# Map Scripts ## const_value set 2
	const MAPNAME_OBJECTNAME
## MapName_MapScripts: ### db N ; scene scripts
	scene_script script
### db N ; callbacks
	callback type, script
Callback types: - `MAPCALLBACK_NEWMAP` - `MAPCALLBACK_TILES` - `MAPCALLBACK_OBJECTS` - `MAPCALLBACK_SPRITES` - `MAPCALLBACK_CMDQUEUE`
	callback MAPCALLBACK_CMDQUEUE, .Boulders

.Boulders:
	writecmdqueue .BoulderCmdQueue
	return

.BoulderCmdQueue:
	cmdqueue CMDQUEUE_STONETABLE, .BoulderTable

.BoulderTable:
	stonetable warp_id, person, script
	db -1 ; end
## Event scripts [Event commands](event_commands.md) ## Text [Text commands](text_commands.md) ## Movement data [Movement commands](movement_commands.md) ## MapName_MapEvents: ```asm db 0, 0 ; filler ``` ### db N ; warp events
	warp_event x, y, warp_id, map
### db N ; coord events
	coord_event x, y, scene_id, script
### db N ; bg events
	bg_event x, y, type, script
BG event types: - `BGEVENT_READ` - `BGEVENT_UP/DOWN/LEFT/RIGHT` - `BGEVENT_IFSET/IFNOTSET`
	conditional_event event_flag, script
- `BGEVENT_ITEM`
	hiddenitem item_id, event_flag
- `BGEVENT_COPY` ### db N ; object events
	object_event x, y, sprite, movement, rx, ry, h1, h2, palette, type, range, script, event_flag
Movement types: - `SPRITEMOVEDATA_ITEM_TREE` - `SPRITEMOVEDATA_WANDER` - `SPRITEMOVEDATA_SPINRANDOM_SLOW` - `SPRITEMOVEDATA_WALK_UP_DOWN` - `SPRITEMOVEDATA_WALK_LEFT_RIGHT` - `SPRITEMOVEDATA_STANDING_UP/DOWN/LEFT/RIGHT` - `SPRITEMOVEDATA_SPINRANDOM_FAST` - `SPRITEMOVEDATA_SNORLAX` - `SPRITEMOVEDATA_POKEMON` - `SPRITEMOVEDATA_SUDOWOODO` - `SPRITEMOVEDATA_SMASHABLE_ROCK` - `SPRITEMOVEDATA_STRENGTH_BOULDER` - `SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE` - `SPRITEMOVEDATA_SPINCLOCKWISE` - `SPRITEMOVEDATA_BIGDOLL` - `SPRITEMOVEDATA_LAPRAS` Object types: - `OBJECTTYPE_SCRIPT` - `OBJECTTYPE_ITEMBALL`
	itemball item_id[, quantity=1]
- `OBJECTTYPE_TRAINER`
	trainer group_id, trainer_id, event_flag, seen_text, beaten_text, loss_text, script