ElmsLab_MapScriptHeader: ; trigger count db 6 ; triggers dw UnknownScript_0x78b7a, $0000 dw UnknownScript_0x78b7e, $0000 dw UnknownScript_0x78b7f, $0000 dw UnknownScript_0x78b80, $0000 dw UnknownScript_0x78b81, $0000 dw UnknownScript_0x78b82, $0000 ; callback count db 1 ; callbacks dbw 2, UnknownScript_0x78b83 UnknownScript_0x78b7a: priorityjump UnknownScript_0x78b8c end UnknownScript_0x78b7e: end UnknownScript_0x78b7f: end UnknownScript_0x78b80: end UnknownScript_0x78b81: end UnknownScript_0x78b82: end UnknownScript_0x78b83: checktriggers iftrue UnknownScript_0x78b8b moveperson $2, $3, $4 UnknownScript_0x78b8b: return UnknownScript_0x78b8c: applymovement $0, MovementData_0x78f67 showemote $0, $2, 15 spriteface $2, RIGHT loadfont writetext UnknownText_0x78fb6 UnknownScript_0x78b9b: yesorno iftrue UnknownScript_0x78ba5 writetext UnknownText_0x7911a jump UnknownScript_0x78b9b UnknownScript_0x78ba5: writetext UnknownText_0x790fa keeptextopen writetext UnknownText_0x7913a closetext loadmovesprites playsound SFX_GLASS_TING pause 30 showemote $0, $2, 10 spriteface $2, DOWN loadfont writetext UnknownText_0x791ae closetext loadmovesprites loadfont spriteface $2, RIGHT writetext UnknownText_0x791df closetext loadmovesprites applymovement $2, MovementData_0x78fa0 spriteface $0, UP applymovement $2, MovementData_0x78fa2 spriteface $0, RIGHT loadfont writetext UnknownText_0x792ff closetext dotrigger $1 loadmovesprites end ProfElmScript: faceplayer loadfont checkevent EVENT_GOT_SS_TICKET_FROM_ELM iftrue UnknownScript_0x78bee checkevent EVENT_BEAT_ELITE_FOUR iftrue ElmGiveTicketScript UnknownScript_0x78bee: checkevent EVENT_GOT_MASTER_BALL_FROM_ELM iftrue UnknownScript_0x78bfa checkflag ENGINE_RISINGBADGE iftrue ElmGiveMasterBallScript UnknownScript_0x78bfa: checkevent EVENT_GOT_EVERSTONE_FROM_ELM iftrue UnknownScript_0x78e16 checkevent EVENT_SHOWED_TOGEPI_TO_ELM iftrue UnknownScript_0x78e03 checkevent EVENT_TOLD_ELM_ABOUT_TOGEPI_OVER_THE_PHONE iffalse UnknownScript_0x78c35 writebyte TOGEPI special Functionc284 iftrue ShowElmTogepiScript writebyte TOGETIC special Functionc284 iftrue ShowElmTogepiScript writetext UnknownText_0x79a40 closetext loadmovesprites end UnknownScript_0x78c22: writebyte TOGEPI special Functionc284 iftrue ShowElmTogepiScript writebyte TOGETIC special Functionc284 iftrue ShowElmTogepiScript jump UnknownScript_0x78c41 UnknownScript_0x78c35: checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE iffalse UnknownScript_0x78c41 checkevent EVENT_TOGEPI_HATCHED iftrue UnknownScript_0x78c22 UnknownScript_0x78c41: checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE ; why are we checking it again? iftrue ElmWaitingEggHatchScript checkflag ENGINE_ZEPHYRBADGE iftrue ElmAideHasEggScript checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue ElmStudyingEggScript checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON iftrue ElmAfterTheftScript checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue ElmDescribesMrPokemonScript writetext UnknownText_0x79375 closetext loadmovesprites end LabTryToLeaveScript: spriteface $2, DOWN loadfont writetext LabWhereGoingText closetext loadmovesprites applymovement $0, MovementData_0x78f70 end CyndaquilPokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript spriteface $2, DOWN refreshscreen $0 pokepic CYNDAQUIL cry CYNDAQUIL closetext pokepicyesorno loadfont writetext