BattleAnimations:: ; c906f ; entries correspond to constants/move_constants.asm dw BattleAnim_0 dw BattleAnim_Pound dw BattleAnim_KarateChop dw BattleAnim_Doubleslap dw BattleAnim_CometPunch dw BattleAnim_MegaPunch dw BattleAnim_PayDay dw BattleAnim_FirePunch dw BattleAnim_IcePunch dw BattleAnim_Thunderpunch dw BattleAnim_Scratch dw BattleAnim_Vicegrip dw BattleAnim_Guillotine dw BattleAnim_RazorWind dw BattleAnim_SwordsDance dw BattleAnim_Cut dw BattleAnim_Gust dw BattleAnim_WingAttack dw BattleAnim_Whirlwind dw BattleAnim_Fly dw BattleAnim_Bind dw BattleAnim_Slam dw BattleAnim_VineWhip dw BattleAnim_Stomp dw BattleAnim_DoubleKick dw BattleAnim_MegaKick dw BattleAnim_JumpKick dw BattleAnim_RollingKick dw BattleAnim_SandAttack dw BattleAnim_Headbutt dw BattleAnim_HornAttack dw BattleAnim_FuryAttack dw BattleAnim_HornDrill dw BattleAnim_Tackle dw BattleAnim_BodySlam dw BattleAnim_Wrap dw BattleAnim_TakeDown dw BattleAnim_Thrash dw BattleAnim_DoubleEdge dw BattleAnim_TailWhip dw BattleAnim_PoisonSting dw BattleAnim_Twineedle dw BattleAnim_PinMissile dw BattleAnim_Leer dw BattleAnim_Bite dw BattleAnim_Growl dw BattleAnim_Roar dw BattleAnim_Sing dw BattleAnim_Supersonic dw BattleAnim_Sonicboom dw BattleAnim_Disable dw BattleAnim_Acid dw BattleAnim_Ember dw BattleAnim_Flamethrower dw BattleAnim_Mist dw BattleAnim_WaterGun dw BattleAnim_HydroPump dw BattleAnim_Surf dw BattleAnim_IceBeam dw BattleAnim_Blizzard dw BattleAnim_Psybeam dw BattleAnim_Bubblebeam dw BattleAnim_AuroraBeam dw BattleAnim_HyperBeam dw BattleAnim_Peck dw BattleAnim_DrillPeck dw BattleAnim_Submission dw BattleAnim_LowKick dw BattleAnim_Counter dw BattleAnim_SeismicToss dw BattleAnim_Strength dw BattleAnim_Absorb dw BattleAnim_MegaDrain dw BattleAnim_LeechSeed dw BattleAnim_Growth dw BattleAnim_RazorLeaf dw BattleAnim_Solarbeam dw BattleAnim_Poisonpowder dw BattleAnim_StunSpore dw BattleAnim_SleepPowder dw BattleAnim_PetalDance dw BattleAnim_StringShot dw BattleAnim_DragonRage dw BattleAnim_FireSpin dw BattleAnim_Thundershock dw BattleAnim_Thunderbolt dw BattleAnim_ThunderWave dw BattleAnim_Thunder dw BattleAnim_RockThrow dw BattleAnim_Earthquake dw BattleAnim_Fissure dw BattleAnim_Dig dw BattleAnim_Toxic dw BattleAnim_Confusion dw BattleAnim_PsychicM dw BattleAnim_Hypnosis dw BattleAnim_Meditate dw BattleAnim_Agility dw BattleAnim_QuickAttack dw BattleAnim_Rage dw BattleAnim_Teleport dw BattleAnim_NightShade dw BattleAnim_Mimic dw BattleAnim_Screech dw BattleAnim_DoubleTeam dw BattleAnim_Recover dw BattleAnim_Harden dw BattleAnim_Minimize dw BattleAnim_Smokescreen dw BattleAnim_ConfuseRay dw BattleAnim_Withdraw dw BattleAnim_DefenseCurl dw BattleAnim_Barrier dw BattleAnim_LightScreen dw BattleAnim_Haze dw BattleAnim_Reflect dw BattleAnim_FocusEnergy dw BattleAnim_Bide dw BattleAnim_Metronome dw BattleAnim_MirrorMove dw BattleAnim_Selfdestruct dw BattleAnim_EggBomb dw BattleAnim_Lick dw BattleAnim_Smog dw BattleAnim_Sludge dw BattleAnim_BoneClub dw BattleAnim_FireBlast dw BattleAnim_Waterfall dw BattleAnim_Clamp dw BattleAnim_Swift dw BattleAnim_SkullBash dw BattleAnim_SpikeCannon dw BattleAnim_Constrict dw BattleAnim_Amnesia dw BattleAnim_Kinesis dw BattleAnim_Softboiled dw BattleAnim_HiJumpKick dw BattleAnim_Glare dw BattleAnim_DreamEater dw BattleAnim_PoisonGas dw BattleAnim_Barrage dw BattleAnim_LeechLife dw BattleAnim_LovelyKiss dw BattleAnim_SkyAttack dw BattleAnim_Transform dw BattleAnim_Bubble dw BattleAnim_DizzyPunch dw BattleAnim_Spore dw BattleAnim_Flash dw BattleAnim_Psywave dw BattleAnim_Splash dw BattleAnim_AcidArmor dw BattleAnim_Crabhammer dw BattleAnim_Explosion dw BattleAnim_FurySwipes dw BattleAnim_Bonemerang dw BattleAnim_Rest dw BattleAnim_RockSlide dw BattleAnim_HyperFang dw BattleAnim_Sharpen dw BattleAnim_Conversion dw BattleAnim_TriAttack dw BattleAnim_SuperFang dw BattleAnim_Slash dw BattleAnim_Substitute dw BattleAnim_Struggle dw BattleAnim_Sketch dw BattleAnim_TripleKick dw BattleAnim_Thief dw BattleAnim_SpiderWeb dw BattleAnim_MindReader dw BattleAnim_Nightmare dw BattleAnim_FlameWheel dw BattleAnim_Snore dw BattleAnim_Curse dw BattleAnim_Flail dw BattleAnim_Conversion2 dw BattleAnim_Aeroblast dw BattleAnim_CottonSpore dw BattleAnim_Reversal dw BattleAnim_Spite dw BattleAnim_PowderSnow dw BattleAnim_Protect dw BattleAnim_MachPunch dw BattleAnim_ScaryFace dw BattleAnim_FaintAttack dw BattleAnim_SweetKiss dw BattleAnim_BellyDrum dw BattleAnim_SludgeBomb dw BattleAnim_MudSlap dw BattleAnim_Octazooka dw BattleAnim_Spikes dw BattleAnim_ZapCannon dw BattleAnim_Foresight dw BattleAnim_DestinyBond dw BattleAnim_PerishSong dw BattleAnim_IcyWind dw BattleAnim_Detect dw BattleAnim_BoneRush dw BattleAnim_LockOn dw BattleAnim_Outrage dw BattleAnim_Sandstorm dw BattleAnim_GigaDrain dw BattleAnim_Endure dw BattleAnim_Charm dw BattleAnim_Rollout dw BattleAnim_FalseSwipe dw BattleAnim_Swagger dw BattleAnim_MilkDrink dw BattleAnim_Spark dw BattleAnim_FuryCutter dw BattleAnim_SteelWing dw BattleAnim_MeanLook dw BattleAnim_Attract dw BattleAnim_SleepTalk dw BattleAnim_HealBell dw BattleAnim_Return dw BattleAnim_Present dw BattleAnim_Frustration dw BattleAnim_Safeguard dw BattleAnim_PainSplit dw BattleAnim_SacredFire dw BattleAnim_Magnitude dw BattleAnim_Dynamicpunch dw BattleAnim_Megahorn dw BattleAnim_Dragonbreath dw BattleAnim_BatonPass dw BattleAnim_Encore dw BattleAnim_Pursuit dw BattleAnim_RapidSpin dw BattleAnim_SweetScent dw BattleAnim_IronTail dw BattleAnim_MetalClaw dw BattleAnim_VitalThrow dw BattleAnim_MorningSun dw BattleAnim_Synthesis dw BattleAnim_Moonlight dw BattleAnim_HiddenPower dw BattleAnim_CrossChop dw BattleAnim_Twister dw BattleAnim_RainDance dw BattleAnim_SunnyDay dw BattleAnim_Crunch dw BattleAnim_MirrorCoat dw BattleAnim_PsychUp dw BattleAnim_Extremespeed dw BattleAnim_Ancientpower dw BattleAnim_ShadowBall dw BattleAnim_FutureSight dw BattleAnim_RockSmash dw BattleAnim_Whirlpool dw BattleAnim_BeatUp dw BattleAnim_252 dw BattleAnim_253 dw BattleAnim_254 dw BattleAnim_SweetScent2 ; $100 dw BattleAnim_ThrowPokeBall dw BattleAnim_SendOutMon dw BattleAnim_ReturnMon dw BattleAnim_Confused dw BattleAnim_Slp dw BattleAnim_Brn dw BattleAnim_Psn dw BattleAnim_Sap dw BattleAnim_Frz dw BattleAnim_Par dw BattleAnim_InLove dw BattleAnim_InSandstorm dw BattleAnim_InNightmare dw BattleAnim_InWhirlpool dw BattleAnim_Miss dw BattleAnim_EnemyDamage dw BattleAnim_EnemyStatDown dw BattleAnim_PlayerStatDown dw BattleAnim_PlayerDamage dw BattleAnim_Wobble dw BattleAnim_Shake dw BattleAnim_HitConfusion ; c929b BattleAnim_0: ; c929b BattleAnim_252: ; c929b BattleAnim_253: ; c929b BattleAnim_254: ; c929b BattleAnim_MirrorMove: ; c929b anim_ret ; c929c BattleAnim_SweetScent2: ; c929c anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC anim_obj ANIM_OBJ_FLOWER, 64, 96, $2 anim_wait 2 anim_obj ANIM_OBJ_FLOWER, 64, 80, $2 anim_wait 64 anim_obj ANIM_OBJ_COTTON, 136, 40, $15 anim_obj ANIM_OBJ_COTTON, 136, 40, $2a anim_obj ANIM_OBJ_COTTON, 136, 40, $3f anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_wait 128 anim_ret ; c92c1 BattleAnim_ThrowPokeBall: anim_if_param_equal NO_ITEM, .TheTrainerBlockedTheBall anim_if_param_equal MASTER_BALL, .MasterBall anim_if_param_equal ULTRA_BALL, .UltraBall anim_if_param_equal GREAT_BALL, .GreatBall ; any other ball anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40 anim_wait 36 anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0 anim_setobj $2, $7 anim_wait 16 anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10 anim_wait 16 anim_jump .Shake ; c92f2 .TheTrainerBlockedTheBall: anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_HIT anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_POKE_BALL_BLOCKED, 64, 92, $20 anim_wait 20 anim_obj ANIM_OBJ_01, 112, 40, $0 anim_wait 32 anim_ret ; c9305 .UltraBall: anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40 anim_wait 36 anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0 anim_setobj $2, $7 anim_wait 16 anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10 anim_wait 16 anim_jump .Shake ; c9326 .GreatBall: anim_2gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_POKE_BALL, 68, 92, $40 anim_wait 36 anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0 anim_setobj $2, $7 anim_wait 16 anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10 anim_wait 16 anim_jump .Shake ; c9347 .MasterBall: anim_3gfx ANIM_GFX_POKE_BALL, ANIM_GFX_SMOKE, ANIM_GFX_SPEED anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_POKE_BALL, 64, 92, $20 anim_wait 36 anim_obj ANIM_OBJ_POKE_BALL, 136, 65, $0 anim_setobj $2, $7 anim_wait 16 anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10 anim_wait 24 anim_sound 0, 1, SFX_MASTER_BALL anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $30 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $31 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $32 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $33 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $34 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $35 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $36 anim_obj ANIM_OBJ_MASTER_BALL_SPARKLE, 136, 56, $37 anim_wait 64 .Shake: anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0 anim_wait 8 anim_incobj 2 anim_wait 16 anim_sound 0, 1, SFX_CHANGE_DEX_MODE anim_incobj 1 anim_wait 32 anim_sound 0, 1, SFX_BALL_BOUNCE anim_wait 32 anim_wait 32 anim_wait 32 anim_wait 8 anim_setvar $0 .Loop: anim_wait 48 anim_checkpokeball anim_if_var_equal $1, .Click anim_if_var_equal $2, .BreakFree anim_incobj 1 anim_sound 0, 1, SFX_BALL_WOBBLE anim_jump .Loop ; c93bc .Click: anim_clearsprites anim_ret ; c93be .BreakFree: anim_setobj $1, $b anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 136, 64, $10 anim_wait 2 anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0 anim_wait 32 anim_ret ; c93d1 BattleAnim_SendOutMon: ; c93d1 anim_if_param_equal $0, .Normal anim_if_param_equal $1, .Shiny anim_if_param_equal $2, .Unknown anim_1gfx ANIM_GFX_SMOKE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_2B, $0, $1, $0 anim_sound 0, 0, SFX_BALL_POOF anim_obj ANIM_OBJ_1B, 48, 96, $0 anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 anim_wait 128 anim_wait 4 anim_call BattleAnim_ShowMon_0 anim_ret .Unknown: anim_1gfx ANIM_GFX_SMOKE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_2A, $0, $1, $0 anim_wait 1 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 4 anim_sound 0, 0, SFX_BALL_POOF anim_obj ANIM_OBJ_1B, 48, 96, $0 anim_incbgeffect ANIM_BG_2A anim_wait 96 anim_incbgeffect ANIM_BG_2A anim_call BattleAnim_ShowMon_0 anim_ret .Shiny: anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $0 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $8 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $10 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $18 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $20 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $28 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $30 anim_wait 4 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SHINY, 48, 96, $38 anim_wait 32 anim_ret .Normal: anim_1gfx ANIM_GFX_SMOKE anim_sound 0, 0, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 44, 96, $0 anim_wait 4 anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 anim_wait 32 anim_ret ; c9483 BattleAnim_ReturnMon: ; c9483 anim_sound 0, 0, SFX_BALL_POOF BattleAnim_BatonPass_branch_c9486: ; c9486 anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0 anim_wait 32 anim_ret ; c948d BattleAnim_Confused: ; c948d anim_1gfx ANIM_GFX_STATUS anim_sound 0, 0, SFX_KINESIS anim_obj ANIM_OBJ_CHICK, 44, 56, $15 anim_obj ANIM_OBJ_CHICK, 44, 56, $aa anim_obj ANIM_OBJ_CHICK, 44, 56, $bf anim_wait 96 anim_ret ; c94a3 BattleAnim_Slp: ; c94a3 anim_1gfx ANIM_GFX_STATUS anim_sound 0, 0, SFX_TAIL_WHIP .loop anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0 anim_wait 40 anim_loop 3, .loop anim_wait 32 anim_ret ; c94b4 BattleAnim_Brn: ; c94b4 anim_1gfx ANIM_GFX_FIRE .loop anim_sound 0, 0, SFX_BURN anim_obj ANIM_OBJ_BURNED, 56, 88, $10 anim_wait 4 anim_loop 3, .loop anim_wait 6 anim_ret ; c94c5 BattleAnim_Psn: ; c94c5 anim_1gfx ANIM_GFX_POISON anim_sound 0, 0, SFX_POISON anim_obj ANIM_OBJ_SKULL, 64, 56, $0 anim_wait 8 anim_sound 0, 0, SFX_POISON anim_obj ANIM_OBJ_SKULL, 48, 56, $0 anim_wait 8 anim_ret ; c94da BattleAnim_Sap: ; c94da anim_1gfx ANIM_GFX_CHARGE anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 128, 48, $2 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 64, $3 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 32, $4 anim_wait 16 anim_ret ; c94f8 BattleAnim_Frz: ; c94f8 anim_1gfx ANIM_GFX_ICE anim_obj ANIM_OBJ_FROZEN, 44, 110, $0 anim_sound 0, 0, SFX_SHINE anim_wait 16 anim_sound 0, 0, SFX_SHINE anim_wait 16 anim_ret ; c9508 BattleAnim_Par: ; c9508 anim_1gfx ANIM_GFX_STATUS anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_sound 0, 0, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_PARALYZED, 20, 88, $42 anim_obj ANIM_OBJ_PARALYZED, 76, 88, $c2 anim_wait 128 anim_ret ; c951e BattleAnim_InLove: ; c951e anim_1gfx ANIM_GFX_OBJECTS anim_sound 0, 0, SFX_LICK anim_obj ANIM_OBJ_HEART, 64, 76, $0 anim_wait 32 anim_sound 0, 0, SFX_LICK anim_obj ANIM_OBJ_HEART, 36, 72, $0 anim_wait 32 anim_ret ; c9533 BattleAnim_InSandstorm: ; c9533 anim_1gfx ANIM_GFX_POWDER anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0 anim_wait 8 anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1 anim_wait 8 anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2 .loop anim_sound 0, 1, SFX_MENU anim_wait 8 anim_loop 6, .loop anim_wait 8 anim_ret ; c9550 BattleAnim_InNightmare: ; c9550 anim_1gfx ANIM_GFX_ANGELS anim_sound 0, 0, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_IN_NIGHTMARE, 68, 80, $0 anim_wait 40 anim_ret ; c955c BattleAnim_InWhirlpool: ; c955c anim_1gfx ANIM_GFX_WIND anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0 anim_sound 0, 1, SFX_SURF .loop anim_obj ANIM_OBJ_GUST, 132, 72, $0 anim_wait 6 anim_loop 6, .loop anim_incbgeffect ANIM_BG_WHIRLPOOL anim_wait 1 anim_ret ; c9574 BattleAnim_HitConfusion: ; c9574 anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_POUND anim_obj ANIM_OBJ_04, 44, 96, $0 anim_wait 16 anim_ret ; c9580 BattleAnim_Miss: ; c9580 anim_ret ; c9581 BattleAnim_EnemyDamage: ; c9581 .loop anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0 anim_wait 5 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 5 anim_loop 3, .loop anim_ret ; c9592 BattleAnim_EnemyStatDown: ; c9592 anim_call