IcePathB1F_MapScriptHeader: .MapTriggers: db 0 .MapCallbacks: db 1 ; callbacks dbw 3, UnknownScript_0x7e4be UnknownScript_0x7e4be: writecmdqueue CmdQueue_0x7e4c2 return CmdQueue_0x7e4c2: dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp db 0, 0 ; filler StoneTable_0x7e4c7: db 3, 2 ; warp, person dw UnknownScript_0x7e4d8 db 4, 3 ; warp, person dw UnknownScript_0x7e4e0 db 5, 4 ; warp, person dw UnknownScript_0x7e4e8 db 6, 5 ; warp, person dw UnknownScript_0x7e4f0 db $ff ; end UnknownScript_0x7e4d8: disappear 2 clearevent EVENT_BOULDER_IN_ICE_PATH_1A jump UnknownScript_0x7e4f8 UnknownScript_0x7e4e0: disappear 3 clearevent EVENT_BOULDER_IN_ICE_PATH_2A jump UnknownScript_0x7e4f8 UnknownScript_0x7e4e8: disappear 4 clearevent EVENT_BOULDER_IN_ICE_PATH_3A jump UnknownScript_0x7e4f8 UnknownScript_0x7e4f0: disappear 5 clearevent EVENT_BOULDER_IN_ICE_PATH_4A jump UnknownScript_0x7e4f8 UnknownScript_0x7e4f8: pause 30 scall UnknownScript_0x7e504 loadfont writetext UnknownText_0x7e512 closetext loadmovesprites end UnknownScript_0x7e504: playsound SFX_STRENGTH earthquake 80 end IcePathB1FBoulder: jumpstd strengthboulder ItemFragment_0x7e50d: db IRON, 1 MapIcePathB1FSignpostItem0: dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION UnknownText_0x7e512: text "The boulder fell" line "through." done IcePathB1F_MapEventHeader: ; filler db 0, 0 .Warps: db 8 warp_def $f, $3, 3, ICE_PATH_1F warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE warp_def $19, $5, 4, ICE_PATH_1F warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE .XYTriggers: db 0 .Signposts: db 1 signpost 30, 17, SIGNPOST_ITEM, MapIcePathB1FSignpostItem0 .PersonEvents: db 5 person_event SPRITE_BOULDER, 7, 11, SPRITEMOVEDATA_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1 person_event SPRITE_BOULDER, 8, 7, SPRITEMOVEDATA_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2 person_event SPRITE_BOULDER, 9, 8, SPRITEMOVEDATA_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3 person_event SPRITE_BOULDER, 7, 17, SPRITEMOVEDATA_19, 0, 0, -1, -1, 0, 0, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4 person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x7e50d, EVENT_ICE_PATH_B1F_IRON