TakeCyndaquilText yesorno iffalse DidntChooseStarterScript disappear $4 setevent EVENT_GOT_CYNDAQUIL_FROM_ELM writetext ChoseStarterText keeptextopen waitbutton pokenamemem CYNDAQUIL, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON waitbutton keeptextopen givepoke CYNDAQUIL, 5, BERRY, 0 loadmovesprites checkcode VAR_FACING if_equal $3, ElmDirectionsScript applymovement $0, AfterCyndaquilMovement jump ElmDirectionsScript TotodilePokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript spriteface $2, DOWN refreshscreen $0 pokepic TOTODILE cry TOTODILE closetext pokepicyesorno loadfont writetext TakeTotodileText yesorno iffalse DidntChooseStarterScript disappear $5 setevent EVENT_GOT_TOTODILE_FROM_ELM writetext ChoseStarterText keeptextopen waitbutton pokenamemem TOTODILE, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON waitbutton keeptextopen givepoke TOTODILE, 5, BERRY, 0 loadmovesprites applymovement $0, AfterTotodileMovement jump ElmDirectionsScript ChikoritaPokeBallScript: checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue LookAtElmPokeBallScript spriteface $2, DOWN refreshscreen $0 pokepic CHIKORITA cry CHIKORITA closetext pokepicyesorno loadfont writetext TakeChikoritaText yesorno iffalse DidntChooseStarterScript disappear $6 setevent EVENT_GOT_CHIKORITA_FROM_ELM writetext ChoseStarterText keeptextopen waitbutton pokenamemem CHIKORITA, $0 writetext ReceivedStarterText playsound SFX_CAUGHT_MON waitbutton keeptextopen givepoke CHIKORITA, 5, BERRY, 0 loadmovesprites applymovement $0, AfterChikoritaMovement jump ElmDirectionsScript DidntChooseStarterScript: writetext DidntChooseStarterText closetext loadmovesprites end ElmDirectionsScript: spriteface $0, UP loadfont writetext ElmDirectionsText1 closetext loadmovesprites addcellnum $4 loadfont writetext GotElmsNumberText playsound SFX_REGISTER_PHONE_NUMBER waitbutton closetext loadmovesprites spriteface $2, LEFT loadfont writetext ElmDirectionsText2 closetext loadmovesprites spriteface $2, DOWN loadfont writetext ElmDirectionsText3 closetext loadmovesprites setevent EVENT_GOT_A_POKEMON_FROM_ELM setevent $06be dotrigger $5 domaptrigger GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN, $1 end ElmDescribesMrPokemonScript: writetext ElmDescribesMrPokemonText closetext loadmovesprites end LookAtElmPokeBallScript: loadfont writetext ElmPokeBallText closetext loadmovesprites end ElmsLabHealingMachine: loadfont checkevent EVENT_GOT_A_POKEMON_FROM_ELM iftrue .CanHeal writetext ElmsLabHealingMachineText1 closetext loadmovesprites end .CanHeal writetext ElmsLabHealingMachineText2 yesorno iftrue UnknownScript_0x78d8a loadmovesprites end UnknownScript_0x78d8a: special Function1060a2 special HealParty playmusic MUSIC_NONE writebyte $1 special HealMachineAnim pause 30 special RestartMapMusic loadmovesprites end ElmAfterTheftDoneScript: closetext loadmovesprites end ElmAfterTheftScript: writetext ElmAfterTheftText1 checkitem MYSTERY_EGG iffalse ElmAfterTheftDoneScript keeptextopen writetext ElmAfterTheftText2 closetext takeitem MYSTERY_EGG, 1 scall ElmJumpBackScript1 writetext ElmAfterTheftText3 closetext scall ElmJumpBackScript2 writetext ElmAfterTheftText4 keeptextopen writetext ElmAfterTheftText5 keeptextopen setevent EVENT_GAVE_MYSTERY_EGG_TO_ELM setflag ENGINE_BUG_CONTEST_ON domaptrigger GROUP_ROUTE_29, MAP_ROUTE_29, $1 clearevent $0715 setevent $0714 writetext ElmAfterTheftText6 closetext loadmovesprites dotrigger $6 end ElmStudyingEggScript: writetext ElmStudyingEggText closetext loadmovesprites end ElmAideHasEggScript: writetext ElmAideHasEggText closetext loadmovesprites end ElmWaitingEggHatchScript: writetext ElmWaitingEggHatchText closetext loadmovesprites end ShowElmTogepiScript: writetext ShowElmTogepiText1 closetext loadmovesprites showemote $0, $2, 15 setevent EVENT_SHOWED_TOGEPI_TO_ELM loadfont writetext ShowElmTogepiText2 keeptextopen writetext ShowElmTogepiText3 keeptextopen UnknownScript_0x78e03: writetext ElmGiveEverstoneText1 keeptextopen verbosegiveitem EVERSTONE, 1 iffalse UnknownScript_0x78e1a writetext ElmGiveEverstoneText2 closetext loadmovesprites setevent EVENT_GOT_EVERSTONE_FROM_ELM end UnknownScript_0x78e16: writetext UnknownText_0x79c37 closetext UnknownScript_0x78e1a: loadmovesprites end ElmGiveMasterBallScript: writetext ElmGiveMasterBallText1 keeptextopen verbosegiveitem MASTER_BALL, 1 iffalse .notdone setevent EVENT_GOT_MASTER_BALL_FROM_ELM writetext ElmGiveMasterBallText2 closetext .notdone loadmovesprites end ElmGiveTicketScript: writetext ElmGiveTicketText1 keeptextopen verbosegiveitem S_S_TICKET, 1 setevent EVENT_GOT_SS_TICKET_FROM_ELM writetext ElmGiveTicketText2 closetext loadmovesprites end ElmJumpBackScript1: loadmovesprites checkcode VAR_FACING if_equal $0, UnknownScript_0x78e6d if_equal $1, UnknownScript_0x78e67 if_equal $2, UnknownScript_0x78e73 if_equal $3, UnknownScript_0x78e79 end ElmJumpBackScript2: loadmovesprites checkcode VAR_FACING if_equal $0, UnknownScript_0x78e67 if_equal $1, UnknownScript_0x78e6d if_equal $2, UnknownScript_0x78e79 if_equal $3, UnknownScript_0x78e73 end UnknownScript_0x78e67: applymovement $2, MovementData_0x78f90 loadfont end UnknownScript_0x78e6d: applymovement $2, MovementData_0x78f94 loadfont end UnknownScript_0x78e73: applymovement $2, MovementData_0x78f98 loadfont end UnknownScript_0x78e79: applymovement $2, MovementData_0x78f9c loadfont end UnknownScript_0x78e7f: applymovement $3, MovementData_0x78f7e spriteface $0, DOWN scall UnknownScript_0x78e9d applymovement $3, MovementData_0x78f87 end UnknownScript_0x78e8e: applymovement $3, MovementData_0x78f82 spriteface $0, DOWN scall UnknownScript_0x78e9d applymovement $3, MovementData_0x78f8b end UnknownScript_0x78e9d: loadfont writetext UnknownText_0x79f38 keeptextopen verbosegiveitem POTION, 1 writetext UnknownText_0x79f65 closetext loadmovesprites dotrigger $2 end UnknownScript_0x78ead: applymovement $3, MovementData_0x78f7e spriteface $0, DOWN scall UnknownScript_0x78ecb applymovement $3, MovementData_0x78f87 end UnknownScript_0x78ebc: applymovement $3, MovementData_0x78f82 spriteface $0, DOWN scall UnknownScript_0x78ecb applymovement $3, MovementData_0x78f8b end UnknownScript_0x78ecb: loadfont writetext UnknownText_0x7a078 keeptextopen itemtotext POKE_BALL, $1 scall UnknownScript_0x78ee2 giveitem POKE_BALL, $5 writetext UnknownText_0x7a09a keeptextopen itemnotify loadmovesprites dotrigger $2 end UnknownScript_0x78ee2: jumpstd $002f end ElmsAideScript: faceplayer loadfont checkevent EVENT_GOT_TOGEPI_EGG_FROM_ELMS_AIDE iftrue UnknownScript_0x78f0c checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM iftrue UnknownScript_0x78f06 checkevent EVENT_GOT_MYSTERY_EGG_FROM_MR_POKEMON iftrue UnknownScript_0x78f00 writetext UnknownText_0x79f65 