BattleAnim_FollowEnemyFeet_1 anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0 anim_wait 40 anim_call BattleAnim_ShowMon_1 anim_wait 1 anim_ret ; c95a0 BattleAnim_PlayerStatDown: ; c95a0 anim_call BattleAnim_FollowEnemyFeet_1 anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0 anim_wait 40 anim_call BattleAnim_ShowMon_1 anim_wait 1 anim_ret ; c95ae BattleAnim_PlayerDamage: ; c95ae anim_bgeffect ANIM_BG_20, $20, $2, $20 anim_wait 40 anim_ret ; c95b5 BattleAnim_Wobble: ; c95b5 anim_bgeffect ANIM_BG_35, $0, $0, $0 anim_wait 40 anim_ret ; c95bc BattleAnim_Shake: ; c95bc anim_bgeffect ANIM_BG_1F, $20, $2, $40 anim_wait 40 anim_ret ; c95c3 BattleAnim_Pound: ; c95c3 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_POUND anim_obj ANIM_OBJ_08, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; c95d5 BattleAnim_KarateChop: ; c95d5 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_KARATE_CHOP anim_obj ANIM_OBJ_08, 136, 40, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 40, $0 anim_wait 6 anim_sound 0, 1, SFX_KARATE_CHOP anim_obj ANIM_OBJ_08, 136, 44, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 44, $0 anim_wait 6 anim_sound 0, 1, SFX_KARATE_CHOP anim_obj ANIM_OBJ_08, 136, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 16 anim_ret ; c9605 BattleAnim_Doubleslap: ; c9605 anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_Doubleslap_branch_c961b anim_sound 0, 1, SFX_DOUBLESLAP anim_obj ANIM_OBJ_08, 144, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 8 anim_ret ; c961b BattleAnim_Doubleslap_branch_c961b: ; c961b anim_sound 0, 1, SFX_DOUBLESLAP anim_obj ANIM_OBJ_08, 120, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 120, 48, $0 anim_wait 8 anim_ret ; c962b BattleAnim_CometPunch: ; c962b anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_CometPunch_branch_c9641 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_06, 144, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 8 anim_ret ; c9641 BattleAnim_CometPunch_branch_c9641: ; c9641 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_06, 120, 64, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 120, 64, $0 anim_wait 8 anim_ret ; c9651 BattleAnim_Bide_branch_c9651: ; c9651 BattleAnim_MegaPunch: ; c9651 anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_wait 48 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 .loop anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_06, 136, 56, $0 anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_06, 136, 56, $0 anim_wait 6 anim_loop 3, .loop anim_ret ; c9677 BattleAnim_Stomp: ; c9677 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_STOMP anim_obj ANIM_OBJ_07, 136, 40, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 40, $0 anim_wait 6 anim_sound 0, 1, SFX_STOMP anim_obj ANIM_OBJ_07, 136, 44, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 44, $0 anim_wait 6 anim_sound 0, 1, SFX_STOMP anim_obj ANIM_OBJ_07, 136, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 16 anim_ret ; c96a7 BattleAnim_DoubleKick: ; c96a7 anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_DoubleKick_branch_c96bd anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 144, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 8 anim_ret ; c96bd BattleAnim_DoubleKick_branch_c96bd: ; c96bd anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 120, 64, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 120, 64, $0 anim_wait 8 anim_ret ; c96cd BattleAnim_JumpKick: ; c96cd anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_JumpKick_branch_c96f1 anim_sound 0, 1, SFX_JUMP_KICK anim_obj ANIM_OBJ_07, 112, 72, $0 anim_obj ANIM_OBJ_07, 100, 60, $0 anim_setobj $1, $2 anim_setobj $2, $2 anim_wait 24 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 136, 48, $0 anim_wait 16 anim_ret ; c96f1 BattleAnim_JumpKick_branch_c96f1: ; c96f1 anim_wait 8 anim_sound 0, 0, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 44, 88, $0 anim_wait 16 anim_ret ; c96fc BattleAnim_HiJumpKick: ; c96fc anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_if_param_equal $1, BattleAnim_HiJumpKick_branch_c971e anim_wait 32 anim_sound 0, 1, SFX_JUMP_KICK anim_obj ANIM_OBJ_07, 112, 72, $0 anim_setobj $1, $2 anim_wait 16 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 136, 48, $0 anim_wait 16 anim_ret ; c971e BattleAnim_HiJumpKick_branch_c971e: ; c971e anim_wait 16 anim_sound 0, 0, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_04, 44, 88, $0 anim_wait 16 anim_ret ; c9729 BattleAnim_RollingKick: ; c9729 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 112, 56, $0 anim_setobj $1, $3 anim_wait 12 anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 16 anim_ret ; c973e BattleAnim_MegaKick: ; c973e anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_wait 67 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 .loop anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_07, 136, 56, $0 anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_07, 136, 56, $0 anim_wait 6 anim_loop 3, .loop anim_ret ; c9764 BattleAnim_HyperFang: ; c9764 anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $20, $1, $0 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_FANG, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; c977b BattleAnim_SuperFang: ; c977b anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_wait 48 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 .loop anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_FANG, 136, 56, $0 anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_FANG, 136, 56, $0 anim_wait 6 anim_loop 3, .loop anim_ret ; c97a1 BattleAnim_Ember: ; c97a1 anim_1gfx ANIM_GFX_FIRE anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_EMBER, 64, 96, $12 anim_wait 4 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_EMBER, 64, 100, $14 anim_wait 4 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_EMBER, 64, 84, $13 anim_wait 16 anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_sound 0, 1, SFX_EMBER anim_obj ANIM_OBJ_EMBER, 120, 68, $30 anim_obj ANIM_OBJ_EMBER, 132, 68, $30 anim_obj ANIM_OBJ_EMBER, 144, 68, $30 anim_wait 32 anim_ret ; c97d8 BattleAnim_FirePunch: ; c97d8 anim_2gfx ANIM_GFX_HIT, ANIM_GFX_FIRE anim_obj ANIM_OBJ_0A, 136, 56, $43 anim_call BattleAnim_FirePunch_branch_cbbcc anim_wait 16 anim_ret ; c97e5 BattleAnim_FireSpin: ; c97e5 anim_1gfx ANIM_GFX_FIRE .loop anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $4 anim_wait 2 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $3 anim_wait 2 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FIRE_SPIN, 64, 88, $3 anim_wait 2 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FIRE_SPIN, 64, 96, $4 anim_wait 2 anim_loop 2, .loop anim_wait 96 anim_ret ; c9811 BattleAnim_DragonRage: ; c9811 anim_1gfx ANIM_GFX_FIRE .loop anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_DRAGON_RAGE, 64, 92, $0 anim_wait 3 anim_loop 16, .loop anim_wait 64 anim_ret ; c9822 BattleAnim_Flamethrower: ; c9822 anim_1gfx ANIM_GFX_FIRE anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FLAMETHROWER, 64, 92, $3 anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 75, 86, $5 anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 85, 81, $7 anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 96, 76, $9 anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 106, 71, $b anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 116, 66, $c anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 126, 61, $a anim_wait 2 anim_obj ANIM_OBJ_FLAMETHROWER, 136, 56, $8 anim_wait 16 .loop anim_sound 0, 1, SFX_EMBER anim_wait 16 anim_loop 6, .loop anim_wait 16 anim_ret ; c9861 BattleAnim_FireBlast: ; c9861 anim_1gfx ANIM_GFX_FIRE .loop1 anim_sound 6, 2, SFX_EMBER anim_obj ANIM_OBJ_FIRE_BLAST, 64, 92, $7 anim_wait 6 anim_loop 10, .loop1 .loop2 anim_sound 0, 1, SFX_EMBER anim_wait 8 anim_loop 10, .loop2 anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_incobj 7 anim_incobj 8 anim_incobj 9 anim_incobj 10 anim_wait 2 .loop3 anim_sound 0, 1, SFX_EMBER anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $1 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $2 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $3 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $4 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 56, $5 anim_wait 16 anim_loop 2, .loop3 anim_wait 32 anim_ret ; c98b0 BattleAnim_IcePunch: ; c98b0 anim_2gfx ANIM_GFX_HIT, ANIM_GFX_ICE anim_obj ANIM_OBJ_0A, 136, 56, $43 anim_call BattleAnim_IcePunch_branch_cbbdf anim_wait 32 anim_ret ; c98bd BattleAnim_IceBeam: ; c98bd anim_1gfx ANIM_GFX_ICE .loop anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4 anim_wait 4 anim_loop 5, .loop anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10 .loop2 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_ICE_BEAM, 64, 92, $4 anim_wait 4 anim_loop 15, .loop2 anim_wait 48 anim_sound 0, 1, SFX_SHINE anim_wait 8 anim_sound 0, 1, SFX_SHINE anim_wait 8 anim_ret ; c98e8 BattleAnim_Blizzard: ; c98e8 anim_1gfx ANIM_GFX_ICE .loop anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_BLIZZARD, 64, 88, $63 anim_wait 2 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_BLIZZARD, 64, 80, $64 anim_wait 2 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_BLIZZARD, 64, 96, $63 anim_wait 2 anim_loop 3, .loop anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0 anim_wait 32 anim_obj ANIM_OBJ_ICE_BUILDUP, 136, 74, $10 anim_wait 128 anim_sound 0, 1, SFX_SHINE anim_wait 8 anim_sound 0, 1, SFX_SHINE anim_wait 24 anim_ret ; c991e BattleAnim_Bubble: ; c991e anim_1gfx ANIM_GFX_BUBBLE anim_sound 32, 2, SFX_WATER_GUN anim_obj ANIM_OBJ_BUBBLE, 64, 92, $c1 anim_wait 6 anim_sound 32, 2, SFX_WATER_GUN anim_obj ANIM_OBJ_BUBBLE, 64, 92, $e1 anim_wait 6 anim_sound 32, 2, SFX_WATER_GUN anim_obj ANIM_OBJ_BUBBLE, 64, 92, $d1 anim_wait 128 anim_wait 32 anim_ret ; c993d BattleAnim_Bubblebeam: ; c993d anim_1gfx ANIM_GFX_BUBBLE .loop anim_sound 16, 2, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_BUBBLE, 64, 92, $92 anim_wait 6 anim_sound 16, 2, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_BUBBLE, 64, 92, $b3 anim_wait 6 anim_sound 16, 2, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_BUBBLE, 64, 92, $f4 anim_wait 8 anim_loop 3, .loop anim_wait 64 anim_clearobjs anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_wait 1 anim_call BattleAnim_FollowPlayerHead_1 anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 19 anim_call BattleAnim_ShowMon_1 anim_bgeffect ANIM_BG_32, $0, $0, $0 anim_wait 8 anim_ret ; c9979 BattleAnim_WaterGun: ; c9979 anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_1gfx ANIM_GFX_WATER anim_call BattleAnim_FollowPlayerHead_1 anim_sound 16, 2, SFX_WATER_GUN anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0 anim_wait 8 anim_obj ANIM_OBJ_WATER_GUN, 64, 76, $0 anim_wait 8 anim_obj ANIM_OBJ_WATER_GUN, 64, 82, $0 anim_wait 24 anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 8 anim_bgeffect ANIM_BG_31, $8, $0, $0 anim_wait 8 anim_bgeffect ANIM_BG_31, $30, $0, $0 anim_wait 32 anim_call BattleAnim_ShowMon_1 anim_bgeffect ANIM_BG_32, $0, $0, $0 anim_wait 16 anim_ret ; c99b4 BattleAnim_HydroPump: ; c99b4 anim_bgeffect ANIM_BG_30, $0, $0, $0 anim_1gfx ANIM_GFX_WATER anim_call BattleAnim_FollowPlayerHead_1 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0 anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 116, 72, $0 anim_bgeffect ANIM_BG_31, $8, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 124, 72, $0 anim_bgeffect ANIM_BG_31, $30, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 132, 72, $0 anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 140, 72, $0 anim_bgeffect ANIM_BG_31, $8, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 148, 72, $0 anim_bgeffect ANIM_BG_31, $30, $0, $0 anim_wait 8 anim_sound 0, 1, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_HYDRO_PUMP, 156, 72, $0 anim_bgeffect ANIM_BG_31, $1c, $0, $0 anim_wait 32 anim_call BattleAnim_ShowMon_1 anim_bgeffect ANIM_BG_32, $0, $0, $0 anim_wait 16 anim_ret ; c9a2a BattleAnim_Surf: ; c9a2a anim_1gfx ANIM_GFX_BUBBLE anim_bgeffect ANIM_BG_SURF, $0, $0, $0 anim_obj ANIM_OBJ_SURF, 88, 104, $8 .loop anim_sound 0, 1, SFX_SURF anim_wait 32 anim_loop 4, .loop anim_incobj 1 anim_wait 56 anim_ret ; c9a42 BattleAnim_VineWhip: ; c9a42 anim_1gfx ANIM_GFX_WHIP anim_sound 0, 1, SFX_VINE_WHIP anim_obj ANIM_OBJ_40, 116, 52, $80 anim_wait 4 anim_sound 0, 1, SFX_VINE_WHIP anim_obj ANIM_OBJ_3F, 128, 60, $0 anim_wait 4 anim_incobj 1 anim_wait 4 anim_ret ; c9a5a BattleAnim_LeechSeed: ; c9a5a anim_1gfx ANIM_GFX_PLANT anim_sound 16, 2, SFX_VINE_WHIP anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $20 anim_wait 8 anim_sound 16, 2, SFX_VINE_WHIP anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $30 anim_wait 8 anim_sound 16, 2, SFX_VINE_WHIP anim_obj ANIM_OBJ_LEECH_SEED, 48, 80, $28 anim_wait 32 anim_sound 0, 1, SFX_CHARGE anim_wait 128 anim_ret ; c9a7c BattleAnim_RazorLeaf: ; c9a7c anim_1gfx ANIM_GFX_PLANT anim_sound 0, 0, SFX_VINE_WHIP anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $28 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $5c anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $10 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $e8 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $9c anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $d0 anim_wait 6 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $1c anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $50 anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $dc anim_obj ANIM_OBJ_RAZOR_LEAF, 48, 80, $90 anim_wait 80 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 3 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 5 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 7 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 9 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 1 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 2 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 4 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 6 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 8 anim_wait 2 anim_sound 16, 2, SFX_VINE_WHIP anim_incobj 10 anim_wait 64 anim_ret ; c9af2 BattleAnim_Solarbeam: ; c9af2 anim_if_param_equal $0, .FireSolarBeam ; charge turn anim_1gfx ANIM_GFX_CHARGE anim_sound 0, 0, SFX_CHARGE anim_obj ANIM_OBJ_3D, 48, 84, $0 anim_obj ANIM_OBJ_3C, 48, 84, $0 anim_obj ANIM_OBJ_3C, 48, 84, $8 anim_obj ANIM_OBJ_3C, 48, 84, $10 anim_obj