Route34IlexForestGate_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 ; callbacks dbw 2, UnknownScript_0x62d2d UnknownScript_0x62d2d: checkevent EVENT_FOREST_IS_RESTLESS iffalse UnknownScript_0x62d38 disappear $2 appear $5 return UnknownScript_0x62d38: disappear $5 appear $2 return UnknownScript_0x62d3d: checkevent EVENT_FOREST_IS_RESTLESS iffalse UnknownScript_0x62d62 showemote EMOTE_SHOCK, $5, 20 spriteface $5, LEFT spriteface PLAYER, RIGHT follow PLAYER, $5 applymovement PLAYER, MovementData_0x62d97 stopfollow spriteface PLAYER, DOWN loadfont writetext UnknownText_0x62e41 closetext loadmovesprites applymovement $5, MovementData_0x62d9a UnknownScript_0x62d62: end TeacherScript_0x62d63: faceplayer loadfont checkevent EVENT_FOREST_IS_RESTLESS iftrue UnknownScript_0x62d84 checkevent EVENT_GOT_TM12_SWEET_SCENT iftrue UnknownScript_0x62d7e writetext UnknownText_0x62d9d keeptextopen verbosegiveitem TM_SWEET_SCENT, 1 iffalse UnknownScript_0x62d82 setevent EVENT_GOT_TM12_SWEET_SCENT UnknownScript_0x62d7e: writetext UnknownText_0x62df6 closetext UnknownScript_0x62d82: loadmovesprites end UnknownScript_0x62d84: writetext UnknownText_0x62e41 keeptextopen loadmovesprites end ButterfreeScript_0x62d8a: loadfont writetext UnknownText_0x62e83 cry BUTTERFREE closetext loadmovesprites end LassScript_0x62d94: jumptextfaceplayer UnknownText_0x62e97 MovementData_0x62d97: step_up step_up step_end MovementData_0x62d9a: step_down step_right step_end UnknownText_0x62d9d: text "Oh, honey. You're" line "making a #DEX?" para "It must be hard if" line "#MON won't" para "appear. Try using" line "this TM." done UnknownText_0x62df6: text "It's SWEET SCENT." para "Use it wherever" line "#MON appear." para "#MON will be" line "enticed by it." done UnknownText_0x62e41: text "Something's wrong" line "in ILEX FOREST…" para "You should stay" line "away right now." done UnknownText_0x62e83: text "BUTTERFREE: Freeh!" done UnknownText_0x62e97: text "Did you see the" line "shrine honoring" cont "the protector?" para "It watches over" line "the FOREST from" cont "across time." para "I think that it" line "must be a grass-" cont "type #MON." done Route34IlexForestGate_MapEventHeader: ; filler db 0, 0 .Warps: db 4 warp_def $0, $4, 1, ROUTE_34 warp_def $0, $5, 2, ROUTE_34 warp_def $7, $4, 1, ILEX_FOREST warp_def $7, $5, 1, ILEX_FOREST .XYTriggers: db 1 xy_trigger 0, $7, $4, $0, UnknownScript_0x62d3d, $0, $0 .Signposts: db 0 .PersonEvents: db 4 person_event SPRITE_TEACHER, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, TeacherScript_0x62d63, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_BEHIND_COUNTER person_event SPRITE_BUTTERFREE, 4, 9, SPRITEMOVEDATA_16, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, ButterfreeScript_0x62d8a, -1 person_event SPRITE_LASS, 4, 3, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, 0, 0, LassScript_0x62d94, EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS person_event SPRITE_TEACHER, 7, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, TeacherScript_0x62d63, EVENT_ROUTE_34_ILEX_FOREST_GATE_TEACHER_IN_WALKWAY