closetext loadmovesprites end UnknownScript_0x78f00: writetext UnknownText_0x79f95 closetext loadmovesprites end UnknownScript_0x78f06: writetext UnknownText_0x7a09a closetext loadmovesprites end UnknownScript_0x78f0c: writetext UnknownText_0x79c65 closetext loadmovesprites end UnknownScript_0x78f12: applymovement $0, MovementData_0x78f72 MeetCopScript: applymovement $0, MovementData_0x78f74 CopScript: spriteface $7, LEFT loadfont writetext UnknownText_0x7a0f0 keeptextopen special SpecialNameRival writetext UnknownText_0x7a1c0 closetext loadmovesprites applymovement $7, MovementData_0x78f78 disappear $7 dotrigger $2 end ElmsLabWindow: loadfont checkflag ENGINE_FLYPOINT_VIOLET iftrue .Normal checkevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON iftrue .BreakIn jump .Normal .BreakIn writetext ElmsLabWindowText2 closetext loadmovesprites end .Normal writetext ElmsLabWindowText1 closetext loadmovesprites end ElmsLabTravelTip1: jumptext ElmsLabTravelTip1Text ElmsLabTravelTip2: jumptext ElmsLabTravelTip2Text ElmsLabTravelTip3: jumptext ElmsLabTravelTip3Text ElmsLabTravelTip4: jumptext ElmsLabTravelTip4Text ElmsLabTrashcan: jumptext ElmsLabTrashcanText ElmsLabPC: jumptext ElmsLabPCText ElmsLabTrashcan2: ; unused jumpstd trashcan ElmsLabBookshelf: jumpstd difficultbookshelf MovementData_0x78f67: step_up step_up step_up step_up step_up step_up step_up turn_head_left step_end MovementData_0x78f70: step_up step_end MovementData_0x78f72: step_left step_end MovementData_0x78f74: step_up step_up turn_head_right step_end MovementData_0x78f78: step_down step_down step_down step_down step_down step_end MovementData_0x78f7e: step_right step_right turn_head_up step_end MovementData_0x78f82: step_right step_right step_right turn_head_up step_end MovementData_0x78f87: step_left step_left turn_head_down step_end MovementData_0x78f8b: step_left step_left step_left turn_head_down step_end MovementData_0x78f90: fix_facing big_step_up remove_fixed_facing step_end MovementData_0x78f94: fix_facing big_step_down remove_fixed_facing step_end MovementData_0x78f98: fix_facing big_step_left remove_fixed_facing step_end MovementData_0x78f9c: fix_facing big_step_right remove_fixed_facing step_end MovementData_0x78fa0: step_up step_end MovementData_0x78fa2: step_right step_right step_up turn_head_down step_end AfterCyndaquilMovement: step_left step_up turn_head_up step_end AfterTotodileMovement: step_left step_left step_up turn_head_up step_end AfterChikoritaMovement: step_left step_left step_left step_up turn_head_up step_end UnknownText_0x78fb6: text "ELM: !" line "There you are!" para "I needed to ask" line "you a favor." para "I'm conducting new" line "#MON research" para "right now. I was" line "wondering if you" para "could help me with" line "it, ." para "You see…" para "I'm writing a" line "paper that I want" para "to present at a" line "conference." para "But there are some" line "things I don't" para "quite understand" line "yet." para "So!" para "I'd like you to" line "raise a #MON" para "that I recently" line "caught." done UnknownText_0x790fa: text "Thanks, !" para "You're a great" line "help!" done UnknownText_0x7911a: text "But… Please, I" line "need your help!" done UnknownText_0x7913a: text "When I announce my" line "findings, I'm sure" para "we'll delve a bit" line "deeper into the" para "many mysteries of" line "#MON." para "You can