ANIM_OBJ_3C, 48, 84, $18 anim_obj ANIM_OBJ_3C, 48, 84, $20 anim_obj ANIM_OBJ_3C, 48, 84, $28 anim_obj ANIM_OBJ_3C, 48, 84, $30 anim_obj ANIM_OBJ_3C, 48, 84, $38 anim_wait 104 anim_bgeffect ANIM_BG_FLASH_WHITE, $0, $4, $2 anim_wait 64 anim_ret ; c9b30 .FireSolarBeam anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_call BattleAnim_Solarbeam_branch_cbb39 anim_wait 48 anim_ret ; c9b3c BattleAnim_Thunderpunch: ; c9b3c anim_2gfx ANIM_GFX_HIT, ANIM_GFX_LIGHTNING anim_obj ANIM_OBJ_0A, 136, 56, $43 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2 anim_sound 0, 1, SFX_THUNDER anim_obj ANIM_OBJ_2F, 152, 68, $0 anim_wait 64 anim_ret ; c9b53 BattleAnim_Thundershock: ; c9b53 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION anim_obj ANIM_OBJ_34, 136, 56, $2 anim_wait 16 anim_sound 0, 1, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_33, 136, 56, $0 anim_wait 96 anim_ret ; c9b66 BattleAnim_Thunderbolt: ; c9b66 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2 anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_31, 136, 56, $0 anim_wait 64 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_wait 64 anim_ret ; c9b84 BattleAnim_ThunderWave: ; c9b84 anim_1gfx ANIM_GFX_LIGHTNING anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 anim_sound 0, 1, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_THUNDER_WAVE, 136, 56, $0 anim_wait 20 anim_bgp $1b anim_incobj 1 anim_wait 96 anim_ret ; c9b9a BattleAnim_Thunder: ; c9b9a anim_1gfx ANIM_GFX_LIGHTNING anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20 anim_sound 0, 1, SFX_THUNDER anim_obj ANIM_OBJ_2E, 120, 68, $0 anim_wait 16 anim_sound 0, 1, SFX_THUNDER anim_obj ANIM_OBJ_2F, 152, 68, $0 anim_wait 16 anim_sound 0, 1, SFX_THUNDER anim_obj ANIM_OBJ_2D, 136, 68, $0 anim_wait 48 anim_ret ; c9bbd BattleAnim_RazorWind: ; c9bbd anim_if_param_equal $1, BattleAnim_RazorWind_branch_c9fb5 anim_1gfx ANIM_GFX_WHIP anim_bgeffect ANIM_BG_06, $0, $1, $0 .loop anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_42, 152, 40, $3 anim_wait 4 anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_42, 136, 56, $3 anim_wait 4 anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_42, 152, 64, $3 anim_wait 4 anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_41, 120, 40, $83 anim_wait 4 anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_41, 120, 64, $83 anim_wait 4 anim_loop 3, .loop anim_wait 24 anim_ret ; c9c00 BattleAnim_Sonicboom_JP: ; c9c00 anim_2gfx ANIM_GFX_WHIP, ANIM_GFX_HIT .loop anim_sound 3, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 80, $3 anim_wait 8 anim_sound 3, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 88, $2 anim_wait 8 anim_sound 3, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_SONICBOOM_JP, 64, 96, $4 anim_wait 8 anim_loop 2, .loop anim_wait 32 anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; c9c36 BattleAnim_Gust: ; c9c36 BattleAnim_Sonicboom: ; c9c36 anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT .loop anim_sound 0, 1, SFX_RAZOR_WIND anim_obj ANIM_OBJ_GUST, 136, 72, $0 anim_wait 6 anim_loop 9, .loop anim_obj ANIM_OBJ_01, 144, 64, $18 anim_wait 8 anim_obj ANIM_OBJ_01, 128, 32, $18 anim_wait 16 anim_ret ; c9c53 BattleAnim_Selfdestruct: ; c9c53 anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24 anim_if_param_equal $1, .loop anim_call BattleAnim_Selfdestruct_branch_cbb8f anim_wait 16 anim_ret ; c9c63 .loop anim_call BattleAnim_Selfdestruct_branch_cbb62 anim_wait 5 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_loop 2, .loop anim_wait 16 anim_ret ; c9c72 BattleAnim_Explosion: ; c9c72 anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_1F, $60, $4, $10 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $24 anim_if_param_equal $1, .loop anim_call BattleAnim_Explosion_branch_cbb8f anim_wait 16 anim_ret ; c9c87 .loop anim_call BattleAnim_Explosion_branch_cbb62 anim_wait 5 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_loop 2, .loop anim_wait 16 anim_ret ; c9c96 BattleAnim_Acid: ; c9c96 anim_1gfx ANIM_GFX_POISON anim_call BattleAnim_Acid_branch_cbc35 anim_wait 64 anim_ret ; c9c9d BattleAnim_RockThrow: ; c9c9d anim_1gfx ANIM_GFX_ROCKS anim_bgeffect ANIM_BG_1F, $60, $1, $0 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40 anim_wait 2 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30 anim_wait 2 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30 anim_wait 2 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40 anim_wait 2 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30 anim_wait 96 anim_ret ; c9cd2 BattleAnim_RockSlide: ; c9cd2 anim_1gfx ANIM_GFX_ROCKS anim_bgeffect ANIM_BG_1F, $c0, $1, $0 .loop anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40 anim_wait 4 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_BIG_ROCK, 120, 68, $30 anim_wait 4 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30 anim_wait 4 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_BIG_ROCK, 144, 64, $40 anim_wait 4 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30 anim_wait 16 anim_loop 4, .loop anim_wait 96 anim_ret ; c9d0c BattleAnim_Sing: ; c9d0c anim_1gfx ANIM_GFX_NOISE anim_sound 16, 2, SFX_SING .loop anim_obj ANIM_OBJ_SING, 64, 92, $0 anim_wait 8 anim_obj ANIM_OBJ_SING, 64, 92, $1 anim_wait 8 anim_obj ANIM_OBJ_SING, 64, 92, $2 anim_wait 8 anim_obj ANIM_OBJ_SING, 64, 92, $0 anim_wait 8 anim_obj ANIM_OBJ_SING, 64, 92, $2 anim_wait 8 anim_loop 4, .loop anim_wait 64 anim_ret ; c9d35 BattleAnim_Poisonpowder: ; c9d35 BattleAnim_SleepPowder: ; c9d35 BattleAnim_Spore: ; c9d35 BattleAnim_StunSpore: ; c9d35 anim_1gfx ANIM_GFX_POWDER .loop anim_sound 0, 1, SFX_POWDER anim_obj ANIM_OBJ_POWDER, 104, 16, $0 anim_wait 4 anim_sound 0, 1, SFX_POWDER anim_obj ANIM_OBJ_POWDER, 136, 16, $0 anim_wait 4 anim_sound 0, 1, SFX_POWDER anim_obj ANIM_OBJ_POWDER, 112, 16, $0 anim_wait 4 anim_sound 0, 1, SFX_POWDER anim_obj ANIM_OBJ_POWDER, 128, 16, $0 anim_wait 4 anim_sound 0, 1, SFX_POWDER anim_obj ANIM_OBJ_POWDER, 120, 16, $0 anim_wait 4 anim_loop 2, .loop anim_wait 96 anim_ret ; c9d6a BattleAnim_HyperBeam: ; c9d6a anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_1F, $30, $4, $10 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_call BattleAnim_HyperBeam_branch_cbb39 anim_wait 48 anim_ret ; c9d80 BattleAnim_AuroraBeam: ; c9d80 anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_wait 64 anim_call BattleAnim_AuroraBeam_branch_cbb39 anim_wait 48 anim_incobj 5 anim_wait 64 anim_ret ; c9d95 BattleAnim_Vicegrip: ; c9d95 anim_1gfx ANIM_GFX_CUT anim_sound 0, 1, SFX_VICEGRIP anim_obj ANIM_OBJ_37, 152, 40, $0 anim_obj ANIM_OBJ_39, 120, 72, $0 anim_wait 32 anim_ret ; c9da6 BattleAnim_Scratch: ; c9da6 anim_1gfx ANIM_GFX_CUT anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_37, 144, 48, $0 anim_obj ANIM_OBJ_37, 140, 44, $0 anim_obj ANIM_OBJ_37, 136, 40, $0 anim_wait 32 anim_ret ; c9dbc BattleAnim_FurySwipes: ; c9dbc anim_1gfx ANIM_GFX_CUT anim_if_param_equal $1, BattleAnim_FurySwipes_branch_c9dd9 anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_37, 144, 48, $0 anim_obj ANIM_OBJ_37, 140, 44, $0 anim_obj ANIM_OBJ_37, 136, 40, $0 anim_sound 0, 1, SFX_SCRATCH anim_wait 32 anim_ret ; c9dd9 BattleAnim_FurySwipes_branch_c9dd9: ; c9dd9 anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_38, 120, 48, $0 anim_obj ANIM_OBJ_38, 124, 44, $0 anim_obj ANIM_OBJ_38, 128, 40, $0 anim_sound 0, 1, SFX_SCRATCH anim_wait 32 anim_ret ; c9df0 BattleAnim_Cut: ; c9df0 anim_1gfx ANIM_GFX_CUT anim_sound 0, 1, SFX_CUT anim_obj ANIM_OBJ_3A, 152, 40, $0 anim_wait 32 anim_ret ; c9dfc BattleAnim_Slash: ; c9dfc anim_1gfx ANIM_GFX_CUT anim_sound 0, 1, SFX_CUT anim_obj ANIM_OBJ_3A, 152, 40, $0 anim_obj ANIM_OBJ_3A, 148, 36, $0 anim_wait 32 anim_ret ; c9e0d BattleAnim_Clamp: ; c9e0d anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT anim_obj ANIM_OBJ_CLAMP, 136, 56, $a0 anim_obj ANIM_OBJ_CLAMP, 136, 56, $20 anim_wait 16 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_01, 144, 48, $18 anim_wait 32 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_01, 128, 64, $18 anim_wait 16 anim_ret ; c9e2e BattleAnim_Bite: ; c9e2e anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT anim_obj ANIM_OBJ_BITE, 136, 56, $98 anim_obj ANIM_OBJ_BITE, 136, 56, $18 anim_wait 8 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_01, 144, 48, $18 anim_wait 16 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_01, 128, 64, $18 anim_wait 8 anim_ret ; c9e4f BattleAnim_Teleport: ; c9e4f anim_1gfx ANIM_GFX_SPEED anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0 anim_wait 32 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_wait 3 anim_incbgeffect ANIM_BG_TELEPORT anim_call BattleAnim_ShowMon_0 anim_bgeffect ANIM_BG_06, $0, $1, $0 anim_call BattleAnim_Teleport_branch_cbb12 anim_wait 64 anim_ret ; c9e6f BattleAnim_Fly: ; c9e6f anim_if_param_equal $1, BattleAnim_Fly_branch_c9e89 anim_if_param_equal $2, BattleAnim_Fly_branch_c9e82 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 32 BattleAnim_Fly_branch_c9e82: ; c9e82 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 32 anim_ret ; c9e89 BattleAnim_Fly_branch_c9e89: ; c9e89 anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $1, $0 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_call BattleAnim_Fly_branch_cbb12 anim_wait 64 anim_ret ; c9e9a BattleAnim_DoubleTeam: ; c9e9a anim_call BattleAnim_FollowPlayerHead_0 anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0 anim_wait 96 anim_incbgeffect ANIM_BG_DOUBLE_TEAM anim_wait 24 anim_incbgeffect ANIM_BG_DOUBLE_TEAM anim_call BattleAnim_ShowMon_0 anim_ret ; c9eaf BattleAnim_Recover: ; c9eaf anim_1gfx ANIM_GFX_BUBBLE anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_FULL_HEAL anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_RECOVER, 44, 88, $30 anim_obj ANIM_OBJ_RECOVER, 44, 88, $31 anim_obj ANIM_OBJ_RECOVER, 44, 88, $32 anim_obj ANIM_OBJ_RECOVER, 44, 88, $33 anim_obj ANIM_OBJ_RECOVER, 44, 88, $34 anim_obj ANIM_OBJ_RECOVER, 44, 88, $35 anim_obj ANIM_OBJ_RECOVER, 44, 88, $36 anim_obj ANIM_OBJ_RECOVER, 44, 88, $37 anim_wait 64 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; c9eeb BattleAnim_Absorb: ; c9eeb anim_1gfx ANIM_GFX_CHARGE anim_obj ANIM_OBJ_3D, 44, 88, $0 .loop anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 128, 48, $2 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 64, $3 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 32, $4 anim_wait 6 anim_loop 5, .loop anim_wait 32 anim_ret ; c9f13 BattleAnim_MegaDrain: ; c9f13 anim_1gfx ANIM_GFX_CHARGE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1C, $0, $0, $10 anim_setvar $0 .loop anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 128, 48, $2 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 64, $3 anim_wait 6 anim_sound 6, 3, SFX_WATER_GUN anim_obj ANIM_OBJ_ABSORB, 136, 32, $4 anim_wait 6 anim_incvar anim_if_var_equal $7, .done anim_if_var_equal $2, .spawn anim_jump .loop ; c9f46 .spawn anim_obj ANIM_OBJ_3D, 44, 88, $0 anim_jump .loop ; c9f4e .done anim_wait 32 anim_incbgeffect ANIM_BG_1C anim_call BattleAnim_ShowMon_0 anim_ret ; c9f55 BattleAnim_EggBomb: ; c9f55 anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION anim_sound 0, 0, SFX_SWITCH_POKEMON anim_obj ANIM_OBJ_EGG, 44, 104, $1 anim_wait 128 anim_wait 96 anim_incobj 1 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_18, 128, 64, $0 anim_wait 8 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_18, 144, 68, $0 anim_wait 8 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_18, 136, 72, $0 anim_wait 24 anim_ret ; c9f85 BattleAnim_Softboiled: ; c9f85 anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_SWITCH_POKEMON anim_obj ANIM_OBJ_EGG, 44, 104, $6 anim_wait 128 anim_incobj 2 anim_obj ANIM_OBJ_EGG, 76, 104, $b anim_wait 16 anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_sound 0, 0, SFX_METRONOME .loop anim_obj ANIM_OBJ_RECOVER, 44, 88, $20 anim_wait 8 anim_loop 8, .loop anim_wait 128 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; c9fb5 BattleAnim_FocusEnergy: ; c9fb5 BattleAnim_RazorWind_branch_c9fb5: ; c9fb5 BattleAnim_SkullBash_branch_c9fb5: ; c9fb5 BattleAnim_SkyAttack_branch_c9fb5: ; c9fb5 anim_1gfx ANIM_GFX_SPEED anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_16, $0, $1, $40 anim_bgeffect ANIM_BG_06, $0, $2, $0 .loop anim_sound 0, 0, SFX_SWORDS_DANCE anim_obj ANIM_OBJ_47, 44, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 36, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 52, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 28, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 60, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 20, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 68, 108, $8 anim_wait 2 anim_loop 3, .loop anim_wait 8 anim_incbgeffect ANIM_BG_16 anim_call BattleAnim_ShowMon_0 anim_ret ; c9ffc BattleAnim_Bide: ; c9ffc anim_if_param_equal $0, BattleAnim_Bide_branch_c9651 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_ESCAPE_ROPE anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_wait 72 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_ret ; ca014 BattleAnim_Bind: ; ca014 anim_1gfx ANIM_GFX_ROPE anim_sound 0, 1, SFX_BIND anim_obj ANIM_OBJ_48, 132, 64, $0 anim_wait 8 anim_obj ANIM_OBJ_49, 132, 56, $0 anim_wait 8 anim_obj ANIM_OBJ_48, 132, 48, $0 anim_wait 64 anim_sound 0, 1, SFX_BIND anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_wait 96 anim_ret ; ca036 BattleAnim_Wrap: ; ca036 anim_1gfx ANIM_GFX_ROPE anim_sound 0, 1, SFX_BIND anim_obj ANIM_OBJ_48, 132, 64, $0 anim_wait 8 anim_obj ANIM_OBJ_48, 132, 56, $0 anim_wait 8 anim_obj ANIM_OBJ_48, 132, 48, $0 anim_wait 64 anim_sound 0, 1, SFX_BIND anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_wait 96 anim_ret ; ca058 BattleAnim_Confusion: ; ca058 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_1 anim_sound 0, 1, SFX_PSYCHIC anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_wait 128 anim_incbgeffect ANIM_BG_NIGHT_SHADE anim_call BattleAnim_ShowMon_1 anim_ret ; ca06c BattleAnim_Constrict: ; ca06c anim_1gfx ANIM_GFX_ROPE anim_sound 0, 1, SFX_BIND anim_obj ANIM_OBJ_49, 132, 64, $0 anim_wait 8 anim_obj ANIM_OBJ_48, 132, 48, $0 anim_wait 8 anim_obj ANIM_OBJ_49, 132, 40, $0 anim_wait 8 anim_obj ANIM_OBJ_48, 132, 56, $0 anim_wait 64 anim_ret ; ca08a BattleAnim_Earthquake: ; ca08a anim_bgeffect ANIM_BG_1F, $60, $4, $10 .loop anim_sound 0, 1, SFX_EMBER anim_wait 24 anim_loop 4, .loop anim_ret ; ca098 BattleAnim_Fissure: ; ca098 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40 