "If you prevail on" line "this harsh trek," para "the truth will be" line "revealed!" para "Heh, sorry, I just" line "wanted to say" cont "something cool." done CooltrainermBrianSeenText: text "Hm? You're good," line "aren't you?" done CooltrainermBrianBeatenText: text "Just as I thought!" done CooltrainermBrianAfterBattleText: text "A good trainer can" line "recognize other" cont "good trainers." done CooltrainerfReenaSeenText: text "You shouldn't" line "underestimate the" para "wild #MON in" line "these parts." done CooltrainerfReenaBeatenText: text "Oh! You're much" line "too strong!" done CooltrainerfReenaAfterBattleText: text "You're just a kid," line "but you're not to" para "be underestimated" line "either." done CooltrainerfMeganSeenText: text "It's rare to see" line "anyone come here." para "Are you training" line "on your own?" done CooltrainerfMeganBeatenText: text "Oh! You're really" line "strong!" done CooltrainerfMeganAfterBattleText: text "I'm checking out" line "pre- and post-" cont "evolution #MON." para "Evolution really" line "does make #MON" cont "stronger." para "But evolved forms" line "also learn moves" cont "later on." done PsychicGilbertSeenText: text "Don't say a thing!" para "Let me guess what" line "you're thinking." para "Mmmmmmm…" para "I got it! You're" line "on the #MON" cont "LEAGUE challenge!" done PsychicGilbertBeatenText: text "You're too much!" done PsychicGilbertAfterBattleText: text "With your skills," line "you'll do well at" cont "the LEAGUE." para "That's what my" line "premonition says." done BirdKeeperJose2SeenText: text "Tweet! Tweet!" line "Tetweet!" done BirdKeeperJose2BeatenText: text "Tweet!" done BirdKeeperJose2AfterBattleText: text "BIRD KEEPERS like" line "me mimic bird" para "whistles to com-" line "mand #MON." done TohjoFallsSignText: text "TOHJO FALLS" para "THE LINK BETWEEN" line "KANTO AND JOHTO" done Route27_MapEvents: db 0, 0 ; filler db 3 ; warp events warp_event 33, 7, 1, ROUTE_27_SANDSTORM_HOUSE warp_event 26, 5, 1, TOHJO_FALLS warp_event 36, 5, 2, TOHJO_FALLS db 2 ; coord events coord_event 18, 10, 0, UnknownScript_0x1a0873 coord_event 19, 10, 0, UnknownScript_0x1a0881 db 1 ; bg events bg_event 25, 7, BGEVENT_READ, TohjoFallsSign db 9 ; object events object_event 48, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermBlake, -1 object_event 58, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainermBrian, -1 object_event 72, 10, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfReena, -1 object_event 37, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainerfMegan, -1 object_event 65, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicGilbert, -1 object_event 58, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerBirdKeeperJose2, -1 object_event 60, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27TMSolarbeam, EVENT_ROUTE_27_TM_SOLARBEAM object_event 53, 12, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route27RareCandy, EVENT_ROUTE_27_RARE_CANDY object_event 21, 10, SPRITE_FISHER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 3, Route27FisherScript, -1