count on" line "it!" done UnknownText_0x791ae: text "Oh, hey! I got an" line "e-mail!" para $56, $56, $56 line "Hm… Uh-huh…" para "Okay…" done UnknownText_0x791df: text "Hey, listen." para "I have an acquain-" line "tance called MR." cont "#MON." para "He keeps finding" line "weird things and" para "raving about his" line "discoveries." para "Anyway, I just got" line "an e-mail from him" para "saying that this" line "time it's real." para "It is intriguing," line "but we're busy" para "with our #MON" line "research…" para "Wait!" para "I know!" para ", can you" line "go in our place?" done UnknownText_0x792ff: text "I want you to" line "raise one of the" para "#MON contained" line "in these BALLS." para "You'll be that" line "#MON's first" cont "partner, !" para "Go on. Pick one!" done UnknownText_0x79375: text "If a wild #MON" line "appears, let your" cont "#MON battle it!" done LabWhereGoingText: text "ELM: Wait! Where" line "are you going?" done TakeCyndaquilText: text "ELM: You'll take" line "CYNDAQUIL, the" cont "fire #MON?" done TakeTotodileText: text "ELM: Do you want" line "TOTODILE, the" cont "water #MON?" done TakeChikoritaText: text "ELM: So, you like" line "CHIKORITA, the" cont "grass #MON?" done DidntChooseStarterText: text "ELM: Think it over" line "carefully." para "Your partner is" line "important." done ChoseStarterText: text "ELM: I think" line "that's a great" cont "#MON too!" done ReceivedStarterText: text " received" line "@" text_from_ram StringBuffer3 text "!" done ElmDirectionsText1: text "MR.#MON lives a" line "little bit beyond" para "CHERRYGROVE, the" line "next city over." para "It's almost a" line "direct route" para "there, so you" line "can't miss it." para "But just in case," line "here's my phone" para "number. Call me if" line "anything comes up!" done ElmDirectionsText2: text "If your #MON is" line "hurt, you should" para "heal it with this" line "machine." para "Feel free to use" line "it anytime." done ElmDirectionsText3: text ", I'm" line "counting on you!" done GotElmsNumberText: text " got ELM's" line "phone number." done ElmDescribesMrPokemonText: text "MR.#MON goes" line "everywhere and" cont "finds rarities." para "Too bad they're" line "just rare and" cont "not very useful…" done ElmPokeBallText: text "It contains a" line "#MON caught by" cont "PROF.ELM." done ElmsLabHealingMachineText1: text "I wonder what this" line "does?" done ElmsLabHealingMachineText2: text "Would you like to" line "heal your #MON?" done ElmAfterTheftText1: text "ELM: , this" line "is terrible…" para "Oh, yes, what was" line "MR.#MON's big" cont "discovery?" done ElmAfterTheftText2: text " handed" line "the MYSTERY EGG to" cont "PROF.ELM." done ElmAfterTheftText3: text "ELM: This?" done ElmAfterTheftText4: text "But… Is it a" line "#MON EGG?" para "If it is, it is a" line "great discovery!" done ElmAfterTheftText5: text "ELM: What?!?" para "PROF.OAK gave you" line "a #DEX?" para ", is that" line "true? Th-that's" cont "incredible!" para "He is superb at" line "seeing the poten-" cont "tial of people as" cont "trainers." para "Wow, . You" line "may have what it" para "takes to become" line "the CHAMPION." para "You seem to be" line "getting on great" cont "with #MON too." para "You should take" line "the #MON GYM" cont "challenge." para "The closest GYM" line "would be the one" cont "in VIOLET CITY." done