anim_bgeffect ANIM_BG_1F, $60, $4, $0 .loop anim_sound 0, 1, SFX_EMBER anim_wait 24 anim_loop 4, .loop anim_ret ; ca0ab BattleAnim_Growl: ; ca0ab anim_1gfx ANIM_GFX_NOISE anim_enemyfeetobj anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_cry $0 .loop anim_call BattleAnim_Growl_branch_cbbbc anim_wait 16 anim_loop 3, .loop anim_wait 9 anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0 anim_wait 8 anim_bgeffect ANIM_BG_19, $0, $0, $40 anim_wait 64 anim_incbgeffect ANIM_BG_19 anim_wait 1 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 5 anim_incobj 10 anim_wait 8 anim_ret ; ca0d7 BattleAnim_Roar: ; ca0d7 anim_1gfx ANIM_GFX_NOISE anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_cry $1 .loop anim_call BattleAnim_Roar_branch_cbbbc anim_wait 16 anim_loop 3, .loop anim_wait 16 anim_if_param_equal $0, .done anim_bgeffect ANIM_BG_27, $0, $0, $0 anim_wait 64 .done anim_ret ; ca0f4 BattleAnim_Supersonic: ; ca0f4 anim_1gfx ANIM_GFX_PSYCHIC .loop anim_sound 6, 2, SFX_SUPERSONIC anim_obj ANIM_OBJ_WAVE, 64, 88, $2 anim_wait 4 anim_loop 10, .loop anim_wait 64 anim_ret ; ca105 BattleAnim_Screech: ; ca105 anim_1gfx ANIM_GFX_PSYCHIC anim_bgeffect ANIM_BG_1F, $8, $1, $20 anim_sound 6, 2, SFX_SCREECH .loop anim_obj ANIM_OBJ_WAVE, 64, 88, $2 anim_wait 2 anim_loop 2, .loop anim_wait 64 anim_ret ; ca11b BattleAnim_ConfuseRay: ; ca11b anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_08, $0, $4, $0 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $0 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $80 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $88 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $90 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $98 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a0 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $a8 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b0 anim_obj ANIM_OBJ_CONFUSE_RAY, 64, 88, $b8 .loop anim_sound 6, 2, SFX_WHIRLWIND anim_wait 16 anim_loop 8, .loop anim_wait 32 anim_ret ; ca15e BattleAnim_Leer: ; ca15e anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_call BattleAnim_Leer_branch_cbadc anim_wait 16 anim_ret ; ca16a BattleAnim_Reflect: ; ca16a anim_1gfx ANIM_GFX_REFLECT anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_wait 24 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_wait 64 anim_ret ; ca18e BattleAnim_LightScreen: ; ca18e anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_REFLECT anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_sound 0, 0, SFX_FLASH anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $0 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $8 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $10 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $18 anim_wait 4 anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_obj ANIM_OBJ_SHINY, 72, 80, $20 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $28 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $30 anim_wait 4 anim_obj ANIM_OBJ_SHINY, 72, 80, $38 anim_wait 64 anim_ret ; ca1d5 BattleAnim_Amnesia: ; ca1d5 anim_1gfx ANIM_GFX_STATUS anim_sound 0, 0, SFX_LICK anim_obj ANIM_OBJ_AMNESIA, 64, 80, $2 anim_wait 16 anim_obj ANIM_OBJ_AMNESIA, 68, 80, $1 anim_wait 16 anim_obj ANIM_OBJ_AMNESIA, 72, 80, $0 anim_wait 64 anim_ret ; ca1ed BattleAnim_DizzyPunch: ; ca1ed anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_HIT anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 136, 40, $0 anim_obj ANIM_OBJ_02, 136, 64, $0 anim_wait 16 anim_sound 0, 1, SFX_KINESIS anim_obj ANIM_OBJ_CHICK, 136, 24, $15 anim_obj ANIM_OBJ_CHICK, 136, 24, $aa anim_obj ANIM_OBJ_CHICK, 136, 24, $bf anim_wait 96 anim_ret ; ca212 BattleAnim_Rest: ; ca212 anim_1gfx ANIM_GFX_STATUS anim_sound 0, 0, SFX_TAIL_WHIP .loop anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0 anim_wait 40 anim_loop 3, .loop anim_wait 32 anim_ret ; ca223 BattleAnim_AcidArmor: ; ca223 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8 anim_sound 0, 0, SFX_MEGA_PUNCH anim_wait 64 anim_incbgeffect ANIM_BG_ACID_ARMOR anim_call BattleAnim_ShowMon_0 anim_ret ; ca237 BattleAnim_Splash: ; ca237 anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_VICEGRIP anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_wait 96 anim_incbgeffect ANIM_BG_BOUNCE_DOWN anim_call BattleAnim_ShowMon_0 anim_ret ; ca24b BattleAnim_Dig: ; ca24b anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT anim_if_param_equal $0, .hit anim_if_param_equal $2, .fail anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_DIG, $0, $1, $1 anim_obj ANIM_OBJ_57, 72, 104, $0 .loop anim_sound 0, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_56, 56, 104, $0 anim_wait 16 anim_loop 6, .loop anim_wait 32 anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_wait 8 anim_incbgeffect ANIM_BG_DIG anim_call BattleAnim_ShowMon_0 anim_ret .hit anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 32 .fail anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 anim_wait 32 anim_ret ; ca28d BattleAnim_SandAttack: ; ca28d anim_1gfx ANIM_GFX_SAND anim_call BattleAnim_SandAttack_branch_cbc5b anim_ret ; ca293 BattleAnim_StringShot: ; ca293 anim_1gfx ANIM_GFX_WEB anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0 anim_wait 4 anim_sound 0, 1, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 132, 48, $1 anim_wait 4 anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0 anim_wait 4 anim_sound 0, 1, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 132, 64, $1 anim_wait 4 anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0 anim_wait 4 anim_sound 0, 1, SFX_MENU anim_obj ANIM_OBJ_STRING_SHOT, 132, 56, $2 anim_wait 64 anim_ret ; ca2d1 BattleAnim_Headbutt: ; ca2d1 anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $14, $2, $0 anim_wait 32 anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_HEADBUTT anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_ret ; ca2ef BattleAnim_Tackle: ; ca2ef anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_00, 136, 48, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_ret ; ca307 BattleAnim_BodySlam: ; ca307 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_wait 32 anim_incbgeffect ANIM_BG_BOUNCE_DOWN anim_wait 4 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 3 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 6 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 3 anim_call BattleAnim_ShowMon_0 anim_ret ; ca331 BattleAnim_TakeDown: ; ca331 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 3 anim_sound 0, 1, SFX_TACKLE anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_obj ANIM_OBJ_01, 128, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_TACKLE anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 3 anim_call BattleAnim_ShowMon_0 anim_ret ; ca35c BattleAnim_DoubleEdge: ; ca35c anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 3 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_00, 128, 48, $0 anim_wait 6 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_00, 144, 48, $0 anim_wait 3 anim_call BattleAnim_ShowMon_0 anim_ret ; ca382 BattleAnim_Submission: ; ca382 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_1 anim_bgeffect ANIM_BG_26, $0, $0, $0 anim_sound 0, 1, SFX_SUBMISSION anim_wait 32 anim_obj ANIM_OBJ_01, 120, 48, $0 anim_wait 32 anim_obj ANIM_OBJ_01, 152, 56, $0 anim_wait 32 anim_obj ANIM_OBJ_01, 136, 52, $0 anim_wait 32 anim_incbgeffect ANIM_BG_26 anim_call BattleAnim_ShowMon_1 anim_ret ; ca3a8 BattleAnim_Whirlwind: ; ca3a8 anim_1gfx ANIM_GFX_WIND .loop anim_sound 0, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_GUST, 64, 112, $0 anim_wait 6 anim_loop 9, .loop anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_incobj 7 anim_incobj 8 anim_incobj 9 anim_sound 16, 2, SFX_WHIRLWIND anim_wait 128 anim_if_param_equal $0, .done anim_bgeffect ANIM_BG_27, $0, $0, $0 anim_wait 64 .done anim_ret ; ca3d8 BattleAnim_Hypnosis: ; ca3d8 anim_1gfx ANIM_GFX_PSYCHIC .loop anim_sound 6, 2, SFX_SUPERSONIC anim_obj ANIM_OBJ_WAVE, 64, 88, $2 anim_obj ANIM_OBJ_WAVE, 56, 80, $2 anim_wait 8 anim_loop 3, .loop anim_wait 56 anim_ret ; ca3ee BattleAnim_Haze: ; ca3ee anim_1gfx ANIM_GFX_HAZE anim_sound 0, 1, SFX_SURF .loop anim_obj ANIM_OBJ_HAZE, 48, 56, $0 anim_obj ANIM_OBJ_HAZE, 132, 16, $0 anim_wait 12 anim_loop 5, .loop anim_wait 96 anim_ret ; ca404 BattleAnim_Mist: ; ca404 anim_obp0 $54 anim_1gfx ANIM_GFX_HAZE anim_sound 0, 0, SFX_SURF .loop anim_obj ANIM_OBJ_MIST, 48, 56, $0 anim_wait 8 anim_loop 10, .loop anim_wait 96 anim_ret ; ca417 BattleAnim_Smog: ; ca417 anim_1gfx ANIM_GFX_HAZE anim_sound 0, 1, SFX_BUBBLEBEAM .loop anim_obj ANIM_OBJ_SMOG, 132, 16, $0 anim_wait 8 anim_loop 10, .loop anim_wait 96 anim_ret ; ca428 BattleAnim_PoisonGas: ; ca428 anim_1gfx ANIM_GFX_HAZE anim_sound 16, 2, SFX_BUBBLEBEAM .loop anim_obj ANIM_OBJ_POISON_GAS, 44, 80, $2 anim_wait 8 anim_loop 10, .loop anim_wait 128 anim_ret ; ca439 BattleAnim_HornAttack: ; ca439 anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_obj ANIM_OBJ_HORN, 72, 80, $1 anim_wait 16 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; ca44c BattleAnim_FuryAttack: ; ca44c anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_obj ANIM_OBJ_HORN, 72, 72, $2 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_04, 128, 40, $0 anim_wait 8 anim_obj ANIM_OBJ_HORN, 80, 88, $2 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_04, 136, 56, $0 anim_wait 8 anim_obj ANIM_OBJ_HORN, 76, 80, $2 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_04, 132, 48, $0 anim_wait 8 anim_ret ; ca47d BattleAnim_HornDrill: ; ca47d anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $40 anim_obj ANIM_OBJ_HORN, 72, 80, $3 anim_wait 8 .loop anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_00, 132, 40, $0 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_00, 140, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_00, 132, 56, $0 anim_wait 8 anim_sound 0, 1, SFX_HORN_ATTACK anim_obj ANIM_OBJ_00, 124, 48, $0 anim_wait 8 anim_loop 3, .loop anim_ret ; ca4b4 BattleAnim_PoisonSting: ; ca4b4 anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_obj ANIM_OBJ_60, 64, 92, $14 anim_wait 16 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 136, 56, $0 anim_wait 16 anim_ret ; ca4c7 BattleAnim_Twineedle: ; ca4c7 anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_60, 64, 92, $14 anim_obj ANIM_OBJ_60, 56, 84, $14 anim_wait 16 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 136, 56, $0 anim_obj ANIM_OBJ_05, 128, 48, $0 anim_wait 16 anim_ret ; ca4e7 BattleAnim_PinMissile: ; ca4e7 anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT .loop anim_obj ANIM_OBJ_60, 64, 92, $28 anim_wait 8 anim_obj ANIM_OBJ_60, 56, 84, $28 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 136, 56, $0 anim_wait 8 anim_obj ANIM_OBJ_60, 52, 88, $28 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 128, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 132, 52, $0 anim_loop 3, .loop anim_wait 16 anim_ret ; ca51a BattleAnim_SpikeCannon: ; ca51a anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT .loop anim_obj ANIM_OBJ_60, 64, 92, $18 anim_wait 8 anim_obj ANIM_OBJ_60, 56, 84, $18 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 136, 56, $0 anim_wait 8 anim_obj ANIM_OBJ_60, 52, 88, $18 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 128, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_POISON_STING anim_obj ANIM_OBJ_05, 132, 52, $0 anim_loop 3, .loop anim_wait 16 anim_ret ; ca54d BattleAnim_Transform: ; ca54d anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_transform anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret ; ca564 BattleAnim_PetalDance: ; ca564 anim_sound 0, 0, SFX_MENU anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_HIT .loop anim_obj ANIM_OBJ_PETAL_DANCE, 48, 56, $0 anim_wait 11 anim_loop 8, .loop anim_wait 128 anim_wait 64 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 16 anim_ret ; ca580 BattleAnim_Barrage: ; ca580 anim_2gfx ANIM_GFX_EGG, ANIM_GFX_EXPLOSION anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10 anim_wait 36 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_18, 136, 56, $0 anim_wait 16 anim_ret ; ca596 BattleAnim_PayDay: ; ca596 anim_2gfx ANIM_GFX_HIT, ANIM_GFX_STATUS anim_sound 0, 1, SFX_POUND anim_obj ANIM_OBJ_01, 128, 56, $0 anim_wait 16 anim_sound 0, 1, SFX_PAY_DAY anim_obj ANIM_OBJ_PAY_DAY, 120, 76, $1 anim_wait 64 anim_ret ; ca5ac BattleAnim_Mimic: ; ca5ac anim_1gfx ANIM_GFX_SPEED anim_obp0 $fc anim_sound 63, 3, SFX_LICK anim_obj ANIM_OBJ_MIMIC, 132, 44, $0 anim_obj ANIM_OBJ_MIMIC, 132, 44, $8 anim_obj ANIM_OBJ_MIMIC, 132, 44, $10 anim_obj ANIM_OBJ_MIMIC, 132, 44, $18 anim_obj ANIM_OBJ_MIMIC, 132, 44, $20 anim_obj ANIM_OBJ_MIMIC, 132, 44, $28 anim_obj ANIM_OBJ_MIMIC, 132, 44, $30 anim_obj ANIM_OBJ_MIMIC, 132, 44, $38 anim_wait 128 anim_wait 48 anim_ret ; ca5de BattleAnim_LovelyKiss: ; ca5de anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_LOVELY_KISS, 152, 40, $0 anim_wait 32 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_HEART, 128, 40, $0 anim_wait 40 anim_ret ; ca5f6 BattleAnim_Bonemerang: ; ca5f6 anim_2gfx ANIM_GFX_MISC, ANIM_GFX_HIT anim_sound 6, 2, SFX_HYDRO_PUMP anim_obj ANIM_OBJ_BONEMERANG, 88, 56, $1c anim_wait 24 anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 24 anim_ret ; ca60c BattleAnim_Swift: ; ca60c anim_1gfx ANIM_GFX_OBJECTS anim_sound 6, 2, SFX_METRONOME anim_obj ANIM_OBJ_SWIFT, 64, 88, $4 anim_wait 4 anim_obj ANIM_OBJ_SWIFT, 64, 72, $4 anim_wait 4 anim_obj ANIM_OBJ_SWIFT, 64, 76, $4 anim_wait 64 anim_ret ; ca624 BattleAnim_Crabhammer: ; ca624 anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_wait 48 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 .loop anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 12 anim_loop 3, .loop anim_ret ; ca63f BattleAnim_SkullBash: ; ca63f anim_if_param_equal $1, BattleAnim_SkullBash_branch_c9fb5 anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $14, $2, $0 anim_wait 32 anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 .loop anim_sound 0, 1, SFX_HEADBUTT anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 8 anim_loop 3, .loop anim_call BattleAnim_ShowMon_0 anim_ret ; ca66a BattleAnim_Kinesis: ; ca66a anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_obj ANIM_OBJ_KINESIS, 80, 76, $0 anim_wait 32 .loop anim_sound 0, 0, SFX_KINESIS anim_obj ANIM_OBJ_4B, 64, 88, $0 anim_wait 32 anim_loop 3, .loop anim_wait 32 anim_sound 0, 0, SFX_KINESIS_2 