const_value set 2 const ROUTE27_COOLTRAINER_M1 const ROUTE27_COOLTRAINER_M2 const ROUTE27_COOLTRAINER_F1 const ROUTE27_COOLTRAINER_F2 const ROUTE27_YOUNGSTER1 const ROUTE27_YOUNGSTER2 const ROUTE27_POKE_BALL1 const ROUTE27_POKE_BALL2 const ROUTE27_FISHER Route27_MapScriptHeader: .MapTriggers: db 2 ; triggers dw UnknownScript_0x1a0871, 0 dw UnknownScript_0x1a0872, 0 .MapCallbacks: db 0 UnknownScript_0x1a0871: end UnknownScript_0x1a0872: end UnknownScript_0x1a0873: spriteface ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, MovementData_0x1a0a66 jump UnknownScript_0x1a088c UnknownScript_0x1a0881: spriteface ROUTE27_FISHER, LEFT showemote EMOTE_SHOCK, ROUTE27_FISHER, 15 applymovement ROUTE27_FISHER, MovementData_0x1a0a69 UnknownScript_0x1a088c: spriteface PLAYER, RIGHT opentext writetext UnknownText_0x1a0a6b buttonsound writetext UnknownText_0x1a0a71 waitbutton closetext dotrigger $1 end FisherScript_0x1a089c: jumptextfaceplayer UnknownText_0x1a0a71 TrainerPsychicGilbert: trainer EVENT_BEAT_PSYCHIC_GILBERT, PSYCHIC_T, GILBERT, PsychicGilbertSeenText, PsychicGilbertBeatenText, 0, PsychicGilbertScript PsychicGilbertScript: end_if_just_battled opentext writetext PsychicGilbertAfterBattleText waitbutton closetext end TrainerBird_keeperJose2: trainer EVENT_BEAT_BIRD_KEEPER_JOSE2, BIRD_KEEPER, JOSE2, Bird_keeperJose2SeenText, Bird_keeperJose2BeatenText, 0, Bird_keeperJose2Script Bird_keeperJose2Script: writecode VAR_CALLERID, PHONE_BIRDKEEPER_JOSE end_if_just_battled opentext checkflag ENGINE_JOSE iftrue UnknownScript_0x1a08ff checkflag ENGINE_JOSE_HAS_STAR_PIECE iftrue UnknownScript_0x1a0945 checkcellnum PHONE_BIRDKEEPER_JOSE iftrue UnknownScript_0x1a0963 checkevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a08e8 writetext UnknownText_0x1a0e42 buttonsound setevent EVENT_JOSE_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a0957 jump UnknownScript_0x1a08eb UnknownScript_0x1a08e8: scall UnknownScript_0x1a095b UnknownScript_0x1a08eb: askforphonenumber PHONE_BIRDKEEPER_JOSE if_equal $1, UnknownScript_0x1a096b if_equal $2, UnknownScript_0x1a0967 trainertotext BIRD_KEEPER, JOSE2, $0 scall UnknownScript_0x1a095f jump UnknownScript_0x1a0963 UnknownScript_0x1a08ff: scall UnknownScript_0x1a096f winlosstext Bird_keeperJose2BeatenText, 0 copybytetovar wJoseFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer BIRD_KEEPER, JOSE2 startbattle reloadmapafterbattle loadvar wJoseFightCount, 1 clearflag ENGINE_JOSE end .LoadFight1: loadtrainer BIRD_KEEPER, JOSE1 startbattle reloadmapafterbattle loadvar wJoseFightCount, 2 clearflag ENGINE_JOSE end .LoadFight2: loadtrainer BIRD_KEEPER, JOSE3 startbattle reloadmapafterbattle clearflag ENGINE_JOSE end UnknownScript_0x1a0945: scall UnknownScript_0x1a0973 verbosegiveitem STAR_PIECE iffalse UnknownScript_0x1a0954 clearflag ENGINE_JOSE_HAS_STAR_PIECE jump UnknownScript_0x1a0963 UnknownScript_0x1a0954: jump UnknownScript_0x1a0977 UnknownScript_0x1a0957: jumpstd asknumber1m end UnknownScript_0x1a095b: jumpstd asknumber2m end UnknownScript_0x1a095f: jumpstd registerednumberm end UnknownScript_0x1a0963: jumpstd numberacceptedm end UnknownScript_0x1a0967: jumpstd numberdeclinedm end UnknownScript_0x1a096b: jumpstd phonefullm end UnknownScript_0x1a096f: jumpstd rematchm end UnknownScript_0x1a0973: jumpstd giftm end UnknownScript_0x1a0977: jumpstd packfullm end TrainerCooltrainermBlake: trainer