ElmAfterTheftText6: text "…. The" line "road to the" para "championship will" line "be a long one." para "Before you leave," line "make sure that you" cont "talk to your mom." done ElmStudyingEggText: text "ELM: Don't give" line "up! I'll call if" para "I learn anything" line "about that EGG!" done ElmAideHasEggText: text "ELM: ?" line "Didn't you meet my" cont "assistant?" para "He should have met" line "you with the EGG" para "at VIOLET CITY's" line "#MON CENTER." para "You must have just" line "missed him. Try to" cont "catch him there." done ElmWaitingEggHatchText: text "ELM: Hey, has that" line "EGG changed any?" done UnknownText_0x79a40: text "? I thought" line "the EGG hatched." para "Where is the" line "#MON?" done ShowElmTogepiText1: text "ELM: , you" line "look great!" done ShowElmTogepiText2: text "What?" line "That #MON!?!" done ShowElmTogepiText3: text "The EGG hatched!" line "So, #MON are" cont "born from EGGS…" para "No, perhaps not" line "all #MON are." para "Wow, there's still" line "a lot of research" cont "to be done." done ElmGiveEverstoneText1: text "Thanks, !" line "You're helping" para "unravel #MON" line "mysteries for us!" para "I want you to have" line "this as a token of" cont "our appreciation." done ElmGiveEverstoneText2: text "That's an" line "EVERSTONE." para "Some species of" line "#MON evolve" para "when they grow to" line "certain levels." para "A #MON holding" line "the EVERSTONE" cont "won't evolve." para "Give it to a #-" line "MON you don't want" cont "to evolve." done UnknownText_0x79c37: text "ELM: , I'll" line "call you if any-" cont "thing comes up." done UnknownText_0x79c65: text "…sigh… That" line "stolen #MON." para "I wonder how it's" line "doing." para "They say a #MON" line "raised by a bad" para "person turns bad" line "itself." done ElmGiveMasterBallText1: text "ELM: Hi, !" line "Thanks to you, my" para "research is going" line "great!" para "Take this as a" line "token of my" cont "appreciation." done ElmGiveMasterBallText2: text "The MASTER BALL is" line "the best!" para "It's the ultimate" line "BALL! It'll catch" para "any #MON with-" line "out fail." para "It's given only to" line "recognized #MON" cont "researchers." para "I think you can" line "make much better" para "use of it than I" line "can, !" done ElmGiveTicketText1: text "ELM: !" line "There you are!" para "I called because I" line "have something for" cont "you." para "See? It's an" line "S.S.TICKET." para "Now you can catch" line "#MON in KANTO." done ElmGiveTicketText2: text "The ship departs" line "from OLIVINE CITY." para "But you knew that" line "already, ." para "After all, you've" line "traveled all over" cont "with your #MON." para "Give my regards to" line "PROF.OAK in KANTO!" done UnknownText_0x79f0b: text "It's the #MON" line "EGG being studied" cont "by PROF.ELM." done UnknownText_0x79f38: text ", I want" line "you to have this" cont "for your errand." done UnknownText_0x79f65: text "There are only two" line "of us, so we're" cont "always busy." done UnknownText_0x79f95: text "There was a loud" line "noise outside…" para "When we went to" line "look, someone" cont "stole a #MON." para "It's unbelievable" line "that anyone would" cont "do that!" para "…sigh… That" line "stolen #MON." para "I wonder how it's" line "doing." para "They say a #MON" line "raised by a bad" para "person turns bad" line "itself." done UnknownText_0x7a078: text "!" para "Use these on your" line "#DEX quest!" done UnknownText_0x7a09a: text "To add to your" line "#DEX, you have" cont "to catch #MON." para "Throw # BALLS" line "at wild #MON" cont "to get them." done UnknownText_0x7a0f0: text "I heard a #MON" line "was stolen here…" para "I was just getting" line "some information" cont "from PROF.ELM." para "Apparently, it was" line "a young male with" cont "long, red hair…" para "What?" para "You battled a" line "trainer like that?" para "Did you happen to" line "get his name?" done UnknownText_0x7a1c0: text "OK! So " line "was his name." para "Thanks for helping" line "my investigation!" done ElmsLabWindowText1: text "The window's open." para "A pleasant breeze" line "is blowing in." done ElmsLabWindowText2: text "He broke in" line "through here!" done ElmsLabTravelTip1Text: text " opened a" line "book." para "Travel Tip 1:" para "Press START to" line "open the MENU." done ElmsLabTravelTip2Text: text " opened a" line "book." para "Travel Tip 2:" para "Record your trip" line "with SAVE!" done ElmsLabTravelTip3Text: text " opened a" line "book." para "Travel Tip 3:" para "Open your PACK and" line "press SELECT to" cont "move items." done ElmsLabTravelTip4Text: text " opened a" line "book." para "Travel Tip 4:" para "Check your #MON" line "moves. Press the" para "A Button to switch" line "moves." done ElmsLabTrashcanText: text "The wrapper from" line "the snack PROF.ELM" cont "ate is in there…" done ElmsLabPCText: text "OBSERVATIONS ON" line "#MON EVOLUTION" para "…It says on the" line "screen…" done ElmsLab_MapEventHeader: ; filler db 0, 0 ; warps db 2 warp_def $b, $4, 1, GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN warp_def $b, $5, 1, GROUP_NEW_BARK_TOWN, MAP_NEW_BARK_TOWN ; xy triggers db 8 xy_trigger 1, $6, $4, $0, LabTryToLeaveScript, $0, $0 xy_trigger 1, $6, $5, $0, LabTryToLeaveScript, $0, $0 xy_trigger 3, $5, $4, $0, MeetCopScript, $0, $0 xy_trigger 3, $5, $5, $0, UnknownScript_0x78f12, $0, $0 xy_trigger 5, $8, $4, $0, UnknownScript_0x78e7f, $0, $0 xy_trigger 5, $8, $5, $0, UnknownScript_0x78e8e, $0, $0 xy_trigger 6, $8, $4, $0, UnknownScript_0x78ead, $0, $0 xy_trigger 6, $8, $5, $0, UnknownScript_0x78ebc, $0, $0 ; signposts db 16 signpost 1, 2, $0, ElmsLabHealingMachine signpost 1, 6, $0, ElmsLabBookshelf signpost 1, 7, $0, ElmsLabBookshelf signpost 1, 8, $0, ElmsLabBookshelf signpost 1, 9, $0, ElmsLabBookshelf signpost 7, 0, $0, ElmsLabTravelTip1 signpost 7, 1, $0, ElmsLabTravelTip2 signpost 7, 2, $0, ElmsLabTravelTip3 signpost 7, 3, $0, ElmsLabTravelTip4 signpost 7, 6, $0, ElmsLabBookshelf signpost 7, 7, $0, ElmsLabBookshelf signpost 7, 8, $0, ElmsLabBookshelf signpost 7, 9, $0, ElmsLabBookshelf signpost 3, 9, $0, ElmsLabTrashcan signpost 0, 5, $0, ElmsLabWindow signpost 5, 3, $2, ElmsLabPC ; people-events db 6 person_event SPRITE_ELM, 6, 9, $6, $0, 255, 255, $0, 0, ProfElmScript, $ffff person_event SPRITE_SCIENTIST, 13, 6, $3, $0, 255, 255, $90, 0, ElmsAideScript, $0701 person_event SPRITE_POKE_BALL, 7, 10, $1, $0, 255, 255, $0, 0, CyndaquilPokeBallScript, $0640 person_event SPRITE_POKE_BALL, 7, 11, $1, $0, 255, 255, $0, 0, TotodilePokeBallScript, $0641 person_event SPRITE_POKE_BALL, 7, 12, $1, $0, 255, 255, $0, 0, ChikoritaPokeBallScript, $0642 person_event SPRITE_OFFICER, 7, 9, $7, $0, 255, 255, $90, 0, CopScript, $0702