anim_wait 32 anim_ret ; ca68b BattleAnim_Peck: ; ca68b anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 128, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 136, 56, $0 anim_wait 16 anim_ret ; ca6a0 BattleAnim_DrillPeck: ; ca6a0 anim_1gfx ANIM_GFX_HIT .loop anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 124, 56, $0 anim_wait 4 anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 132, 48, $0 anim_wait 4 anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 140, 56, $0 anim_wait 4 anim_sound 0, 1, SFX_PECK anim_obj ANIM_OBJ_02, 132, 64, $0 anim_wait 4 anim_loop 5, .loop anim_wait 16 anim_ret ; ca6cc BattleAnim_Guillotine: ; ca6cc anim_1gfx ANIM_GFX_CUT anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10 anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_sound 0, 1, SFX_VICEGRIP anim_obj ANIM_OBJ_37, 156, 44, $0 anim_obj ANIM_OBJ_37, 152, 40, $0 anim_obj ANIM_OBJ_37, 148, 36, $0 anim_obj ANIM_OBJ_39, 124, 76, $0 anim_obj ANIM_OBJ_39, 120, 72, $0 anim_obj ANIM_OBJ_39, 116, 68, $0 anim_obj ANIM_OBJ_39, 120, 72, $0 anim_wait 32 anim_ret ; ca700 BattleAnim_Flash: ; ca700 anim_1gfx ANIM_GFX_SPEED anim_sound 0, 1, SFX_FLASH anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $20 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $0 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $8 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $10 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $18 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $20 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $28 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $30 anim_wait 4 anim_obj ANIM_OBJ_FLASH, 136, 56, $38 anim_wait 32 anim_ret ; ca73c BattleAnim_Substitute: ; ca73c anim_sound 0, 0, SFX_SURF anim_if_param_equal $3, BattleAnim_Substitute_branch_ca77c anim_if_param_equal $2, BattleAnim_Substitute_branch_ca76e anim_if_param_equal $1, BattleAnim_Substitute_branch_ca760 anim_1gfx ANIM_GFX_SMOKE anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 48 anim_raisesub anim_obj ANIM_OBJ_BALL_POOF, 48, 96, $0 anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 anim_wait 32 anim_ret ; ca760 BattleAnim_Substitute_branch_ca760: ; ca760 anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 48 anim_dropsub anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 32 anim_ret ; ca76e BattleAnim_Substitute_branch_ca76e: ; ca76e anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 48 anim_raisesub anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 32 anim_ret ; ca77c BattleAnim_Substitute_branch_ca77c: ; ca77c anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_wait 48 anim_dropsub anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 32 anim_ret ; ca78a BattleAnim_Minimize: ; ca78a anim_sound 0, 0, SFX_SURF anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_minimize anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret ; ca7a1 BattleAnim_SkyAttack: ; ca7a1 anim_if_param_equal $1, BattleAnim_SkyAttack_branch_c9fb5 anim_1gfx ANIM_GFX_SKY_ATTACK anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 32 anim_sound 0, 0, SFX_HYPER_BEAM anim_obj ANIM_OBJ_SKY_ATTACK, 48, 88, $40 anim_wait 64 anim_incobj 1 anim_wait 21 anim_sound 0, 1, SFX_HYPER_BEAM anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_wait 64 anim_incobj 1 anim_wait 32 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 16 anim_ret ; ca7cc BattleAnim_NightShade: ; ca7cc anim_1gfx ANIM_GFX_HIT anim_bgp $1b anim_obp1 $1b anim_wait 32 anim_call BattleAnim_FollowPlayerHead_1 anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_sound 0, 1, SFX_PSYCHIC anim_wait 96 anim_incbgeffect ANIM_BG_NIGHT_SHADE anim_call BattleAnim_ShowMon_1 anim_ret ; ca7e5 BattleAnim_Lick: ; ca7e5 anim_1gfx ANIM_GFX_WATER anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_LICK, 136, 56, $0 anim_wait 64 anim_ret ; ca7f1 BattleAnim_TriAttack: ; ca7f1 anim_3gfx ANIM_GFX_FIRE, ANIM_GFX_ICE, ANIM_GFX_LIGHTNING anim_call BattleAnim_TriAttack_branch_cbbcc anim_wait 16 anim_call BattleAnim_TriAttack_branch_cbbdf anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $4 anim_sound 0, 1, SFX_THUNDER anim_obj ANIM_OBJ_2F, 152, 68, $0 anim_wait 16 anim_ret ; ca80c BattleAnim_Withdraw: ; ca80c anim_1gfx ANIM_GFX_REFLECT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50 anim_wait 48 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_WITHDRAW, 48, 88, $0 anim_wait 64 anim_incobj 2 anim_wait 1 anim_incbgeffect ANIM_BG_WITHDRAW anim_call BattleAnim_ShowMon_0 anim_ret ; ca829 BattleAnim_Psybeam: ; ca829 anim_1gfx ANIM_GFX_PSYCHIC anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_08, $0, $4, $0 .loop anim_sound 6, 2, SFX_PSYBEAM anim_obj ANIM_OBJ_WAVE, 64, 88, $4 anim_wait 4 anim_loop 10, .loop anim_wait 48 anim_ret ; ca844 BattleAnim_DreamEater: ; ca844 anim_1gfx ANIM_GFX_BUBBLE anim_bgp $1b anim_obp0 $27 anim_sound 6, 3, SFX_WATER_GUN anim_call BattleAnim_DreamEater_branch_cbab3 anim_wait 128 anim_wait 48 anim_ret ; ca853 BattleAnim_LeechLife: ; ca853 anim_1gfx ANIM_GFX_BUBBLE anim_sound 6, 3, SFX_WATER_GUN anim_call BattleAnim_LeechLife_branch_cbab3 anim_wait 128 anim_wait 48 anim_ret ; ca85e BattleAnim_Harden: ; ca85e anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_call BattleAnim_FollowEnemyFeet_0 anim_call BattleAnim_Harden_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_ret ; ca86c BattleAnim_Psywave: ; ca86c anim_1gfx ANIM_GFX_PSYCHIC anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0 .loop anim_sound 6, 2, SFX_PSYCHIC anim_obj ANIM_OBJ_WAVE, 64, 80, $2 anim_wait 8 anim_sound 6, 2, SFX_PSYCHIC anim_obj ANIM_OBJ_WAVE, 64, 88, $3 anim_wait 8 anim_sound 6, 2, SFX_PSYCHIC anim_obj ANIM_OBJ_WAVE, 64, 96, $4 anim_wait 8 anim_loop 3, .loop anim_wait 32 anim_incbgeffect ANIM_BG_PSYCHIC anim_wait 4 anim_ret ; ca897 BattleAnim_Glare: ; ca897 anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $20 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_call BattleAnim_Glare_branch_cbadc anim_wait 16 anim_ret ; ca8a8 BattleAnim_Thrash: ; ca8a8 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_POUND anim_obj ANIM_OBJ_08, 120, 72, $0 anim_obj ANIM_OBJ_00, 120, 72, $0 anim_wait 6 anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE anim_obj ANIM_OBJ_06, 136, 56, $0 anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 152, 40, $0 anim_obj ANIM_OBJ_00, 152, 40, $0 anim_wait 16 anim_ret ; ca8d5 BattleAnim_Growth: ; ca8d5 anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0 anim_1gfx ANIM_GFX_CHARGE anim_sound 0, 0, SFX_SWORDS_DANCE anim_obj ANIM_OBJ_GROWTH, 48, 108, $0 anim_obj ANIM_OBJ_GROWTH, 48, 108, $8 anim_obj ANIM_OBJ_GROWTH, 48, 108, $10 anim_obj ANIM_OBJ_GROWTH, 48, 108, $18 anim_obj ANIM_OBJ_GROWTH, 48, 108, $20 anim_obj ANIM_OBJ_GROWTH, 48, 108, $28 anim_obj ANIM_OBJ_GROWTH, 48, 108, $30 anim_obj ANIM_OBJ_GROWTH, 48, 108, $38 anim_wait 64 anim_ret ; ca909 BattleAnim_Conversion2: ; ca909 anim_1gfx ANIM_GFX_EXPLOSION anim_sound 63, 3, SFX_SHARPEN anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $0 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $8 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $10 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $18 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $20 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $28 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $30 anim_obj ANIM_OBJ_CONVERSION2, 132, 44, $38 anim_wait 128 anim_wait 48 anim_ret ; ca939 BattleAnim_Smokescreen: ; ca939 anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE anim_sound 6, 2, SFX_THROW_BALL anim_obj ANIM_OBJ_SMOKESCREEN, 64, 92, $6c anim_wait 24 anim_incobj 1 anim_sound 0, 1, SFX_BALL_POOF anim_obj ANIM_OBJ_BALL_POOF, 108, 70, $10 anim_wait 8 .loop anim_sound 0, 1, SFX_MENU anim_obj ANIM_OBJ_SMOKE, 132, 60, $20 anim_wait 8 anim_loop 5, .loop anim_wait 128 anim_ret ; ca960 BattleAnim_Strength: ; ca960 anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT anim_bgeffect ANIM_BG_20, $10, $1, $20 anim_sound 0, 0, SFX_STRENGTH anim_obj ANIM_OBJ_STRENGTH, 64, 104, $1 anim_wait 128 anim_incobj 1 anim_wait 20 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 132, 40, $0 anim_wait 16 anim_ret ; ca97e BattleAnim_SwordsDance: ; ca97e anim_1gfx ANIM_GFX_WHIP anim_sound 0, 0, SFX_SWORDS_DANCE anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $0 anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $d anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $1a anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $27 anim_obj ANIM_OBJ_SWORDS_DANCE, 48, 108, $34 anim_wait 56 anim_ret ; ca99e BattleAnim_QuickAttack: ; ca99e anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT anim_sound 0, 0, SFX_MENU anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2 anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1 anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0 anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80 anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81 anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82 anim_wait 12 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 8 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 16 anim_ret ; ca9d8 BattleAnim_Meditate: ; ca9d8 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_PSYBEAM anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret ; ca9ed BattleAnim_Sharpen: ; ca9ed anim_1gfx ANIM_GFX_SHAPES anim_obp0 $e4 anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_SHARPEN anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0 anim_wait 96 anim_incobj 2 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; caa0a BattleAnim_DefenseCurl: ; caa0a anim_1gfx ANIM_GFX_SHAPES anim_obp0 $e4 anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_SHARPEN anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0 anim_wait 96 anim_incobj 2 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; caa27 BattleAnim_SeismicToss: ; caa27 anim_2gfx ANIM_GFX_GLOBE, ANIM_GFX_HIT anim_bgeffect ANIM_BG_20, $10, $1, $20 anim_sound 0, 0, SFX_STRENGTH anim_obj ANIM_OBJ_SEISMIC_TOSS, 64, 104, $1 anim_wait 128 anim_incobj 1 anim_wait 20 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 132, 40, $0 anim_wait 16 anim_ret ; caa45 BattleAnim_Rage: ; caa45 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_RAGE anim_wait 72 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE anim_obj ANIM_OBJ_00, 120, 72, $0 anim_wait 6 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 152, 40, $0 anim_wait 16 anim_ret ; caa74 BattleAnim_Agility: ; caa74 anim_1gfx ANIM_GFX_WIND anim_obp0 $fc anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_obj ANIM_OBJ_AGILITY, 8, 24, $10 anim_obj ANIM_OBJ_AGILITY, 8, 48, $2 anim_obj ANIM_OBJ_AGILITY, 8, 88, $8 anim_wait 4 anim_obj ANIM_OBJ_AGILITY, 8, 32, $6 anim_obj ANIM_OBJ_AGILITY, 8, 56, $c anim_obj ANIM_OBJ_AGILITY, 8, 80, $4 anim_obj ANIM_OBJ_AGILITY, 8, 104, $e .loop anim_sound 0, 0, SFX_RAZOR_WIND anim_wait 4 anim_loop 18, .loop anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; caab2 BattleAnim_BoneClub: ; caab2 anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC anim_obj ANIM_OBJ_BONE_CLUB, 64, 88, $2 anim_wait 32 anim_sound 0, 1, SFX_BONE_CLUB anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; caac5 BattleAnim_Barrier: ; caac5 anim_1gfx ANIM_GFX_REFLECT anim_enemyfeetobj anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_wait 8 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_wait 32 anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_wait 32 anim_ret ; caae1 BattleAnim_Waterfall: ; caae1 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 16 anim_call BattleAnim_ShowMon_0 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 3 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 3 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_01, 136, 40, $0 anim_wait 3 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_01, 136, 32, $0 anim_wait 3 anim_sound 0, 1, SFX_LICK anim_obj ANIM_OBJ_01, 136, 24, $0 anim_wait 8 anim_ret ; cab1d BattleAnim_PsychicM: ; cab1d anim_1gfx ANIM_GFX_PSYCHIC anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0 .loop anim_sound 6, 2, SFX_PSYCHIC anim_obj ANIM_OBJ_WAVE, 64, 88, $2 anim_wait 8 anim_loop 8, .loop anim_wait 96 anim_incbgeffect ANIM_BG_PSYCHIC anim_wait 4 anim_ret ; cab3b BattleAnim_Sludge: ; cab3b anim_1gfx ANIM_GFX_POISON anim_call BattleAnim_Sludge_branch_cbc15 anim_wait 56 anim_ret ; cab42 BattleAnim_Toxic: ; cab42 anim_1gfx ANIM_GFX_POISON anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0 anim_call BattleAnim_Toxic_branch_cbc35 anim_wait 32 anim_call BattleAnim_Toxic_branch_cbc15 anim_wait 64 anim_ret ; cab52 BattleAnim_Metronome: ; cab52 anim_2gfx ANIM_GFX_MISC, ANIM_GFX_SPEED anim_sound 0, 0, SFX_METRONOME anim_obj ANIM_OBJ_7A, 72, 88, $0 .loop anim_obj ANIM_OBJ_7B, 72, 80, $0 anim_wait 8 anim_loop 5, .loop anim_wait 48 anim_ret ; cab69 BattleAnim_Counter: ; cab69 anim_1gfx ANIM_GFX_HIT .loop anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2 anim_sound 0, 1, SFX_POUND anim_obj ANIM_OBJ_08, 120, 72, $0 anim_obj ANIM_OBJ_00, 120, 72, $0 anim_wait 6 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_06, 136, 40, $0 anim_obj ANIM_OBJ_00, 136, 40, $0 anim_wait 6 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $6, $2 anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_07, 152, 56, $0 anim_obj ANIM_OBJ_00, 152, 56, $0 anim_wait 6 anim_loop 3, .loop anim_wait 16 anim_ret ; cabaa BattleAnim_LowKick: ; cabaa anim_1gfx ANIM_GFX_HIT anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 124, 64, $0 anim_obj ANIM_OBJ_00, 124, 64, $0 anim_wait 6 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 132, 64, $0 anim_obj ANIM_OBJ_00, 132, 64, $0 anim_wait 6 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 140, 64, $0 anim_obj ANIM_OBJ_00, 140, 64, $0 anim_wait 16 anim_ret ; cabe6 BattleAnim_WingAttack: ; cabe6 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 148, 56, $0 anim_obj ANIM_OBJ_01, 116, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 144, 56, $0 anim_obj ANIM_OBJ_01, 120, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 140, 56, $0 anim_obj ANIM_OBJ_01, 124, 56, $0 anim_wait 16 anim_ret ; cac13 BattleAnim_Slam: ; cac13 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_WING_ATTACK anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $2 anim_obj ANIM_OBJ_01, 124, 40, $0 anim_wait 16 anim_ret ; cac24 BattleAnim_Disable: ; cac24 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_STATUS anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_obj ANIM_OBJ_DISABLE, 132, 56, $0 anim_wait 16 anim_sound 0, 1, SFX_BIND anim_obj ANIM_OBJ_PARALYZED, 104, 56, $42 anim_obj ANIM_OBJ_PARALYZED, 160, 56, $c2 anim_wait 96 anim_ret ; cac41 BattleAnim_TailWhip: ; cac41 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_sound 0, 0, SFX_TAIL_WHIP anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 32 anim_incbgeffect ANIM_BG_26 anim_call BattleAnim_ShowMon_0 anim_ret ; cac55 BattleAnim_Struggle: ; cac55 anim_1gfx ANIM_GFX_HIT anim_sound 0, 1, SFX_POUND anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; cac61 BattleAnim_Sketch: ; cac61 anim_1gfx ANIM_GFX_OBJECTS anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_SKETCH anim_obj ANIM_OBJ_SKETCH, 72, 80, $0 anim_wait 80 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_wait 1 anim_ret ; cac7b BattleAnim_TripleKick: ; cac7b anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_TripleKick_branch_cac95 anim_if_param_equal $2, BattleAnim_TripleKick_branch_caca5 anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_07, 144, 48, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 144, 48, $0 anim_wait 8 anim_ret ; cac95 BattleAnim_TripleKick_branch_cac95: ; cac95 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 120, 64, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 120, 64, $0 anim_wait 8 anim_ret ; caca5 BattleAnim_TripleKick_branch_caca5: ; caca5 anim_sound 0, 1, SFX_DOUBLE_KICK anim_obj ANIM_OBJ_07, 132, 32, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 132, 32, $0 anim_wait 8 anim_ret ; cacb5 BattleAnim_Thief: ; cacb5 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 16 anim_sound 0, 1, SFX_THIEF anim_obj ANIM_OBJ_01, 128, 48, $0 anim_wait 16 anim_call BattleAnim_ShowMon_0 anim_wait 1 anim_1gfx ANIM_GFX_STATUS anim_sound 0, 1, SFX_THIEF_2 anim_obj ANIM_OBJ_THIEF, 120, 76, $1 anim_wait 64 anim_ret ; cacd9 BattleAnim_SpiderWeb: ; cacd9 anim_1gfx ANIM_GFX_WEB anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_SPIDER_WEB, 132, 48, $0 anim_sound 6, 2, SFX_SPIDER_WEB anim_obj ANIM_OBJ_STRING_SHOT, 64, 80, $0 anim_wait 4 anim_obj ANIM_OBJ_STRING_SHOT, 64, 88, $0 anim_wait 4 anim_obj ANIM_OBJ_STRING_SHOT, 64, 84, $0 anim_wait 64 anim_ret ; cacfb BattleAnim_MindReader: ; cacfb anim_1gfx ANIM_GFX_MISC anim_sound 0, 1, SFX_MIND_READER .loop anim_obj ANIM_OBJ_MIND_READER, 132, 48, $3 anim_obj ANIM_OBJ_MIND_READER, 132, 48, $12 anim_obj ANIM_OBJ_MIND_READER, 132, 48, $20 anim_obj ANIM_OBJ_MIND_READER, 132, 48, $31 anim_wait 16 anim_loop 2, .loop anim_wait 32 anim_ret ; cad1b BattleAnim_Nightmare: ; cad1b anim_1gfx ANIM_GFX_ANGELS anim_bgp $1b anim_obp0 $f anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $0 anim_obj ANIM_OBJ_NIGHTMARE, 132, 40, $a0 anim_sound 0, 1, SFX_NIGHTMARE anim_wait 96 anim_ret ; cad30 BattleAnim_FlameWheel: ; cad30 anim_1gfx ANIM_GFX_FIRE .loop anim_sound 0, 0, SFX_EMBER anim_obj ANIM_OBJ_FLAME_WHEEL, 48, 96, $0 anim_wait 6 anim_loop 8, .loop anim_wait 96 anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 anim_sound 0, 1, SFX_EMBER anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5 anim_wait 8 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 4 anim_incobj 9 anim_wait 8 anim_ret ; cad6b BattleAnim_Snore: ; cad6b anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_NOISE anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0 anim_wait 32 anim_bgeffect ANIM_BG_1F, $60, $2, $0 anim_sound 0, 0, SFX_SNORE .loop anim_call BattleAnim_Snore_branch_cbbbc anim_wait 16 anim_loop 2, .loop anim_wait 8 anim_ret ; cad86 BattleAnim_Curse: ; cad86 anim_if_param_equal $1, .NotGhost anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS anim_obj ANIM_OBJ_CURSE, 68, 72, $0 anim_sound 0, 0, SFX_CURSE anim_wait 32 anim_incobj 1 anim_wait 12 anim_sound 0, 0, SFX_POISON_STING anim_obj ANIM_OBJ_04, 44, 96, $0 anim_wait 16 anim_ret ; cada3 .NotGhost: ; cada3 anim_1gfx ANIM_GFX_SPEED anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_19, $0, $1, $40 anim_sound 0, 0, SFX_SHARPEN anim_wait 64 anim_incbgeffect ANIM_BG_19 anim_wait 1 anim_bgeffect ANIM_BG_16, $0, $1, $40 .loop anim_sound 0, 0, SFX_SWORDS_DANCE anim_obj ANIM_OBJ_47, 44, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 36, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 52, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 28, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 60, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 20, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 68, 108, $8 anim_wait 2 anim_loop 3, .loop anim_wait 8 anim_incbgeffect ANIM_BG_16 anim_call BattleAnim_ShowMon_0 anim_ret ; cadf1 BattleAnim_Flail: ; cadf1 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_SUBMISSION anim_bgeffect ANIM_BG_2C, $0, $1, $0 anim_wait 8 anim_obj ANIM_OBJ_01, 120, 48, $0 anim_wait 8 anim_obj ANIM_OBJ_01, 152, 48, $0 anim_wait 8 anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 8 anim_incbgeffect ANIM_BG_2C anim_call BattleAnim_ShowMon_0 anim_ret ; cae17 BattleAnim_Conversion: ; cae17 anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_sound 63, 3, SFX_SHARPEN anim_obj ANIM_OBJ_CONVERSION, 48, 88, $0 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $8 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $10 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $18 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $20 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $28 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $30 anim_obj ANIM_OBJ_CONVERSION, 48, 88, $38 anim_wait 128 anim_ret ; cae4b BattleAnim_Aeroblast: ; cae4b anim_2gfx ANIM_GFX_BEAM, ANIM_GFX_AEROBLAST anim_bgp $1b anim_bgeffect ANIM_BG_1F, $50, $4, $10 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_sound 0, 0, SFX_AEROBLAST anim_obj ANIM_OBJ_AEROBLAST, 72, 88, $0 anim_wait 32 anim_sound 0, 0, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 80, 84, $0 anim_wait 2 anim_sound 0, 1, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 96, 76, $0 anim_wait 2 anim_sound 0, 1, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 112, 68, $0 anim_obj ANIM_OBJ_28, 126, 62, $0 anim_wait 48 anim_ret ; cae84 BattleAnim_CottonSpore: ; cae84 anim_obp0 $54 anim_1gfx ANIM_GFX_MISC anim_sound 0, 1, SFX_POWDER .loop ; cae8b anim_obj ANIM_OBJ_COTTON_SPORE, 132, 32, $0 anim_wait 8 anim_loop 5, .loop anim_wait 96 anim_ret ; cae97 BattleAnim_Reversal: ; cae97 anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_HIT anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_04, 112, 64, $0 anim_wait 2 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_FORESIGHT, 120, 56, $0 anim_wait 2 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_04, 128, 56, $0 anim_wait 2 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_FORESIGHT, 136, 48, $0 anim_wait 2 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_04, 144, 48, $0 anim_wait 2 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_FORESIGHT, 152, 40, $0 anim_wait 24 anim_ret ; caed6 BattleAnim_Spite: ; caed6 anim_1gfx ANIM_GFX_ANGELS anim_obj ANIM_OBJ_SPITE, 132, 16, $0 anim_sound 0, 1, SFX_SPITE anim_wait 96 anim_ret ; caee2 BattleAnim_PowderSnow: ; caee2 anim_1gfx ANIM_GFX_ICE .loop ; caee4 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_POWDER_SNOW, 64, 88, $23 anim_wait 2 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_POWDER_SNOW, 64, 80, $24 anim_wait 2 anim_sound 6, 2, SFX_SHINE anim_obj ANIM_OBJ_POWDER_SNOW, 64, 96, $23 anim_wait 2 anim_loop 2, .loop anim_bgeffect ANIM_BG_WHITE_HUES, $0, $8, $0 anim_wait 40 anim_call BattleAnim_PowderSnow_branch_cbbdf anim_wait 32 anim_ret ; caf0e BattleAnim_Protect: ; caf0e anim_1gfx ANIM_GFX_OBJECTS anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_PROTECT, 80, 80, $0 anim_obj ANIM_OBJ_PROTECT, 80, 80, $d anim_obj ANIM_OBJ_PROTECT, 80, 80, $1a anim_obj ANIM_OBJ_PROTECT, 80, 80, $27 anim_obj ANIM_OBJ_PROTECT, 80, 80, $34 anim_sound 0, 0, SFX_PROTECT anim_wait 96 anim_ret ; caf33 BattleAnim_MachPunch: ; caf33 anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_HIT anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2 anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1 anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0 anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80 anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81 anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82 anim_wait 12 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_06, 136, 56, $0 anim_wait 6 anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 8 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 16 anim_ret ; caf73 BattleAnim_ScaryFace: ; caf73 anim_1gfx ANIM_GFX_BEAM anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_call BattleAnim_ScaryFace_branch_cbadc anim_wait 64 anim_ret ; caf84 BattleAnim_FaintAttack: ; caf84 anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_CURSE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1D, $0, $1, $80 anim_wait 96 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_04, 120, 32, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_04, 152, 40, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_04, 136, 48, $0 anim_wait 32 anim_incbgeffect ANIM_BG_1D anim_call BattleAnim_ShowMon_0 anim_wait 4 anim_ret ; cafb4 BattleAnim_SweetKiss: ; cafb4 anim_2gfx ANIM_GFX_OBJECTS, ANIM_GFX_ANGELS anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_SWEET_KISS, 96, 40, $0 anim_sound 0, 1, SFX_SWEET_KISS anim_wait 32 anim_sound 0, 1, SFX_SWEET_KISS_2 anim_obj ANIM_OBJ_HEART, 120, 40, $0 anim_wait 40 anim_ret ; cafcf BattleAnim_BellyDrum: ; cafcf anim_2gfx ANIM_GFX_HIT, ANIM_GFX_NOISE anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 24 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 24 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 24 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_sound 0, 0, SFX_BELLY_DRUM anim_obj ANIM_OBJ_AA, 64, 104, $0 anim_obj ANIM_OBJ_AB, 64, 92, $f8 anim_wait 12 anim_ret ; cb051 BattleAnim_SludgeBomb: ; cb051 anim_2gfx ANIM_GFX_EGG, ANIM_GFX_POISON anim_bgeffect ANIM_BG_BLACK_HUES, $0, $8, $0 anim_sound 6, 2, SFX_SLUDGE_BOMB anim_obj ANIM_OBJ_SLUDGE_BOMB, 64, 92, $10 anim_wait 36 anim_call BattleAnim_SludgeBomb_branch_cbc15 anim_wait 64 anim_ret ; cb067 BattleAnim_MudSlap: ; cb067 anim_1gfx ANIM_GFX_SAND anim_obp0 $fc anim_call BattleAnim_MudSlap_branch_cbc5b anim_ret ; cb06f BattleAnim_Octazooka: ; cb06f anim_3gfx ANIM_GFX_HAZE, ANIM_GFX_EGG, ANIM_GFX_SMOKE anim_sound 6, 2, SFX_SLUDGE_BOMB anim_obj ANIM_OBJ_OCTAZOOKA, 64, 92, $4 anim_wait 16 anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10 anim_wait 8 anim_if_param_equal $0, .done .loop anim_obj ANIM_OBJ_SMOKE, 132, 60, $20 anim_wait 8 anim_loop 5, .loop anim_wait 128 .done anim_ret ; cb092 BattleAnim_Spikes: ; cb092 anim_1gfx ANIM_GFX_MISC anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_SPIKES, 48, 88, $20 anim_wait 8 anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_SPIKES, 48, 88, $30 anim_wait 8 anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_SPIKES, 48, 88, $28 anim_wait 64 anim_ret ; cb0b0 BattleAnim_ZapCannon: ; cb0b0 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION anim_bgp $1b anim_obp0 $30 anim_sound 6, 2, SFX_ZAP_CANNON anim_obj ANIM_OBJ_ZAP_CANNON, 64, 92, $2 anim_wait 40 anim_sound 0, 1, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2 anim_wait 16 anim_obj ANIM_OBJ_31, 136, 56, $0 anim_wait 128 anim_ret ; cb0d0 BattleAnim_Foresight: ; cb0d0 anim_1gfx ANIM_GFX_SHINE anim_call BattleAnim_FollowEnemyFeet_1 anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 1, SFX_FORESIGHT anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0 anim_wait 24 anim_bgeffect ANIM_BG_19, $0, $0, $40 anim_wait 64 anim_incbgeffect ANIM_BG_19 anim_call BattleAnim_ShowMon_1 anim_wait 8 anim_ret ; cb0f0 BattleAnim_DestinyBond: ; cb0f0 anim_1gfx ANIM_GFX_ANGELS anim_bgp $1b anim_obp0 $0 anim_if_param_equal $1, BattleAnim_DestinyBond_branch_cb104 anim_sound 6, 2, SFX_WHIRLWIND anim_obj ANIM_OBJ_DESTINY_BOND, 44, 120, $2 anim_wait 128 anim_ret ; cb104 BattleAnim_DestinyBond_branch_cb104: ; cb104 anim_obj ANIM_OBJ_DESTINY_BOND, 132, 76, $0 anim_sound 0, 1, SFX_KINESIS anim_bgeffect ANIM_BG_RETURN_MON, $0, $0, $0 anim_wait 32 anim_ret ; cb113 BattleAnim_PerishSong: ; cb113 anim_1gfx ANIM_GFX_NOISE anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_sound 0, 2, SFX_PERISH_SONG anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $0 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $8 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $10 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $18 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $20 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $28 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $30 anim_obj ANIM_OBJ_PERISH_SONG, 88, 0, $38 anim_wait 112 anim_ret ; cb14c BattleAnim_IcyWind: ; cb14c anim_1gfx ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_playerheadobj anim_sound 0, 0, SFX_PSYCHIC .loop anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 88, $4 anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 80, $4 anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 96, $4 anim_wait 8 anim_loop 2, .loop anim_wait 16 anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0 anim_wait 6 anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8 anim_wait 64 anim_incbgeffect ANIM_BG_NIGHT_SHADE anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 4 anim_incobj 7 anim_wait 1 anim_ret ; cb18c BattleAnim_Detect: ; cb18c anim_1gfx ANIM_GFX_SHINE anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 0, SFX_FORESIGHT anim_obj ANIM_OBJ_FORESIGHT, 64, 88, $0 anim_wait 24 anim_ret ; cb19d BattleAnim_BoneRush: ; cb19d anim_2gfx ANIM_GFX_HIT, ANIM_GFX_MISC anim_sound 0, 1, SFX_BONE_CLUB anim_obj ANIM_OBJ_BONE_RUSH, 132, 56, $2 anim_wait 16 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 120, 48, $0 anim_wait 16 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 144, 64, $0 anim_wait 16 anim_ret ; cb1bc BattleAnim_LockOn: ; cb1bc anim_1gfx ANIM_GFX_MISC anim_sound 0, 1, SFX_MIND_READER .loop anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $3 anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $12 anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $20 anim_obj ANIM_OBJ_LOCK_ON, 132, 