EVENT_BEAT_COOLTRAINERM_BLAKE, COOLTRAINERM, BLAKE, CooltrainermBlakeSeenText, CooltrainermBlakeBeatenText, 0, CooltrainermBlakeScript CooltrainermBlakeScript: end_if_just_battled opentext writetext CooltrainermBlakeAfterBattleText waitbutton closetext end TrainerCooltrainermBrian: trainer EVENT_BEAT_COOLTRAINERM_BRIAN, COOLTRAINERM, BRIAN, CooltrainermBrianSeenText, CooltrainermBrianBeatenText, 0, CooltrainermBrianScript CooltrainermBrianScript: end_if_just_battled opentext writetext CooltrainermBrianAfterBattleText waitbutton closetext end TrainerCooltrainerfReena: trainer EVENT_BEAT_COOLTRAINERF_REENA, COOLTRAINERF, REENA1, CooltrainerfReena1SeenText, CooltrainerfReena1BeatenText, 0, CooltrainerfReena1Script CooltrainerfReena1Script: writecode VAR_CALLERID, PHONE_COOLTRAINERF_REENA end_if_just_battled opentext checkflag ENGINE_REENA iftrue UnknownScript_0x1a09e9 checkcellnum PHONE_COOLTRAINERF_REENA iftrue UnknownScript_0x1a0a3b checkevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER iftrue UnknownScript_0x1a09d2 writetext UnknownText_0x1a0c35 buttonsound setevent EVENT_REENA_ASKED_FOR_PHONE_NUMBER scall UnknownScript_0x1a0a2f jump UnknownScript_0x1a09d5 UnknownScript_0x1a09d2: scall UnknownScript_0x1a0a33 UnknownScript_0x1a09d5: askforphonenumber PHONE_COOLTRAINERF_REENA if_equal $1, UnknownScript_0x1a0a43 if_equal $2, UnknownScript_0x1a0a3f trainertotext COOLTRAINERF, REENA1, $0 scall UnknownScript_0x1a0a37 jump UnknownScript_0x1a0a3b UnknownScript_0x1a09e9: scall UnknownScript_0x1a0a47 winlosstext CooltrainerfReena1BeatenText, 0 copybytetovar wReenaFightCount if_equal 2, .Fight2 if_equal 1, .Fight1 if_equal 0, .LoadFight0 .Fight2: checkevent EVENT_RESTORED_POWER_TO_KANTO iftrue .LoadFight2 .Fight1: checkevent EVENT_BEAT_ELITE_FOUR iftrue .LoadFight1 .LoadFight0: loadtrainer COOLTRAINERF, REENA1 startbattle reloadmapafterbattle loadvar wReenaFightCount, 1 clearflag ENGINE_REENA end .LoadFight1: loadtrainer COOLTRAINERF, REENA2 startbattle reloadmapafterbattle loadvar wReenaFightCount, 2 clearflag ENGINE_REENA end .LoadFight2: loadtrainer COOLTRAINERF, REENA3 startbattle reloadmapafterbattle clearflag ENGINE_REENA end UnknownScript_0x1a0a2f: jumpstd asknumber1f end UnknownScript_0x1a0a33: jumpstd asknumber2f end UnknownScript_0x1a0a37: jumpstd registerednumberf end UnknownScript_0x1a0a3b: jumpstd numberacceptedf end UnknownScript_0x1a0a3f: jumpstd numberdeclinedf end UnknownScript_0x1a0a43: jumpstd phonefullf end UnknownScript_0x1a0a47: jumpstd rematchf end TrainerCooltrainerfMegan: trainer EVENT_BEAT_COOLTRAINERF_MEGAN, COOLTRAINERF, MEGAN, CooltrainerfMeganSeenText, CooltrainerfMeganBeatenText, 0, CooltrainerfMeganScript CooltrainerfMeganScript: end_if_just_battled opentext writetext CooltrainerfMeganAfterBattleText waitbutton closetext end TohjoFallsSign: jumptext TohjoFallsSignText Route27TMSolarbeam: itemball TM_SOLARBEAM Route27RareCandy: itemball RARE_CANDY MovementData_0x1a0a66: step LEFT step LEFT step_end MovementData_0x1a0a69: step LEFT step_end UnknownText_0x1a0a6b: text "Hey!" done UnknownText_0x1a0a71: text "Do you know what" line "you just did?" para "You've taken your" line "first step into" cont "KANTO." para "Check your #-" line "GEAR MAP and see." done CooltrainermBlakeSeenText: text "You look pretty" line "strong." cont "Let me battle you!" done CooltrainermBlakeBeatenText: text "Yow!" done CooltrainermBlakeAfterBattleText: text "If you prevail on" line "this harsh trek," para "the truth will be" line "revealed!" para "Heh, sorry, I just" line "wanted to say" cont "something cool." done CooltrainermBrianSeenText: text "Hm? You're good," line "aren't you?" done CooltrainermBrianBeatenText: text "Just as I thought!" done CooltrainermBrianAfterBattleText: text "A good trainer can" line "recognize other" cont "good trainers." done CooltrainerfReena1SeenText: text "You shouldn't" line "underestimate the" para "wild #MON in" line "these parts." done CooltrainerfReena1BeatenText: text "Oh! You're much" line "too strong!" done UnknownText_0x1a0c35: text "You're just a kid," line "but you're not to" para "be underestimated" line "either." done CooltrainerfMeganSeenText: text "It's rare to see" line "anyone come here." para "Are you training" line "on your own?" done CooltrainerfMeganBeatenText: text "Oh! You're really" line "strong!" done CooltrainerfMeganAfterBattleText: text "I'm checking out" line "pre- and post-" cont "evolution #MON." para "Evolution really" line "does make #MON" cont "stronger." para "But evolved forms" line "also learn moves" cont "later on." done PsychicGilbertSeenText: text "Don't say a thing!" para "Let me guess what" line "you're thinking." para "Mmmmmmm…" para "I got it! You're" line "on the #MON" cont "LEAGUE challenge!" done PsychicGilbertBeatenText: text "You're too much!" done PsychicGilbertAfterBattleText: text "With your skills," line "you'll do well at" cont "the LEAGUE." para "That's what my" line "premonition says." done Bird_keeperJose2SeenText: text "Tweet! Tweet!" line "Tetweet!" done Bird_keeperJose2BeatenText: text "Tweet!" done UnknownText_0x1a0e42: text "BIRD KEEPERS like" line "me mimic bird" para "whistles to com-" line "mand #MON." done TohjoFallsSignText: text "TOHJO FALLS" para "THE LINK BETWEEN" line "KANTO AND JOHTO" done Route27_MapEventHeader: ; filler db 0, 0 .Warps: db 3 warp_def $7, $21, 1, ROUTE_27_SANDSTORM_HOUSE warp_def $5, $1a, 1, TOHJO_FALLS warp_def $5, $24, 2, TOHJO_FALLS .XYTriggers: db 2 xy_trigger 0, $a, $12, $0, UnknownScript_0x1a0873, $0, $0 xy_trigger 0, $a, $13, $0, UnknownScript_0x1a0881, $0, $0 .Signposts: db 1 signpost 7, 25, SIGNPOST_READ, TohjoFallsSign .PersonEvents: db 9 person_event SPRITE_COOLTRAINER_M, 7, 48, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerCooltrainermBlake, -1 person_event SPRITE_COOLTRAINER_M, 6, 58, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 4, TrainerCooltrainermBrian, -1 person_event SPRITE_COOLTRAINER_F, 10, 72, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 4, TrainerCooltrainerfReena, -1 person_event SPRITE_COOLTRAINER_F, 6, 37, SPRITEMOVEDATA_SPINCLOCKWISE, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 2, TrainerCooltrainerfMegan, -1 person_event SPRITE_YOUNGSTER, 7, 65, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerPsychicGilbert, -1 person_event SPRITE_YOUNGSTER, 13, 58, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerBird_keeperJose2, -1 person_event SPRITE_POKE_BALL, 12, 60, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route27TMSolarbeam, EVENT_ROUTE_27_TM_SOLARBEAM person_event SPRITE_POKE_BALL, 12, 53, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, Route27RareCandy, EVENT_ROUTE_27_RARE_CANDY person_event SPRITE_FISHER, 10, 21, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 3, FisherScript_0x1a089c, -1