; MoveEffectsPointers indexes (see data/moves/effects_pointers.asm) const_def const EFFECT_NORMAL_HIT const EFFECT_SLEEP const EFFECT_POISON_HIT const EFFECT_LEECH_HIT const EFFECT_BURN_HIT const EFFECT_FREEZE_HIT const EFFECT_PARALYZE_HIT const EFFECT_SELFDESTRUCT const EFFECT_DREAM_EATER const EFFECT_MIRROR_MOVE const EFFECT_ATTACK_UP const EFFECT_DEFENSE_UP const EFFECT_SPEED_UP const EFFECT_SP_ATK_UP const EFFECT_SP_DEF_UP const EFFECT_ACCURACY_UP const EFFECT_EVASION_UP const EFFECT_ALWAYS_HIT const EFFECT_ATTACK_DOWN const EFFECT_DEFENSE_DOWN const EFFECT_SPEED_DOWN const EFFECT_SP_ATK_DOWN const EFFECT_SP_DEF_DOWN const EFFECT_ACCURACY_DOWN const EFFECT_EVASION_DOWN const EFFECT_RESET_STATS const EFFECT_BIDE const EFFECT_RAMPAGE const EFFECT_FORCE_SWITCH const EFFECT_MULTI_HIT const EFFECT_CONVERSION const EFFECT_FLINCH_HIT const EFFECT_HEAL const EFFECT_TOXIC const EFFECT_PAY_DAY const EFFECT_LIGHT_SCREEN const EFFECT_TRI_ATTACK const EFFECT_UNUSED_25 const EFFECT_OHKO const EFFECT_RAZOR_WIND const EFFECT_SUPER_FANG const EFFECT_STATIC_DAMAGE const EFFECT_TRAP_TARGET const EFFECT_UNUSED_2B const EFFECT_DOUBLE_HIT const EFFECT_JUMP_KICK const EFFECT_MIST const EFFECT_FOCUS_ENERGY const EFFECT_RECOIL_HIT const EFFECT_CONFUSE const EFFECT_ATTACK_UP_2 const EFFECT_DEFENSE_UP_2 const EFFECT_SPEED_UP_2 const EFFECT_SP_ATK_UP_2 const EFFECT_SP_DEF_UP_2 const EFFECT_ACCURACY_UP_2 const EFFECT_EVASION_UP_2 const EFFECT_TRANSFORM const EFFECT_ATTACK_DOWN_2 const EFFECT_DEFENSE_DOWN_2 const EFFECT_SPEED_DOWN_2 const EFFECT_SP_ATK_DOWN_2 const EFFECT_SP_DEF_DOWN_2 const EFFECT_ACCURACY_DOWN_2 const EFFECT_EVASION_DOWN_2 const EFFECT_REFLECT const EFFECT_POISON const EFFECT_PARALYZE const EFFECT_ATTACK_DOWN_HIT const EFFECT_DEFENSE_DOWN_HIT const EFFECT_SPEED_DOWN_HIT const EFFECT_SP_ATK_DOWN_HIT const EFFECT_SP_DEF_DOWN_HIT const EFFECT_ACCURACY_DOWN_HIT const EFFECT_EVASION_DOWN_HIT const EFFECT_SKY_ATTACK const EFFECT_CONFUSE_HIT const EFFECT_POISON_MULTI_HIT const EFFECT_UNUSED_4E const EFFECT_SUBSTITUTE const EFFECT_HYPER_BEAM const EFFECT_RAGE const EFFECT_MIMIC const EFFECT_METRONOME const EFFECT_LEECH_SEED const EFFECT_SPLASH const EFFECT_DISABLE const EFFECT_LEVEL_DAMAGE const EFFECT_PSYWAVE const EFFECT_COUNTER const EFFECT_ENCORE const EFFECT_PAIN_SPLIT const EFFECT_SNORE const EFFECT_CONVERSION2 const EFFECT_LOCK_ON const EFFECT_SKETCH const EFFECT_DEFROST_OPPONENT const EFFECT_SLEEP_TALK const EFFECT_DESTINY_BOND const EFFECT_REVERSAL const EFFECT_SPITE const EFFECT_FALSE_SWIPE const EFFECT_HEAL_BELL const EFFECT_PRIORITY_HIT const EFFECT_TRIPLE_KICK const EFFECT_THIEF const EFFECT_MEAN_LOOK const EFFECT_NIGHTMARE const EFFECT_FLAME_WHEEL const EFFECT_CURSE const EFFECT_UNUSED_6E const EFFECT_PROTECT const EFFECT_SPIKES const EFFECT_FORESIGHT const EFFECT_PERISH_SONG const EFFECT_SANDSTORM const EFFECT_ENDURE const EFFECT_ROLLOUT const EFFECT_SWAGGER const EFFECT_FURY_CUTTER const EFFECT_ATTRACT const EFFECT_RETURN const EFFECT_PRESENT const EFFECT_FRUSTRATION const EFFECT_SAFEGUARD const EFFECT_SACRED_FIRE const EFFECT_MAGNITUDE const EFFECT_BATON_PASS const EFFECT_PURSUIT const EFFECT_RAPID_SPIN const EFFECT_UNUSED_82 const EFFECT_UNUSED_83 const EFFECT_MORNING_SUN const EFFECT_SYNTHESIS const EFFECT_MOONLIGHT const EFFECT_HIDDEN_POWER const EFFECT_RAIN_DANCE const EFFECT_SUNNY_DAY const EFFECT_DEFENSE_UP_HIT const EFFECT_ATTACK_UP_HIT const EFFECT_ALL_UP_HIT const EFFECT_FAKE_OUT const EFFECT_BELLY_DRUM const EFFECT_PSYCH_UP const EFFECT_MIRROR_COAT const EFFECT_SKULL_BASH const EFFECT_TWISTER const EFFECT_EARTHQUAKE const EFFECT_FUTURE_SIGHT const EFFECT_GUST const EFFECT_STOMP const EFFECT_SOLARBEAM const EFFECT_THUNDER const EFFECT_TELEPORT const EFFECT_BEAT_UP const EFFECT_FLY const EFFECT_DEFENSE_CURL DEF NUM_MOVE_EFECTS EQU const_value