48, $31 anim_wait 16 anim_loop 2, .loop anim_wait 32 anim_ret ; cb1dc BattleAnim_Outrage: ; cb1dc anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_OUTRAGE anim_wait 72 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 anim_sound 0, 1, SFX_MOVE_PUZZLE_PIECE anim_obj ANIM_OBJ_00, 120, 72, $0 anim_wait 6 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 152, 40, $0 anim_wait 16 anim_ret ; cb210 BattleAnim_Sandstorm: ; cb210 anim_1gfx ANIM_GFX_POWDER anim_obj ANIM_OBJ_SANDSTORM, 88, 0, $0 anim_wait 8 anim_obj ANIM_OBJ_SANDSTORM, 72, 0, $1 anim_wait 8 anim_obj ANIM_OBJ_SANDSTORM, 56, 0, $2 .loop anim_sound 0, 1, SFX_MENU anim_wait 8 anim_loop 16, .loop anim_wait 8 anim_ret ; cb22d BattleAnim_GigaDrain: ; cb22d anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1C, $0, $0, $10 anim_sound 6, 3, SFX_GIGA_DRAIN anim_call BattleAnim_GigaDrain_branch_cbab3 anim_wait 48 anim_wait 128 anim_incbgeffect ANIM_BG_1C anim_call BattleAnim_ShowMon_0 anim_wait 1 anim_1gfx ANIM_GFX_SHINE anim_bgeffect ANIM_BG_07, $0, $0, $0 .loop anim_sound 0, 0, SFX_METRONOME anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0 anim_wait 5 anim_loop 2, .loop anim_wait 32 anim_ret ; cb274 BattleAnim_Endure: ; cb274 anim_1gfx ANIM_GFX_SPEED anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_bgeffect ANIM_BG_07, $0, $2, $0 .loop anim_sound 0, 0, SFX_SWORDS_DANCE anim_obj ANIM_OBJ_47, 44, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 36, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 52, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 28, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 60, 108, $6 anim_wait 2 anim_obj ANIM_OBJ_47, 20, 108, $8 anim_wait 2 anim_obj ANIM_OBJ_47, 68, 108, $8 anim_wait 2 anim_loop 5, .loop anim_wait 8 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_ret ; cb2bb BattleAnim_Charm: ; cb2bb anim_1gfx ANIM_GFX_OBJECTS anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_sound 0, 0, SFX_ATTRACT anim_obj ANIM_OBJ_HEART, 64, 80, $0 anim_wait 32 anim_incbgeffect ANIM_BG_26 anim_call BattleAnim_ShowMon_0 anim_wait 4 anim_ret ; cb2d5 BattleAnim_Rollout: ; cb2d5 anim_1gfx ANIM_GFX_HIT anim_sound 0, 0, SFX_SPARK anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_2E, $60, $1, $1 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_03, 136, 40, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_ret ; cb2f5 BattleAnim_FalseSwipe: ; cb2f5 anim_2gfx ANIM_GFX_SHINE, ANIM_GFX_CUT anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 1, SFX_CUT anim_obj ANIM_OBJ_3A, 152, 40, $0 anim_wait 4 anim_obj ANIM_OBJ_GLIMMER, 136, 40, $0 anim_wait 32 anim_ret ; cb30d BattleAnim_Swagger: ; cb30d anim_2gfx ANIM_GFX_MISC, ANIM_GFX_WIND .loop anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_SWAGGER, 72, 88, $44 anim_wait 32 anim_loop 2, .loop anim_wait 32 anim_sound 0, 1, SFX_KINESIS_2 anim_obj ANIM_OBJ_ANGER, 104, 40, $0 anim_wait 40 anim_ret ; cb328 BattleAnim_MilkDrink: ; cb328 anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE anim_call BattleAnim_FollowEnemyFeet_0 anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0 anim_wait 16 anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_sound 0, 0, SFX_MILK_DRINK .loop anim_obj ANIM_OBJ_RECOVER, 44, 88, $20 anim_wait 8 anim_loop 8, .loop anim_wait 128 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_ret ; cb34d BattleAnim_Spark: ; cb34d anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION anim_sound 0, 0, SFX_ZAP_CANNON anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3 anim_obj ANIM_OBJ_THUNDER_WAVE, 48, 92, $0 anim_wait 24 anim_setobj $1, $3 anim_wait 1 anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_sound 0, 0, SFX_SPARK anim_wait 16 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 4 anim_incobj 2 anim_wait 1 anim_sound 0, 1, SFX_THUNDERSHOCK anim_obj ANIM_OBJ_LIGHTNING_BOLT, 136, 56, $2 anim_obj ANIM_OBJ_33, 136, 56, $0 anim_wait 32 anim_ret ; cb386 BattleAnim_FuryCutter: ; cb386 anim_1gfx ANIM_GFX_CUT .loop anim_sound 0, 1, SFX_CUT anim_if_param_and %00000001, .obj1 anim_obj ANIM_OBJ_3A, 152, 40, $0 anim_jump .okay .obj1 anim_obj ANIM_OBJ_3B, 112, 40, $0 .okay anim_wait 16 anim_jumpuntil .loop anim_ret ; cb3a1 BattleAnim_SteelWing: ; cb3a1 anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_FollowEnemyFeet_0 anim_call BattleAnim_SteelWing_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_HIT anim_resetobp0 anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 148, 56, $0 anim_obj ANIM_OBJ_01, 116, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 144, 56, $0 anim_obj ANIM_OBJ_01, 120, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_WING_ATTACK anim_obj ANIM_OBJ_01, 140, 56, $0 anim_obj ANIM_OBJ_01, 124, 56, $0 anim_wait 16 anim_ret ; cb3df BattleAnim_MeanLook: ; cb3df anim_1gfx ANIM_GFX_PSYCHIC anim_obp0 $e0 anim_sound 0, 1, SFX_MEAN_LOOK anim_obj ANIM_OBJ_MEAN_LOOK, 148, 32, $0 anim_wait 5 anim_obj ANIM_OBJ_MEAN_LOOK, 116, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_MEAN_LOOK, 148, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_MEAN_LOOK, 116, 32, $0 anim_wait 5 anim_obj ANIM_OBJ_MEAN_LOOK, 132, 48, $0 anim_wait 128 anim_ret ; cb405 BattleAnim_Attract: ; cb405 anim_1gfx ANIM_GFX_OBJECTS .loop anim_sound 0, 0, SFX_ATTRACT anim_obj ANIM_OBJ_ATTRACT, 44, 80, $2 anim_wait 8 anim_loop 5, .loop anim_wait 128 anim_wait 64 anim_ret ; cb417 BattleAnim_SleepTalk: ; cb417 anim_1gfx ANIM_GFX_STATUS .loop anim_sound 0, 0, SFX_STRENGTH anim_obj ANIM_OBJ_ASLEEP, 64, 80, $0 anim_wait 40 anim_loop 2, .loop anim_wait 32 anim_ret ; cb428 BattleAnim_HealBell: ; cb428 anim_2gfx ANIM_GFX_MISC, ANIM_GFX_NOISE anim_obj ANIM_OBJ_84, 72, 56, $0 anim_wait 32 .loop anim_sound 0, 0, SFX_HEAL_BELL anim_obj ANIM_OBJ_85, 72, 52, $0 anim_wait 8 anim_sound 0, 0, SFX_HEAL_BELL anim_obj ANIM_OBJ_85, 72, 52, $1 anim_wait 8 anim_sound 0, 0, SFX_HEAL_BELL anim_obj ANIM_OBJ_85, 72, 52, $2 anim_wait 8 anim_sound 0, 0, SFX_HEAL_BELL anim_obj ANIM_OBJ_85, 72, 52, $0 anim_wait 8 anim_sound 0, 0, SFX_HEAL_BELL anim_obj ANIM_OBJ_85, 72, 52, $2 anim_wait 8 anim_loop 4, .loop anim_wait 64 anim_ret ; cb464 BattleAnim_Return: ; cb464 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0 anim_sound 0, 0, SFX_RETURN anim_wait 64 anim_incbgeffect ANIM_BG_BOUNCE_DOWN anim_wait 32 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_03, 136, 40, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_ret ; cb488 BattleAnim_Present: ; cb488 anim_2gfx ANIM_GFX_STATUS, ANIM_GFX_BUBBLE anim_sound 0, 1, SFX_PRESENT anim_obj ANIM_OBJ_PRESENT, 64, 88, $6c anim_wait 56 anim_obj ANIM_OBJ_AMNESIA, 104, 48, $0 anim_wait 48 anim_incobj 2 anim_if_param_equal $3, .heal anim_incobj 1 anim_wait 1 anim_1gfx ANIM_GFX_EXPLOSION anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12 .loop anim_call BattleAnim_Present_branch_cbb8f anim_wait 16 anim_jumpuntil .loop anim_ret .heal anim_sound 0, 1, SFX_METRONOME .loop2 anim_obj ANIM_OBJ_RECOVER, 132, 48, $24 anim_wait 8 anim_loop 8, .loop2 anim_wait 128 anim_ret ; cb4c1 BattleAnim_Frustration: ; cb4c1 anim_1gfx ANIM_GFX_MISC anim_sound 0, 0, SFX_KINESIS_2 anim_obj ANIM_OBJ_ANGER, 72, 80, $0 anim_wait 40 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 120, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 152, 48, $0 anim_wait 8 anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 136, 48, $0 anim_wait 8 anim_incbgeffect ANIM_BG_26 anim_wait 1 anim_call BattleAnim_ShowMon_0 anim_ret ; cb4f9 BattleAnim_Safeguard: ; cb4f9 anim_1gfx ANIM_GFX_MISC anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $0 anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $d anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $1a anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $27 anim_obj ANIM_OBJ_SAFEGUARD, 80, 80, $34 anim_sound 0, 0, SFX_PROTECT anim_wait 96 anim_ret ; cb51e BattleAnim_PainSplit: ; cb51e anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_TACKLE anim_obj ANIM_OBJ_04, 112, 48, $0 anim_obj ANIM_OBJ_04, 76, 96, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_wait 1 anim_ret ; cb53d BattleAnim_SacredFire: ; cb53d anim_1gfx ANIM_GFX_FIRE anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 .loop anim_sound 0, 0, SFX_EMBER anim_obj ANIM_OBJ_SACRED_FIRE, 48, 104, $0 anim_wait 8 anim_loop 8, .loop anim_wait 96 anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_EMBER anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $1 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $4 anim_obj ANIM_OBJ_FIRE_BLAST, 136, 48, $5 anim_wait 8 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 4 anim_incobj 9 anim_wait 8 anim_ret ; cb57d BattleAnim_Magnitude: ; cb57d anim_1gfx ANIM_GFX_ROCKS .loop anim_bgeffect ANIM_BG_1F, $e, $4, $0 anim_sound 0, 1, SFX_STRENGTH anim_obj ANIM_OBJ_SMALL_ROCK, 128, 64, $40 anim_wait 2 anim_obj ANIM_OBJ_SMALL_ROCK, 120, 68, $30 anim_wait 2 anim_obj ANIM_OBJ_SMALL_ROCK, 152, 68, $30 anim_wait 2 anim_obj ANIM_OBJ_SMALL_ROCK, 144, 64, $40 anim_wait 2 anim_obj ANIM_OBJ_SMALL_ROCK, 136, 68, $30 anim_wait 2 anim_jumpuntil .loop anim_wait 96 anim_ret ; cb5aa BattleAnim_Dynamicpunch: ; cb5aa anim_2gfx ANIM_GFX_HIT, ANIM_GFX_EXPLOSION anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_0A, 136, 56, $43 anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $12 anim_call BattleAnim_Dynamicpunch_branch_cbb8f anim_wait 16 anim_ret ; cb5c0 BattleAnim_Megahorn: ; cb5c0 anim_2gfx ANIM_GFX_HORN, ANIM_GFX_HIT anim_bgeffect ANIM_BG_1F, $40, $2, $0 anim_wait 48 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3 anim_obj ANIM_OBJ_HORN, 72, 80, $1 anim_sound 0, 1, SFX_HORN_ATTACK anim_wait 16 anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 16 anim_ret ; cb5de BattleAnim_Dragonbreath: ; cb5de anim_1gfx ANIM_GFX_FIRE anim_sound 6, 2, SFX_EMBER .loop anim_obj ANIM_OBJ_DRAGONBREATH, 64, 92, $4 anim_wait 4 anim_loop 10, .loop anim_wait 64 anim_ret ; cb5ef BattleAnim_BatonPass: ; cb5ef anim_1gfx ANIM_GFX_MISC anim_obj ANIM_OBJ_BATON_PASS, 44, 104, $20 anim_sound 0, 0, SFX_BATON_PASS anim_call BattleAnim_BatonPass_branch_c9486 anim_wait 64 anim_ret ; cb5fe BattleAnim_Encore: ; cb5fe anim_1gfx ANIM_GFX_OBJECTS anim_obj ANIM_OBJ_99, 64, 80, $90 anim_obj ANIM_OBJ_99, 64, 80, $10 anim_sound 0, 0, SFX_ENCORE anim_wait 16 anim_obj ANIM_OBJ_9A, 64, 72, $2c anim_wait 32 anim_obj ANIM_OBJ_9A, 64, 72, $34 anim_wait 16 anim_ret ; cb61b BattleAnim_Pursuit: ; cb61b anim_1gfx ANIM_GFX_HIT anim_if_param_equal $1, BattleAnim_Pursuit_branch_cb62b anim_sound 0, 1, SFX_COMET_PUNCH anim_obj ANIM_OBJ_01, 136, 56, $0 anim_wait 16 anim_ret ; cb62b BattleAnim_Pursuit_branch_cb62b: ; cb62b anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0 anim_wait 4 anim_call BattleAnim_FollowEnemyFeet_1 anim_obj ANIM_OBJ_AD, 132, 64, $0 anim_wait 64 anim_obj ANIM_OBJ_AD, 132, 64, $1 anim_sound 0, 1, SFX_BALL_POOF anim_bgeffect ANIM_BG_ENTER_MON, $0, $0, $0 anim_wait 64 anim_incobj 3 anim_wait 16 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_00, 120, 56, $0 anim_bgeffect ANIM_BG_2D, $0, $0, $0 anim_wait 16 anim_call BattleAnim_ShowMon_1 anim_wait 1 anim_ret ; cb65e BattleAnim_RapidSpin: ; cb65e anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT anim_obp0 $e4 .loop anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_RAPID_SPIN, 44, 112, $0 anim_wait 2 anim_loop 5, .loop anim_wait 24 anim_call BattleAnim_FollowPlayerHead_0 anim_bgeffect ANIM_BG_25, $0, $1, $0 anim_wait 4 anim_resetobp0 anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_04, 136, 40, $0 anim_wait 8 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 4 anim_incobj 6 anim_wait 1 anim_ret ; cb68e BattleAnim_SweetScent: ; cb68e anim_2gfx ANIM_GFX_FLOWER, ANIM_GFX_MISC anim_sound 0, 0, SFX_SWEET_SCENT anim_obj ANIM_OBJ_FLOWER, 64, 96, $2 anim_wait 2 anim_obj ANIM_OBJ_FLOWER, 64, 80, $2 anim_wait 96 anim_obp0 $54 anim_sound 0, 1, SFX_SWEET_SCENT_2 anim_obj ANIM_OBJ_COTTON, 136, 40, $15 anim_obj ANIM_OBJ_COTTON, 136, 40, $2a anim_obj ANIM_OBJ_COTTON, 136, 40, $3f anim_wait 128 anim_ret ; cb6b6 BattleAnim_IronTail: ; cb6b6 anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_FollowEnemyFeet_0 anim_call BattleAnim_IronTail_branch_cbc43 anim_wait 4 anim_1gfx ANIM_GFX_HIT anim_resetobp0 anim_bgeffect ANIM_BG_26, $0, $1, $0 anim_wait 16 anim_sound 0, 1, SFX_MEGA_KICK anim_obj ANIM_OBJ_00, 136, 48, $0 anim_wait 16 anim_incbgeffect ANIM_BG_26 anim_call BattleAnim_ShowMon_0 anim_ret ; cb6dc BattleAnim_MetalClaw: ; cb6dc anim_1gfx ANIM_GFX_REFLECT anim_obp0 $0 anim_sound 0, 0, SFX_RAGE anim_call BattleAnim_FollowEnemyFeet_0 anim_call BattleAnim_MetalClaw_branch_cbc43 anim_call BattleAnim_ShowMon_0 anim_1gfx ANIM_GFX_CUT anim_resetobp0 anim_sound 0, 1, SFX_SCRATCH anim_obj ANIM_OBJ_37, 144, 48, $0 anim_obj ANIM_OBJ_37, 140, 44, $0 anim_obj ANIM_OBJ_37, 136, 40, $0 anim_wait 32 anim_ret ; cb703 BattleAnim_VitalThrow: ; cb703 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_2F, $0, $1, $0 anim_wait 16 anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_04, 64, 96, $0 anim_wait 8 anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_04, 56, 88, $0 anim_wait 8 anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_04, 68, 104, $0 anim_wait 8 anim_incbgeffect ANIM_BG_2F anim_wait 16 anim_call BattleAnim_ShowMon_0 anim_sound 0, 1, SFX_MEGA_PUNCH anim_obj ANIM_OBJ_03, 132, 56, $0 anim_wait 16 anim_ret ; cb739 BattleAnim_MorningSun: ; cb739 anim_1gfx ANIM_GFX_SHINE anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 0, SFX_MORNING_SUN .loop anim_obj ANIM_OBJ_MORNING_SUN, 16, 48, $88 anim_wait 6 anim_loop 5, .loop anim_wait 32 anim_if_param_equal 0, .zero anim_call BattleAnim_MorningSun_branch_cbc6a anim_ret ; cb756 .zero anim_call BattleAnim_MorningSun_branch_cbc80 anim_ret ; cb75a BattleAnim_Synthesis: ; cb75a anim_1gfx ANIM_GFX_SHINE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_18, $0, $1, $40 anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_sound 0, 0, SFX_OUTRAGE anim_wait 72 anim_incbgeffect ANIM_BG_18 anim_call BattleAnim_ShowMon_0 anim_if_param_equal $1, .one anim_call BattleAnim_Synthesis_branch_cbc6a anim_ret ; cb77a .one anim_call BattleAnim_Synthesis_branch_cbc80 anim_ret ; cb77e BattleAnim_Crunch: ; cb77e anim_2gfx ANIM_GFX_CUT, ANIM_GFX_HIT anim_bgp $1b anim_obp0 $c0 anim_bgeffect ANIM_BG_1F, $20, $2, $0 anim_obj ANIM_OBJ_BITE, 136, 56, $a8 anim_obj ANIM_OBJ_BITE, 136, 56, $28 anim_wait 8 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_00, 144, 48, $18 anim_wait 16 anim_sound 0, 1, SFX_BITE anim_obj ANIM_OBJ_00, 128, 64, $18 anim_wait 8 anim_ret ; cb7a8 BattleAnim_Moonlight: ; cb7a8 anim_1gfx ANIM_GFX_SHINE anim_bgp $1b anim_bgeffect ANIM_BG_07, $0, $0, $0 anim_obj ANIM_OBJ_MOONLIGHT, 0, 40, $0 anim_obj ANIM_OBJ_MOONLIGHT, 16, 56, $0 anim_obj ANIM_OBJ_MOONLIGHT, 32, 72, $0 anim_obj ANIM_OBJ_MOONLIGHT, 48, 88, $0 anim_obj ANIM_OBJ_MOONLIGHT, 64, 104, $0 anim_wait 1 anim_sound 0, 0, SFX_MOONLIGHT anim_wait 63 anim_if_param_equal $3, .three anim_call BattleAnim_Moonlight_branch_cbc6a anim_ret .three anim_call BattleAnim_Moonlight_branch_cbc80 anim_ret ; cb7db BattleAnim_HiddenPower: ; cb7db anim_1gfx ANIM_GFX_CHARGE anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_bgeffect ANIM_BG_07, $0, $2, $0 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $8 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $10 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $18 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $20 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $28 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $30 anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $38 .loop anim_sound 0, 0, SFX_SWORDS_DANCE anim_wait 8 anim_loop 12, .loop anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_wait 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_incobj 7 anim_incobj 8 anim_incobj 9 anim_wait 16 anim_1gfx ANIM_GFX_HIT anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 32 anim_ret ; cb83a BattleAnim_CrossChop: ; cb83a anim_1gfx ANIM_GFX_CUT anim_sound 0, 1, SFX_CUT anim_obj ANIM_OBJ_A0, 152, 40, $0 anim_obj ANIM_OBJ_A1, 120, 72, $0 anim_wait 8 anim_bgeffect ANIM_BG_1F, $58, $2, $0 anim_wait 92 anim_sound 0, 1, SFX_VICEGRIP anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $10 anim_wait 16 anim_ret ; cb85a BattleAnim_Twister: ; cb85a anim_2gfx ANIM_GFX_WIND, ANIM_GFX_HIT .loop1 anim_sound 0, 0, SFX_RAZOR_WIND anim_obj ANIM_OBJ_GUST, 64, 112, $0 anim_wait 6 anim_loop 9, .loop1 .loop2 anim_sound 0, 0, SFX_RAZOR_WIND anim_wait 8 anim_loop 8, .loop2 anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_incobj 7 anim_incobj 8 anim_incobj 9 anim_wait 64 anim_obj ANIM_OBJ_01, 144, 64, $18 .loop3 anim_sound 0, 1, SFX_RAZOR_WIND anim_wait 8 anim_loop 4, .loop3 anim_obj ANIM_OBJ_01, 128, 32, $18 .loop4 anim_sound 0, 1, SFX_RAZOR_WIND anim_wait 8 anim_loop 4, .loop4 anim_incobj 1 anim_incobj 2 anim_incobj 3 anim_incobj 4 anim_incobj 5 anim_incobj 6 anim_incobj 7 anim_incobj 8 anim_incobj 9 anim_wait 32 anim_ret ; cb8b3 BattleAnim_RainDance: ; cb8b3 anim_1gfx ANIM_GFX_WATER anim_bgp $f8 anim_obp0 $7c anim_sound 0, 1, SFX_RAIN_DANCE anim_obj ANIM_OBJ_RAIN, 88, 0, $0 anim_wait 8 anim_obj ANIM_OBJ_RAIN, 88, 0, $1 anim_wait 8 anim_obj ANIM_OBJ_RAIN, 88, 0, $2 anim_wait 128 anim_ret ; cb8cf BattleAnim_SunnyDay: ; cb8cf anim_1gfx ANIM_GFX_WATER anim_bgp $90 anim_sound 0, 1, SFX_MORNING_SUN anim_obj ANIM_OBJ_RAIN, 88, 0, $2 anim_wait 8 anim_obj ANIM_OBJ_RAIN, 88, 0, $2 anim_wait 8 anim_obj ANIM_OBJ_RAIN, 88, 0, $2 anim_wait 128 anim_ret ; cb8e9 BattleAnim_MirrorCoat: ; cb8e9 anim_2gfx ANIM_GFX_REFLECT, ANIM_GFX_SPEED anim_bgeffect ANIM_BG_06, $0, $2, $0 .loop anim_sound 0, 0, SFX_SHINE anim_obj ANIM_OBJ_SCREEN, 72, 80, $0 anim_obj ANIM_OBJ_AE, 64, 72, $4 anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 88, $4 anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 80, $4 anim_wait 8 anim_obj ANIM_OBJ_AE, 64, 96, $4 anim_wait 8 anim_loop 3, .loop anim_wait 32 anim_ret ; cb917 BattleAnim_PsychUp: ; cb917 anim_1gfx ANIM_GFX_STATUS anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_1A, $0, $1, $20 anim_sound 0, 0, SFX_PSYBEAM anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0 anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $10 anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $20 anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $30 anim_wait 64 anim_incbgeffect ANIM_BG_1A anim_call BattleAnim_ShowMon_0 anim_wait 16 anim_ret ; cb940 BattleAnim_Extremespeed: ; cb940 anim_2gfx ANIM_GFX_SPEED, ANIM_GFX_CUT anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0 anim_sound 0, 0, SFX_MENU anim_obj ANIM_OBJ_SPEED_LINE, 24, 88, $2 anim_obj ANIM_OBJ_SPEED_LINE, 32, 88, $1 anim_obj ANIM_OBJ_SPEED_LINE, 40, 88, $0 anim_obj ANIM_OBJ_SPEED_LINE, 48, 88, $80 anim_obj ANIM_OBJ_SPEED_LINE, 56, 88, $81 anim_obj ANIM_OBJ_SPEED_LINE, 64, 88, $82 anim_wait 12 anim_sound 0, 1, SFX_CUT anim_obj ANIM_OBJ_3A, 152, 40, $0 anim_wait 32 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 16 anim_ret ; cb97a BattleAnim_Ancientpower: ; cb97a anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT anim_sound 0, 0, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 64, 108, $20 anim_wait 8 anim_sound 0, 0, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 75, 102, $20 anim_wait 8 anim_sound 0, 0, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 85, 97, $20 anim_wait 8 anim_sound 0, 0, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 96, 92, $20 anim_wait 8 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 106, 87, $20 anim_wait 8 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 116, 82, $20 anim_wait 8 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ANCIENTPOWER, 126, 77, $20 anim_wait 8 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_00, 136, 56, $0 anim_wait 6 anim_ret ; cb9c6 BattleAnim_ShadowBall: ; cb9c6 anim_2gfx ANIM_GFX_EGG, ANIM_GFX_SMOKE anim_bgp $1b anim_sound 6, 2, SFX_SLUDGE_BOMB anim_obj ANIM_OBJ_SHADOW_BALL, 64, 92, $2 anim_wait 32 anim_obj ANIM_OBJ_BALL_POOF, 132, 56, $10 anim_wait 24 anim_ret ; cb9db BattleAnim_FutureSight: ; cb9db anim_1gfx ANIM_GFX_WIND anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_bgeffect ANIM_BG_PSYCHIC, $0, $0, $0 anim_obj ANIM_OBJ_AGILITY, 8, 24, $10 anim_obj ANIM_OBJ_AGILITY, 8, 48, $2 anim_obj ANIM_OBJ_AGILITY, 8, 88, $8 anim_wait 4 anim_obj ANIM_OBJ_AGILITY, 8, 32, $6 anim_obj ANIM_OBJ_AGILITY, 8, 56, $c anim_obj ANIM_OBJ_AGILITY, 8, 80, $4 anim_obj ANIM_OBJ_AGILITY, 8, 104, $e .loop anim_sound 0, 0, SFX_THROW_BALL anim_wait 16 anim_loop 4, .loop anim_incbgeffect ANIM_BG_PSYCHIC anim_ret ; cba1b BattleAnim_RockSmash: ; cba1b anim_2gfx ANIM_GFX_ROCKS, ANIM_GFX_HIT anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_01, 128, 56, $0 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $28 anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $5c anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $10 anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $e8 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $9c anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $d0 anim_wait 6 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $1c anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $50 anim_sound 0, 1, SFX_SPARK anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $dc anim_obj ANIM_OBJ_ROCK_SMASH, 128, 64, $90 anim_wait 32 anim_ret ; cba6a BattleAnim_Whirlpool: ; cba6a anim_1gfx ANIM_GFX_WIND anim_bgeffect ANIM_BG_WHIRLPOOL, $0, $0, $0 anim_sound 0, 1, SFX_SURF anim_wait 16 .loop anim_obj ANIM_OBJ_GUST, 132, 72, $0 anim_wait 6 anim_loop 9, .loop anim_wait 64 anim_incbgeffect ANIM_BG_WHIRLPOOL anim_wait 1 anim_ret ; cba84 BattleAnim_BeatUp: ; cba84 anim_if_param_equal $0, .current_mon anim_sound 0, 0, SFX_BALL_POOF anim_bgeffect ANIM_BG_RETURN_MON, $0, $1, $0 anim_wait 16 anim_beatup anim_sound 0, 0, SFX_BALL_POOF anim_bgeffect ANIM_BG_ENTER_MON, $0, $1, $0 anim_wait 16 .current_mon anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0 anim_wait 4 anim_sound 0, 1, SFX_BEAT_UP anim_obj ANIM_OBJ_00, 136, 48, $0 anim_wait 8 anim_call BattleAnim_ShowMon_0 anim_ret ; cbab3 BattleAnim_DreamEater_branch_cbab3: ; cbab3 BattleAnim_GigaDrain_branch_cbab3: ; cbab3 BattleAnim_LeechLife_branch_cbab3: ; cbab3 anim_obj ANIM_OBJ_71, 132, 44, $0 anim_obj ANIM_OBJ_71, 132, 44, $8 anim_obj ANIM_OBJ_71, 132, 44, $10 anim_obj ANIM_OBJ_71, 132, 44, $18 anim_obj ANIM_OBJ_71, 132, 44, $20 anim_obj ANIM_OBJ_71, 132, 44, $28 anim_obj ANIM_OBJ_71, 132, 44, $30 anim_obj ANIM_OBJ_71, 132, 44, $38 anim_ret ; cbadc BattleAnim_Glare_branch_cbadc: ; cbadc BattleAnim_Leer_branch_cbadc: ; cbadc BattleAnim_ScaryFace_branch_cbadc: ; cbadc anim_sound 6, 2, SFX_LEER anim_obj ANIM_OBJ_4E, 72, 84, $0 anim_obj ANIM_OBJ_4E, 64, 80, $0 anim_obj ANIM_OBJ_4E, 88, 76, $0 anim_obj ANIM_OBJ_4E, 80, 72, $0 anim_obj ANIM_OBJ_4E, 104, 68, $0 anim_obj ANIM_OBJ_4E, 96, 64, $0 anim_obj ANIM_OBJ_4E, 120, 60, $0 anim_obj ANIM_OBJ_4E, 112, 56, $0 anim_obj ANIM_OBJ_4F, 130, 54, $0 anim_obj ANIM_OBJ_4F, 122, 50, $0 anim_ret ; cbb12 BattleAnim_Fly_branch_cbb12: ; cbb12 BattleAnim_Teleport_branch_cbb12: ; cbb12 anim_sound 0, 0, SFX_WARP_TO anim_obj ANIM_OBJ_44, 44, 108, $0 anim_obj ANIM_OBJ_44, 44, 100, $0 anim_obj ANIM_OBJ_44, 44, 92, $0 anim_obj ANIM_OBJ_44, 44, 84, $0 anim_obj ANIM_OBJ_44, 44, 76, $0 anim_obj ANIM_OBJ_44, 44, 68, $0 anim_obj ANIM_OBJ_44, 44, 60, $0 anim_ret ; cbb39 BattleAnim_AuroraBeam_branch_cbb39: ; cbb39 BattleAnim_HyperBeam_branch_cbb39: ; cbb39 BattleAnim_Solarbeam_branch_cbb39: ; cbb39 anim_sound 0, 0, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 64, 92, $0 anim_wait 4 anim_sound 0, 0, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 80, 84, $0 anim_wait 4 anim_sound 0, 1, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 96, 76, $0 anim_wait 4 anim_sound 0, 1, SFX_HYPER_BEAM anim_obj ANIM_OBJ_27, 112, 68, $0 anim_obj ANIM_OBJ_28, 126, 62, $0 anim_ret ; cbb62 BattleAnim_Explosion_branch_cbb62: ; cbb62 BattleAnim_Selfdestruct_branch_cbb62: ; cbb62 anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 24, 64, $0 anim_wait 5 anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 56, 104, $0 anim_wait 5 anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 24, 104, $0 anim_wait 5 anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 56, 64, $0 anim_wait 5 anim_sound 0, 0, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 40, 84, $0 anim_ret ; cbb8f BattleAnim_Dynamicpunch_branch_cbb8f: ; cbb8f BattleAnim_Explosion_branch_cbb8f: ; cbb8f BattleAnim_Present_branch_cbb8f: ; cbb8f BattleAnim_Selfdestruct_branch_cbb8f: ; cbb8f anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 148, 32, $0 anim_wait 5 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 116, 72, $0 anim_wait 5 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 148, 72, $0 anim_wait 5 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 116, 32, $0 anim_wait 5 anim_sound 0, 1, SFX_EGG_BOMB anim_obj ANIM_OBJ_17, 132, 52, $0 anim_ret ; cbbbc BattleAnim_Growl_branch_cbbbc: ; cbbbc BattleAnim_Roar_branch_cbbbc: ; cbbbc BattleAnim_Snore_branch_cbbbc: ; cbbbc anim_obj ANIM_OBJ_4B, 64, 76, $0 anim_obj ANIM_OBJ_4B, 64, 88, $1 anim_obj ANIM_OBJ_4B, 64, 100, $2 anim_ret ; cbbcc BattleAnim_FirePunch_branch_cbbcc: ; cbbcc BattleAnim_TriAttack_branch_cbbcc: ; cbbcc anim_sound 0, 1, SFX_EMBER .loop anim_obj ANIM_OBJ_BURNED, 136, 56, $10 anim_obj ANIM_OBJ_BURNED, 136, 56, $90 anim_wait 4 anim_loop 4, .loop anim_ret ; cbbdf BattleAnim_IcePunch_branch_cbbdf: ; cbbdf BattleAnim_PowderSnow_branch_cbbdf: ; cbbdf BattleAnim_TriAttack_branch_cbbdf: ; cbbdf anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 128, 42, $0 anim_wait 6 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 144, 70, $0 anim_wait 6 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 120, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 152, 56, $0 anim_wait 6 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 144, 42, $0 anim_wait 6 anim_sound 0, 1, SFX_SHINE anim_obj ANIM_OBJ_12, 128, 70, $0 anim_ret ; cbc15 BattleAnim_SludgeBomb_branch_cbc15: ; cbc15 BattleAnim_Sludge_branch_cbc15: ; cbc15 BattleAnim_Toxic_branch_cbc15: ; cbc15 .loop anim_sound 0, 1, SFX_UNKNOWN_7F anim_obj ANIM_OBJ_1A, 132, 72, $0 anim_wait 8 anim_sound 0, 1, SFX_UNKNOWN_7F anim_obj ANIM_OBJ_1A, 116, 72, $0 anim_wait 8 anim_sound 0, 1, SFX_UNKNOWN_7F anim_obj ANIM_OBJ_1A, 148, 72, $0 anim_wait 8 anim_loop 5, .loop anim_ret ; cbc35 BattleAnim_Acid_branch_cbc35: ; cbc35 BattleAnim_Toxic_branch_cbc35: ; cbc35 .loop anim_sound 6, 2, SFX_BUBBLEBEAM anim_obj ANIM_OBJ_19, 64, 92, $10 anim_wait 5 anim_loop 8, .loop anim_ret ; cbc43 BattleAnim_Harden_branch_cbc43: ; cbc43 BattleAnim_IronTail_branch_cbc43: ; cbc43 BattleAnim_MetalClaw_branch_cbc43: ; cbc43 BattleAnim_SteelWing_branch_cbc43: ; cbc43 anim_sound 0, 0, SFX_SHINE anim_bgeffect ANIM_BG_17, $0, $1, $40 anim_wait 8 anim_obj ANIM_OBJ_HARDEN, 48, 84, $0 anim_wait 32 anim_obj ANIM_OBJ_HARDEN, 48, 84, $0 anim_wait 64 anim_incbgeffect ANIM_BG_17 anim_ret ; cbc5b BattleAnim_MudSlap_branch_cbc5b: ; cbc5b BattleAnim_SandAttack_branch_cbc5b: ; cbc5b .loop anim_sound 6, 2, SFX_MENU anim_obj ANIM_OBJ_58, 64, 92, $4 anim_wait 4 anim_loop 8, .loop anim_wait 32 anim_ret ; cbc6a BattleAnim_Moonlight_branch_cbc6a: ; cbc6a BattleAnim_MorningSun_branch_cbc6a: ; cbc6a BattleAnim_Synthesis_branch_cbc6a: ; cbc6a anim_sound 0, 0, SFX_METRONOME anim_obj ANIM_OBJ_GLIMMER, 44, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 24, 96, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0 anim_wait 21 anim_ret ; cbc80 BattleAnim_Moonlight_branch_cbc80: ; cbc80 BattleAnim_MorningSun_branch_cbc80: ; cbc80 BattleAnim_Synthesis_branch_cbc80: ; cbc80 anim_sound 0, 0, SFX_METRONOME .loop anim_obj ANIM_OBJ_GLIMMER, 24, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 56, 104, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 24, 104, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 56, 64, $0 anim_wait 5 anim_obj ANIM_OBJ_GLIMMER, 40, 84, $0 anim_wait 5 anim_loop 2, .loop anim_wait 16 anim_ret ; cbca7 BattleAnim_FollowEnemyFeet_0: ; cbca7 anim_enemyfeetobj anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0 anim_wait 6 anim_ret ; cbcaf BattleAnim_FollowPlayerHead_0: ; cbcaf anim_playerheadobj anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0 anim_wait 6 anim_ret ; cbcb7 BattleAnim_ShowMon_0: ; cbcb7 anim_wait 1 anim_bgeffect ANIM_BG_SHOW_MON, $0, $0, $0 anim_wait 5 anim_incobj 1 anim_wait 1 anim_ret ; cbcc2 BattleAnim_FollowEnemyFeet_1: ; cbcc2 anim_enemyfeetobj anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0 anim_wait 6 anim_ret ; cbcca BattleAnim_FollowPlayerHead_1: ; cbcca anim_playerheadobj anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0 anim_wait 4 anim_ret ; cbcd2 BattleAnim_ShowMon_1: ; cbcd2 anim_wait 1 anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0 anim_wait 4 anim_incobj 1 anim_wait 1 anim_ret ; cbcdd